Yes they are connected together
1081 is the source of the signal and 1082 listens for it
1081 is the source of the signal and 1082 listens for it
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Show posts MenuQuote from: guestSchrödinger's switches can't be stacked and can.I drew this up when I started my cordless project
By the way, I like this project.
Quote from: xantoz on 08/05/2017, 12:44 PMHi, lurker posting for the first timeOK I recently actually did this
I currently have a project making myself some wireless controllers for various retro consoles (yes, yet another one of those). Thus far I've gotten a PoC SNES sender (I just use the extant shift register in the controller, so it would be possible to just make a plug-in box to make un-modified controllers "wireless") and receiver working. In addition I intend to use a unified over-the-air protocol making controllers interchangeable between different consoles.
I'm currently looking to implement the receiver side for PCE, and as I would like the ability to support several controllers to one receiver at once (the nRF24L01 I am using natively supports 5 RX pipes, how convenient!), it would be nice to implement a native multitap in firmware at the receiver end. This way I do not need to have 5 plugs coming out of a box into a multitap into the PCE. I am trying to implement as much as possible in firmware, to keep the count of external components low.
However, while I have been able to find documentation and schematics on the PCE pads (including ones with turbo functionality and the 6-button pad) I have found none on the multitap.
If anybody has any clues it would be helpful. Right now my only idea is to hook up a logic analyzer to the multitap and observe it in action.
Quote from: LowRes on 07/30/2017, 05:25 PMIf it works correctly on cards, the hsrm20256 are fineQuote from: thesteve on 07/30/2017, 04:36 PMam I correct to be looking at the 2 HSRM20256LM12 ram chips? or are there other ram chips on the board? Prince of Persia for example works perfectly except the sprite for the character is missing, Dracula X has a lot of random glitches, the Title screen looks good except the red writing is missingQuote from: LowRes on 07/30/2017, 03:15 PMI have a Turbo Duo-R that has graphic glitches once you start playing a game. The loading screen is fine, you can load a game no problem and even the title screen of the games seem to be fine, but once you try to start playing, the graphics are all messed up. Should I start with swapping out the ram chips? does this sound like a ram issue?It depends actually
Likely a ram issue, but in most cases it's the traces not the chip
Which chip can often be determined by the specific image that's corrupted on certain games
Sent from my HTC One_M8 using Tapatalk
I would link to some pics but for some reason photobucket is asking to upgrade my account to do so. I'll have to find another hosting site
thanks for the help