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Capcom Classics Collection

Started by jlued686, 08/30/2005, 02:36 PM

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SNKNostalgia

I finally been putting some time into playing all the games to unlock stuff. There are some neat optional things but nothing groundbreaking. It took hell for me to beat Ghouls n Ghost two times in a row to get the ending. Even Street Fighter 2 has gotten me a little ticked once you get to Bison. I forgot the strategy on how to beat him. I am using Ken or Ryu lately. Man fighting games are soft on us these days compared to back then. Play Art of Fighting 2 on Neo Geo, you will definitely see what I mean.

Its good to know that there will most likely be a volume 2 comming out. I really wanted to see the games that were in the trailer for the PSP version come for PS2. I hope that they put some CPS2 greats on the 3rd volume if they make it. Punisher, AvP, Dungeons and Dragons etc...

TR0N

Quote from: "SNKNostalgia"I finally been putting some time into playing all the games to unlock stuff. There are some neat optional things but nothing groundbreaking. It took hell for me to beat Ghouls n Ghost two times in a row to get the ending.
Trying to beat GnG myself also man is it hard....

I take it the second run is done to get the right, weapon you need to fight the last boss?

I'm asking becuse it's been... ages since i played GnG last :shock:
IMG
PSN:MrNeoGeo
Wii U:Progearspec

SNKNostalgia

Yep, some wierd magic fireball thing with shit for range. If you have the Gold Armor it will have a better range. The suggested strategy is best to get it early in the last stage but I just got it when you get to one of the last chests before the final battle. The final boss really isn't all too bad to beat really. Just gotta jump between his feet and shoot up and not get sucker shot by his lasers from his head.

TR0N

Quote from: "SNKNostalgia"Yep, some wierd magic fireball thing with shit for range. If you have the Gold Armor it will have a better range. The suggested strategy is best to get it early in the last stage but I just got it when you get to one of the last chests before the final battle. The final boss really isn't all too bad to beat really. Just gotta jump between his feet and shoot up and not get sucker shot by his lasers from his head.
I ment Ghost N' Goblins not Ghouls N' Ghost sorry :oops:
IMG
PSN:MrNeoGeo
Wii U:Progearspec

SNKNostalgia

I think that's the only one you do not have to beat twice. I know you have to do it with the other two.

TR0N

Quote from: "SNKNostalgia"I think that's the only one you do not have to beat twice. I know you have to do it with the other two.
Nope i check the, Ghost and Goblins faqs at gamefaqs you must play 'it twice to get the good ending.
IMG
PSN:MrNeoGeo
Wii U:Progearspec

SNKNostalgia

Awww, poop!! (French Accent)

TR0N

Quote from: "SNKNostalgia"Awww, poop!! (French Accent)
:lol:  :lol:
No worrys any ways i beat it finally on to Legendary Wings for me next.
IMG
PSN:MrNeoGeo
Wii U:Progearspec

SuperGrafxPCEngine2

The thing is: Street Fighter 2: TWW, CE, Turbo  , Ghouls N Ghosts and most of the other games are ports of the Playstation versions of the Capcom Generation series, which means most of these games are NOT arcade-perfect, although very very close.   The ending music in Ghouls N Ghosts is different.  there are a few frames of animation missing when Arther powers himself up with the golden armor.    In SF2 TWW, the arcade glitch tricks are all gone.  there is no proper arcade-operators test/ configuration menu as there is with say, arcade Tekken 1,2,3 that is included with PS2 Tekken 5.

the games that were not part of the Capcom Generation series such as Final Fight and Forgotten Worlds, seem to be of better quality, no major complaints, although you still don't have the original arcade ROM, but a port.

playing all of these games on MAME, or other CPS emulators, gives you a truer arcade experience.  but the Capcom Classics Collection games offers you a close-enough experience to the arcade without any real major downgrades such as those you would experience playing on a 16-bit era system like PC-Engine, Genesis, SuperGrafx, SNES, PC, Amiga, etc.

