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Gunhed criticisms

Started by Spector, 04/02/2008, 03:52 AM

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Spector

It's a great game and everything, but don't you think the first half is too easy? I played it a couple of times without looking at the instructions, then I read up on the power up system and the next time I played it I got to level 6. At no time in the first five levels did I feel like I was under real pressure.

It takes about half an hour to get going, and I can't be bothered with that. Maybe I need to play Side Arms instead.

I've seen a level select mode for Gunhed which involves pressing I and II then tapping select repeatedly, but I can't get it to work. Can anyone here give me a more detailed description as to what I should do so I can practice the later levels, which are the only ones that excite me?
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SignOfZeta

Hudson shooters in general are easier than average. I look at it as a nice break from getting my ass kicked constantly.
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_Paul

The action is a bit sparse for my liking in the first few levels, I find SSS and the other Soldier games a lot more fun to play.

elnino

The only criticism which comes to my mind is the unbalanced difficulty. The first few levels are way too easy and you manage to get on your feet after being destroyed in pretty much every situation in every level except the last one, which is about 634 times harder than all the rest put together. If you go down in the final stage you have no fucking chance to get back on track. The 14'000 lives you've saved up until this time won't help you either since you go down again before you can rebuild your weapon arsenal, therefore I usually reset the game as soon as I lose a life. I find this very frustrating because I don't have to use much skill until the final level.
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MurderDate

I wouldn't say it's too easy at all.  I don't think it's too difficult either - just right.
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esteban

#5
Quote from: Spector on 04/02/2008, 03:52 AMIt's a great game and everything, but don't you think the first half is too easy? I played it a couple of times without looking at the instructions, then I read up on the power up system and the next time I played it I got to level 6. At no time in the first five levels did I feel like I was under real pressure.

It takes about half an hour to get going, and I can't be bothered with that. Maybe I need to play Side Arms instead.

I've seen a level select mode for Gunhed which involves pressing I and II then tapping select repeatedly, but I can't get it to work. Can anyone here give me a more detailed description as to what I should do so I can practice the later levels, which are the only ones that excite me?
In general, the first half is too easy. Sure, there are a few sequences where you have to be careful, but there are long stretches where you can mindlessly pick-off the waves of enemies that don't stand a chance against your powered-up armaments.

That said, I've always found stage 2 to be the most flawed: it is too long, with not enough action, and thus very long stretches of blahhhhhhhh....

I dig the music in stage 2, but even that can't save it.

I honestly feel that if stage 2 had been corrected, I'd feel much better about the game overall. Blazing Lazers was simply following the shoot-em-up conventions of the period by providing a.... hmmmm... is it a 40-minute game? I'm pretty damn sure that it is around 40 minutes long, although I honestly never timed it. It feels like a long game, anyway.

Now, as far a stage design is concerned, I feel that "themed" stages are a mixed bag: the rainbow bubbles are gorgeous and lots of fun. But, are they really substantial enough to carry the entire stage? Hmmm, perhaps it would have been better to provide a bit of variety, even if it meant recycling some bubbles for another section of the game. Otherwise, maybe the bubbles stage could have thrown a few more surprises at us.

I absolutely adore the music in the bubble stage. Did I mention that the entire soundtrack is great?

One of the later stages is a rehash of the first stage... hmm, surely a bit more could have been done to make it feel a bit fresher. At least it's a decent challenge, with a bunch of sequences that keep you on your toes (I love the relentless missile launchers).

My favorite song? I think it is the stage with all the brains soaring down the tunnel. Love that song.

Times have changed. I think that programmers were trying to put "rest periods" in these older shoot-em-ups, in an attempt to give players a rest and, perhaps more importantly, to build some tension and vary the tempo in games. Today, though, we simply refer to these sequences as "boring, uneventful" segments of a particular stage. Did Lifeforce do a better job at keeping things interesting and varied? I don't think so: Lifeforce suffers from the same problems as BL. In fact, they follow a very similar formula, IMO. I happen to love Lifeforce.

EDIT: So, let's see what the goddam Germans thought about GunHed...
GunHed review in PowerPlay Magazine.

