Mysterious Song: Release Is Pending

Started by OldRover, 03/03/2007, 05:46 AM

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OldRover

For all those looking forward to the release of Mysterious Song, I'm pleased to announce that its release will be rather soon. The engine underwent some code rewrites, new tiles are being added now, and the long-awaited cutscenes are finally coming together. A never-before-seen area is being added as well.

The long delays in the production of the game are mostly my fault, as I've not had a lot of free time over the past months. But things are different now.
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2X4

This is great!  It's been a significant dry spell since the last Turbo RPG.  I'm also hoping this will mean we can look forward to your game developement projects as well!
The Turbo was Dual Core when Dual Core wasn't cool . . .

Keranu

I think you guys will be much more pleased with the new tiles lord_cack has made :) .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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peperocket

Great news !  =D>
Do you think to release a download, print or commercial version ???
Vive la Supergrafx !!!

Keranu

It will be available for download and eventually commercial.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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grahf

Awesome. Im sure a lot of people would love to get their hands on a commercial version.

OldRover

A commercial version will be available in a limited run of 1000 copies. The price will be $20US.
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termis

^^ Awesome.  I'd be all over that.  Will the commercial version be on pressed CDs?  :D (or CDRs?  :cry:)

Seldane

Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

termis


OldRover

Yes, they will be professionally pressed CDs, complete with booklet and cover art. Depending on the time it takes to complete the game, it may even carry a UPC.
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ParanoiaDragon

Quote from: Keranu on 03/03/2007, 11:48 AMI think you guys will be much more pleased with the new tiles lord_cack has made :) .
Indeed! :D
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CrackTiger

Glad to here it. I've been dying to actually play a frozen Utopia game.

Keranu said that a commercial release would come after the download. Any idea of the time frame?

I'd rather wait to play the commercial version.

Any plans to release screenshots of your fabulous super secret double probation hinted at in development PC Engine game anytime soon?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Seldane

While that game is playable, and a lot of the graphics are done, no - no screenshots yet.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Keranu

The super secret game won't see any screenshots until the game is actually released, as far as I know :) . However if you do keep an open eye, you might be able to discover a few hints and secrets about the project. I won't say anything about the secret project, but I think we got a really fun game on our hands.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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ParanoiaDragon

Yeah, I feel that there will be no unveiling of our Super Hyper Mega Conglomerate Secret Spam Spatula game, until it's actual release, or right before it atleast.  But, there should be some hints I believe.  That is all :-$
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NecroPhile

Woo-Hoo!  Nice to hear that M.S. is nearly ready.  I'll keep an eye out for hints for the Super Happy Secret Joy Game Fun.
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radiantgun

Opps it's been that long since I've posted, heard the news about M/Song got to excited and posted it in the wrong post ! Opps (thats an englishman for you !).Glad to hear it's nearly done - well done chaps and any chance of signing any of the releases ? ie mine ! Thought I'd ask !

Keranu

We could all sign it for you, but it would take awhile to get to your house since we would have to ship it to each member across the world :D .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Joe Redifer

I have no idea what this game is about.  I hope the music didn't originate in MP3 form (well maybe for testing).  I hope uncompressed audio files were used for the final product, especially since you will be charging.  But I'm sure that's the case.

Keranu

I believe the tracks come from their original source, but I don't have any track files from that project on me right now. I just know that our other project's music is not compressed in any way.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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nat

Somehow I missed this thread. But I am excited. I want a pressed commercial copy. NOW, DAMMIT!!!
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CrackTiger

Quote from: ParanoiaDragon on 03/04/2007, 07:47 PMYeah, I feel that there will be no unveiling of our Super Hyper Mega Conglomerate Secret Spam Spatula game, until it's actual release, or right before it atleast.  But, there should be some hints I believe.  That is all :-$
Yeah, I've gotten an idea about the context from some of the hints(Vasteel 3 right?). But I'm just eager to see what it actually looks like.  :P
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Keranu

I think it's safe for me to say that our secret game is completely original: no sequel, no remake, no rip-off. It's being made from ground up and may have a similarity or two with some other games out there, I think it's mostly a rather unique game. It should also be safe for me to say that this secret game has some really nice and smooth controls, so don't think just because we're homebrew our games will control crappy :) .
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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Joe Redifer


ParanoiaDragon

IMG

Seldane

I have an idea for Vast--the packaging... actually. Might look pretty nice.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Joe Redifer

Hmmm... maybe the game is called "Vast Amounts of Porn on a Disc"?

Be sure to have the Super CD logo and whatnot.  Also don't forget the Arcade Card logo and maybe PC-FX logo just for fun.

Keranu

Better throw in a Super Grafx logo too.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

Seldane

Yeah, I mean considering this IS a super grafx game. :wink:
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

NecroPhile

Hey, how about a PC-98 logo?  Then you could distribute it on a shit load of floppies in a stamped tin box with cardboard figurines, an embossed leather map, and bracelets of stupidity.  Wow, I think I could have had a job at Working Designs (or any of the other clowns churning out 'Super Collectors Special Dumb Fuck Editions').
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esteban

WOW! nodtveidt & company kick ass! :)

I'm buying at least 2 copies... :)
IMGIMG IMG  |  IMG  |  IMG IMG

Joe Redifer

Be sure to list "Mega Power", even if it is a CD.  Yes, the audio counts, and it must be rated in megabits.  So if the game actually took up 346 MB of CD space, then the package needs to boast: "2768 Mega Power!  Bigger than Street Fighter II!!!!"

