10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Messages - Anthony1

#1
Quote from: Gentlegamer on 03/08/2016, 01:55 PMAre you the same Anthony1 from Digital Press?
Never heard of him  :)
#2
Episode 13 is now up...

RetroBlast: A 90's gaming RetroSpective

iTunes Link


Only reason I wanted to mention this episode is because towards the end of the episode, Chris Alaimo and I discuss my decision to part ways with the TurboGrafx. If you just want to jump to that specific section of the podcast, jump forward to 2 hour 19 minute mark or so. (yeah, super long show this week).

The TG-16 was the first gaming system I purchased for myself, in December 1989, and I decided to part ways with it in the middle of August in 1991.  It's weird to think that I only owned a TG-16 for 20 to 21 months, but I still have a ton of great memories about that console..
#3
Back in 1991, for about a 7 month period  I lived relatively close to Ventura Blvd in the Woodland Hills area of Los Angeles.

I used to take the Bus to GamesExpress on Ventura Blvd and rent a PC Engine converter and PC Engine games. They had a deal where you could rent a converter and 3 games for 3 days for $15 or something like that. Of course, they had USA TG-16 games as well. I could rent those for a good deal as well, but I was mostly getting the PC Engine games just cause they seemed so exotic to me at the time.

Die Hard Game Club, the original store, was also located on Ventura Blvd, in the completely opposite direction as Games Express. I went to the Die Hard Game Club store one time, but unfortunately it was closed when I got there.. Never did end up going back during my 7 month stay.
#4
Quote from: guest on 02/09/2016, 02:50 PMVeigues should rhyme with segues.
That's what I've always thought...


Of course, I always thought Gaiares was pronounced "gares", which I know is ridiculous.

In fact, in Episode 11 of RetroBlast we were talking about "Gaiares" and lamenting the fact that we had such a difficult time trying to pronounce that game.

You know what's really weird is that I actually mentioned Veigues Tactical Gladiator on that episode as well (very briefly)

If you want to hear somebody butchering Gaiares on a podcast, click on the link below and skip to the 28 minute mark:
#5
Do you guys remember when a game would come out of nowhere and just blow everybody the F away ?

Like in 1993 when Doom came out. Or in late 2001 when GTA 3 came out on PS2.

To me, it's been a very, very, very long time since I've had any really amazing experience with a game. Like, being totally blown away by a game, thinking the gaming landscape is forever changed. Sure, there are plenty of great games that have come along in the last 10 years (Bioshock, Fallout 3, Crackdown).  But nothing that has totally blown me away like Doom did in 1993 or Super Mario 64 did in 1996. Hell, even Starfox in early 1993 or Donkey Kong Country when it came out.

My hope is that finally something will actually blow me the F away, and hoping that VR is it. Of course, having said all of that, I haven't tried any VR yet. None of them. So, I have no idea if I'm actually going to really like it, or be one of the few people that just don't like it.

I just want a Tron game in VR. It's all I ask for....
#6
Episode 10 is now up...

I talk about Power League 3 for the PC Engine for a little bit. This episode covers mid March of 1991 into mid April of 1991. During this period of time I was living in L.A. and I accidentally stumbled upon this import store on Ventura Blvd. in North Hollywood. Games Express...

Man, the first day I walked into that place it was like stepping into a whole new world of gaming...

Anyways... I talk about this (and other things...) on the most recent episode of RetroBlast. Check it out...

RetroBlast: A 90's gaming RetroSpective

iTunes Link
#7
Episode 9 is up now....

RetroBlast: A 90's gaming RetroSpective

iTunes link



It actually has some minor TG-16 coverage. In this episode I talk about Aeroblasters for a little while. This isn't a super deep dive into the game, because I either rented the game back in February 1991, or I bought it, but ended up taking it back to Electronics Boutique and exchanging it.

So, I didn't get super far into Aeroblastes, but at least it's some more TG-16 coverage... right ?

Episode 9 starts off with a lengthy personal tale about my journey from a filthy casual gamer into a full blown video game addict, but I have to say that it's highly recommended that you either skip this story entirely ( skip to the 1 hour and 26 minute mark to hear the Aeroblasters section), or go back to episode 7 and 8, and hear those episodes before listening to the lengthy story in Episode 9.

It's kinda like a trilogy of stories, and if you just hear episode 9 without hearing 7 and 8, it's not going to make a ton of sense.

I also cover the Genesis game Dick Tracy, which I also acquired in February 1991. Again, not sure if it was a rental or purchase, just know that I played it right away...
#8
Wow, that is a really nice score.

For some reason, retail console boxes from the early 90's have a very special appeal to me. Unfortunately, they are expensive as F on Ebay, so I can't really mess with them, but I'd love to have an original Genesis Altered Beast box, an original TG-16 box and the launch SNES box. I'd really love the first Sega CD box too, talk about freaking sexy...

Tell me the original Sega CD box isn't some sexy marketing:


IMG
#9
I just posted episode 5, and it actually has quite a bit of Turbo coverage.

For some reason, I was thinking that after I got a Genesis, my TG-16 usage dropped dramatically and it does, but not quite yet. Episode 5 includes talk about the TG-16 cd player, Splatterhouse and TV Sports Football.

I also talk a bit about Revenge of Shinobi on the Sega Genesis.

I think episode 5 is the last episode that is going to be heavy on the TurboGrafx, and the episodes coming up are more Genesis heavy. I will still cover a few TG-16 things here and there, but for the most part, I started making a transition away from the Turbo and became more of a Genesis gamer towards late 1990 and into early 1991.
#10
Quote from: Sadler on 11/10/2015, 09:45 PMDid you ever get a chance to try anything newer? Any CD games or imports later on? If so I hope you cover them in later episodes! :D
I never owned a TG-16 CD player back in the days.

However, a listener emailed me a question about the CD player that I think I will comment on in the next show (episode 5).

As for imports, there will be an interesting story coming in a future episode about imports.  I didn't know anything at all about imports, but then started buying more and more issues of EGM and started learning about the whole import scene, and then an interesting thing happened. I'm not sure how many more episodes that story is away from being told, as it happened in the Spring of 1991.