TR0N

Quote from: "supergrafxpcengine2"The thing is: Street Fighter 2: TWW, CE, Turbo  , Ghouls N Ghosts and most of the other games are ports of the Playstation versions of the Capcom Generation series, which means most of these games are NOT arcade-perfect, although very very close.   The ending music in Ghouls N Ghosts is different.  there are a few frames of animation missing when Arther powers himself up with the golden armor.    In SF2 TWW, the arcade glitch tricks are all gone.  there is no proper arcade-operators test/ configuration menu as there is with say, arcade Tekken 1,2,3 that is included with PS2 Tekken 5.

the games that were not part of the Capcom Generation series such as Final Fight and Forgotten Worlds, seem to be of better quality, no major complaints, although you still don't have the original arcade ROM, but a port.

playing all of these games on MAME, or other CPS emulators, gives you a truer arcade experience.  but the Capcom Classics Collection games offers you a close-enough experience to the arcade without any real major downgrades such as those you would experience playing on a 16-bit era system like PC-Engine, Genesis, SuperGrafx, SNES, PC, Amiga, etc.
Well pretty much you can't blame, Digital Eclipse how CCC turn out.

From what i herd, Capcom gave them... for what they had to work with :x

As for why, Capcom didn't give them the original programs for those games who knows.

Maybe becuse it was cheaper or becuse it was "quicker and easyer" to do.

You know i'm all ways for collection on old games but. Some times...... companys these days can be so cheap on the emulation part.
IMG
PSN:MrNeoGeo
Wii U:Progearspec

SuperGrafxPCEngine2

btw here's a decent Gamefaqs.com review of CCC for PS2

http://www.gamefaqs.com/console/ps2/review/R93248.html

QuoteImport gamers from the 32-bit era will remember that Capcom released a series of their classic arcade games under the moniker "Capcom Generations" on the Sony PSX and Sega Saturn consoles beginning in August of 1998. This series of nostalgic games ran for 5 volumes, and it was Capcom's attempt to cash in on the then popular "retro-gaming" craze that was so popular during that time (Namco Museum series, Midway Collection, etc).

The Capcom Generations series featured arcade flyers, exclusive artwork, profiles on the development of each game, and in some volumes arranged and remixed soundtracks. Certain features could be unlocked after achieving certain objectives, such as beating the game on a certain difficulty or scoring a specific number of points.

Basically, ALL of the games and features included on the Capcom Generation series are included on the Capcom Classics Collection. So right from the start it was a no brainer. Digital Eclipse (the publishers) just had to emulate North American versions of the games included on the Capcom Generation series and the Digital Eclipse had 95% of their work done.

Unfortunately for the Street Fighter fans, Digital Eclipse chose to emulate the PSX version of Capcom Generations 5 (also known as Street Fighter Collection 2 in North America) for this compilation. Why did they do this incredibly lazy and absurd move is beyond me. The options for the SFII games are EXACTLY those present on Capcom Generation 5 (Street Fighter Collection 2): Versus Mode, Training, Mode, CPU Battle, and Deluxe Versus Mode. It is clearly evident that the PSX version was emulated since you can clearly see the familiar "Now Loading..." text between bouts. I'm pretty sure the PS2 could handle a 14 year old CPS-I game without having a "Now Loading..." screen. The least they could have done was to emulate the Sega Saturn version which had no loading times. Although it is a very minor complaint it just proves that this compilation isn't "arcade perfect" as it claims to be.

And another complaint concerning the SF series needs to be addressed: why were the CPS-I SFII games the only SFII games available on this compilation? What about the original game that started the series back in 1987, Street Fighter? What about the two CPS-II upgrades to the SFII series, Super Street Fighter II and Super Street Fighter II: Turbo? This further proves that the publishers of this compilation took the lazy route and decided to port the 32-bit conversions rather than go through the trouble of emulating the original arcade games. It's sad, since Capcom Generation 5 for the PSX wasn't 100% identical to the arcade (at least to to the die hard SFII fans).

Now this isn't to say that the Capcom Classics Collection isn't without merits. Digital Eclipse did make one brilliant move: they decided to to include the Arcade version of Final Fight on this compilation, which to me is worth the price of admission. There never has been a true 100% port of the original Final Fight on any console to date. The closest attempt was Final Fight CD for the Mega-CD console, which featured an awesome remixed soundtrack, redrawn and expanded cinemas, cool voice overs in the cinemas (at least in the Japanese version), and an exclusive Time Attack mode. Although that game was incredible, it suffered from the Mega Drive's meager 64 color palette (making it look washed out and pale compared to the arcade version), a few missing items, and it didn't have the original arcade BGMs. Well, the Capcom Classics Collection brings the arcade classic straight onto your PS2 exactly as you have remembered it. So Final Fight fanatics can finally die in peace knowing that there is an 100% arcade perfect port of Final Fight on a home console.