Apparently, they were not as impressed as I was. Oh well...
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Keranu

Quote from: elnino on 04/02/2008, 09:06 AMIf you go down in the final stage you have no fucking chance to get back on track.
Generally I agree with this and I used to think that it was impossible to beat that level without any powers ups as well. Notice I used to think that, because I now know it's possible! At the shmup tournament at the 2007 Midwest Gaming Classic, there was a person playing Blazing Lazers, and I don't even think he was very familar with the game and he was dying in easy spots. However he made an incredible come back in the last level where he practically beat the whole damn stage using the default weapon! I kept saying there was no way in hell he was going to make it, but he totally Rambo'd it. An amazing sight.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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klausien

Gunhed isn't part of the Star Soldier series, though it is very similar. It is a Compile game, not a Hudson one. Play Space Megaforce/Super Aleste for the SNES and you will see the similarities.

There is a certain charm to the look, sound and feel of the game that makes it age better for those who were exposed to it back in the day. The same could be said about all games, yes, but Gunhed was a great vert in its time, and was definitely one of the best that received wider distribution in the US. It's all about audience. Games like Elemental Master on the Genesis, and the later Star Soldier games on the Turbo are peers, but most people who have more than a passing interest in games have played Blazing Lazers.

Yes it is easy, but that is definitely part of the charm. Also, there are few powerups out there that rock as hard as the fully powered up laser (Number 4) in Gunhed. The Ring Blaster is the ticket to the finale, but I like playing with the laser/Homing missiles combo.

TurboXray

Quote from: klausienAlso, there are few powerups out there that rock as hard as the fully powered up laser (Number 4) in Gunhed. The Ring Blaster is the ticket to the finale, but I like playing with the laser/Homing missiles combo.
Beginners usually use "III" right off the bat, but in the end "I" is the best weapon in the game. That with the two pods kicks ass, though homing missiles makes for a good second.

 Anyone have pics or video of the "secret" weapon you get from collecting nothing but orbs?

esteban

Quote from: Keranu on 04/02/2008, 10:15 PM
Quote from: elnino on 04/02/2008, 09:06 AMIf you go down in the final stage you have no fucking chance to get back on track.
Generally I agree with this and I used to think that it was impossible to beat that level without any powers ups as well. Notice I used to think that, because I now know it's possible! At the shmup tournament at the 2007 Midwest Gaming Classic, there was a person playing Blazing Lazers, and I don't even think he was very familar with the game and he was dying in easy spots. However he made an incredible come back in the last level where he practically beat the whole damn stage using the default weapon! I kept saying there was no way in hell he was going to make it, but he totally Rambo'd it. An amazing sight.
I'm not trying to toot my own horn, but the trick to the final stage is really knowing how to adjust your speed! Peashooter + adjusting speed is all you need. Yeah, it's nice to grab a few measly power-ups, gradually, but that's not the secret.
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SignOfZeta

Quote from: klausien on 04/02/2008, 10:26 PMGunhed isn't part of the Star Soldier series, though it is very similar. It is a Compile game, not a Hudson one.
Can we verify, positively, Compile/Hudson involvement/non-involvement, and more specifically Compile/Hudson staff involvement/non-involvement in the Soldier series, especially the earlier games, and Gunhed? It kind of seems like Hudson could have just outsourced development of Gunhed since they wanted to publish as game in conjunction with the Gunhed movie, which was "produced in cooperation with Hudson", or something like that.

What I'm getting at is that Gunhed sure seems like a Soldier series game to me...
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SignOfZeta

Quote from: elninoIf you go down in the final stage you have no fucking chance to get back on track.
Every shooter I've ever finished from back then was a one credit clear. Even Gate of Thunder, which is probably my favorite shooter ever, has that problem where if you die once in the later levels you might as well just reset. Its a flaw for sure, but a flaw that effected virtually every shooter made up until the mid 90s.

I never once finished Lords of Thunder by continuing. All your money, life, and powerups are gone and you have to be a fucking master of power metal shooting to finish the last level.
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nat

Quote from: SignOfZeta on 04/03/2008, 12:01 AMWhat I'm getting at is that Gunhed sure seems like a Soldier series game to me...
I agree.

It seems like Hudson simply outsourced (as you said) the development of Gunhed to Compile. Super Star Soldier was developed by Interstate/Kaneko wasn't it? Does that mean it's not part of the series either? Of course not; it's just another case of outsourcing. Only Final Soldier and Soldier Blade were developed in-house entirely by Hudson. Actually, Final Soldier is the only one I'm really sure didn't have any outside involvement.

People always insist on comparing Gunhed to Space Megaforce and the like, which is fine and all, but it shares just as many things in common with Super Star Soldier as it does with Space Megaforce.

