10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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PC Engine Retrocade & Aetherbyte updates

Started by Arkhan Asylum, 12/28/2009, 11:34 PM

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Arkhan Asylum

http://aetherbyte.com/downloadables/lines.zip 

Here is a nice teaser 5 player light cycle thing.   You'll need at least two people to test it out.

Its pretty crude, its pretty clunky, and not too much work went into the graphics.  It WAS originally just white lines flying about the screen.  The tron knockoff was just a nice added bonus!

but heres the important part:

5 player input works! (We hope).   If anyone notices any problems, alert me please :)  Its kind of hard to test 5 player stuff.  I await some feedback.

Why 5 player stuff you say?  Whats so important about this?

Insanity Deathmatch, that is why!  Who doesn't want to have yourself plus 4 others running around the screen shooting at each other?! 

in other news the Joustaroo ideas are meshing out well and will work great with the early prototype we've had put together.

and of course, everything else is meshing out as well!


--Arkhan

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

Quote from: Psycho Arkhan on 12/28/2009, 11:34 PM...in other news the Joustaroo ideas are meshing out well and will work great with the early prototype we've had put together.
Good to hear :)

And the 5-player support is very, very neat.

IMGIMG IMG  |  IMG  |  IMG IMG

NecroPhile

Multi-player support..... fap, fap, fappitty, fap, fap.  :D
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

RoyVegas

Sweet, 5 player?!?!?  Can't wait to have Windancer and Oldskool over to play some of this with my kids and I.  :shock:
All is well. :)

Arkhan Asylum

Quote from: RoyVegas on 12/29/2009, 05:16 PMSweet, 5 player?!?!?  Can't wait to have Windancer and Oldskool over to play some of this with my kids and I.  :shock:
well, This little demo isn't much.  It's essentially just a 5-player input test program, not a full on piece of entertainment. :)

I think though that it will be worth it to polish it up and mold it into a game.  As crude of a tech demo as it is, its still pretty cool.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Arkhan Asylum

ATTENTION.

I need some able bodied soldiers to test out a demo.  It will require considerable play time, and needs to be recorded in Ootake or what have you so that we can watch it.  Especially because there is a bug that we can't duplicate consistently. 

So, if you want to help out: email Aetherbyte@gmail.com

PS: Its a pacman demo, so if you hate pac man.......

once this is squish-squased, oh man.  New graphics, and all that excitement.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]
IMGIMG IMG  |  IMG  |  IMG IMG

RoyVegas

Quote from: esteban on 01/20/2010, 10:21 AM[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]
Have to admit, that sounds like one of the coolest most fun ideas I've ever heard.
All is well. :)

guyjin

Quote from: esteban on 01/20/2010, 10:21 AM[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]
In the vs. pac man games for the DS and Gamecube/GBA, they deal with this by not letting the ghosts see the full screen, dunno how that would work on a TV though.

esteban

Quote from: guyjin on 01/20/2010, 02:38 PM
Quote from: esteban on 01/20/2010, 10:21 AM[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]
In the vs. pac man games for the DS and Gamecube/GBA, they deal with this by not letting the ghosts see the full screen, dunno how that would work on a TV though.
DAMN, I thought I was the first person to want to play as Blinky, or Pinky, or...

;)
IMGIMG IMG  |  IMG  |  IMG IMG

NecroPhile

Quote from: guyjin on 01/20/2010, 02:38 PMIn the vs. pac man games for the DS and Gamecube/GBA, they deal with this by not letting the ghosts see the full screen, dunno how that would work on a TV though.
How about partially disabled controls so they can't reverse course and can only make left or right hand turns?  Or pepper spray; whichever is easier.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

ANOTHER UPDATE

Squirrel is available.

www.aetherbyte.com/psg.htm

GO GET SOME!