But thankfully Digital Eclipse didn't stop there. They included Forgotten Worlds (yes, the original arcade version, not the Mega Drive port), Legendary Wings, Trojan, Section Z, and Bionic Commando. These games are all arcade accurate (as far as I know) and are well worth their weight in nostalgic value.

The publishers also decided to include Remixed and Arranged tracks of the all the games soundtracks (which wasn't that hard since they were available on the Capcom Generations series to begin with). They also included trivia and unlockable artwork which can be done by completing certain objectives (again, just like in Capcom Generations).

This compilation is truly valuable (especially to non-import gamers who missed out on the 32-bit Capcom Generation series) but you can't help but feel that the list of classics included on this disc is incomplete. What about Saturday Night Slam Masters (Muscle Bomber) and it's upgrade, Muscle Bomber DUO? The only port we had of this game was a mediocre Super NES port. It would have been nice to have an arcade perfect port on this compilation. And what about Strider Hiryu? If that game isn't a Capcom classic than I don't know what is. Where is Darkstalkers? Black Tiger? Block Block? Capcom Baseball? F-1 Dream? Avengers? Tiger Road? Buster Brothers? 1941? 19XX? Eco Fighter? Armored Warriors? Speed Rumbler? Mad Gear? Cyberbots? Dynasty Warriors? Magic Sword? Varth? U.N. Squadron? Carrier Air Wing? Captain Commando? Knights of the Round? King of Dragons? Mega Twins? Side Arms? All of these games are considered Capcom classics by most gamers, yet they are mysteriously omitted.

And then there are some other Capcom classics which I'm sure were omitted because they were licensed properties. Classics like The Punisher (one of Capcom's greatest beat 'em up games of all time), Dungeons & Dragons: Tower of Doom, Dungeons & Dragons: Shadow Over Mystara, X-Men: Children of the Atom, Cadillacs & Dinosaurs, NEMO, Willow, and Alien Vs Predator would have been excellent additions. Hopefully a Capcom Classics Collection Volume 2 can rectify this.

And I know this is nitpicking, but the presentation in CCC is downright disgusting. The presentation is extremely poor and low budget, which lets me definitely know that this compilation was rushed. The whole menu layout is presented as if it were on a notebook or looseleaf scrap paper, and it looks incredibly crappy. I don't know what Digital Eclipse was smoking when they thought about designing the menu layout, but it's pure crap. If they were going to emulate the Capcom Generation series, they might as well have copied the presentation and layout Capcom used in the Generation series, which was more pleasing to the eye.

Overall, considering it's incredibly reasonable price ($19.99), the inclusion of Final Fight, and overall nostalgic value, CCC is a good deal. However, those who imported the entire Capcom Generation series Volumes 1 through 5 for their PSX and Saturn might feel ripped off, as they would be playing the same EXACT versions of those games on that they had on the 32-bit consoles, with several extra titles thrown in. The owners of various PC emulators such as MAME shouldn't even bother, as they already have access to the best Capcom has to offer and with more flexible graphics and control options.


PROS:

- An Arcade perfect console port of Final Fight, finally!!!!
- Incredibly cheap (Only $19.99)
- A large collection of Capcom arcade classics on one disk
- Excellent for those who missed out on the Capcom Generation series Vol. 1 through 5 for the PSX and Sega Saturn back in 1998


CONS:

- Very little incentive for those import gamers who own the entire Capcom Generations Vol. 1 through 5 for the PSX and Saturn (considering that is what makes up 90% of this compilation). The only games that you are missing out on are Final Fight, Forgotten Worlds, Bionic Commando, Section Z, Trojan, and Legendary Wings.

- The versions of the CPS-I Street Fighter II games are based on the PSX version of Street Fighter Collection 2 (Capcom Generation 5) and are NOT arcade emulations. Loading times are inexcusable. The original 1987 Street Fighter and the CPS-II SFII upgrades (Super Street Fighter II and Super Street Fighter II: Turbo) are suspiciously absent, thus making the representation of Street Fighter games incomplete.