If you were able to enjoy the first 3 episodes, my recommendation would be to just keep listening, even if the TG-16 coverage is going to fall off pretty dramatically. I still think there will be some very interesting things to talk about in future episodes that will be worth listening to. Also, I will still be covering a few TG-16 games here and there.

I'm pretty sure in Episode 5 I will be talking about Splatterhouse and TV Sports Football (the game I actually bought a TG-16 for in the first place), so that might be kinda interesting. So basically stay tuned if you can, and if things get too boring for you then stop listening, but I think it will still be pretty interesting stuff.
#11
Ok, guys, I probably won't bump this thread for awhile, because this is the last episode where I cover a TurboGrafx-16 game for awhile.

In Episode 4, I cover Bloody Wolf for the TG-16, but I also get into my decision to add a Sega Genesis to my stable.... ( yeah, I know... how could I ? lol )

I talk about my Genesis purchasing decision and the first two games I played on the Genny: Pat Riley Basketball and the pack-in game Altered Beast. 

At this point, I got pretty heavily into the Genesis, being that it was a brand new arrival and I was pretty hyped about getting a Genesis, but I will be covering some more TG-16 games in future episodes, but my Turbo love basically gets pretty well diminished at this point, and then the Super Nintendo is coming a little bit farther down the road.

So, I must admit that the TG-16 coverage will probably be quite diminished in the next several episodes, so I probably won't bump this thread anymore, at least not until there are episodes with a bunch more TG-16 coverage. I still think it's a decent listen, even without as much TG-16 coverage, but I hope maybe a few guys on this forum checked out some of the first 3 episodes, because they were pretty much 95 percent TurboGrafx related episodes...

Also, I would like to apologize for bumping this thread so much, I'm sure there might be some peeps that are like... "yeah, yeah, you have a podcast, nobody freaking cares".

I know that everybody and their mom's cousin has a podcast, but I still thought that some of the big time TG-16 fans might enjoy some of the first few episodes. My love of the TG-16 maybe didn't last very long during the early 90's, but it will always have a special place in my heart, being the first gaming system I actually bought with my own money.
#12
Episode 3 is now up.

The Turbo love-fest continues with in depth discussions on Military Madness, Final Lap Twin and Bonk's Adventure.
#13
Quote from: KlytusImBored on 10/27/2015, 10:07 PMListening to Episode 1 now. I'm really digging it so far. I can most definitely relate to pretty much everything so far although I guess I'm just a few years younger, which made a difference back in those days! This timeframe was absolutely my most formative years in gaming.
Sweet!

The early 90's was such a cool time to be really into gaming. I know everybody has their favorite "era" of gaming, but I really think the early 90's were the "Bee's Knees" when it comes to video gaming. There were so many different gaming systems back then. So many possibilities.

If you look at the cover of an EGM from like 1992 or 1993, just look at the very top of it, and how many different video game systems they had listed on there. There was just so much going on back then.

My podcast is pretty much dedicated to telling the tale of the early 90's gaming scene from my personal perspective. It's basically a celebration of early 90's gaming. At least that's what I'm trying to go for. I'm not anybody special in the gaming industry or anything, just a normal dude that was really hardcore into gaming in the early 90's. I also try to sprinkle in some regular life stories of stuff that was going on with me at the time.
#14
Episode 2 is now up on Soundcloud and iTunes.


In this episode, I talk about Legendary Axe, Dungeon Explorer and Power Golf...


Check it out..
#15
Sadler: Thanks for listening to the episode. Really appreciate it.

As for World Class Baseball, it was probably one of those situations of needing to be in that particular time and place to fall in love with it as much as me and my buddies did.

We had mostly been playing Bases Loaded on the NES, and to move from that, to World Class Baseball, was a giant leap forward. I stand by pretty much everything I said about the game, but I can easily see somebody playing it now and thinking it's just some crappy baseball game.

I still think the music is excellent, even today.
#16
First episodes are always a bit rough. I think I started off slightly nervous, but then settled down.. Hopefully will improve dramatically over the coming weeks. Had a few minor mic issues in the first episode, but basically just had to get it out there and move on to Episode 2.


Basically, I was like 19, 20 and 21 years old during the very early 90's, and although I started off as very casual, I soon got really deep into gaming during this time. Kinda became a gaming nut basically. I try my best to give an accurate take on that time, and what it was like to come at all this stuff when it was actually happening. I'm more interested in the feeling of the games (at the time), than whether or not these games hold up today.
#17
Hey guys, I know that I haven't posted on here all that much over the years, but I still felt like I should let you guys know about this podcast, because it's actually very heavy on the TurboGrafx-16 (for at least the first few episodes).   So people here that truly love the TG-16 might enjoy it.

Basically, the podcast is a chronological look at my gaming life in the early1990's. If you really love 16-bit gaming, and especially early 90's 16-bit gaming, then you might find the podcast somewhat interesting. The first video game system that I bought with my own money was the TurboGrafx-16 in December 1989. The very first episode is mostly about my introduction to the TG-16. I also talk about the first two games I played on the TG-16, World Class Baseball and Keith Courage in Alpha Zones.

Check it out:

RetroBlast: A 90's gaming RetroSpective


It's only up on Soundcloud right now. I hope to get it on iTunes very soon, but I guess new podcasts must be approved before going on iTunes and it's a process that can take from 24 hours to 14 days, so not sure how soon it will be up on iTunes.
#18
Quote from: BigusSchmuck on 03/25/2015, 11:35 AMWorld Class Baseball? lol
Yeah, talk about garbled speech...


You could barely understand anything said during World Class Baseball, but at least the background music was awesome...
#19
I have an RGB modded Turbo that I use a Kramer FC-14 with. It can take a VGA type (analog) RGB input, or a RGBHV type analog RGB input (BNC type connectors), and then convert that to component. You have to put BNC to RCA type adapters on the Component output.