I await feedbacks/stuff
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#12
Aaaah cool   =P~

many thanks arkhan =D> .

eh you 've used many asm on it !!  :wink:

Arkhan Asylum

Quote from: touko on 01/21/2010, 03:29 AMAaaah cool   =P~

many thanks arkhan =D> .

eh you 've used many asm on it !!  :wink:
you don't need to look at the assembly :-D.

most of it is just arithmetic!
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#14
Quote from: Psycho Arkhan on 01/21/2010, 01:37 PMyou don't need to look at the assembly :-D.
This don't affraid me , i use some ASM in galaxian, and more ASM in my new project.
For this project i 'am planing to use some overlays in full ASM.
But now you don't tell to everybody, that insanity is 100% in C  :-"

 :mrgreen:

Arkhan Asylum

Quote from: touko on 01/22/2010, 03:16 AMBut now you don't tell to everybody, that insanity is 100% in C  :-"

 :mrgreen:
never said it was :-D    Just said it was done entirely with huC!


have you tried Squirrel out yet?  I need feedback!   You might be the only person who gives a damn about it! LOL
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

No sorry, i have only watched source code, because for now i don't have any time for coding  :cry:..

Arkhan Asylum

oh.

>_> all you need to do is try making a song! :-D.  the coding is all ready to go. :)
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#18
Quote from: Psycho Arkhan on 01/22/2010, 10:28 AMoh.

>_> all you need to do is try making a song! :-D.  the coding is all ready to go. :)
Ah, you're touching a sensible point !!!

 =; I'AM A BIIIIIIIIIIIG COCK for music ..

Even though you're developing a tracker, i'll really do nothing for you  :lol:

Arkhan Asylum

Im not developing a tracker.  Trackers for making PCE music seem like a pointless/overkill idea.

MML suits the platform perfect
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

In fact, i'am not abble to make a music from scratch .

I'am already searching, a musician who can make music in mml format .
have you some exemples of mml musics ???

Arkhan Asylum

Quote from: touko on 01/22/2010, 12:22 PMIn fact, i'am not abble to make a music from scratch .

I'am already searching, a musician who can make music in mml format .
have you some exemples of mml musics ???
there is a little tutorial on MML packed in with squirrel.  its pretty simple.

I realize the MML of MrRoboto didnt make it into the folder, and that was my mistake.  When I get home from work I will put that in the .rar.   It was supposed to contain the MML and the resultant .bin files from the converters....

you could probably google around and find some MML. 
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#22
Quote from: Psycho Arkhan on 01/22/2010, 01:17 PMI realize the MML of MrRoboto didnt make it into the folder, and that was my mistake.  When I get home from work I will put that in the .rar.   It was supposed to contain the MML and the resultant .bin files from the converters....
No mml file are not in the rar file,only bin are present.

Quote from: Psycho Arkhan on 01/22/2010, 01:17 PMyou could probably google around and find some MML. 
Yes i have already searched, but i have found nothing ..

Arkhan Asylum

#23
give me just a few minutes and I will have a new .rar up with the MML files that were used to generate the .bins

edit: there you go :)
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#24
ok  :wink:

I have found a mml make with husic, but i don't know if it's compatible with squirrel !! :-k

Arkhan Asylum

If its proper MML, it should be.

All you would have to do really is remove any HuSIC-native stuff.

The archive that has squirrel now has the proper MML files with it also.

If you want you can post the mml you found with HuSIC, and I can let you know if its good-to-go, or if anything needs tweaked.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#26
Quote from: Psycho Arkhan on 01/23/2010, 01:21 PMIf its proper MML, it should be.

All you would have to do really is remove any HuSIC-native stuff.

The archive that has squirrel now has the proper MML files with it also.

If you want you can post the mml you found with HuSIC, and I can let you know if its good-to-go, or if anything needs tweaked.
Ok thanks  :wink:

I'll post the mml, and i think that i'll must remove headers from this mml ..

Huum, i have seen your mml files, and mine is all in one   :-k

I post here a sample of mml file that i 've found.
; Requires mckcpp (preprocessor) to expand the "$" macros.
; compiled with mckc.exe. i can't get ppmckc's bankswitching
; to function properly, so this was compiled with normal HuSIC
; mckc. if anyone can help please email me!
; virtjk@gmail.com

#TITLE Dracula Man X
#COMPOSER virt
#PROGRAMER virt

;Fusion of Capcom and Konami styles
;My first song with HuSIC, and my first full length song in MML.

;Thanks to SCH for many of these tones, and for inspiration,
;and to MooZ for technical help, and to tz for helping tune it
;for various emulators. Plays best in Nezplug.