- A TON of classics are missing (Strider, U.N. Squadron, Slam Masters, Mega Twins, King of Dragons, Dark Stalkers, etc)

-Very sloppy and poor presentation. The menu design looks like crap, what was Digital Eclipse thinking?



TR0N

Quote from: "supergrafxpcengine2"btw here's a decent Gamefaqs.com review of CCC for PS2

http://www.gamefaqs.com/console/ps2/review/R93248.html

QuoteImport gamers from the 32-bit era will remember that Capcom released a series of their classic arcade games under the moniker "Capcom Generations" on the Sony PSX and Sega Saturn consoles beginning in August of 1998. This series of nostalgic games ran for 5 volumes, and it was Capcom's attempt to cash in on the then popular "retro-gaming" craze that was so popular during that time (Namco Museum series, Midway Collection, etc).

The Capcom Generations series featured arcade flyers, exclusive artwork, profiles on the development of each game, and in some volumes arranged and remixed soundtracks. Certain features could be unlocked after achieving certain objectives, such as beating the game on a certain difficulty or scoring a specific number of points.

Basically, ALL of the games and features included on the Capcom Generation series are included on the Capcom Classics Collection. So right from the start it was a no brainer. Digital Eclipse (the publishers) just had to emulate North American versions of the games included on the Capcom Generation series and the Digital Eclipse had 95% of their work done.

Unfortunately for the Street Fighter fans, Digital Eclipse chose to emulate the PSX version of Capcom Generations 5 (also known as Street Fighter Collection 2 in North America) for this compilation. Why did they do this incredibly lazy and absurd move is beyond me. The options for the SFII games are EXACTLY those present on Capcom Generation 5 (Street Fighter Collection 2): Versus Mode, Training, Mode, CPU Battle, and Deluxe Versus Mode. It is clearly evident that the PSX version was emulated since you can clearly see the familiar "Now Loading..." text between bouts. I'm pretty sure the PS2 could handle a 14 year old CPS-I game without having a "Now Loading..." screen. The least they could have done was to emulate the Sega Saturn version which had no loading times. Although it is a very minor complaint it just proves that this compilation isn't "arcade perfect" as it claims to be.

And another complaint concerning the SF series needs to be addressed: why were the CPS-I SFII games the only SFII games available on this compilation? What about the original game that started the series back in 1987, Street Fighter? What about the two CPS-II upgrades to the SFII series, Super Street Fighter II and Super Street Fighter II: Turbo? This further proves that the publishers of this compilation took the lazy route and decided to port the 32-bit conversions rather than go through the trouble of emulating the original arcade games. It's sad, since Capcom Generation 5 for the PSX wasn't 100% identical to the arcade (at least to to the die hard SFII fans).

Now this isn't to say that the Capcom Classics Collection isn't without merits. Digital Eclipse did make one brilliant move: they decided to to include the Arcade version of Final Fight on this compilation, which to me is worth the price of admission. There never has been a true 100% port of the original Final Fight on any console to date. The closest attempt was Final Fight CD for the Mega-CD console, which featured an awesome remixed soundtrack, redrawn and expanded cinemas, cool voice overs in the cinemas (at least in the Japanese version), and an exclusive Time Attack mode. Although that game was incredible, it suffered from the Mega Drive's meager 64 color palette (making it look washed out and pale compared to the arcade version), a few missing items, and it didn't have the original arcade BGMs. Well, the Capcom Classics Collection brings the arcade classic straight onto your PS2 exactly as you have remembered it. So Final Fight fanatics can finally die in peace knowing that there is an 100% arcade perfect port of Final Fight on a home console.

But thankfully Digital Eclipse didn't stop there. They included Forgotten Worlds (yes, the original arcade version, not the Mega Drive port), Legendary Wings, Trojan, Section Z, and Bionic Commando. These games are all arcade accurate (as far as I know) and are well worth their weight in nostalgic value.

The publishers also decided to include Remixed and Arranged tracks of the all the games soundtracks (which wasn't that hard since they were available on the Capcom Generations series to begin with). They also included trivia and unlockable artwork which can be done by completing certain objectives (again, just like in Capcom Generations).

