Quote from: Gentlegamer on 03/08/2016, 01:55 PMAre you the same Anthony1 from Digital Press?Never heard of him
10/31/2023: Localization News - Dead of the Brain 1!No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBraintwitter.com/NightWolve/PCENews |
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Show posts MenuQuote from: Gentlegamer on 03/08/2016, 01:55 PMAre you the same Anthony1 from Digital Press?Never heard of him
Quote from: guest on 02/09/2016, 02:50 PMVeigues should rhyme with segues.That's what I've always thought...
Quote from: Sadler on 11/10/2015, 09:45 PMDid you ever get a chance to try anything newer? Any CD games or imports later on? If so I hope you cover them in later episodes!I never owned a TG-16 CD player back in the days.
Quote from: KlytusImBored on 10/27/2015, 10:07 PMListening to Episode 1 now. I'm really digging it so far. I can most definitely relate to pretty much everything so far although I guess I'm just a few years younger, which made a difference back in those days! This timeframe was absolutely my most formative years in gaming.Sweet!
Quote from: BigusSchmuck on 03/25/2015, 11:35 AMWorld Class Baseball? lolYeah, talk about garbled speech...
Quote from: ccovell on 03/27/2015, 08:41 PMThey were all developed by AICOM, so yes. Also: several Famicom baskeball games... one of which also has a near-identical cinema scene during shots.
http://en.wikipedia.org/wiki/Aicom
Quote from: guest on 03/27/2015, 06:45 PMConsidering that USA Pro Basketball for PC Engine was released 3 months before Super Real Basketball, I don't think that Takin' it to the Hoop is a port of Pat Riley.Yeah, I guess calling it a "port" wouldn't be accurate. They were probably developing basically the same game, for two different platforms. At least it seems that way.
Both were likely farmed out to the team that actually developed Exciting Basket for Konami.
Quote from: RTQ on 02/06/2015, 02:44 PMFinal Lap Twin & Bomberman are mine. I wonder if people favor the first game they really loved on TG over quality of game. Or if they favor the games they played as kids - that's the case with me.It's probably only natural to favor something that you experienced back then, because despite how good the game really is, there is also going to be this nostalgic bonus that is added in the mix to give it a slight boost.
Quote from: esteban on 01/31/2015, 02:32 PMAnthony, thanks for mentioning that interesting summary about Usenet...sounds like a very good source of chronological info (more precise than anything else we roll ever find!)Actually, I might be hyping up Usenet a little too much. Reason being... Google only has so much of Usenet that you can search. They might only have like 20 percent of the posts that were going on, so sometimes info is hard to find, because they actually have a small sample size.
...if only we knew what city these folks were in! It would help us pinpoint geographic availability.
Quote from: guest on 01/18/2015, 03:12 PMI took a look at all the orange label boxes that I have (I'm missing 5 of them) and I noticed that only Victory Run and The Legendary Axe are a totally different style on the rear. I wonder if those two games are the actual first launch games.It's interesting that you mention that, because there is three pieces of information that would suggest that there was actually two waves of launch games. The first wave included just 3 games. The pack in (Keith Courage of course), Legendary Axe and Victory Run.
Quote from: esteban on 01/16/2015, 04:39 PMKoolSpecifically, which of the 3 pieces of evidence do you think is the weakest ? The USA Today article, the Usenet post or the magazine article ? Did you actually read them fully ?
Just one word of caution: you cannot simply add up the "data points", because, sadly, a single press release from Sega (or a single announcement/demo at a COMDEX or CES show) can be the source for multiple articles (Sega Power, multi-platform mags, Usenet groups, trade publications, etc.)
I'm not saying this to be annoying, I love what you are doing (I'm trying to archive TG-16 stuff, myself, into a sortable data table), but to help you with your analysis. 7
I wish we knew if the author was drawing completely from first-hand experience. That would be excellent.
Quote from: guest on 01/12/2015, 03:50 PMThis stuff sounds like 'proof of weapons of mass destruction'.I think the Usenet post is particularly convincing evidence. The guy bought a Sega Genesis, and was giving his thoughts on every available game. He said there were 5 individually released games, and the pack-in, Altered Beast. The date of his post is August 29th, 1989. That can't be faked. That was the day he posted it. If you read the entire thing he wrote, it's pretty obvious that this dude is incredibly thorough. He knows his shizz, if you know what I'm sayin...
I'm not saying the six launch titles are wrong, but an article and review saying what was available weeks after the release date doesn't prove a dang thing. It's still better numbers than what we're ever gonna have for the Turbob, though, and an educated guess is better than nothing.
Quote from: MrFulci on 01/12/2015, 02:19 PMAnthony1, my advice, knock yourself out, but why not take a break, and enjoy the games and system(s)?!?!??!?Oh, trust me... I love the games and the systems. No question about it. I just wish the history of these systems was a little better preserved.
Quote from: guest on 01/12/2015, 10:22 AMThe Genesis launch line-up isn't solid either unless you're talking about a window of time.The Genesis launch lineup is pretty much set in stone as far as I'm concerned. There is a VERY convincing USA Today newspaper article from August of 1989 that features children playing the full batch of launch games for the Sega Genesis. You combine that with more evidence from usenet posts of the time, and it's pretty much about as confirmed as you can get, without having a time machine and recording videos of the whole thing.
Quote from: PCEngineHell on 09/18/2007, 12:50 AMActually what CrackTiger said was:I hear ya, but I still think that if you're hardcore, and you really want to enjoy the world of Turbo to the fullest extent, then you gotta go RGB, but that's just me. Once you get used to the native analog RGB display of these classic systems, anything less, isn't as fulfilling. But that's just me. Also, different systems, having varying degrees of improvement with RGB output. The Nintendo 64's RGB output, is easilty the most dissapointing. Maybe Sega Master System coming in, as the second most disappointing. On the complete opposite side of the spectrum is the TurboGrafx. It easily gets the biggest boost from RGB of any system I've ever seen in native RGB. The Turbo could just throw so many damn colors on screen at one time, and had a pretty good palette of colors to choose from. Look at that Bonk's Adventure pic above. As impressive as that pic might seem, it's a joke compared to seeing it in person. It's not even close. In person, it absolutely blows you away. I had a S-Video modded Genesis, and that did look pretty good. I would play Genny games and Sega CD games in S-Video, and it was pretty convenient. But RGB was still vastly superior.
QuoteUnfortunately, an RGB mod is mainly only of use to Europeans and anyone wanting to take advantage of it in North America would have to spend more money on a transcoder and cables. S-Video and soon Component mods are much more sought after and therefore more valuable to most PC Engine players.In other words unless you already have all the gear including the RGB monitor, its not very helpful from a financial point of view. The s-video mod is however, almost everyone has a s-video capable tv,and its very close to RGB. The RGB mod is cheap to do,esp compared to the S-video mod if you do have the proper monitor already.
Quote from: PCEngineHell on 09/17/2007, 08:34 PMAlso,btw I see your not actually including the RGB cable used. Nor have you mentioned the pin out of the DB15 there so someone can make their own cable for it if by chance they got suckered into buying it. Not every RGB input or cable is the same so having the pin out really helps. Also it would be nice to see this running on your top of the line Sony PVM RGB monitor. Please provide pics?/Anthony1fromDP/Picture100.jpg
Quote from: PCEngineHell on 09/17/2007, 10:25 PMSo true.Well,he posted this on the Neo forums too,offering to include "free" bootleg of Dracula X it seems. Very interesting....One thing about backups. Each website has their own take on whether backups should be discussed or not. I normally primarily post at this one site that doesn't allow any talk about backups whatsoever (in the Selling forum). I'm not sure what pcengine-fx.com's policy is on that. But basically, I would never actually sell a backup. Personally, I think it's very bush league to sell backups. But if the person that buys this isn't anti-backups, I could definitely throw some in free, just for convienence sake. Pretty much every game ever made is available for download somewhere on the internet, but it's not always easy to find certain obscure backups to various PC Engine CD and Super CD games.
Quote from: nat on 09/16/2007, 10:00 PMYeah, no kidding.You can get a complete TG-16 CD package for $100? Where?
You can get a TG-CD console complete for like $100, and that wouldn't even be a "great" deal. An Arcade Card Pro might be $50 on a bad day or from game_squad's eBay store. I think I paid $35 or something for mine.
Those mods surely aren't worth another $250....
It's always nice to make your money back on something like this, but you need to be realistic.