Turbo games look excellent with the Kramer FC-14, but there are some systems that don't like the Kramer (Atari Jaguar & Sega Saturn, can't seem to get a clean RGB signal off either system via the Kramer)
#20
Quote from: ccovell on 03/27/2015, 08:41 PMThey were all developed by AICOM, so yes.  Also: several Famicom baskeball games... one of which also has a near-identical cinema scene during shots.

http://en.wikipedia.org/wiki/Aicom
IMG

Yeah, All Pro Basketball does share some similarities too. I knew those cinema scenes seemed familiar.
#21
Quote from: guest on 03/27/2015, 06:45 PMConsidering that USA Pro Basketball for PC Engine was released 3 months before Super Real Basketball, I don't think that Takin' it to the Hoop is a port of Pat Riley.

Both were likely farmed out to the team that actually developed Exciting Basket for Konami.
Yeah, I guess calling it a "port" wouldn't be accurate. They were probably developing basically the same game, for two different platforms.  At least it seems that way.

There are other similarities as well. When it shows the cities to choose from, somewhat similar, and when you go to the bench for substitutions it's also quite similar.
#22
For some reason, I feel like Takin' it to the Hoop is a port of another game. The cinema screens it shows when your guy is dunking or shooting a free throw or something... it feels like I've seen those same exact cinemas in some other game. My first thought was that it was basically a PC Engine version of Pat Riley Basketball (Genesis), which of course was Super Real Basketball in Japan.

However, the cinemas are "slightly" different. The art seems extremely similar. I wonder if the developer was the same for both games ?

Takin' it to the Hoop

IMG

IMG

IMG

Super Real Basketball (Pat Riley Basketball) Megadrive / Genesis


IMG

IMG

IMG
#23
Yeah, that's one of the earliest ads for TG-16 that started showing up in gaming magazines around August 1989. As you can see, Legendary Axe, Victory Run and Keith Courage were the main three games featured.

I'm starting to think that with the first test launch, there was only 3 games. Then, when people around the country could start to get Turbo's, I think there was a second wave of software that arrived then.

Kinda like two different launches.  Maybe if you were in New York, initially, you could only buy Legendary Axe and Victory Run individually. Then, when the TG-16 launched Nationwide, that's perhaps when games like China Warrior and R-Type and Dungeon Explorer, Power Golf, etc, etc also arrived.

Of course, this is just a theory right now, and there is a wee bit of evidence pointing to this theory being plausible. but I need some better corroborating evidence to really lock down this possibility.
#24
So, I've been really trying to beat this game lately, and man, this game isn't that easy.

The first 4 levels are super easy, but when you get to the underworld part of the 5th level, the difficulty jumps way the hell up. It can be quite frustrating. For the longest time, I was playing for about a half hour to get to the 2nd half of level 5, but I've lately been using the debug menu and just skipping to level 5.

The only problem is, I still have to grind for money to be able to afford the Jewel Sword (2400 gold), and when I get to the underworld, I need to grind for hearts. I could give myself more hearts and money in the debug menu I guess, but there is a limit to how much I'll "cheat", lol.

I normally hate using continues, which makes this game especially difficult when you only get 1 life. Sure, the first 4 levels are super easy, so the game seems easy at first blush, but man, things start to get harsh late in the game.
#25
Quote from: RTQ on 02/06/2015, 02:44 PMFinal Lap Twin & Bomberman are mine. I wonder if people favor the first game they really loved on TG over quality of game.  Or if they favor the games they played as kids - that's the case with me.
It's probably only natural to favor something that you experienced back then, because despite how good the game really is, there is also going to be this nostalgic bonus that is added in the mix to give it a slight boost.

Also, I have to admit that I've only played a small fraction of all the Turbo games that were released. So, there could easily be some games I haven't played that would make me think they should be No.1 . It's all very subjective.

Final Lap Twin is amazing by the way.
#26
I think Legendary Axe is my favorite Turbo game.
#27
Quote from: esteban on 01/31/2015, 02:32 PMAnthony, thanks for mentioning that interesting summary about Usenet...sounds like a very good source of chronological info (more precise than anything else we roll ever find!)

...if only we knew what city these folks were in! It would help us pinpoint  geographic availability.
Actually, I might be hyping up Usenet a little too much. Reason being... Google only has so much of Usenet that you can search. They might only have like 20 percent of the posts that were going on, so sometimes info is hard to find, because they actually have a small sample size.

Just go to Google, and search for Google Groups, then search for rec.games.video I think it is. Then search for a keyword like "bonk", then have it sorted by date.  It can be a bit time consuming to sift through the stuff, but there are some very good tidbits of info to discover.

I just wish they had the other 80 percent of all the posts, cause there is tons of stuff missing.


Also, sometimes, you can determine what cities people are in. Most of these guys (and some gals I'm sure), were in college at the time, and they will have something about their University. Or they worked for a company and would have their location.
#28
The good news, is that once you get a bit further out from launch, the games tended to "trickle" out more slowly, and I think a more accurate arrival time frame is possible.

For example, it seems that Military Madness likely arrived in very early March, or very late February 1990.

On March 6th, 1990, this one guy on Usenet mentions that he bought Military Madness the night previously for $55. Assuming the guy has no reason to lie, he bought the game on March 5th, 1990. There isn't any post prior to this time that mentions Military Madness.

Another guy on Usenet, started doing a bi-monthly video game poll, around late January 1990. He would have a list of all the Genesis games, Turbo games, NES games, etc, etc and would list the games out about every two weeks. On his lists in February, Military Madness is nowhere to be found, but on his March list, it shows up.

Again, this isn't rock solid info, but it's better than nothing. I just think once I get outside the launch window, the games probably arrived a few per month. Maybe some months were totally dry. A game would trickle out here and there. In this type of case, I think the Usenet posts will be very helpful, because Turbo fans back then were waiting for each release with baited breath.

Lots of people back in that time would call Software Etc, Electronics Boutique, Babbages and Kay Bee Toys daily trying to see if such and such game arrived yet, or if anything arrived yet. These guys would rush to the store as soon as possible to grab the newest arriving game, and usually somebody would post something about.... "I just got "blank" from Toys R Us..."   on Usenet, and that information is very helpful.