This compilation is truly valuable (especially to non-import gamers who missed out on the 32-bit Capcom Generation series) but you can't help but feel that the list of classics included on this disc is incomplete. What about Saturday Night Slam Masters (Muscle Bomber) and it's upgrade, Muscle Bomber DUO? The only port we had of this game was a mediocre Super NES port. It would have been nice to have an arcade perfect port on this compilation. And what about Strider Hiryu? If that game isn't a Capcom classic than I don't know what is. Where is Darkstalkers? Black Tiger? Block Block? Capcom Baseball? F-1 Dream? Avengers? Tiger Road? Buster Brothers? 1941? 19XX? Eco Fighter? Armored Warriors? Speed Rumbler? Mad Gear? Cyberbots? Dynasty Warriors? Magic Sword? Varth? U.N. Squadron? Carrier Air Wing? Captain Commando? Knights of the Round? King of Dragons? Mega Twins? Side Arms? All of these games are considered Capcom classics by most gamers, yet they are mysteriously omitted.

And then there are some other Capcom classics which I'm sure were omitted because they were licensed properties. Classics like The Punisher (one of Capcom's greatest beat 'em up games of all time), Dungeons & Dragons: Tower of Doom, Dungeons & Dragons: Shadow Over Mystara, X-Men: Children of the Atom, Cadillacs & Dinosaurs, NEMO, Willow, and Alien Vs Predator would have been excellent additions. Hopefully a Capcom Classics Collection Volume 2 can rectify this.

And I know this is nitpicking, but the presentation in CCC is downright disgusting. The presentation is extremely poor and low budget, which lets me definitely know that this compilation was rushed. The whole menu layout is presented as if it were on a notebook or looseleaf scrap paper, and it looks incredibly crappy. I don't know what Digital Eclipse was smoking when they thought about designing the menu layout, but it's pure crap. If they were going to emulate the Capcom Generation series, they might as well have copied the presentation and layout Capcom used in the Generation series, which was more pleasing to the eye.

Overall, considering it's incredibly reasonable price ($19.99), the inclusion of Final Fight, and overall nostalgic value, CCC is a good deal. However, those who imported the entire Capcom Generation series Volumes 1 through 5 for their PSX and Saturn might feel ripped off, as they would be playing the same EXACT versions of those games on that they had on the 32-bit consoles, with several extra titles thrown in. The owners of various PC emulators such as MAME shouldn't even bother, as they already have access to the best Capcom has to offer and with more flexible graphics and control options.


PROS:

- An Arcade perfect console port of Final Fight, finally!!!!
- Incredibly cheap (Only $19.99)
- A large collection of Capcom arcade classics on one disk
- Excellent for those who missed out on the Capcom Generation series Vol. 1 through 5 for the PSX and Sega Saturn back in 1998


CONS:

- Very little incentive for those import gamers who own the entire Capcom Generations Vol. 1 through 5 for the PSX and Saturn (considering that is what makes up 90% of this compilation). The only games that you are missing out on are Final Fight, Forgotten Worlds, Bionic Commando, Section Z, Trojan, and Legendary Wings.

- The versions of the CPS-I Street Fighter II games are based on the PSX version of Street Fighter Collection 2 (Capcom Generation 5) and are NOT arcade emulations. Loading times are inexcusable. The original 1987 Street Fighter and the CPS-II SFII upgrades (Super Street Fighter II and Super Street Fighter II: Turbo) are suspiciously absent, thus making the representation of Street Fighter games incomplete.

- A TON of classics are missing (Strider, U.N. Squadron, Slam Masters, Mega Twins, King of Dragons, Dark Stalkers, etc)

-Very sloppy and poor presentation. The menu design looks like crap, what was Digital Eclipse thinking?


Good read there any ways i have both, Generations/Saturn and CCC for my PS2.

So it doesn't bother me that much any more.

My only nick pick about it is, CCC should have had a vertical mode :evil:
IMG
PSN:MrNeoGeo
Wii U:Progearspec

GUTS

At leat that guy realized that they didn't include some games because of them being licensed properties, it was pretty annoying seeing people screaming "WHERES DUNGEONS & DRAGONS CAPCOM U SUCK!!" when the compilation first came out.  Personally I wish they would have upped the price to cover licensing fees and included some of those games, I would have gladly paid $50 for a 4 player version of D&D Shadow over Mystara.