ABCDEF NB

; Rhodes-ish
@WT0 = { 00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30
31 30 28 26 24 22 20 18 16 14 12 10 08 06 04 02 }
; saw 1
@WT1 = { 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 }
; pulse wave (50%)
@WT2 = { 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 }
; pulse wave (25%)
@WT3 = { 00 00 00 00 00 00 00 00 31 31 31 31 31 31 31 31
31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 }
; Lead 1
@WT4 = { 01 05 06 07 01 06 08 15 10 16 07 19 20 24 27 21
29 31 19 27 24 20 26 25 17 10 12 09 04 06 11 02 }

; melody
@WT5 = { 00 12 22 20 24 20 18 16 12 06 12 02 30 26 22 18
12 04 06 10 14 18 12 26 30 28 26 05 16 08 04 02 }

; backing (NARUTO)
@WT6 = { 00 00 00 10 08 10 12 14 16 18 20 22 24 26 28 30
31 30 28 26 24 22 08 18 16 14 12 10 10 10 10 10 }

;distortion guitar
@WT7 = { $1d,$1d,$0f,$1d,$1d,$0f,$1d,$00,$0f,$00,$0f,$1d,$1d,$0f,$1d,$1d,
         $00,$10,$10,$1d,$10,$00,$10,$10,$10,$1d,$10,$00,$10,$10,$10,$00 }

;melo_hi
@WT9 = { $1f,$1f,$1f,$1f,$1f,$0e,$0d,$0d,$1f,$1f,$1f,$1f,$1f,$10,$0f,$0f,
         $1f,$1f,$1f,$1f,$1f,$11,$0f,$0f,$1f,$1f,$1f,$1f,$1f,$12,$10,$10 }

;bass
@WT10 = { $1f,$1f,$1f,$1f,$1f,$1f,$1f,$1f,$1b,$18,$14,$11,$0c,$08,$05,$02,
          $00,$00,$00,$00,$1f,$1f,$0e,$0c,$0b,$09,$07,$06,$04,$02,$00,$00 }

;bass2
@WT11 = { $19,$01,$01,$19,$04,$19,$19,$07,$19,$19,$0a,$19,$19,$0d,$19,$19,
          $10,$0c,$12,$0c,$14,$0c,$16,$0c,$18,$19,$0c,$1b,$1c,$0c,$1e,$0c }

;new lead
@WT12 = { $10,$09,$17,$19,$1b,$1c,$08,$09,$09,$16,$17,$19,$1a,$1b,$1c,$1e,
 $1e,$04,$04,$04,$05,$05,$0d,$01,$16,$17,$17,$04,$19,$19,$1d,$1b }

;slap bass
@WT13 = { $0c,$0d,$0d,$0e,$0e,$0f,$10,$10,$1f,$1f,$1f,$1f,$03,$1f,$1f,$1f,
 $1c,$04,$04,$04,$04,$05,$16,$16,$17,$17,$18,$1b,$1c,$1c,$16,$16 }

@WT14 = { $11,$12,$12,$12,$1f,$1f,$1f,$0a,$0a,$0a,$0a,$0a,$0a,$1f,$0a,$0a,
 $0a,$0a,$0a,$09,$09,$09,$09,$00,$00,$00,$07,$07,$06,$06,$06,$06 }


@EP4 = { -30 0 10 10 10 0 }
@EP5 = { -10 0 4 2 2 2 0 }
@EP6 = { 0 }
@EP9 = { 0 0 0 0 0 0 0 0 20 40 100 100 100 100 100 100 100 -40 -40 -40 }
@EP10 = { 0 0 0 0 0 0 0 0 0 0 -3 }
@EP11 = { 0 0 0 0 0 0 40 40 0 -40 -40 0 }
@EP12 = { 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 0 }
@EP13 = { 0 15 5 0 0 0 -10 -5 -5 0}
@EP14 = { 0 0 0 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 }
@EP15 = { 0 0 0 0 0 0 5 5 5 0 }
@EP16 = { 0 0 0 0 0 5 5 0 0 0 -5 -5 0}
@EP17 = { 20 -8 -8 -4 0 }
@EP18 = { 0 0 0 5 0 }

