
This slipshod action-platformer plays quite poorly compared to many similar titles. While one such title, the Turbo's own New Adventure Island, presents you with a variety of weapons that you can toss at your foes, J.J. grants you a short-range, imprecise
little kick-attack as well as an unwieldy and mostly useless auxiliary spray can (which was included in lieu of the Japanese version's crass fart-attack). The action falls drastically short of matching NAI's continual fast-paced play and breathless pacing, as it frequently
requires that you halt mid-dash to kick stupid things and receive worthless hints. And the stages are boring, uninspired exercises in basic platforming that repeatedly subject you to awful attempts at comedy.

J.J. fans love this sequence, which has the hero leap from bee-back to bee-back in order to avoid a fiery death. It's about as tricky as the game gets with its platforming segments.

Perhaps the worst aspect of the whole terrible affair is the ridiculous "key" system. Each stage is split into four sub-levels, and you need to find a hidden key (basically by kicking anywhere and everywhere) to gain access to each stage-boss's lair. If you reach the fourth sub-stage but missed the key, you have to go back to an earlier area and search for it again and then replay the parts leading up to where you were. It's an awful, awful system, so let me save you some trouble. Here are the general locations where the keys can be found:






