Really glad to hear thar Groover, they made an incredible effort on this improved version.
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Show posts MenuQuote from: elmer on 05/26/2016, 01:42 PMQuote from: aurbina on 05/26/2016, 12:24 PMWell, I use the toolchain under windows, and I believe Ulrich did as well. Using MinGW and MSYS http://www.mingw.org/wiki/msysHmmm ... that's weird!
I abandoned the original mingw/msys project a few years ago because it was getting so old and out-of-date.
I'm using the mingw-w64/msys2 combination instead which has been an absolute pleasure to work with after my experiences with mingw/msys.
https://sourceforge.net/projects/msys2/
This is the first time that I've heard of the old mingw having a feature that the new mingw-w64 is missing.
In this case, I can't compile Ulrich's HuC source because he's using "fmemopen", which the original HuC project didn't use.
It wouldn't be hard to rewrite the output code to use a different method instead, but I'm not at the point of wanting to do so, yet.
Quote from: elmer on 05/26/2016, 01:42 PMI was completely wrong, it doesn't use MinGW.Quote from: aurbina on 05/26/2016, 12:24 PMWell, I use the toolchain under windows, and I believe Ulrich did as well. Using MinGW and MSYS http://www.mingw.org/wiki/msysHmmm ... that's weird!
I abandoned the original mingw/msys project a few years ago because it was getting so old and out-of-date.
I'm using the mingw-w64/msys2 combination instead which has been an absolute pleasure to work with after my experiences with mingw/msys.
https://sourceforge.net/projects/msys2/
This is the first time that I've heard of the old mingw having a feature that the new mingw-w64 is missing.
In this case, I can't compile Ulrich's HuC source because he's using "fmemopen", which the original HuC project didn't use.
It wouldn't be hard to rewrite the output code to use a different method instead, but I'm not at the point of wanting to do so, yet.
Quote from: elmer on 05/26/2016, 10:46 AMHi Artemio, nice to see you here!Yes, I couldn't change my alias to Artemio here after using aurbina 12 years ago...
I hadn't looked at your 240p test suite on GitHub and so it hadn't clicked that "aurbina" here is the same Artemio Urbina on GitHub with the HuC fork.
Thanks for you hard work on that.
Quote from: elmer on 05/26/2016, 10:46 AMUnfortunately, Ulrich's changes use a couple of linux functions that aren't available on Windows, and so it looks like HuC must now be compiled under cygwin and use the nasty cygwin dll on Windows.Well, I use the toolchain under windows, and I believe Ulrich did as well. Using MinGW and MSYS http://www.mingw.org/wiki/msys
I don't know if there's a pre-built version somewhere, perhaps on one of the other forums, or on someone's web page.
Fixing the code that he added to make it compile on Windows again would be a nice little project for a C programmer.
Quote from: TheOldMan on 05/24/2016, 07:28 PMThat is what the last patch I made to HuC does, since I was working on the 240p test suite version for system card 1.0.QuoteIf you do some work with HuC, adding these feature would really help it out IMO.I'd settle for it remembering how much space is empty in each bank, and trying to fit functions in where
there is empty space.
Quote from: tbone3969 on 03/11/2016, 02:20 PMSo I just burn the test suite to a CD and pop it in my DUO?That's right, use the system card 3 version so it never loads again.
Quote from: guest on 01/23/2016, 04:33 AMSorry, Just asked because I saw several utils and tools listed in the above link.Quote from: aurbina on 01/21/2016, 09:33 PMNo love for the 240p test suite?Not a game.
http://junkerhq.net/240p/
Quote from: tbone3969 on 12/07/2015, 04:56 PMhttp://policenauts.netQuote from: SignOfZeta on 12/07/2015, 03:04 PMYou can play Polienauts in English on PS1.Fan translation I assume? I wanna try it.
Quote from: shawnji on 11/23/2015, 01:17 PMP.S. I don't suppose any of you have scans of those instructions, do you? I have a copy of the game, but no scanner...I didn't, but I have a scanner and the game. I may have overdone it, since I scanned everything at 600 dpi and directly to png, it is a 400 MB file:
Quote from: NightWolve on 01/08/2015, 03:34 PMDid you ever wind up using the USB port, aurbina ? Seemed unneeded to me; if you prepare a good, organized ROM collection once, load up your microSD card from your PC, you're set. Occasionally when there's a homebrew freebie or something, then you'll have to eject it, load it at your computer and add the new ROM(s), etc. I just thought the lack of frequency of needing to reload it with new ROMs didn't much justify the USB port and you can get a SD-to-USB box for $4+ bucks nowadays from certain computer stores or online.Yes, I used it a lot. While developing the 240p suite I had a pvm and an oscilloscope to monitor the signal. So compiling and sending via usb was way faster.
Krik had said it's for developers who'd want to quickly test changes on real hardware, so maybe then it's justifiable, but even so, you could still test the bulk of the progress with an emulator, and then move it to the microSD card manually like everyone else.
I actually tried the miniUSB port on my SD2SNES, and it didn't even work... Like, it's supposed to act as a memory stick and another drive should appear in your File Manager. Just like when you plug your camera to your PC with its included USB cable, a drive to the memory card should appear so you can copy/delete files, not have to keep removing the card and inserting it directly into your PC. Well, nothing happened, and I tried it both ways, connected to the system with the power on, and disconnected, etc. I'll have to read up on it more I guess, but out of the box, it didn't even work.