Also, I look at people selling games on Usenet. Lots of people would try to sell games there, or trade games, and by seeing what they actually had on hand, on the specific date they posted the ad, you know for sure that the game was in the hands of the public.

I'll also be going through all my old gaming mags, seeing which months games were previewed, reviewed, etc, etc. When did the tips and tricks from readers end up printed in the mag ? or questions in the leters section. ( Certainly, it's a bit tricky to nail down when the info in the mag was written, but typical lead times back then was 3 months )

Anyways, it's like researching UFO's or Bigfoot. Every little bit of information is helpful, and could eventually unravel the puzzle.
#29
Quote from: guest on 01/18/2015, 03:12 PMI took a look at all the orange label boxes that I have (I'm missing 5 of them) and I noticed that only Victory Run and The Legendary Axe are a totally different style on the rear.  I wonder if those two games are the actual first launch games.
It's interesting that you mention that, because there is three pieces of information that would suggest that there was actually two waves of launch games. The first wave included just 3 games. The pack in (Keith Courage of course), Legendary Axe and Victory Run.

1. I think it was a Game Players magazine that I was reading (would have to go back and double check), but they were talking about how there was two waves of TG-16 games. They explained that they already covered the first batch of games (Keith, Legendary and Victory), and that they were going to talk about the second batch of software.

2. There was a Usenet post from a guy that mentioned that he was looking at TG-16 stuff in the stores but only saw 3 different games. He specifically mentioned Legendary Axe as one of the 3 games.

3. In the earliest advertising for the TG-16 that started showing up in gaming magazines around August and September of 1989, the 3 games featured in the ads, always seems to be Keith, Legendary and Victory Run.


Obviously, none of this is any kind of slam dunk evidence, but it is something interesting to ponder. It's possible that when the system was first launched in New York and Los Angeles that only 3 games initially appeared, and then after it was rolled out to the rest of the USA, another batch of 6 or 7 games arrived.
#30
I got mine in December 1989 at Montgomery Wards.

Possibly the first credit card purchase I've ever made in my life. I believe I bought the system itself, one extra TurboPad, and World Class Baseball. I'm not sure if the salesperson explained to me anything about the TurboTap, so I might have had to run back to the store to get the TurboTap so me and my buds could play two player games in World Class Baseball.
#31
Quote from: esteban on 01/16/2015, 04:39 PMKool :)

Just one word of caution: you cannot simply add up the "data points", because, sadly, a single press release from Sega (or a single announcement/demo at a COMDEX or CES show) can be the source for multiple articles (Sega Power, multi-platform mags, Usenet groups, trade publications, etc.)

I'm not saying this to be annoying, I love what you are doing (I'm trying to archive TG-16 stuff, myself, into a sortable data table), but to help you with your analysis. 7

I wish we knew if the author was drawing completely from first-hand experience. That would be excellent.
Specifically, which of the 3 pieces of evidence do you think is the weakest ? The USA Today article, the Usenet post or the magazine article ? Did you actually read them fully ?
#32
So, I recently bought some more issues of Game Players magazine, from 1989 and 1990. I was looking through one of the issues last night, to possibly get more clues on the TurboGrafx-16 launch library, but I actually ran into some interesting Sega Genesis info.

The issue in question, is the November 1989 issue of Game Players. This is what the cover looks like:

IMG

Sorry, couldn't find a smaller image of the cover.

Anyways, as you can see on the front cover of the magazine it says "Sega Genesis: First 5 Games!"


When I first saw this, I was like.... "Oh shit... 5 games ?  5 games ? What... I thought it was six launch games... hmmmm".


So, I get to page 30, where there is a Sega Genesis article written by Tom R. Halfhill.  It's a 3 page article, and it talks all about the first batch of launch software.

Here is the important part:

"    Last Month we covered Altered Beast , the cartridge that comes with every Genesis. This month, let's take a look at the other five titles initially available: Space Harrier II, Tommy Lasorda Baseball, Thunder Force II, Super Thunder Blade and Last Battle.



The key phrase of course is "other five titles initially available".


So, this Game Players article, in the November 1989 issue, is another valuable piece of evidence, that strengthens the claim that the Genesis had exactly six launch games. The pack-in Altered Beast, along with 5 other games.

The USA Today article claims the same thing, and the Usenet review from a gamer in late August claims the same thing as well. I think that this pretty much puts the Genesis launch game debate thing to bed, because the evidence is clearly pointing in one specific direction, and everything is supporting the theory of those 6 games being the actual launch games.


Anyways, this is the kind of info that I'm looking for in regards to the TG-16 launch. Basically, as many pieces of evidence as possible, that points to a certain number of launch games. This November 1989 issue doesn't really have much of anything in it regarding the TG-16. There is a strategy guide for Keith Courage, but that's basically it.

Anyways, I'll start checking the other issues I just got to see if there are any interesting tidbits of information, but just thought that I would post this Genesis info.
#33
Newspaper articles is awesome, but most of the places require you to go somewhere to view the microfiche.  I haven't really looked into it here locally. I need to call the Newspaper, and ask them what their policy is.

One thing about looking through actual newspapers... the sales scans would be invaluable. Ads from Toys R Us and Kay Bee toys and stuff like that. Some of them would be wildly inaccurate, but again, the more information that could weigh in on it, the merrier.



Also, have you guys seen that one video on YouTube where somebody actually is walking through a Toys R Us aisle, filming the price tags of Genesis games ? It was the Arden way Toys R Us in Sacramento, CA, a place I've been to plenty of times.  (Unfortunately, I was in San Diego at the time of the TG-16 and went to a Toys R Us in the San Diego area to get my games and stuff. Bought my TG-16 system at Montgomery Wards.