It seems to me in the case of Gunhed Hudson had an idea for a game series, or perhaps just a single game at the time, gave the outline to Compile and told them to run with it. "We want a game that has this, and does this, and looks like this. Now go build it." Then they did the same thing with SSS.
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Turbo D

I have the gunhed comic book  :P
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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PCEngineHell

#14
Quote from: SignOfZeta on 04/03/2008, 12:05 AM
Quote from: elninoIf you go down in the final stage you have no fucking chance to get back on track.
Every shooter I've ever finished from back then was a one credit clear. Even Gate of Thunder, which is probably my favorite shooter ever, has that problem where if you die once in the later levels you might as well just reset. Its a flaw for sure, but a flaw that effected virtually every shooter made up until the mid 90s.

I never once finished Lords of Thunder by continuing. All your money, life, and powerups are gone and you have to be a fucking master of power metal shooting to finish the last level.
Because you are so awesome and have one credited shooters when all others have failed we would like you to present yourself with this award:
/ZetaShooterkingaward.png

You are a true dedicated Star Soldier of shooters Zeta,so sit back,kick back,and enjoy a cold one in honor of yourself. You rock  =D>  =D>   =D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>  =D>


Seriously cant say anything bad about Gunhed. Its a top of the line shooter for its time,and for the hardware its on.
Look at it and at all other shooters released at the time for home systems,Gunhed easily stands as one of the best,if not the best in that time period and still easily holds its own today.

TurboXray

Guess someone didn't read the new forum rules..  :-"

NecroPhile

Indeed, mal.  He apparently didn't read (or comprehend) Zeta's post either, as Zeta didn't say that he'd 1cc'd every shooter known to man, only those that he's personally completed.  But hey, who doesn't enjoy entirely off topic posts and vulgarity used to attack other members?

Quote from: turbo D on 04/03/2008, 12:25 AMI have the gunhed comic book  :P
This sounds a bit familiar, but I'd greatly appreciate some elaboration.  [-o<
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Turbo D

well, apparently gunhed was based off of some sort of movie or anime. One day I was shootin through the bargin bin at the local comic shop when all of a sudden I saw them. I was like; wtf?!?!?!? So I bought them. Never read them though, lol. I'll take some pics when I recover my digital camera ( I seem to have misplaced it in a drunken stupor last weekend  :oops:.)
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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Keranu

Quote from: SignOfZeta on 04/03/2008, 12:05 AMEven Gate of Thunder, which is probably my favorite shooter ever, has that problem where if you die once in the later levels you might as well just reset.
Actually I think Gates is one of the few shooters that is very "die-friendly". Maybe it's because there isn't much to power up on, but I definitely never had any frustration with losing weapons in that game.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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SignOfZeta

Quote from: guest on 04/03/2008, 01:17 AMIndeed, mal.  He apparently didn't read (or comprehend) Zeta's post either, as Zeta didn't say that he'd 1cc'd every shooter known to man, only those that he's personally completed.  But hey, who doesn't enjoy entirely off topic posts and vulgarity used to attack other members?
Well what I was really getting at is that I don't know how you can beat old shooters any other way. If you die once you are completely fucked. Gunhed may have this problem, but so do most other old shooters. OCCing GoT is rather easy in the grand scheme of shooters. Its a lot easier than SSS, IMO, which I've never even made it half way through.

I must say though, I've always sort of secretly wanted a psychotic stalker internet fan who would spend hours tracking my internet activity, doing horrible MS paint composites of me Jeff K/Meg Griffen style, and inventing a colloquial subculture that not even I understand, but now that I have one...its kind of creepy, isn't it? I guess it could be worse. They could be good MS paint composites. That would be extra weird.
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SignOfZeta

Quote from: Keranu on 04/03/2008, 01:31 AM
Quote from: SignOfZeta on 04/03/2008, 12:05 AMEven Gate of Thunder, which is probably my favorite shooter ever, has that problem where if you die once in the later levels you might as well just reset.
Actually I think Gates is one of the few shooters that is very "die-friendly". Maybe it's because there isn't much to power up on, but I definitely never had any frustration with losing weapons in that game.
Yeah, dying isn't so bad. Continuing is pretty harsh though.
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SignOfZeta

#21
Quote from: turbo D on 04/03/2008, 01:24 AMwell, apparently gunhed was based off of some sort of movie or anime.
Its supposedly based off this crappy live action mecha movie called Gunhed that came out the same year. I have this movie on DVD. Its pretty bad, but not much worse than Roadhouse, or Tango and Cash or any of the shitty American action movies from that time. There are no space fighter ships in the movie from what I remember, so I'm not sure what connection there is other than the name. It really feels like the game was just something sitting around that they slapped the name Gunhed on at the last minute to try some cross promotion.
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PCEngineHell

