If I remember right, for Vasteel 2 it adds ADPCM sound fx...I wonder how that worked, maybe the 64k ADPCM memory was used for code/graphics, so when the ACD was used the 64k was freed up to add cool ADPCM sndfx,
When ever talk of bi compatable games come up, im always made sad that the fact Macross 2036 is only a 64k regular cd game, even with a puny 64k memory, its able to put out levels with 3 or 4 distinct BGs, 4 huge beautifully animated bosses, player ship with 2 distinctive sprites each one very well animated, a large number of distinct and impressive ADPCM sndfx, and ingame cutscenes, where the cartoon is pasted on top of the action.....that's only one meg of memory, think if you had 5 megs of fu##ing memory, kinda gets me thinking, I cant think of a single optimized cdrom side scrolling action game, like rondo of blood,(2 load times per level) so I wonder what a optimized cdrom rondo of blood would be like.
When ever talk of bi compatable games come up, im always made sad that the fact Macross 2036 is only a 64k regular cd game, even with a puny 64k memory, its able to put out levels with 3 or 4 distinct BGs, 4 huge beautifully animated bosses, player ship with 2 distinctive sprites each one very well animated, a large number of distinct and impressive ADPCM sndfx, and ingame cutscenes, where the cartoon is pasted on top of the action.....that's only one meg of memory, think if you had 5 megs of fu##ing memory, kinda gets me thinking, I cant think of a single optimized cdrom side scrolling action game, like rondo of blood,(2 load times per level) so I wonder what a optimized cdrom rondo of blood would be like.