Keranu

Quote from: Joe Redifer on 03/06/2007, 06:29 PMBe sure to list "Mega Power", even if it is a CD.  Yes, the audio counts, and it must be rated in megabits.  So if the game actually took up 346 MB of CD space, then the package needs to boast: "2768 Mega Power!  Bigger than Street Fighter II!!!!"
Point taken. Afterall, we have to compete with our evil competitors out there (even if they are over 15 years old)!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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2X4

Quote from: guest on 03/06/2007, 06:17 PMHey, how about a PC-98 logo?  Then you could distribute it on a shit load of floppies in a stamped tin box with cardboard figurines, an embossed leather map, and bracelets of stupidity.  Wow, I think I could have had a job at Working Designs (or any of the other clowns churning out 'Super Collectors Special Dumb Fuck Editions').
*unable to say anything while lying on the floor pissing myself and gasping for air*
The Turbo was Dual Core when Dual Core wasn't cool . . .

OldRover

Quote from: Joe Redifer on 03/05/2007, 08:44 PMI have no idea what this game is about.  I hope the music didn't originate in MP3 form (well maybe for testing).  I hope uncompressed audio files were used for the final product, especially since you will be charging.  But I'm sure that's the case.
The original music was in module format. I converted these to pure waveforms after applying enhancements, Paranoia Dragon also supplied a lot of enhancements. The audio is crystal clear and FAR superior to the original tracks. For the downloadable version, the music will be in FLAC format with a decoder and batch file ready to go.
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ParanoiaDragon

Quote from: Seldane on 03/06/2007, 04:45 PMYeah, I mean considering this IS a super grafx game. :wink:
Well, to be exact, it's a SuperGrafx PC-FX hybrid. :---)
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2X4

So what machine(s) will this game actually work on?
The Turbo was Dual Core when Dual Core wasn't cool . . .

OldRover

All of our currently scheduled games will run on ordinary SuperCD hardware. We have future plans for SGX-CD games, a couple of ACD games (including a fighting game), and potentially a PC-FX game in the far future.
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termis

Quote from: OldRover on 03/07/2007, 09:27 AMAll of our currently scheduled games will run on ordinary SuperCD hardware. We have future plans for SGX-CD games, a couple of ACD games (including a fighting game), and potentially a PC-FX game in the far future.
That sounds sweet!  =D>  Why not go all out and do a SuperGrafx + ACD game?

NecroPhile

Quote from: thumpin_termis on 03/07/2007, 12:04 PM
Quote from: OldRover on 03/07/2007, 09:27 AMAll of our currently scheduled games will run on ordinary SuperCD hardware. We have future plans for SGX-CD games, a couple of ACD games (including a fighting game), and potentially a PC-FX game in the far future.
That sounds sweet!  =D>  Why not go all out and do a SuperGrafx + ACD game?
Maybe because only eight people would actually have the hardware to play such a beast (same with a SGX-CD).  Of course, I would still buy it - thats what Magic Engine's for.
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OldRover

Magic Engine doesn't properly handle the SuperGrafx. You would need to use mednafen. And I'm not even sure if mednafen supports ACD + SGX.
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termis

Quote from: guest on 03/07/2007, 12:27 PMMaybe because only eight people would actually have the hardware to play such a beast.
I suppose so, but if something was going to be SGX+CD, might as well.

I'd bet that nearly 100% of folks who are hardcore enough to have a SGX+CD system would also have an Arcade Card.

Keranu

I have a game idea I would like to make for SGX+ACD. Me and Bonknuts were thinking about making a little test demo for it.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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esteban

Quote from: Keranu on 03/07/2007, 03:21 PMI have a game idea I would like to make for SGX+ACD. Me and Bonknuts were thinking about making a little test demo for it.
I have been developing a title for SGX+ACD. It is a vertical shooter + puzzle hybrid in the vein of Sapphire + Blodia. Everyone will love it! :)
IMGIMG IMG  |  IMG  |  IMG IMG

NecroPhile

Quote from: OldRover on 03/07/2007, 12:36 PMMagic Engine doesn't properly handle the SuperGrafx. You would need to use mednafen. And I'm not even sure if mednafen supports ACD + SGX.
Thanks for the heads up nod.  When and if such a bad-ass game is released, Mr Michel would surely add proper support to Magic Engine (eventually).  At least that's what I'm going to keep telling myself.

Must .... resist .... urge .... to buy .... SuperGrafx .... and .... SuperCD-ROM2 .... combo.   ](*,)
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Keranu

Quote from: stevek666 on 03/07/2007, 04:03 PM
Quote from: Keranu on 03/07/2007, 03:21 PMI have a game idea I would like to make for SGX+ACD. Me and Bonknuts were thinking about making a little test demo for it.
I have been developing a title for SGX+ACD. It is a vertical shooter + puzzle hybrid in the vein of Sapphire + Blodia. Everyone will love it! :)
More info plz.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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td741

Quote from: Keranu on 03/07/2007, 03:21 PMI have a game idea I would like to make for SGX+ACD. Me and Bonknuts were thinking about making a little test demo for it.
Well...  I've got both so if you need someone to test...  I can test MemoryBase 128 and mouse support as well. :P

ParanoiaDragon

I too can play SGX ACD games, don't have the memory base or mouse though, but I don't have any plans to implment those in any of my own FU games.  And I can't think of any or our games that would.
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OldRover

Right now, Mysterious Song is 3256 MEGABITS OF PURE RPG POOOOOOOOOOOOWWWWWWWWEEEEEEEEERRRRRRR!
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