#22
Quote from: TurboXray on 04/03/2008, 01:06 AMGuess someone didn't read the new forum rules..  :-"
Quote from: SignOfZeta on 04/03/2008, 01:34 AM
Quote from: guest on 04/03/2008, 01:17 AMIndeed, mal.  He apparently didn't read (or comprehend) Zeta's post either, as Zeta didn't say that he'd 1cc'd every shooter known to man, only those that he's personally completed.  But hey, who doesn't enjoy entirely off topic posts and vulgarity used to attack other members?
Well what I was really getting at is that I don't know how you can beat old shooters any other way. If you die once you are completely fucked. Gunhed may have this problem, but so do most other old shooters. OCCing GoT is rather easy in the grand scheme of shooters. Its a lot easier than SSS, IMO, which I've never even made it half way through.

I must say though, I've always sort of secretly wanted a psychotic stalker internet fan who would spend hours tracking my internet activity, doing horrible MS paint composites of me Jeff K/Meg Griffen style, and inventing a colloquial subculture that not even I understand, but now that I have one...its kind of creepy, isn't it? I guess it could be worse. They could be good MS paint composites. That would be extra weird.
Sure I did,it said keep vulgarities to a minimum,and heated discussions were allowed as long as they stayed to a minimum,ect. No ones name calling here and def no heated debate going on currently....

Actually Zeta we were all poking fun of what you said in the shout box though. If you actually took the time out of your busy life to talk to us there directly you could have elaborated more on the theory of
Quotefucking master of power metal shooting
a tad bit more....

 NecroPhile,I clearly didn't say he beat every shooter ever made either lol and the vulgar language his his own,not mine,see said quote:
.
Quote from: SignOfZeta on 04/03/2008, 12:05 AM
Quote from: elninoIf you go down in the final stage you have no fucking chance to get back on track.
Every shooter I've ever finished from back then was a one credit clear. Even Gate of Thunder, which is probably my favorite shooter ever, has that problem where if you die once in the later levels you might as well just reset. Its a flaw for sure, but a flaw that effected virtually every shooter made up until the mid 90s.

I never once finished Lords of Thunder by continuing. All your money, life, and powerups are gone and you have to be a fucking master of power metal shooting to finish the last level.
Zeta is infact the one who coined this phrase
Quotefucking master of power metal shooting
,and its one of the funniest lines I have ever ,and I mean ever read. Esp considering it came from the same person struggling with Burning Angels.. I swear some of you have ZERO humor what so ever sometimes.... :( Also,I wasn't the first person on this thread to stray  off the Gunhed topic,Zeta was with the talk of other shooters besides Gunhed ect.. Also,Zeta,I swear there is no need to do the double and triple post my man,there is a modify option after you can use to combine all those post into one.

As for Gunhed movie,I remember one on late at night and I tried to sit though it but lost interest. Maybe I need to hunt it down and give it another go. I def don't remember what I saw of it having anything much to do with the game,but since I did not watch it all the way...... We will see. As I said,I don't see anything wrong with Gunhed. Its amazing for its time,the power ups,graphics,music,soundfx ect are all top notch and a benchmark for late 80ies home system shooters.

SignOfZeta

PCEngineHell, please read posts before responding to them. My point is that its *harder* to finish many of these games by continuing that it is to just reset until you learn the game well enough to OCC it. If you just drop someone unaided into stage 6 of Gunhed they have to be really really good to get anywhere.

If I used a level select code to get to the last stage of LoT but not a code to give me max money, I'd never be able to finish it because I am not the Fucking Master Of Power Metal Shooting that it takes to clear that final stage without all the money. That was the point all along I was not saying I'm awesome at shooters. Someone who is awesome at shooters would be able to win with a continue whereas I can only win with a OCC where I stay powered up the entire game. As soon as I see the continue screen in LoT I've already lost no matter how many continues I have left.

Lastly, "Fucking Master Of Power Metal Shooting" was a term coined hyperbolically on purpose. Its rather amazing that you have to be told this.
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PCEngineHell

#24
Quote from: SignOfZeta on 04/03/2008, 02:53 AMPCEngineHell, please read posts before responding to them. My point is that its *harder* to finish many of these games by continuing that it is to just reset until you learn the game well enough to OCC it. If you just drop someone unaided into stage 6 of Gunhed they have to be really really good to get anywhere.

