I had a strange fascination with this game on emulators. This is pretty god damned sweet.
Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port. |
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Show posts MenuQuote from: guest on 01/26/2016, 11:49 AMI love how Keranu can go MIA for a year or two, but still has 9000 posts.Literally lol'd at this
Quote from: TurboXray on 02/20/2014, 12:15 PMGrab tmod2 (make sure it has the PCE plugins) and dosbox. Open the ISO in tmod2 and have a go at pixel editing the graphics. Editing the palettes is a little trickier, though there's a way to visually identify them (using tmod2).OK took a look at CF2's ISO last night in TMOD. Thankfully the graphics are uncompressed and I'm able to make everything out. How do you go about with the palettes? I can't seem to select from more than the first two colors of the default palette either. Have a feeling this part of the process is going to require some coding, especially if I import CF4 tilesets that use different palettes...
Quote from: guest on 02/20/2014, 03:58 PMYa, what is he holding back from us!?Quote from: fratzengeballer on 02/20/2014, 09:59 AMBought a bunch of those cards for a gameproject I am working on right now. Great to have some cards for not having to release on cd onlyWhat kind of game?
Quote from: Keranu on 02/12/2014, 12:22 AMSome interesting info in this thread already, but can anyone talk more about the graphic hacking process and how much work that would require? Even if it was as simple as straight up swapping tiles that already fit in place or repixelling existing ones.Bump?
Quote from: Arjak on 01/23/2014, 03:16 PMPlease?This?
Is there anybody out there? *Creepy Synthesizer Effect*
Quote from: BonknutsYou could do ACD as well. I don't think SCD will be enough to eliminate load times. ACD would be though.From what I remember Nodtveidt telling me years ago, the reason why simple tasks like checking character status or looking at items took so long to load had something to do with the game running data/images off the CD itself or something instead of RAM.... yeah I'm probably way off on the tech stuff there, but regardless it was due to RAM limits that could've been resolved in SCD format. Wanna chime more in on this, Nod? lol
Quote from: RayXambeR on 04/04/2013, 02:54 PMRealization is really good (really like tha animation and the graphics of ennemies).Thanks! lol
Quote from: ElSeven on 03/24/2013, 11:35 PMThe kick ball mini game in Chew Man Fu has to be one of the most stupid/fun two player games for the turbo. Sure... it may lack depth, but it's the type of game that anyone could pick up and get competitive with right away. my friends and I start cursing each other out within 2 rounds.I have a serious addiction to the kickball song.