Seeing that video, does definitely bring back memories.
#34
Quote from: guest on 01/12/2015, 03:50 PMThis stuff sounds like 'proof of weapons of mass destruction'.  :lol:

I'm not saying the six launch titles are wrong, but an article and review saying what was available weeks after the release date doesn't prove a dang thing.  It's still better numbers than what we're ever gonna have for the Turbob, though, and an educated guess is better than nothing.
I think the Usenet post is particularly convincing evidence. The guy bought a Sega Genesis, and was giving his thoughts on every available game. He said there were 5 individually released games, and the pack-in, Altered Beast.  The date of his post is August 29th, 1989. That can't be faked. That was the day he posted it. If you read the entire thing he wrote, it's pretty obvious that this dude is incredibly thorough. He knows his shizz, if you know what I'm sayin...

Also, there is other corroborating evidence that also goes along with it.

In fact, we know for certain that the 7th Genesis game released was Ghouls and Ghosts. We don't know for sure what the 8th game released is, but we definitely know the 7th, and we know the first 6.


I still feel like usenet is some of the best evidence possible, because it's time stamped, and usually the posts are by hardcore fans of videogaming (from that time period), who try to really keep up on things. These are the guys that are calling Babbages and Software ETC every day to find out if such n such game just arrived.

(Sure, there is plenty of mis-information on usenet as well (console wars were very real back then), but if you read enough posts, you can pretty easily know which information carries weight, and which info is suspect at best)
#35
Quote from: MrFulci on 01/12/2015, 02:19 PMAnthony1, my advice, knock yourself out, but why not take a break, and enjoy the games and system(s)?!?!??!?
Oh, trust me... I love the games and the systems. No question about it. I just wish the history of these systems was a little better preserved.

I've been playing TG-16 lately, and for whatever reason, I've had this hankering to play all the TG-16 launch games. I went to find a list of the TG-16 launch games, hoping there was some rock solid list of launch titles, but apparently not.

I still want to know the actual launch list. So, I'll continue to try to research this, and come up with the most accurate list possible.

Is this a life or death matter ? Of course not...

Is it that big of a deal in the grand scheme of things ?  absolutely not


It's just something I want to know.

I was a very early adopter of the TG-16, and I want to retrace my original journey with the TG-16. I bought certain games in a specific order, and if I could find a reasonably accurate chronological list, it would help me determine what order I specifically played the games in. I'm pretty sure I bought my TG-16 in December of 1989, and I'm pretty sure the only game I bought with the machine was World Class Baseball. I only had World Class Baseball and Keith Courage in Alpha Zones for a few weeks, and then I think I went back to Toys R Us and picked up Legendary Axe and Dungeon Explorer.

I've been playing all of those games lately, but also want to play all the other early TG-16 games that were on store shelves in the USA at the time. Basically, like the first 20 or so USA Hu Cards.
#36
Just went over to the USA Today website, and I was able to search their archives and the date of that Genesis article is August 24th, 1989. You have to pay money to get the full article.
#37
Quote from: guest on 01/12/2015, 10:22 AMThe Genesis launch line-up isn't solid either unless you're talking about a window of time.
The Genesis launch lineup is pretty much set in stone as far as I'm concerned. There is a VERY convincing USA Today newspaper article from August of 1989 that features children playing the full batch of launch games for the Sega Genesis. You combine that with more evidence from usenet posts of the time, and it's pretty much about as confirmed as you can get, without having a time machine and recording videos of the whole thing.


USA TODAY Article from August of 1989:

http://i27.photobucket.com/albums/c186/sanpojin/USAToday2.jpg

http://i27.photobucket.com/albums/c186/sanpojin/USAToday3.jpg


Usenet post thread:

http://www.sega-16.com/forum/showthread.php?6513-Usenet-guy-reviews-the-quot-Sega-Genesis-quot-%28August-1989%29


These two pieces of information, pretty much confirms that there were 6 games launched for the Genesis on August 14th, 1989 (New York & Los Angeles areas)

1. Altered Beast - pack in
2. Tommy Lasorda Baseball
3. Last Battle
4. Space Harrier II
5. Super Thunderblade
6. Thunder Force II


There are a number of other sources, that help confirm this information, but I'd have to look through my notes to find all of the particular info.  Bottom line, I feel really, really good about the Genesis launch list.

When it comes to the TG-16 however, I'm starting at square one. I've search usenet repeatedly looking for any mentions of TurboGrafx in August and September and October of 1989, and there just aren't that many posts about it. No conclusive list as far as I can remember.

Also, I don't know of any USA Today article regarding the TG-16 or early store advertisement scans or anything like that. I have most of the video game magazines sold during that time period, but magazines are very, very unreliable with their dates and lists. In fact, I've found that magazines more often than not give mis-information . Sometimes in the letters section, and the tips and tricks section, you can get valuable clues as to when something was released, but for the most part, I don't think magazines provide very compelling evidence. Usenet posts are probably the most valuable information, because it's time stamped. Newspaper articles are also quite valuable, if you know the exact date of the newspaper. It's also time stamped in a way.

That USA Today article that I linked to, we don't have an exact date for that. Supposedly it is sometime in August of 1989. There might be a way to use USA Today archives, to trace the exact date of that article, but you probably have to pay some kind of fee to access their archives. I've thought about searching the microfilm of my local newspaper, to see if there were any articles in the business section around the time of release, or maybe Toys R Us or Montgomery Wards ads or something...
#38
I'm very interested in trying to find an accurate list of TG-16 USA releases, in chronological order.

Does anybody know if somebody did any research into this and came up with a list ? I've seen a website where one guy claims that 9 games were available at launch, and he had a list of games, but I need to see some more convincing evidence.

Also, is there any other specific information about the actual launch of the TG-16 in the USA ? Reason I ask, is because I know there was this one Sega Genesis newspaper article that confirmed the exact Genesis launch games. Maybe something like that is out there for TG-16 and I just have seen it yet.