CrackTiger

Quote from: "GUTS"At leat that guy realized that they didn't include some games because of them being licensed properties, it was pretty annoying seeing people screaming "WHERES DUNGEONS & DRAGONS CAPCOM U SUCK!!" when the compilation first came out.  Personally I wish they would have upped the price to cover licensing fees and included some of those games, I would have gladly paid $50 for a 4 player version of D&D Shadow over Mystara.

If there are more people like you(and me), and we prove it buy making CCC Vol1 a good enough seller, then we will see the AD&D games along with pretty much anything else if theyu keep selling.

Has anyone else seen the Capcom 3-in-1 TV game system/stick? After seeing in a local flyer that it was released, I went straight to the nearest Best Buy to check it out.

I told myself that even though I had a Capcom themed MAME cabinet(made from a real arcade cab), most of the Saturn Capcom sets and several real Capcom arcades, that I'd still buy it if the 8 - 12 games included something like Side Arms or Black Tiger along with the givens like Dai' and Makaimura.

So I get there and it turns out that the games it comes with are Commando, 1943 and GnG. For $30. And that they're going to sell game packs(1 game-per pack is what it implies with the Megaman advert) seperately, like a regular game console.

I still feel that I should buy it on basic principle that it an classic arcade dedicated Capcom system. But I can honestly say that I would use it much in its current form and I've still got a huge X-Mas shopping list.

So I'll probably wind up buying it eventually. But I was very dissapointed.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

MotherGunner

Im just waiting for the PSP versions of Ys, and CCC.  That will make me buy a PSP.
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

TR0N

Quote from: "MotherGunner"Im just waiting for the PSP versions of Ys, and CCC.  That will make me buy a PSP.
Still that was a dirty trick by Crapcom since i wanted 1941.

Insted you have to buy the, PSP version of CCC to play it :evil:
IMG
PSN:MrNeoGeo
Wii U:Progearspec

Keranu

Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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MotherGunner

And not to mention, they are throwing in Sidearms
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

akamichi

The games people want to play on PS2 (or on TV) they put on PSP.  Thanks a lot Capcom.  Hell, I only use my PSP for emulators anyway.  If the PSP CCC version was released on PS2, I'd buy it, but I won't buy the PSP version.

I'd be extra pissed off if they included Shadow over Mystara on PSP.  That's one of my most favorite games.  I wish they would make another.

SNKNostalgia

I wouldn't worry too much about the PSP version of CCC since there will most likley be a volume 2. I know a lot of people that bought volume 1 in person and online. If you look on the side of the case it says Volume 1 so that's a good sign. Most likely the next release will have a lot of CPS1 games and a few CPS2 games. Either way, atleast they are making these. Now isn't Taito making a collections release or something? Man I would kill for SNK old arcade games like P.O.W. Guerilla War etc.. and also some Data East arcade games. Technos is another company that made some really good classics as well. I am tired of all these Namco and Midway Classics. You probably played them on almost any system over the years. As for Midway I wasn't really all too impressed with the recent release for X-box.

TR0N

Quote from: SNKNostalgiaNow isn't Taito making a collections release or something?
Yeah they have they got two volumes in japan all ready.

IMG
IMG

Note here's the Europe&USA version.
IMG

All 3 games have been out for a while.

I still need to pick up Taito Legends for myself.
IMG
PSN:MrNeoGeo
Wii U:Progearspec

OldRover

Quote from: "akamichi"I'd be extra pissed off if they included Shadow over Mystara on PSP.  That's one of my most favorite games.  I wish they would make another.
The AD&D arcade games were mad fun...I wish there were more as well. It's a system definately worthy of sequel after sequel.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

MotherGunner

Quote from: SNKNostalgiaI wouldn't worry too much about the PSP version of CCC since there will most likley be a volume 2. I know a lot of people that bought volume 1 in person and online. If you look on the side of the case it says Volume 1 so that's a good sign. Most likely the next release will have a lot of CPS1 games and a few CPS2 games. Either way, atleast they are making these. Now isn't Taito making a collections release or something? Man I would kill for SNK old arcade games like P.O.W. Guerilla War etc.. and also some Data East arcade games. Technos is another company that made some really good classics as well. I am tired of all these Namco and Midway Classics. You probably played them on almost any system over the years. As for Midway I wasn't really all too impressed with the recent release for X-box.
Man I had forgotten about POW, that game was awesome!
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

