Hey, I know that Super Robot X usually has chibi stuff already, but at least Wataru's chubby diminutive PCE designs work well in the new format, ha.
OMG! ZIRIA! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?! |
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Show posts MenuQuote from: NecroPhile on 05/02/2018, 06:19 PMThis one gets more hate that it deserves, likely because it's teh rarez/pricey and because it's an obvious rip-off of Dracula X. There's no question that it's flawed, but I've played far worse games.Did you at least enjoy it with an officially sponsored and licensed Renny Fruit Blaster Soft Drink, just for the love of it?
Quote from: geise on 04/20/2018, 03:07 PMNew Zealand Story?The sound design on this one is so bad I gave up on the game. Well that, and the totally wrong balloon controls which ruin the game imo.
Quote from: soop on 04/13/2018, 11:40 AMWhat were they thinking?"designing a game is hard, let's just write some AI routines and set things to random lmao!"
Quote from: Phase on 03/24/2018, 08:56 PMThe game is pretty interesting in that it also has sub-difficulty levels (not sure what to call it)In shootemup parlance we call this 'rank.' The game lowers the rank every time you die in order to make it easier to jump back in. Conversely, the longer you survive and more you are powered up, the more the game throws at you. It's been a feature since the 80s, notably in Gradius or other Konami games, which drastically scale back difficulty in order to get you back in the game. Some games are not as kind though: Darius Gaiden infamously does not decrease the dynamic difficulty no matter how much you die.
Quote from: Gypsy on 02/04/2018, 11:59 AMAs far as I know, some of the old records from gaming magazines like Gamest/Arcadia were performed on machines at arcades affiliated with the mag, hence getting into the magazine. I hold the magazine to a higher standard especially since score-chasing is such a huge thing in the Japanese arcade circles.Quote from: SuperDeadite on 02/04/2018, 10:33 AMROLF, probably self made drama just to keep Twin Galaxies from dieing from lack of interest. They can't compete with Japanese records, so they just pretend they don't exist. It's the definition of a faggy circle jerkAre the Japanese records better documented? This is a serious question. I find all old records to be highly suspicious unless there is hard evidence.
Quote from: elmer on 01/09/2018, 06:37 PMThe only reason that we have a chance of dubbbing the LoX games competently is because Falcom released the entire backing tracks to both games on CD so that we can mix in our own voice recordings onto the original music.Wow, I wish more games did this. There are always at least a few cutscene tracks that I wish I could listen to isolated, but people must never think (or thought) they were important.
QuoteI recently met Masanobu Endo (the Xevious and Druaga guy) and had a chance to ask him about the meaning of "Namcot".Perhaps apocryphal, but a neat insight nonetheless!
Apparently the name was chosen by Toru Iwatani and comes from "pet" and "mascot", giving the impression of something small you can keep at home (as opposed to the "big" arcade games).
Quote from: esteban on 12/30/2017, 03:15 AMKAZE KIRI: Expectations vs Reality have ruined another game for me ...I want to like Kaze Kiri, but it just didn't click with me. And I am very forgiving (I like Vigilante, after all). So I sold the silly game years ago. But, I wish I still had it to give it another chance. So is this an insatiable if "sour grapes"?Don't even need to give it another chance. Vigilante has more variety than Kaze Kiri, and is 1/3rd as long as the game. You can play Vigilante three times and pretend you are playing a more action-packed Kaze Kiri.
Quote from: pixeljunkie on 12/21/2017, 10:34 PMFrom places I've read in regards to the translation work, at least a few talk up how he edited the script to make it more intelligible... But sometimes that barely felt like the case. Unless its raw form was awful, I am curious as to why Tru didn't take a second look at the script to fix up all the weird grammatical errors and ugly phrasings, outside of it being just impossible to reword things to fit into the allotted text data. Maybe I am just too ignorant of the process to speak my mind.Quote from: NightWolve on 12/21/2017, 10:25 PMDid you make much sense of Tru's machine translation ?ehhhh, it wasn't great, but it was enough to keep going. The presentation in the game is what kept me hooked.
