PC Engine Homebrew News: The duo that brought you FX-Unit Yuki returns! A demo for "Nyanja!" is available, an action platformer akin to games like Bubble Bobble & Snow Bros in gameplay style.
Main Menu

Grelox (Zillion inspired)

Started by _Paul, 11/18/2017, 11:21 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

_Paul

Along with plans for an MSX version (slightly different gameplay and graphics), I've been tinkering with a Windows Grelox. I'm aiming for a sort of Master System feel and it is (obviously) inspired by the brilliant Zillion.

Here's the first bit of progress:

Arkhan Asylum

Throw in the tunes I made back when Grelox was going to be on PC !

YEAHHHHHHH

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

_Paul

Quote from: Psycho Arkhan on 11/19/2017, 03:05 AMThrow in the tunes I made back when Grelox was going to be on PC !

YEAHHHHHHH
Master System-ize dat music.

And not FM.

NecroPhile

Lookin' good.  I dig the sharkmen.


How do I get my PCE to run Windows?  :mrgreen:
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

Quote from: guest on 11/20/2017, 06:35 AM
Quote from: Psycho Arkhan on 11/19/2017, 03:05 AMThrow in the tunes I made back when Grelox was going to be on PC !

YEAHHHHHHH
Master System-ize dat music.

And not FM.
so, make it sound like a touchtone phone with downs.

got it.

ayyyy.

:D lol.

I have a SMS PSG vst, so I could do something.   I think I still have the project file.   Or I can just redo the song.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

sirhcman

Those space sharks have massive overbites  :mrgreen:  Looks good man, hope you continue with a PC release!

_Paul

Here's some floaty orbs I added a few days ago.
All the main structure of the game is working now. Making maps is easy enough, but the main hurdle is coming up with more varied enemy types so that not everything is a patrolling, shooting thing.

nopepper

That looks great!  I love that the character here seems a lot more nimble than Zillion's cast.

BTW, Zillion was one of my favorites growing up - I must've beat that game like 500 times bitd. It was just a notch below Phantasy Star, Dragons Trap and RType in my list of essential SMS games, so great choice for inspiration.

exodus

Nice work! I might change that "computer read" stinger at the end of the computer sequence though, it's a bit grating!

_Paul

Quote from: exodus on 11/28/2017, 12:30 PMNice work! I might change that "computer read" stinger at the end of the computer sequence though, it's a bit grating!
Yeah it's just a temp. It's hard to find a good source of Master System sound effects to sample.

exodus


_Paul

It makes me appreciate all the great sound rips from PC Engine games for sure.

Galad


esteban

Quote from: nopepper on 11/26/2017, 08:41 PMThat looks great!  I love that the character here seems a lot more nimble than Zillion's cast.
Agreed—nimble and a rapid slashing weapon...very kool.

GRELOX
OGRE XL
LX GORE

...wants to be a PCE game!


IMGIMG IMG  |  IMG  |  IMG IMG

Galad

Any update on the progress?

roflmao

This looks awesome, Paul!

_Paul

Quote from: Galad on 01/12/2018, 06:58 PMAny update on the progress?
I'm finishing off another game before I go deeper into this one. But I'll post when I do (or follow /sunteamretro on facebook).

Galad

#17
I checked out sunteamretro on facebook,not to hijack this thread but what happened to Quadrithiliot,it looks great.

esteban

Damn!

Thanks for posting this video, Galad—Quadrithiliot does, indeed, look fantastic.
IMGIMG IMG  |  IMG  |  IMG IMG

NecroPhile

'Tis very cute and would work great on turbob with that lovely line scroll parallax.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

_Paul

Quadrithiliot was a way for me to learn a bit of Gamemaker. I've not forgotten about it, but Grelox as a thing will take priority as it's been an idea for a lot longer....and making attack waves for a shooter is very, very tedious work.

I have more art for other levels and at least one cool looking boss. I think the weapon system would maybe better if it were a little more conventional so I need to rethink that. And some things depend if some art I have gets relocated for some other things that I cannot mention because I don't know if those things are things yet or might not be things later.

Oh, and those flowers at the bottom, and some of the enemies were originally drawn for the PCE Joust clone we were going to do years ago.