CrackTiger

Quote from: "MotherGunner"
Quote from: "SNKNostalgia"I wouldn't worry too much about the PSP version of CCC since there will most likley be a volume 2. I know a lot of people that bought volume 1 in person and online. If you look on the side of the case it says Volume 1 so that's a good sign. Most likely the next release will have a lot of CPS1 games and a few CPS2 games. Either way, atleast they are making these. Now isn't Taito making a collections release or something? Man I would kill for SNK old arcade games like P.O.W. Guerilla War etc.. and also some Data East arcade games. Technos is another company that made some really good classics as well. I am tired of all these Namco and Midway Classics. You probably played them on almost any system over the years. As for Midway I wasn't really all too impressed with the recent release for X-box.


Man I had forgotten about POW, that game was awesome!

I have the pcb and ocassionally put it in my cocktail-cabinet-coffee-table.

Although its supposed to just be an average beat 'em up, people love playing it, whether they're 'gamers' or not.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

GUTS

POW had a really satisfying feeling when you punch and kick guys, plus the whole Rambo type scenario was awesome.  I love the NES version cause it's so fun to punch fools in the face then shoot them with the machine gun.

Keranu

I should play POW now that you say that, I want to experience that feeling. I haven't played it in a long time, so I can't quite remember. I know some other games that give that satisfying feeling, I love it.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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SNKNostalgia

It's funny how a lot of SNK Arcade to NES ports were sorta better in some ways. Sure the graphics on the arcade versions were higher res, better colors and more details. For some reason the NES ones had some better improvements in gameplay and the overall feel of the games. I have to say the arcade version of POW got me hooked though. I didn't like the arcade versions of Ikari Warriors series all too much compared to the NES versions.
I gotta get me an arcade cabinet one of these days. Preferably MVS since it will also play regular jamma arcade games as well.

TR0N

Quote from: "SNKNostalgia"It's funny how a lot of SNK Arcade to NES ports were sorta better in some ways. Sure the graphics on the arcade versions were higher res, better colors and more details. For some reason the NES ones had some better improvements in gameplay and the overall feel of the games. I have to say the arcade version of POW got me hooked though. I didn't like the arcade versions of Ikari Warriors series all too much compared to the NES versions.
I gotta get me an arcade cabinet one of these days. Preferably MVS since it will also play regular jamma arcade games as well.
Dunno call me anal i perfed the.. arcade version for those games.

Heck i played them frist in the "arcade" so that's how i like them.

Looking at it now though i can't blame, SNK on how 'those ports turn out afther all the, NES was a 8-bit system.
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PSN:MrNeoGeo
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CrackTiger

Quote from: "Tron"
Quote from: "SNKNostalgia"It's funny how a lot of SNK Arcade to NES ports were sorta better in some ways. Sure the graphics on the arcade versions were higher res, better colors and more details. For some reason the NES ones had some better improvements in gameplay and the overall feel of the games. I have to say the arcade version of POW got me hooked though. I didn't like the arcade versions of Ikari Warriors series all too much compared to the NES versions.
I gotta get me an arcade cabinet one of these days. Preferably MVS since it will also play regular jamma arcade games as well.
Dunno call me anal i perfed the.. arcade version for those games.

Heck i played them frist in the "arcade" so that's how i like them.

Looking at it now though i can't blame, SNK on how 'those ports turn out afther all the, NES was a 8-bit system.


With a lot of games, I do prefer the arcade originals, but I love playing ports good or bad across all platforms.

On the NES, I wished they'd tried to closer emulate the gameplay of arcade games. But looking back now, it was better when they revamped games like Bionic Commando & Strider.

Whats really cool is when a 16-bit'ish arcade game like Bloody Wolf is actually upgraded in its home port(minus voice samples).
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

SuperGrafxPCEngine2

I loved P.O.W.  arcade version.   it's one of the few arcade games I got my dad to play when I was like 14, lol.     it kills the NES version IMO.  

I always wanted a souped up NEO-GEO version, or sequel to it.   there are so many pre-NEO-GEO  SNK games that should've got NEO-GEO upgrades or sequels.  ah well.

