OMG! ZIRIA! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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Messages - DaMainMan69

#1
The Super CDROM 2 - yeah don't think I need any attachments for this monster.
#2
Like the title says - I want a super cdrom 2 for my supergrafx. Looking around the $200USD range give or take depending on what kind of shape its in.

Thanks!

DMM
#3
Ha ha! Thanks for the love guys!

@schweaty The 3ds version will happen when Unity happens for it. I think Nintendo is in talks with the Unity guys now. The game was coded in HTML5 so no chance of it happening on anything until the unity port is completed. We already have our Wii U Nintendo licence but we have to apply for a 3ds one. Personally I'd like to go Vita (I have both) as it's starving for games right now. Unity is already on vita so there is a good chance we can hit it quickly. But yeah, this is all up in the air at the moment.

As far as the drac-x cart bit goes, I just couldn't stand the boss fight. It felt clumsy trying to keep the boss on the cart and then dodging the ghost. I spent a bit of time on that ghost though, the driver... we'll see if he at least gets to sit and drive still LOL!

@Tatsujin We're thinking of releasing the game as an arcade cabinet. Table tops and what not. But for a game this size, it's not logical to port as no one will do all of that work for free :) As far as the graphics go, I do them all in a sprite editor - pixel by pixel. Some bosses are hand drawn and scaled down to game res and colors. But all BG tiles and sprites are done the hard way, which is actually pretty easy if you've been doing it for a long time. I often export the sprites to a sheet and alter the overall shades in Photoshop, then take them back to another sprite editor and tweak the palettes.

Thanks again for the kind comments guys! It means a lot!


Chris
#4
Hey Guys :)

I thought I'd pop in and say thanks for the support! I can give you a tiny game update. Things are going smooth for the most part. I can't believe the amount of work that goes into the gfx let alone the coding. The shift from NES to "arcade" is killing me. I've had to redesign all of the graphics and once co-op was added, I had to completely redesign the maps which were single player only.

That cart boss fight was scrapped about a month ago I think. I didn't like the first boss there at all, he was an upgrade from the nes version of the game. Just not feeling him. The ghost we're going to use elsewhere. Now we have the heroes on Horseback throwing their weapons at various enemies. The carts now have cages that contain prisoners. The bosses are gone as this stage will be the boss fight itself. I wanted to break up the game play a little and the horse riding will do the trick I think.

As far as supporting other consoles - that will come with demand. Right now we're getting massive requests for 3DS. So we'll probably venture down that road when Unity is available on it.

On a side note, I'm too attached to my Duo and it obviously showed in that cart fight. Now it's less climbing and more killing/action. If the game has to be compared to anything now it would be Magic Sword having a good time with Ninja Gaiden. Though unlike those games we have the mandatory "elevator" stages where you ride the platform down into the the depths as you get pummeled from all directions by enemies.

People were asking for more co-op and less Castlevania, and although the game never played like Castlevania, the atmosphere was gothic and led people to the conclusion that it must be a rip off of Castlevania. I don't remember being able to kick the balls off of zombies or rip them in half in Castlevania at least :D The cart fight was the only thing that resembled the series. Though because I put a castle into it (which is part of the story's plot) I'm sure I'll be hearing it from that angle now too!

Anyhow I'll leave you guys with a couple shots from the game that haven't technically been released yet :) Cheers!

Chris

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#5
Hey hey!

Thanks for the help and thanks for tracking down that piece for me guys! I'm looking foward to getting this old beast back into 100% working order. Somewhere in moving a million times over the past 10 years I finally lost that little circle that holds the disc clamp to the lid. I swear I've seen it recently but it's probably a trick of the mind ;)

Anyhow - I'm in the process of sanding down the shell - I've rebuilt a few parts that were torn apart by a drunken, angry hammer. It's going to get get some flowery 80's/90's air brush treatment (pink and white LOL) in the end. I've got one piece inside that still needs a bit of attention. The bit that holds the lid spring in place is detached partially lifting the lid up by about 1mm on the right hand side, and I imagine that little bit would effect the disc spinning once the missing lid piece is replaced.

The guts are working 100% now and that's all I really care about - new laser, new caps and some bits just resoldered.

Again thanks!! Can't wait to see this thing back to the way it once was and then some!

DMM