If anybody knows of anything, please reply with a link... Thanks.
#39
Thanks. But in the ad, you should also mention that it plays Arcade CD's, lol.
#40
New Price. $300 plus exact shipping. I'm not including an RGB cable, but I will work with the buyer to obtain the right RGB cable for their setup.
#41
Yeah, I'm going to blame all of this on my friend Don (dojosky), lol. Nah, it's not Don's fault at all. We did talk on Aim, and I was telling him that I was going to put my Turbo package up on the block, and he asked me how much I was going to sell it for. My initial thought, was $300 plus exact shipping. Don, felt that I should shoot for the stars, and go for $400 or even $450, and I kinda thought he was joking around, but he was actually serious. (part of the reason he suggested that I'm sure had to do with the rare RGB modded 3DO I had recently sold) He explained that as far as he knew, nobody was doing these kinds of RGB mods anymore, and that if anybody wanted anything like this now, they would either have to mod it themselves (which for most is pretty difficult), or they would have to go on a crusade to find somebody that could do it. After hearing all of that, and then sitting down and figuring out how much I originally spent on it, I figured, "Ok, might as well shoot for $400 and see what happens". Also, I originally only planned on posting it on the Digital Press buying and selling forums, and maybe the neo-geo.com forums, but Don recommended that I put it on pcenginefx and shmups.com. So all I did was register, and then copy and paste my DP post to those two sites. That obviously turned out to be a mistake, because the experts at those two sites, looked at it, and thought I was some condescending asshat, trying to way overcharge for something, and coming in with only 1 post. Definitely my bad.

None of this is Don's fault, he was just trying to help me out, but it might put this in a bit of perspective. It's all gravy, people make mistakes all the time. My bad, and I hope I didn't offend anybody here with this. I shouldn't have copied and pasted that post. People on the DP website know me well, and they understand my style of posting, and most likely weren't offended in any way by my post, but nobody here or at shmup or even neo-geo.com knows me from Adam. I basically just copied and pasted my original post, and that was the big mistake.

- Anthony
#42
Quote from: PCEngineHell on 09/18/2007, 12:50 AMActually what CrackTiger said was:

 
QuoteUnfortunately, an RGB mod is mainly only of use to Europeans and anyone wanting to take advantage of it in North America would have to spend more money on a transcoder and cables. S-Video and soon Component mods are much more sought after and therefore more valuable to most PC Engine players.
In other words unless you already have all the gear including the RGB monitor, its not very helpful from a financial point of view. The s-video mod is however, almost everyone has a s-video capable tv,and its very close to RGB. The RGB mod is cheap to do,esp compared to the S-video mod if you do have the proper monitor already.
I hear ya, but I still think that if you're hardcore, and you really want to enjoy the world of Turbo to the fullest extent, then you gotta go RGB, but that's just me. Once you get used to the native analog RGB display of these classic systems, anything less, isn't as fulfilling. But that's just me. Also, different systems, having varying degrees of improvement with RGB output. The Nintendo 64's RGB output, is easilty the most dissapointing. Maybe Sega Master System coming in, as the second most disappointing. On the complete opposite side of the spectrum is the TurboGrafx. It easily gets the biggest boost from RGB of any system I've ever seen in native RGB. The Turbo could just throw so many damn colors on screen at one time, and had a pretty good palette of colors to choose from. Look at that Bonk's Adventure pic above. As impressive as that pic might seem, it's a joke compared to seeing it in person. It's not even close. In person, it absolutely blows you away. I had a S-Video modded Genesis, and that did look pretty good. I would play Genny games and Sega CD games in S-Video, and it was pretty convenient. But RGB was still vastly superior.

It's funny, many people nowadays assume that component would be better than RGB, but they don't realize that RGB actually is superior to component. (With non-progressive scan systems, anyways) RGB has the full bandwidth, component doesn't. Sure they are pretty close, but if you're looking for the ultimate in visual quality, you can't beat RGB. It's the reason XRGB2's and XRGB3's are so freaking expensive. Cause once people see that shit in person, that's all they want.
#43
Quote from: PCEngineHell on 09/17/2007, 08:34 PMAlso,btw I see your not actually including the RGB cable used. Nor have you mentioned the pin out of the DB15 there so someone can make their own cable for it if by chance they got suckered into buying it. Not every RGB input or cable is the same so having the pin out really helps.  Also it would be nice to see this running on your top of the line Sony PVM RGB monitor. Please provide pics? :)
/Anthony1fromDP/Picture100.jpg

Regarding, the RGB cable, that would all be worked out with the buyer. If somebody is coughing up 400 smackers, it's not like I'm going to leave them in the lurch. The cable that I would include, would depend on how they are going to be using it. Would they be primarily using it with a XRGB2+, or a Sony PVM 25 pin, or a Sony PVM 4 BNC connector, or a Commodore 1084, etc, etc. Basically, I would work with the new owner, to make sure they would get the full effect of the RGB out. No way should that output be wasted. That picture up there is the 3rd level of Bonk's Adventure on my Sony PVM-1953MD. Also, somebody mentioned that you need to be in Europe to enjoy RGB, but that's just not true. You simply have to track down a monitor that can sync with the right frequency. Many Sony PVM's, Commodore monitors, a few NEC Multisyncs, Mitsubishi Megaviews, etc, etc can sync with it, and would look excellent. Also, of course, the XRGB2+. I wish I still had the pic of Dracula X running on my projector via the XRGB2+. It was like Dracula X on a 112 inch screen. It was pretty sick, but unfortunately, I think I deleted that pic.

By the way, if anybody is looking for a RGB monitor, and is anywhere near Sacramento, California, then I'm going to be selling a few of them pretty soon. I have 3 different Sony PVM's that I'm going to be selling, including my PVM-1953MD, which looks absolutely sick with both the Turbo in RGB, and the Neo-Geo. Unfortunately, all those damn monitors are way too heavy to ship anywhere, so I'm going to have to sell them locally to someone in the general area. Maybe I'll even drive them up to the Bay Area (San Fran).


Quote from: PCEngineHell on 09/17/2007, 10:25 PMSo true.Well,he posted this on the Neo forums too,offering to include "free" bootleg of Dracula X it seems. Very interesting....
One thing about backups. Each website has their own take on whether backups should be discussed or not. I normally primarily post at this one site that doesn't allow any talk about backups whatsoever (in the Selling forum). I'm not sure what pcengine-fx.com's policy is on that. But basically, I would never actually sell a backup. Personally, I think it's very bush league to sell backups. But if the person that buys this isn't anti-backups, I could definitely throw some in free, just for convienence sake. Pretty much every game ever made is available for download somewhere on the internet, but it's not always easy to find certain obscure backups to various PC Engine CD and Super CD games.
#44
So, I guess it's native custom on these boards to shit on other peoples buying and selling threads? Seriously. Ok, so you all think this is way overpriced. That's perfectly fine. I've clicked on many selling threads and thought the person was overcharging ridiculously for an item. That doesn't mean I click on the reply or quote button and shit on the guy's thread.

