@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
Main Menu

PCE Slideshow: OLD IS BEAUTIFUL

Started by ccovell, 02/21/2016, 09:13 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ccovell

Hi, everyone.  I attended the 2nd day of the Tokyo Demo Fest this year, and entered a PCE slideshow in the Wild compo.  (Placed 5th, but at least I got to meet and chat with some fun, interesting people.)

You can check out a high-quality(?) composite video capture of my demo here:
No raster-graphics-splits or flickering is used to display the pictures in the demo.

PCE ROM: https://www.chrismcovell.com/data/OLD_IS_BEAUTIFUL_PCE.zip
(source code: https://chrismcovell.com//data/OldIsBeautiful_src.zip )

NTSC composite is probably required.

CrackTiger

Very cool. =D>

Did you also use 512 x 224/240 resolution?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ccovell

No, 256x240, but using the 320/352-pixel width mode.

esteban

#3
More images of humans chewing/eating off of PCE, please. Thank you.

Also, those fonts...OMG!

I like the whimsical one near the end ( @3:00... yes, it is goofy, bit unabashedly whimsically goofy, so it totally fits the slideshow).

Otherwise... DAMN, you know better.

I still love you, though.

Of course.

:)
IMGIMG IMG  |  IMG  |  IMG IMG

ccovell

Quote from: esteban on 02/21/2016, 10:16 AMOtherwise... DAMN, you know better.
Know better than to do what exactly?   :-]

touko

#5
wahou, impressive  :shock:

bad apple  :dance:, bad apple  :dance:,bad apple on pce  :dance::

ccovell

Quote from: touko on 02/21/2016, 02:12 PMbad apple  :dance:, bad apple  :dance:,bad apple on pce  :dance::
Baahd apple?  Baaahhhhd apple?  Are we not sheep?  No!  We are men.

CrackTiger

There's no point in doing a dick-measuring demo like bad apple unless you can make it overall better in ways that console war opponents will accept.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

elmer

Nicely done!  :)

I'd bet that people were surprised to see a PC Engine at the Demo Fest.

ccovell

Quote from: elmer on 02/21/2016, 07:41 PMNicely done!  :)

I'd bet that people were surprised to see a PC Engine at the Demo Fest.
Thanks!

The organizers were happy/intrigued, but a random sampling of guests kinda proved an earlier statement of punkfloyd's about their PCE/SGX demos: nobody really knows what the PCE is ("Is it a graphics card for the PC?", I heard) nor what it is capable or incapable of.  I love the demoscene but it is often removed from the retro gaming scene, as I'd call it.

Anyway, here's a little explanation of the "hicolour" effects in the slideshow:
IMG

The added benefit is that you can devote an entire colour channel (red, or cyan if you want) to one layer (sprites or SGX BG...) and the remaining channels to the standard BG.  This means more & a greater variety of colours together in a confined space, with no attribute clash.  Hopefully.

A test of this is here: https://chrismcovell.com/data/OldIsBeaut-Test.zip
I and II change palettes.

Dicer

Is there a .pce I can grab of this?

ccovell

Yes, I already added it to my top post.

Dicer

Quote from: ccovell on 02/21/2016, 08:25 PMYes, I already added it to my top post.
Yep, blind...sorry tyvm and cool stuff

touko

Quote from: ccovell on 02/21/2016, 05:18 PM
Quote from: touko on 02/21/2016, 02:12 PMbad apple  :dance:, bad apple  :dance:,bad apple on pce  :dance::
Baahd apple?  Baaahhhhd apple?  Are we not sheep?  No!  We are men.
:)

Arkhan Asylum

I see a familiar picture! :D


One of these days, I might make a PCE demo.  I'm kind of lazy though.

I mostly just enjoy making music.  The graphics/scrolling hoojoo kind of does me in.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

NecroPhile

Pretty neato, Chris.  Thanks for sharing.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

seieienbu

Neat demo video.  Do you know how many entrants were there in total?
Current want list:  Bomberman 93

ccovell

Yes, the TDF results list is here: http://www.pouet.net/party_results.php?which=1542&when=2016

And you can see a few entrants for download (or video) here:

http://www.pouet.net/party.php?which=1542&when=2016

If you're a member of Pouet, then by all means please leave comments!  ;-)

touko

#18
chris,i saw in your demo that you used a $200 bytes tia for updating your satb in vram, and this do not cause any problems with sample playback because of block transfert instructions cannot be alted ??

Opethian

awesome work

ark make more music plz
IMG

ccovell

Quote from: touko on 03/04/2016, 08:25 AMchris,i saw in your demo that you used a $200 bytes tia for updating your satb in vram, and this do not cause any problems with sample playback because of block transfert instructions cannot be alted ??
Generally, all my sprite definitions are set up at the start of the demo, and then never touched (ie: TIA not used) throughout it.  I do use Sprite 0 for the moving HiChew, but that is far less data.  (It also coincidentally is moved around when music is not playing anyway.)

touko

QuoteGenerally, all my sprite definitions are set up at the start of the demo, and then never touched (ie: TIA not used) throughout it.  I do use Sprite 0 for the moving HiChew, but that is far less data.  (It also coincidentally is moved around when music is not playing anyway.)
Ah ok i understand now, thanks for explanations .