If I used a level select code to get to the last stage of LoT but not a code to give me max money, I'd never be able to finish it because I am not the Fucking Master Of Power Metal Shooting that it takes to clear that final stage without all the money. That was the point all along I was not saying I'm awesome at shooters. Someone who is awesome at shooters would be able to win with a continue whereas I can only win with a OCC where I stay powered up the entire game. As soon as I see the continue screen in LoT I've already lost no matter how many continues I have left.

Lastly, "Fucking Master Of Power Metal Shooting" was a term coined hyperbolically on purpose. Its rather amazing that you have to be told this.
Most consider it to be harder to one credit a game then to continue,no matter where the spot is and how weakened you are but I do get what you are saying.There are def some spots in shooters that can seem impossible if you have died and lost power ups. There are some people who simply cant 1 credit a certain game though and continuing is the only option for them to beat it, so they would consider a 1 credit run as being a master level run through because the player had enough skill to never die at all,zero mistakes made,aka perfect run. Again,I simply stated the term you coined was funny. Just because you didn't think so doesn't matter,alot of us got a good laugh out of it either way.

SignOfZeta

Quote from: PCEngineHellAgain,I simply stated the term you coined was funny. Just because you didn't think so doesn't matter,alot of us got a good laugh out of it either way.
I did think so, that's why I coined it in the first place. Who says, "Fucking Master Of Power Metal Shooting" with a straight face?

jumping jesus on a pogo stick...
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elnino

Quote from: SignOfZeta on 04/03/2008, 12:05 AM
Quote from: elninoIf you go down in the final stage you have no fucking chance to get back on track.
Every shooter I've ever finished from back then was a one credit clear. Even Gate of Thunder, which is probably my favorite shooter ever, has that problem where if you die once in the later levels you might as well just reset. Its a flaw for sure, but a flaw that effected virtually every shooter made up until the mid 90s.
I didn't mean that having a damn hard time coming back after losing a life is a bad thing in general and I wouldn't even consider this as a flaw. I like shmups which are hard and challenging a lot. The problem with Gunhed is the difficulty gap between the final stage and the rest of the levels. Every other shooter where you're doomed after you've died is basically challenging throughout the whole game. Gunhed, however, lets you sleep through the first few levels, requires maybe average skills in the mid-levels and then all of a sudden gets freaking difficult in the final stage. If the difficulty increased constantly I wouldn't have a problem with it but knowing that after reseting the game I won't be challenged until I get to the final level again is quite a frustration and makes me think twice if I should give it another try.
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elnino

Quote from: TurboXray on 04/02/2008, 11:35 PMBeginners usually use "III" right off the bat, but in the end "I" is the best weapon in the game. That with the two pods kicks ass, though homing missiles makes for a good second.

 Anyone have pics or video of the "secret" weapon you get from collecting nothing but orbs?
I prefer "IV" over any other weapon in the game, though it's quite weak until you've fully powered up. I haven't seen the secret weapon in action yet, maybe I'll give it a try. :)
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Turbo D

I like III with the focuser power-up. It doesn't work so well in the later levels though.
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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Sinistron

#29
Quote from: SignOfZeta on 04/03/2008, 01:34 AMHudson shooters in general are easier than average. I look at it as a nice break from getting my ass kicked constantly.

....

If you die once you are completely fucked. Gunhed may have this problem, but so do most other old shooters. OCCing GoT is rather easy in the grand scheme of shooters. Its a lot easier than SSS, IMO, which I've never even made it half way through.
The PCE Hudson shooters are the Star Soldier series, Gate and Lords and Air Zonk.  Their name is also on Gunhed and the Raiden port though they've obviously had less to do with those games.  So when you say "Hudson shooters in general are easier than average"- do you actually mean what you say- or are you strictly referring to your GOT experiences?  Because if so- "in general" is more than a touch off.
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NecroPhile

Quote from: PCEngineHell on 04/03/2008, 02:02 AMSure I did,it said keep vulgarities to a minimum,and heated discussions were allowed as long as they stayed to a minimum,ect. No ones name calling here and def no heated debate going on currently....
Yes, your edited post is an improvement over the original.

