I really enjoyed Bloody Wolf too, so this is pretty cool! Although I'm a bit of a stickler for aspect ratios and it drives me nuts watching these stretched to 16:9, looks so wrong.........
The Analogue Turbo Duo clone shipped in time for Christmas 2023. Are you happy with yours ?? Find firmware updates here. |
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Show posts MenuQuote from: guest on 03/12/2013, 04:31 PMI don't know if the comic book analogy is the best reference, as a lot of really old comic books are worth a ton of money. The reason this analogy comes up again and again is because in the late 80's and into the 90's the value on much older comics became really high, and suddenly every comic was trying to do collector's editions, and the market was booming and production numbers were high. I'm pretty sure about the same thing happened to baseball cards as well.Quote from: RyuHayabusa on 03/12/2013, 06:25 AMVideo games aren't exactly an asset with high liquidity. While in an individual crisis, you may be able to convert the assets to cash, if the crisis is more wide spread, such as an economic downturn, you won't be able to convert them back into cash, without taking substantial losses.Quote from: guest on 03/11/2013, 06:25 PMAnd? It's not like I'm hunting down boxed copies of valuable yet shitty games just to flip them on Ebay. It's just nice to know that my collection has a significant monetary value in case of an emergency and I had to come up with some cash fast.Quote from: RyuHayabusa on 03/11/2013, 05:19 PMI collect retro games because I love to play themvs.Quote from: RyuHayabusa on 03/11/2013, 05:19 PMso if something were to happen I could always get a return on my investment.
In reality, the reason most people ask "Are video games a good investment?" is not because they want to build up a 401k built out of Magical Chases, which is what most people assume. It is more that they want to internally justify spending large sums of money on what boils down to toys.
Spending $100+ on a single video game that is over a decade old would be impossible to justify to your internal conscience if the game were to lose all value immediately. However, if you tell yourself "Hey, in 10 years, I can sell it for $200, and I'll have made money!" All of the sudden you've justified a reason to spend $100 on something that isn't the best decision for your personal financial stability. I would say the majority of the video game market, especially the VGA-graded market, falls under the greater fool theory of economics.
http://en.wikipedia.org/wiki/Greater_fool_theory
The problem is, just with baseball cards and comic books, the market WILL dry up. Liquidity on anything other than the rarest of the rare will disappear. So, if you purchase a game for $100+, you are better off assuming you will NEVER get that money back. If you still feel justified with the purchase, then do it. But don't use a false assumption of a perpetually growing market to justify a purchase.
Quote from: VenomMacbeth on 03/03/2013, 05:21 PMJust played my best game ever on Darius Plus. I got all the way to tough spring before I game over'd. x_xHey, noticed your Raden picture, and I've been wondering: how does the Genesis Raiden Trad hold up? I have TG-16 Raiden and SNES Raiden Trad, and I can't help but notice that the SNES port plays & feels like a complete turd compared to the TG-16 version. But the TG-16 version doesn't have multiplayer; does the Genesis version? Also, is the version on RP arcade perfect? And how does it compared to the TG-16 version in terms of difficulty? Sorry for the barrage of questions, but any answers would be appreciated.
Quote from: guest on 02/27/2013, 09:34 AMI'd like to believe you're right because I want our beloved 8/16-bit games to live forever, but I'm not sure whether I agree or not. There aren't a lot of games that were before my time, but even going back to the earliest gaming memories I have... there's less of a draw for me to revisit Pong on the Atari 2600 than there is for games and systems that came a bit later in my childhood, like the NES & TG16. I'm wondering if the draw to 8/16-bit games is due to the quality of the memories associated with them, or if gameplay/technology just matured to a universally palatable state starting around the time of the NES/SMS.As a kid that mostly just had Atari until I was almost 10 years old; I do think this is the case. When I go back to pre-NES games it's just for a small touch of nostalgia, but I bore of those games so quickly. But I can still play a ton of 8-bit games on NES & SMS and have a great time. My son's preferences seem to echo it as well, he quickly gets bored of Atari games, but can play NES games for much longer stretches of time.
Quote from: tpivette on 02/15/2013, 05:59 PMIs it just to feel like you have a complete US collection? The way I look at this, I mean you're already throwing almost $50 around, might as well just put in another $150 and get a Japanese Magical Chase and you can still say you have the real thing. Though if the Japanese version was $400+ I would probably do the same thing you did.Quote from: Carparama on 02/15/2013, 03:27 PMEmulation is great if you cannot get access to the real thing.This is exactly what I'm doing for the US Magical Chase. Bought a $45 Flash Card that plays in real hardware and saved thousands over the real deal. Best part is, the Flash Card fits in an original HuCard sleeve, and goes in a case with a repro manual without any issues. Looks as though I have the authentic game sitting on my shelf, until you open it and see the chip.
I just refuse to pay what that game is going for (if I could even find a copy), and emulation works perfect for this occasion
Quote from: MrFlutterPie on 12/30/2012, 02:15 PMThat, and they actually put an ending into the TG-16 version. The arcade version loops back to Trip 5 after Trip 8; no Pro levels. So we got an optional better control scheme, a real ending, and a "second quest"; not bad. I love it when they do a great job with console ports of arcade games.Quote from: -D- on 12/30/2012, 06:54 AMPlayed and beat Pac-Land yesterday. Couldn't stand the default controls, wtf were they thinking with that? But the "lever controls" are good enough I suppose; though it seemed like no matter how minor of a tap I did, Pac-Man would move too far to the sides. The control flaws become way more apparent as you get into the later trips. Overall a decently fun game though, glad I bought.The default controls are funny because I believe the mimic the actual arcade machine. I was told the arcade version used buttons to move left and right. At least for the TG-16 they give you a more stranded control option.
I played just a little bit of the post-game Pro levels, I might go back to it later using the cheat to get to the pro levels. Didn't have the time or patience after beating the game yesterday.