@MP0 = { 26 3 12 0 }
@MP1 = { 18 3 4 0 }
@MP2 = { 12 3 8 0 }
@MP3 = { 12 3 3 0 }

@v4 = { 30 28 28 27 27 26 26 26 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 }
@v5 = { 30 29 28 26 26 25 25 24 23 22 20 18 16 14 12 10 8 6 4 2 0 }
@v6 = { 25 26 26 27 27 27 26 26 26 25 25 25 24 24 24 23 }
@v7 = { 26 24 20 18 14 14 13 13 12 12 11 10 }
@v9 = { 24 24 20 18 }
@v10 = { 31 31 31 31 28 28 26 26 24 }
@v11 = { 31 31 30 30 28 28 26 26 24 }
@v12 = { 16 14 12 10 8 6 4 2 1 0 }
@v13 = { 7 9 11 13 15 17 18 19 20 21 22 23 24 25 26 }



; RHYTHM ENVELOPES

; snare
@v0 = { 24 20 18 16 14 12 11 10 8 6 4 3 2 1 0 }
@EP0 = { 4 0 }
;==========================================
; kick
@v1 = { 31 30 24 22 14 12 10 8 6 4 2 0 }
@EP1 = { -120 }
;==========================================
; tom
@v8 = { 31 30 29 28 27 26 24 20 16 14 12 10 8 4 2 0 }
@EP8 = { -50 }
;==========================================
; hihat closed
@v2 = { 24 16 10 4 2 1 0 }
@EP2 = { 2 0 }
;==========================================
; hihat medium
@v3 = { 18 16 15 15 15 14 13 12 11 10 09 08 07 06 05 05 04 04 03 03 02 02 01 01 01 00 }
@EP3 = { 2 0 }
;==========================================
; crash cymbal
@v12 = { 28 28 27 27 26 26 25 25 24 24 23 23 22 21 20 19 19 19 18 18 18 17 17 16 16 15 15 14 14 13 13
12 11 11 11 10 10 10 9 9 9 8 8 7 7 7 6 6 6 5 5 5 4 4 3 3 3 2 2 2 2 1 1 1 1 1 1 1 1 0 }

;=================================
;DRUM MACROS
;=================================

;kick
;==========================================
$k N0 EP1 @v1 o4 W2 c
$l N0 EP1 @v1 o4 W2 c64 N1 o0 EP3 @v3 c64^32^16
$m N0 EP1 @v1 o5 W0 c64 N1 o0 EP3 @v3 c64^32^16^8
;toms
;==========================================
$a N0 EP8 @v8 o6 W0 e
$b N0 EP8 @v8 o5 W0 f+
$c N0 EP8 @v8 o4 W0 b
$d N0 EP8 @v8 o4 W0 f
;snares (s = 16th, t = 32nd, u = 16th triplet, v = 8th w/ open hat, w = 16th / open hat)
;==========================================
$s N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c32.
$t N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c64
$u N0 EP1 @v1 o5 W2 c48 N1 o0 EP0 @v0 c48
$v N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c64 o0 EP3 @v3 c16.
$w N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c64 o0 EP3 @v3 c32
$x N0 EP1 @v0 o5 W2 c64 N1 o0 EP0 @v0 c32.
;hats
;==========================================
$h N1 o0 EP2 @v2 c
$i N1 o0 EP2 @v2 c
$o N1 o0 EP3 @v3 c
;crash
;==========================================
$p N1 o1 EP3 @v12
$q N0 EP1 @v1 o5 W0 c64 N1 o0 EP3 @v3 c16.

ABCDEF t122

; Mute control - place a ! here to mute channels !!!!!!!
A
B
C
D
E
F

;=================================
;SONG BEGINS FINALLY
;=================================
;INTRO


A W6 PC15 o5 l8 @v4 MP1 q8
B W6 PL12 o5 l8 @v4 MP1 q8
C W6 PL15PR15 o3 l16 @v10 MP0 q7
D W7 PL15PR13 o3 l16 @v9 MP0 q8
E W7 PL13PR15 o5 l16 @v9 MP0 q8
F l8 q8