Quote from: PCEngineHell on 04/03/2008, 02:02 AMNecro,I clearly didn't say he beat every shooter ever made either lol
Not in exact words perhaps, yet you implied that Zeta applied the 'master of power metal shooting' moniker to himself and that he believes himself to be god's gift to shmups; neither is true.

Quote from: PCEngineHell on 04/03/2008, 02:02 AMI swear some of you have ZERO humor what so ever sometimes.... :(
Cry me a river.

Quote from: PCEngineHell on 04/03/2008, 02:02 AMAlso,I wasn't the first person on this thread to stray  off the Gunhed topic,Zeta was with the talk of other shooters besides Gunhed ect.
Wrong again; comparing Gunhed's difficulty to other shooters is not off topic.
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PCEngineHell

Quote from: guest on 04/03/2008, 11:05 AM
Quote from: PCEngineHell on 04/03/2008, 02:02 AMSure I did,it said keep vulgarities to a minimum,and heated discussions were allowed as long as they stayed to a minimum,ect. No ones name calling here and def no heated debate going on currently....
Yes, your edited post is an improvement over the original.

Quote from: PCEngineHell on 04/03/2008, 02:02 AMNecroPhile,I clearly didn't say he beat every shooter ever made either lol
Not in exact words perhaps, yet you implied that Zeta applied the 'master of power metal shooting' moniker to himself and that he believes himself to be god's gift to shmups; neither is true.

Quote from: PCEngineHell on 04/03/2008, 02:02 AMI swear some of you have ZERO humor what so ever sometimes.... :(
Cry me a river.

Quote from: PCEngineHell on 04/03/2008, 02:02 AMAlso,I wasn't the first person on this thread to stray  off the Gunhed topic,Zeta was with the talk of other shooters besides Gunhed ect.
Wrong again; comparing Gunhed's difficulty to other shooters is not off topic.
I didnt edit my original post to remove anything NecroPhile. I added to it :P Get your facts straight or Ill have to send you back to robot hell.
I never had my own vulgarities in the post,and now all your doing is side tracking this thread worring about me. How do you know what Zeta thinks about himself,are you emotionaly involved with him,are you a mind reader? Only he knows wether he feels he's a shooter god or not.

Seriously do you think your really that adept to knowing what everyone is feeling,you not having a sense of humor doesnt hurt my feelings,dont assume to think Im really sad just because of  a frown face,and dont hold your breath waiting for tears to show,youll end up dying for lack of breath.

Wrong about changing topic too, the fact that he started talking about others shooters completely and lost focus is a change of topic. The threads about Gunhead itself,one of the best shooters made for PCE. Enough chit chat here though,I cant say anything more about the game then I already have.

NecroPhile

Quote from: PCEngineHell on 04/03/2008, 11:46 AMHow do you know what Zeta thinks about himself,are you emotionaly involved with him,are you a mind reader? Only he knows wether he feels he's a shooter god or not.
I try to base my posts on what other's have stated; I see no reason to skew others' statements for use in personal attacks.

Quote from: PCEngineHell on 04/03/2008, 11:46 AMSeriously do you think your really that adept to knowing what everyone is feeling,you not having a sense of humor doesnt hurt my feelings,dont assume to think Im really sad just because of  a frown face,and dont hold your breath waiting for tears to show,youll end up dying for lack of breath.
Yes, everything must be 100% serious.  Thanks for the notice; I'll start breathing now.  :roll:

Quote from: PCEngineHell on 04/03/2008, 11:46 AMWrong about changing topic too, the fact that he started talking about others shooters completely and lost focus is a change of topic. The threads about Gunhead itself,one of the best shooters made for PCE. Enough chit chat here though,I cant say anything more about the game then I already have.
Comparing one game to another within a genre and on the same system is most definitely not off topic.

Just one punks opinion.


Quote from: turbo D on 04/03/2008, 01:24 AMwell, apparently gunhed was based off of some sort of movie or anime. One day I was shootin through the bargin bin at the local comic shop when all of a sudden I saw them. I was like; wtf?!?!?!? So I bought them. Never read them though, lol. I'll take some pics when I recover my digital camera ( I seem to have misplaced it in a drunken stupor last weekend  :oops:.)
Much thanks, turbo D.  I look forward to enjoying the pics.  8)
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

nat

Quote from: guest on 04/03/2008, 12:23 PM
Quote from: turbo D on 04/03/2008, 01:24 AMwell, apparently gunhed was based off of some sort of movie or anime. One day I was shootin through the bargin bin at the local comic shop when all of a sudden I saw them. I was like; wtf?!?!?!? So I bought them. Never read them though, lol. I'll take some pics when I recover my digital camera ( I seem to have misplaced it in a drunken stupor last weekend  :oops:.)
Much thanks, turbo D.  I look forward to enjoying the pics.  8)
He must have recovered his camera, because he took pictures of his newly painted SNES in that other thread.

