
A quick point-by-point comparison of Obocchama Kun with its cartoony peers might lead one to believe that the game is a relative failure. Its run-and-throw style reminds one of New Adventure Island, but it certainly doesn't achieve the pace or excitement of that mad sprint. Its levels are as straightforward as its core gameplay, so expect none of the exploration, secret-searching, or strategic item management that can be enjoyed in Son Son II. It has no thrillingly dangerous obstacle courses a la Momotarou Katsugeki, as it chooses to remain content with typical bottomless pits as far as hazards go. And while its visuals and audio are really rather nice, they're still dinosaur-era stuff, so nothing it does superficially can best the wonderful colors and high-quality audio of a Bonk's Revenge or the occasional special effects of a Dragon Egg.
Things look grim indeed at this point, but there are two things that save Obocchama Kun from the life of scorn that a J.J. & Jeff endures.
First of all, it's really fucking weird. The main character is a funny, odd-looking freak who absolutely refuses to conform to game-society norms. He doesn't simply duck--he transforms himself into a little mutt. He doesn't just hop along and grab
power-ups--he leaps up onto turtle-shell stages and strikes a singer's pose to make the good stuff appear. And he has plenty of nut-job allies, including a musclebound escort man, a helicopter bearing the face of a bearded fellow, a truncheon-tossing crybaby, and a gleeful
Air Zonk reject.