My second issue, is that everybody seems to claim this mod is so fricking easy. If it was really this easy, there would be other packages available that does exactly what my package does. Please, pretty, pretty please, find me a link, to somebody selling a TG-16 package, here, on neo-geo.com, or any other board, that is more than $100 cheaper than this package "shipped", and I'll eat crow. BUT REMEMBER, I'm talking about matching my package feature for feature. So their package would have to do this:

Allow you to play both USA and Japanese HU cards in RGB on the same device (not hooking up two seperate devices)
Allow you to play regular CD's, Super CD's and arcade CD's in the exact same device in RGB as well
Plays all backups FLAWLESSLY, not sometimes, not most of the time, not every once in awhile, but FLAWLESSLY (cause most likely, you're going to show me a region modded Duo with a RGB mod, that may or may not play backups consistently, cause like I said before, I've known people that went thru 4 and 5 duo's before finding one that would play backups "CONSISTENTLY".) The key word is consistently.

See, the thing is, I've already been offered $300 shipped for this. But that would mean that I was selling it for $270, and then paying $30 to ship it. And for me, I'd rather keep it, than sell it for $270. So I declined the offer. The person that made the offer, obviously understood what I'm talking about from a RGB and backup playing standpoint, and this person wanted a way to play Arcade CD's and Japanese Hu cards in RGB, in one device, without having to have a seperate Core Grafx or anything else. You might think I'm crazy to turn down an offer for $300 shipped, but it didn't even cross my mind to consider accepting it.
#45
The only person that is going to buy this for $400, is somebody who understands just how difficult doing a RGB mod on the side of a TG-16 is. I'm not talking about any ordinary RGB mod, that will allow you to view Hu cards in RGB. I'm talking about one, that will allow you to view both Hu cards and CD's in RGB, even when connected to the docking station. If you think this is so easy, then please, by all means, do it yourself, and enjoy the beauty that RGB output provides. Of course, chances are high, that you don't know how to do it. The only guy I know that knows how to do it, is the guy that actually did it. Matthew Ross. Unfortunately, Matthew has retired from the modding scene, and is off to bigger and better things. The only other guy I know that might be able to pull it off, is D-Lite, and unless I'm mistaken, D-Lite has never done this particular mod. His specialty is with Duo's. Again, for people that don't want to pay ridiculous prices for all the rare Super CD's and Arcade Cd's, you need a unit that will play backups without issue. Unfortunately, it seems that many Duo's don't seem to like backups very much. There are a few that do, but most don't. Some will play certain backups, but not others. It's quite strange really. But TG-16 with the add on units seem to play backups very well. At least most of them do. I did have one that didn't like backups at all, it was the previous one that I sold above. But the one that I have, plays backups flawlessly, all of them. Again, I know some people hate the very mention of backups, but there are others that have no problem with that, and they are strickly gamers, and not collectors, and they just want to play the damn game. And they want to experience it in glorious RGB. Now, certainly, the number of people walking around planet Earth that fit into that category is slim, but I'm sure there are a few people out there that fit this description. For those people, this is an ideal solution, because unless they can travel the ends of the earth searching for Matthew Ross, and pulling him out of retirement, then I don't know who the hell they are going to get to do this mod.

You say the mod is public knowledge, and so is building a nuclear bomb, but just because something is public knowledge, doesn't mean everyone has the skills necessary or can find somebody with the skills necessary. Now, if you have no interest whatsoever in playing backups, and you are only interested in the real deal, then sure, go ahead and buy a Duo, and find somebody that can do a RGB mod on a Duo. There are people out there that can, if you look hard enough. But if you want to play backups in RGB, this is the better option, cause I've known people that have gone through 4 and 5 duo's looking for one that will consistently load backups, and I didn't want to deal with that mess.

Also, the TG-16 CD combo doesn't look bad at all, in fact it looks pretty cool when it is all combined and snapped together. Of course, it's personal preference.

Sure, if somebody really wanted to go the 9 yards, and turn over every stone, and work diligently at getting this exact kind of setup, they might be able to save $150 off what I'm charging, but the key word is might. This might be falling on deaf ears, because again, if you haven't played the best super cd's in all their RGB glory, then of course you would think I'm absolutely out of my mind to be asking for such money. Anyone that isn't a hardcore RGB fanatic should totally avoid this package like the plague. It's definitely way overpriced for any non-RGB enthusiast. Hardcore RGB enthusiasts that have done reasearch on getting their TG-16 RGB modded on the side for both Hu cards and CD's, will understand where I'm coming from. Even then, those people might think I'm charging about $50 too much, but hey, a man can charge what he wants, and if nobody wants to buy, then he will quickly discover that he is charging way to much, and he will either adjust his price accordingly, or maybe he will decide that he would rather just keep his prized possession than sell it below what he "perceives" the value to be.
#46
Quote from: nat on 09/16/2007, 10:00 PMYeah, no kidding.

You can get a TG-CD console complete for like $100, and that wouldn't even be a "great" deal. An Arcade Card Pro might be $50 on a bad day or from game_squad's eBay store. I think I paid $35 or something for mine.

Those mods surely aren't worth another $250....

It's always nice to make your money back on something like this, but you need to be realistic.
You can get a complete TG-16 CD package for $100? Where?

Check this out:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=280140690007

I sold that a little while back. That was my backup system, in case my primary system had a problem. Of course, it didn't have a RGB mod, or a region mod, or an Arcade Card Pro or even a System 3.0 card, or even the expensive as fuck adapter needed to power the docking station combo, and I got a total of $125 for it. The guy that bought it, had to pay another $25 to get a radio shack Adapter to simply power the thing, and also needed to pay more to get a System 3.0 card to play Super CD's. Also, that TG-16 CD unit couldn't stand games on CD-R for some reason. It played retail games just fine, but would only play 1 out of 10 CD-R games for some weird reason.