CrackTiger

Quote from: "supergrafxpcengine2"I loved P.O.W.  arcade version.   it's one of the few arcade games I got my dad to play when I was like 14, lol.     it kills the NES version IMO.  

I always wanted a souped up NEO-GEO version, or sequel to it.   there are so many pre-NEO-GEO  SNK games that should've got NEO-GEO upgrades or sequels.  ah well.


Depending on how you look at, Metal Slug is a (super)suped-up version of P.O.W., complete with P.O.W.'s.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

You could also say Metal Slug is a side-scrolling platform version of Guerilla Wars :D .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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TR0N

Contra>GunStarHeros>MetalSlug :wink:
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Aksx

Yeah, you are right man! :(
God bless America!

Keranu

No way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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GUTS

That horrible dice level kills Gunstar heroes, I don't know how anybody can enjoy that crap.  Metal Slug pretty much owns every other run n gun ever made.

TR0N

Quote from: Keranu on 03/27/2006, 05:20 PMNo way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Naw much as i enjoy Rush'n'Attack the weapons are too limted in it.
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Keranu

Quote from: Tron on 11/23/2006, 12:26 AM
Quote from: Keranu on 03/27/2006, 05:20 PMNo way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Naw much as i enjoy Rush'n'Attack the weapons are too limted in it.
Hehe, I was just joking about Rush n' Attack being better than everything else, even though I do love Rush n' Attack. Metal Slug is still my favorite run n' gun.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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TR0N

Quote from: Keranu on 11/23/2006, 01:44 AM
Quote from: Tron on 11/23/2006, 12:26 AM
Quote from: Keranu on 03/27/2006, 05:20 PMNo way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Naw much as i enjoy Rush'n'Attack the weapons are too limted in it.
Hehe, I was just joking about Rush n' Attack being better than everything else, even though I do love Rush n' Attack. Metal Slug is still my favorite run n' gun.
Ahh i see then to me "Contra" was the serise that got me hooked on run'n'games.

Then Gunstars Heros came along and it became my most, 2nd favorite one on run'n'gun games.

Then when MetalSlug started up... it replace contra at the top of the list for me.

Btw i am looking forward to the MS Anthology so i can play MS6.

Beside i've all ready played MS 1-5 on my NeoGeo.
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CrackTiger

I got CCC Vol 2 for PS2. I first tried to buy the Xbox version from EB, but they only had two "gutted" copies (they actually call them that right to the customer's face, while demanding higher than retail price). So I bought the progressive scan supported PS2 version from Walmart instead.

I'm glad I did, since it gives me another reason to use my slim PS2. Once again, I wish you could turn off the blurring filter. But at least I now have a better way to play 90" Black Tiger.

Vol 2 has way nicer production values. The line-up doesn't have the same overall impact that Vol 1 did, since I already have CCC Remixed PSP, which includes Side Arms, Black Tiger, Strider, etc...

I also just bought Sega Genesis Collection. Probably the best retro comp available next to the Capcom sets. It does have some signal switching bugs in progressive scan mode though.

Still worth it alone for Phantasy Star II - IV. But why couldn't they include PS I? They could've used the same Genesis emulator and everything. But there are arcade ports on the same disc, so Genesis compatibility isn't even an issue. I would've rather had PS I instead of having both the Genesis & arcade versions of Altered Beast.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ParanoiaDragon

Yeah, I really wanted them to have PS1 on there, doesn't make sense, but, oh well. :?
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Mr Bonk

Wish there was a Konami Collection (Not counting the GBA version)
containing: Rush N Attack, Contra, Super Contra, Jackal, Devastators, The Main Event, X-Men the Arcade Game, just to name a few.....just have to live w/ my old version of MAME to play 'em...
If the government gets up your nose, then picket!

CrackTiger

Quote from: Mr Bonk on 02/16/2007, 09:19 PMWish there was a Konami Collection (Not counting the GBA version)
containing: Rush N Attack, Contra, Super Contra, Jackal, Devastators, The Main Event, X-Men the Arcade Game, just to name a few.....just have to live w/ my old version of MAME to play 'em...
There should at least be a Konami "beat 'em up" collection with all the TMNT, Simpsons, X-Men, Bucky O'Hare types games. The Taito collection has one that must've been developed by the same that did the Konami games.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!