Arkhan Asylum

lol hellyeah, Joustaroo art livessssssss
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Galad

#22
Quote from: guest on 02/05/2018, 04:37 PMOh, and those flowers at the bottom, and some of the enemies were originally drawn for the PCE Joust clone we were going to do years ago.
To bad it never happened,I like the art.

exodus

just got to get that gamemaker to PCE exporter running :P

Gredler

hahaha yeah Construct 3 and then Unity to follow ;)

Arkhan Asylum

Quote from: Galad on 02/08/2018, 12:37 PM
Quote from: guest on 02/05/2018, 04:37 PMOh, and those flowers at the bottom, and some of the enemies were originally drawn for the PCE Joust clone we were going to do years ago.
To bad it never happened,I like the art.
We got sidetracked with other games.  It was my idea, like... 6 years ago?

It was going to be what happened after Atlantean, but then I started working on Inferno ,and it fell by the wayside.

There's nothing saying it couldn't happen, or that we couldn't just reuse the art for a different game.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Galad

#26
Quote from: Psycho Arkhan on 02/10/2018, 01:32 AMThere's nothing saying it couldn't happen, or that we couldn't just reuse the art for a different game.
Make the cutesy shump happen bro. =D>

Galad

Quote from: guest on 02/05/2018, 04:37 PMand making attack waves for a shooter is very, very tedious work.
I Use this method Paul
;==================================================
;Data
;Byte 1 = NmeXVelocity
;Byte 2 = NmeYVelocity
;Byte 3 = NmeMovementPatternTimer
;==================================================
MansaLogicTable:
 06:871A:FE 02 05            ;Move x-2, y+2, repeat 5 times
 06:871D:FE 02 05            ;Move x-2, y+2, repeat 5 times
 06:8720:FE FE 05            ;Move x-2, y-2, repeat 5 times
 06:8723:FE FE 85            ;Move x-2, y-2, repeat 5 times ,Reset Marker
;==================================================
LeagoLogicTable:
 06:8CE6:FE 00 0A            ;Move x-2, y+0, repeat 10 times
 06:8CE9:FE 03 0A            ;Move x-2, y+3, repeat 10 times
 06:8CEC:FE 05 0A            ;Move x-2, y+5, repeat 10 times
 06:8CEF:FE 09 0A            ;Move x-2, y+9, repeat 10 times
 06:8CF2:FE 05 0A            ;Move x-2, y+5, repeat 10 times
 06:8CF5:FE 03 0A            ;Move x-2, y+3, repeat 10 times
 06:8CF8:FE 00 0A            ;Move x-2, y+0, repeat 10 times
 06:8CFB:FE FD 0A            ;Move x-2, y-3, repeat 10 times
 06:8CFE:FE FB 0A            ;Move x-2, y-5, repeat 10 times
 06:8D01:FE F7 0A            ;Move x-2, y-9, repeat 10 times
 06:8D04:FE FB 0A            ;Move x-2, y-5, repeat 10 times
 06:8D07:FE FD 8A            ;Move x-2, y-3, repeat 10 times ,Reset Marker

_Paul


Galad

Thanks for the update,coming along nicely.

_Paul

New Blog update: CLICKY

Relevant video:

NecroPhile

Cool, man, though I'm not sure about being able to stand on the nests.  That looks weird.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

_Paul

Quote from: NecroPhile on 03/22/2018, 04:19 PMCool, man, though I'm not sure about being able to stand on the nests.  That looks weird.
I can lower the hit box on them so there's less air walking.

esteban

Quote from: guest on 03/22/2018, 03:20 PMNew Blog update: CLICKY

Relevant video:
Excellent!

I have a few small changes for you to implement ASAP:

(1) instead of a platformer, our hero flies around and shoots things
(2) press button a to shoot forward, button b flips hero around to shoot backwards
(3) change title screen to read "Living on a Grelox"
(4) insert Jon Bovi MIDI tunes

Otherwise, everything in the video is magnificent!

:)
IMGIMG IMG  |  IMG  |  IMG IMG

wildfruit

I really like the look of some of the little things. They way the character moves is nice and the little speech bubble thing when turning off a computer is cute.

Galad

Since I don't know much about game maker what are you using for some of the ai?way points?

_Paul

Quote from: Galad on 04/15/2018, 02:17 PMSince I don't know much about game maker what are you using for some of the ai?way points?
Depends. Some have coded random movement, others interact with invisible control objects on the map to change direction. I need to work on more enemy types so I might have an 'aggro range' set up for some in future.