So where are the Gunhed pics already?
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

SignOfZeta

Quote from: SinistronSo when you say "Hudson shooters in general are easier than average"- do you actually mean what you say- or are you strictly referring to your GOT experiences?  Because if so- "in general" is more than a touch off.
I consider Gunhed to be part of the Solider series, and a Hudson game. Details of my deranged reasoning are explained above. The same goes for GoT, LoT, and Sapphire. These are all relatively easy games with Sapphire being by far the easiest. These games are on the easier side of shooting for sure when compared to stuff from Naxat, Cave, Treasure, Raizing, etc, at least in my opinion, and I appreciate it because the harder stuff takes so much effort to clear and to be blunt sometimes the game just isn't worth that much effort.
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SignOfZeta

Quote from: elninoI didn't mean that having a damn hard time coming back after losing a life is a bad thing in general and I wouldn't even consider this as a flaw. I like shmups which are hard and challenging a lot. The problem with Gunhed is the difficulty gap between the final stage and the rest of the levels. Every other shooter where you're doomed after you've died is basically challenging throughout the whole game. Gunhed, however, lets you sleep through the first few levels, requires maybe average skills in the mid-levels and then all of a sudden gets freaking difficult in the final stage. If the difficulty increased constantly I wouldn't have a problem with it but knowing that after reseting the game I won't be challenged until I get to the final level again is quite a frustration and makes me think twice if I should give it another try.
I'm kind of going off on a tangent here....I think that at the time developers were maybe having a hard time adjusting from the arcade mentality to the console exclusive mentality. One of my favorite shooters in the arcade as a kid was Twin Cobra. In that game it was also fucking impossible to come back from death with grace but could be beaten with the GWB method (throw money at it until either you win or they kick you out). With a console though you have to strike some sort of balance. You won't want a Sapphire or Gunbird 2 approach where you basically just have the JAMMA with an insert coin button because thats a guaranteed win regardless of skill. On the other hand you don't want it to be like playing Pulstar on an AES, which was limited to four credits and therefore *extremely* hard to clear.

The winning formula seems to be what is the norm with shooters from the Radiant Silvergun era and up. This formula being that a timer or play counter increases the ship count, extend, credit count, etc as the player gets more experienced eventually resulting in a game that the person can actually finish. With Iakaruga I managed to finish the game shortly before the infinite continues option showed up. In other words I'm not very good at Ikaruga. :)
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Sinistron

That's right I left Sapphire out.   :oops:  Sapphire is pretty damn easy.  Great nonetheless.  Two-player's a bit tougher if you're playing with someone unseasoned as they'll drain all the lives.
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Quote from: Tatsujin- ATM it's just amateurish boytoy shizzle.
- they will bust me for consuming drug until they found out what it was in real.

rag-time4

Quote from: PCEngineHell on 04/03/2008, 11:46 AMI didnt edit my original post to remove anything Necro. I added to it :P Get your facts straight or Ill have to send you back to robot hell.
I never had my own vulgarities in the post,and now all your doing is side tracking this thread worring about me. How do you know what Zeta thinks about himself,are you emotionaly involved with him,are you a mind reader? Only he knows wether he feels he's a shooter god or not.

Seriously do you think your really that adept to knowing what everyone is feeling,you not having a sense of humor doesnt hurt my feelings,dont assume to think Im really sad just because of  a frown face,and dont hold your breath waiting for tears to show,youll end up dying for lack of breath.

Wrong about changing topic too, the fact that he started talking about others shooters completely and lost focus is a change of topic. The threads about Gunhead itself,one of the best shooters made for PCE. Enough chit chat here though,I cant say anything more about the game then I already have.
Speaking of sidetracking this thread, has anyone ever played the Gunhed Famicom cart? I bought it last year but I didn't spend much time with it (if any..??)