If I could get a complete TG-16 CD setup, and it actually had the AC Adapter needed to power the combo, and a System 3.0 card, for $100, then that would be a freaking dream come true. I had no idea that prices had fallen that much in just a month.

Still, regarding this package I'm selling, I could easily get $300 for this. But I'm trying to get back what I spent on it. I think you are dramatically underestimating how hard it is to get somebody to do a RGB mod on a TG-16, so that it will play both Hu cards and CD games in RGB. I know there are people out there that mod Duo's for RGB, but many Duo's don't like backups, and if you want to play games like Sapphire and Dracula X in RGB, and you're not made of money, then this is the better way to go. Also, I've heard that many of the people out there that used to mod TG-16 related systems for RGB, have retired, or are only doing S-Video mods. S-Video is nice and all, but once you've seen Dracula X in RGB on a top of the line Sony PVM monitor, there is no going back.

 $400 is definitely high, but it's like I'm selling my first born child. I'm not going to part with it for any old measly amount of money. Either I'm getting top dollar for it, or I'll just hold onto it. If nobody wants to buy it for what I'm asking, that's perfectly fine.
#47
OK, this is a really hard thing for me to do. I'm basically putting my most prized video game item up for sale. Why am I selling it ? It's a long story. But rest assured it has to do with finances, and needing to come up with money, and not having any money. This is my ultimate TurboGrafx-16 package.

This package basically lets me play any HuCard, American or Japanese, as well as any CD game, Super CD game or Arcade CD game in glorious RGB. How does this all work? Well, first off, you start with a regular base TurboGrafx-16 system. Then you send that system off, to get it RGB modded on the side. It's important to have the RGB mod on the side of the unit, because whenever you add that TG-16 unit to a CD system and the docking station, you need the RGB output on the side, so you'll get RGB from the CD games too. So, you send it off, and get it RGB modded on the side. Now you can play American TG-16 HuCards in RGB.

But what about Japanese Hu cards? Ok, so now you ship out your TG-16 again, and you get it region modded, with a button on the front. This way, you can play both Japanese and American Hu cards. Now, it's time for some CD action. So you add a CD unit, and a docking station, and the incredibly expensive AC Adapter that powers the docking station. The famous HES-ACA-02. So now, you can actually play US Hu cards, Japanese Hu cards, as well as US CD's and Japanese CD's in beautiful RGB.

But wait.... What about Super CD's, and even Arcade CD's? So, the only way you can play Arcade CD's, is with an Arcade Card Pro. So I had to search for one of those. A complete one, is a pricey son-of-a-bitch on Ebay, but I got one. Now, all I have to do is pop in the Arcade Card Pro Hu card, push the button in for Japanese, and Voila!, I'm playing Sapphire on Arcade CD in glorious RGB!

So, that's basically what this package is all about. If you're a turbo lover, and you want to experience everything that the Turbo has to offer (short of SuperGrafx HuCards), then you can't get a better package than this, and best of all, this package allows you to enjoy your games in the crystal clarity that only RGB can provide. I mean, let's face it... if you're going to spend the big bucks on TG-16 stuff, and all the rare Super CD's and all that crap, you might as well go the full 9 yards, and experience it all with the best color and detail imaginable. There is nothing on this planet like playing Dracula X on a top of the line Sony PVM RGB monitor :)

i58.photobucket.com/albums/g257/Anthony1fromDP/Picture460.jpg

Here is the RGB mod on the side of the TG-16 unit. Apparently, nobody is doing RGB mods on TG-16's or Duo's anymore. At least that's what another DP member told me. I guess if you want to see Turbo Love in RGB, your options are limited.

i58.photobucket.com/albums/g257/Anthony1fromDP/Picture458.jpg

Here is the button for the Region Mod. Cost a pretty penny, but well worth it. You push the button in to use Japanese Hu cards, and push the button out for USA Hu cards. Pretty simple.

i58.photobucket.com/albums/g257/Anthony1fromDP/Picture456.jpg

Here is a picture of the total package. I'm also including a Super CD game. F1 Team Simulation Project F. It's a R3 game, and is complete and mint.

i58.photobucket.com/albums/g257/Anthony1fromDP/Picture451.jpg

Here is another picture of the package.


OK, now, in regards to pricing. I'm basically just trying to get the same amount of money that I paid for everything. The problem is, everything was expensive as fuck in the beginning. All these pieces were bought individually, and I had to pay shipping on all of them. When I got the RGB mod, I had to ship my TG-16 out, and then ship it back. When I got the region mod, the same thing. I had to pay shipping from Japan to get the Arcade Card Pro. So, everything was pretty damn pricey. The freaking AC Adapter was probably the most difficult thing to actually find. I had to buy a whole other TG-16 CD package, just to get the damn thing. Not to long ago, I saw a HES-ACA-02 sell for about $55 on Ebay. Just for a freaking power adapter! Anyways, here is how the pricing breaks down:

TurboGrafx-16 unit (paid $25 shipped)
Docking Station for CD unit and base unit (paid $40 shipped)
CD unit (paid $65 shipped)
HES-ACA-02 power adapter (paid $35 shipped)
RGB mod for base unit (paid $65, including shipping to and fro)
Region Mod for base unit (paid $55, including shipping to and fro)
Arcade Card Pro complete (paid $55 shipped from Japan)
F1 Team Simulation ProjectF  - complete - R3 - (paid $15 shipped)
Shipping of this package to anywhere in the lower 48 states plus insurance - $30
Extra fee for personal heartache and suffering because I won't have this anymore - $15

Total = $400

So the total is 400 smackers. I actually paid $355 for all this stuff originally, when all the various shipping costs are factored in. Shipping is $30, but it will include insurance for $400, and it will be packed like it's going to land on the moon. The extra $15 is just for my personal heartache. Basically, it's going to take $400 to pry this from my cold dead hands.