Quote from: Gypsy on 12/15/2017, 03:14 PMI'm a bit more into Compile. Galaga 88 is real nice though.That's uh, an interesting 10th choice. Maybe style over substance, eh!
Soldier Blade, Final Soldier, Super Star Soldier, Spriggan, Lords of Thunder, Gate of Thunder, Nexzr, Gunhed/BL, PC Denjin. The 10th slot is hard, maybe Ai Cho Aniki.
Quote from: cccmar on 12/05/2017, 04:26 PMWe actually considered this port as well to some extent, but unfortunately PC-88 is much more pain to work on. Maybe we'll try it in the future when there's a better debugger, or once we come up with one on our own.Ah, I had gotten my hopes up with the translation of 4.6 Billion Year Story earlier in the year or the year previous that things had gotten easier! Still, I am not one to complain and appreciate that some thought was thrown that way. As it stands the PCE port - with the bug fixes - is a pretty good version of the game, when you compare it to some of the home computer releases that strain with the action.
Quote from: guest on 11/14/2017, 05:30 PMNah lol, the game is pretty neat. After the opening the game is more or less totally manageable, and the second loop offers a neat challenge with the number of bullets it puts onscreen. Definitely not the best shooter but a solid challenge and a million times better than its Genesis counterpart.Quote from: Goemon on 11/14/2017, 01:43 PMJust started Heavy Unit.that game sucks lol you can just stop playing it and move-on with your life.
Its like the hardest opening to a game ever!
Took multiple attempts just to figure out part 1-1! The game even felt sorry for me at one point and moved me to 1-2 ><
Quote from: GoldenWheels on 11/04/2017, 10:57 AMI was playing this last night....does anyone get anything BUT the red weapon? I got the yellow once but the damn thing changes so slow I never risk seeing past that. And the yellow side weapon one kind of sucked.The Blue Weapon, at full power, is the best weapon in terms of damage and coverage. In fact, if you power up the Blue fully, you won't need anything else to beat the game - outside of the random death from a sniper tank.
Quote from: GoldenWheels on 11/04/2017, 10:57 AMAND WHY DO THE FUCKING "S" SHOT POWERUPS FLY AWAY FROM ME!!!!!!From a great translation of one of Toaplan's devs talking about Kyuukyoku Tiger:
Quote—Even when you were playing around, you always made your deadlines though.
Masahiro Yuge: We set out deadlines ourselves, but if we gave ourselves too much time it would be embarassing to us as programmers. Everyone felt that way. Also, whether we were screwing around, eating, or sleeping, all we thought about was games. You know the way the items in Kyuukyoku Tiger swirl around the screen? One day when I was on lunch break, I saw the zigzag pattern in my donburi ramen and though, "this is it!", and hurried back to the office to code that pattern in for the items.
—Really?! I thought the items were coded so as to move away from your ship when they were released.
Yuge: It wasn't like that. That's just the donburi pattern being faithfully reproduced.
Quote from: exodus on 10/31/2017, 05:30 PMthis game always felt a lot like raiden to me!That is because K-Tiger was such a huge hit that it is more or less the template for all the vertical shooters in the 16bit era. Raiden was actually specifically developed as a Kyuukyoku Tiger clone. Raiden just did the sensible thing and cut down K-Tiger's 4 weapons (with 2 being useless) to two (with one being -almost- useless)!
Quote from: Psycho Arkhan on 10/31/2017, 12:26 PMKyuukyoku Tiger is actually a Toaplan game. Taito only published it. The PCE port was developed by AI, who also developed the PCE ports of Raiden and Super Raiden.Quote from: Digi.k on 10/31/2017, 12:24 PMKyuKyoku TigerI always forget this is a Taito thing.
This is good music.
Quote from: MisterCrash on 10/10/2017, 06:59 AMI've played Liquid Kids on the Saturn, but haven't tried it on the PC Engine. Any idea if the versions are different?There are a number of differences, The game visually is stripped down on the PC Engine (as to be expected for a port to the system from the arcade). The number of levels present in the game were decreased: usually you get an end-of-stage "choose your next level" choice between two stages every level starting in world 2; in the PCE port it's only every other stage, and the stages they default you to (if you don't get to choose) are usually the "easier" of the two, if that makes sense.