Appartently, it's a strategy game, based on the movie?

http://www.gamefaqs.com/console/nes/image/579593.html

SignOfZeta

Hudson's name isn't even on that one, but Toho and Sunrise are (they made the film). Interesting.
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Turbo D

Quote from: nat on 04/03/2008, 12:25 PM
Quote from: guest on 04/03/2008, 12:23 PM
Quote from: turbo D on 04/03/2008, 01:24 AMwell, apparently gunhed was based off of some sort of movie or anime. One day I was shootin through the bargin bin at the local comic shop when all of a sudden I saw them. I was like; wtf?!?!?!? So I bought them. Never read them though, lol. I'll take some pics when I recover my digital camera ( I seem to have misplaced it in a drunken stupor last weekend  :oops:.)
Much thanks, turbo D.  I look forward to enjoying the pics.  8)
He must have recovered his camera, because he took pictures of his newly painted SNES in that other thread.

So where are the Gunhed pics already?
Yes, I have recovered my camera!  :) Now, for your comic enjoyment. I present; GunHed:

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Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
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nat

This thread inspired me to whip the ol' game out and play through it today. See my unbeatable high score in the Gunhed High Scores thread.

Awesome comics, BTW.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

SignOfZeta

Wow, to have Kia Asamiya do a manga to promote the film, in color even (color comics in Japan being far less than %1 of all comics total) indicates a real desire to like...sell stuff.

The movie sucks though. The game is better, and I'm willing to bet the comic is too.
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sinfreealex

Quote from: SignOfZeta on 04/03/2008, 09:35 PMThe movie sucks though. The game is better, and I'm willing to bet the comic is too.
I second that. I just got a hold of the movie a few weeks ago and it was excruciating to watch. From what I've read, the game originally had you control a tank instead of a space ship. I just couldn't imagine.

TR0N

Quote from: turbo D on 04/03/2008, 08:58 PM
Quote from: nat on 04/03/2008, 12:25 PM
Quote from: guest on 04/03/2008, 12:23 PM
Quote from: turbo D on 04/03/2008, 01:24 AMwell, apparently gunhed was based off of some sort of movie or anime. One day I was shootin through the bargin bin at the local comic shop when all of a sudden I saw them. I was like; wtf?!?!?!? So I bought them. Never read them though, lol. I'll take some pics when I recover my digital camera ( I seem to have misplaced it in a drunken stupor last weekend  :oops:.)
Much thanks, turbo D.  I look forward to enjoying the pics.  8)
He must have recovered his camera, because he took pictures of his newly painted SNES in that other thread.

So where are the Gunhed pics already?
Yes, I have recovered my camera!  :) Now, for your comic enjoyment. I present; GunHed:

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Heh was i about to do that dig out my,Gunhed graphic novel to show here.

It's some thing it went from movie to game and a comic as well.
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PSN:MrNeoGeo
Wii U:Progearspec

esteban

You're probably the only guys who will appreciate this, so here goes: a dear friend of mind got a bootleg of GunHed at a convention shortly after the movie was released. It was pretty painful and I never watched more than a few minutes. He had turned me onto so many kool things (Guyver, Macross, Fist of the North Star, etc.) that He ultimately gave me the VHS. I never watched it.

Meanwhile, this friend LOVED, I mean, absolutely LOVED playing Blazing Lazers (he had NES). I was pretty sick of BL at that point, to be honest.

Anyway, it wasn't until a few years ago that I found out that Blazing Lazers = GunHed!

I kept saying to myself, "Why does 'GunHed' sound familiar?"

There is absolutely no connection between the game and the movie, outside of the logo, that is.
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SignOfZeta

Well I think there is some contrived plot line in the front of the manual...that's probably it.
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esteban

Quote from: SignOfZeta on 04/04/2008, 11:39 PMWell I think there is some contrived plot line in the front of the manual...that's probably it.
hahahaha. yeah, I'm sure you're right.
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romanoaj

Quote from: esteban on 04/05/2008, 12:15 AM
Quote from: SignOfZeta on 04/04/2008, 11:39 PMWell I think there is some contrived plot line in the front of the manual...that's probably it.
hahahaha. yeah, I'm sure you're right.
I do not own the manual.  Does anybody have a scan or a link so I can use my limited Japanese skills to translate a possible justification for how this game fits the source material?

NecroPhile

Quote from: romanoaj on 11/04/2011, 09:39 AMI do not own the manual.  Does anybody have a scan or a link so I can use my limited Japanese skills to translate a possible justification for how this game fits the source material?
Video Game Den has a scan of the manual as well as the text from Blazing Lazers.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

rag-time4

It just occured to me that the term 'necropost' is quite the double entendre!!

I had forgotten where zeta coined the "master of power metal shooting" moniker! Great stuff