A d+2.d+8. d16^2. d8. f16^2.^8.  c16^4 d4  d+4 f4
B g2. g8.  f16^2. f8. a16^2.^8. <g16^4 g+4 a+4 a+4
C cccccccccccd+8<a+8>c8ccccccccccd+8<a+8>c8ccccccccccd+8<a+8g+8g+g+8g+8g+a+8a+ EP9 q8a+4.EPOF
D cc>c<cc>c<cc>c<ccd+8<a+8>c8c>c<cc>c<cc>c<ccd+8<a+8>c8c>c<cc>c<cc>c<ccd+8<a+8g+8g+g+rg+8g+a+8a+a+ra+8a+>c
E grgrg8rgg8rgrfrf8ggrg8grg8rgrfrf8ggrg8grg8rg8f8d+8<gg+>cd+cd+g{fg>cfg>c}4 {<a+>cfga+>c}4
F $l $o4 $o4 $o8. $v $l r16 $o4 $o4 $o8. $v $l r16 $o4 $o4 $o8. $v $l $k16 $l $v $k16 $k16
F {PL15PR4$a$a$a PL15PR12$b$b$b PL12 PR15$c$c$c}4. PL15PR15$s$l

;VERSE

A W12 PC15 o4 l16 @v4 MP1 q7
B W12 PL10PR12 o4 l16 @v4 MP1 q7
C W6 PL15PR15 o4 l16 @v10 MP0 q7
D W1 PL15PR13 o5 l16 @v9 MP0 q8
E W2 PL13PR15 o6 l16 @v9 MP0 q6
F l8 q8

B r16.
AB rr g8 >c8 d EP5 d+8.EPOF d8 c8 dd+8. <g+8 g+8 gg+4^16
AB r4^8 f8 a+8 >cd8. cd8 d+8 EP5 f8.EPOF<a+8 a+8 >c8 d8. d+8. r8
AB r8 <g+8 >d+8 fg8. f8 d+8 fg8. <g8 g8 fg16^4 > g8 f8 d+4 c4 f4 c4 g4. fd+d4 r4

C <cc>c<a+>c<fgc8c>cc<a+a+a+g+8g+g+g+g+g+g+g+g+g+g+g+g+g+g+a+8a+a+a+a+a+a+a+a+a+a+a+a+a+a+g8gggggggg8.>c8.<g8
C fffffffffffffff>f8fffffffffffffgfd+8d+<d+8d+>d+<d+>f8f<f8f>f<fg8.d8.f8<g4 r4

D [d+<g>cd<g>cf<g>]2 d+<g+>cd<g+>cg<g+> d+<g+>cd<g+>cgf8 <fa+>c<fa+>d<f> d<fa+>c<fa+>d<f> d<fa+>c<fa+>fd <a+8. >c8. g8
D {g+gd+c<g+g>g+gd+c<g+g>}2 {g+gd+c<a+>cg+d+g+>c<a+>d+}2 {d<bgbgd>d<bgbgd}2 {fgbgb>d<b>dfg+fd}2
D g4 d+4 g+4 f4 c8. f8. > c8 < b4 {g+fd<bg+g}4

E c<cgd+>c<cgd+>c<cgd+>c<cg>c8<cgd+>c<cgd+>c<cgd+>c<cd+f8dfda+dfda+dfda+dfa+8dfda+fdfd8.d+8.g8
E g+cd+cg+cd+cg+cd+cg+cg+g8<b>d<b>g<b>d<b>g<b>d<b>g<b>dfd+cdg>c<gd+cfcfg+>c<g+fcd8.g8.>c8<{bg+fg+fdfd<bg+fd}2

F r16 $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $s$k $k16$s$l
F $k16$sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $l r16 $l r16 $l
F $k $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $sr16 $k16$k16$sr16
F $k $sr16 $k16$k16$sr16 $k $sr16 $k16$k16$sr16 $l r16 $l r16 $l $l r8 {$a$a$a$b$b$d}4


; verse second half

A W5 PC15 o5 l16 @v4 MP1 q7
B W5 PL10PR12 o5 l16 @v4 MP1 q7
C W6 PL15PR15 o4 l16 @v10 MP0 q7
D W2 PL15PR13 o6 l8 @v9 MP0 q8
E W7 PL13PR15 o6 l16 @v9 MP0 q6
F l8 q8

AB rr EP5 g8 EPOF >c8 d d+8. d8 c8 dd+8. <g+8 g+8 gg+4^16
AB r4^8 f8 a+8 >cd8. cd8 d+8 EP5f8.EPOF<a+8 a+8 >c8 d8. d+8. r8
AB r8 <g+8 >d+8 fg8. f8 d+8 fg8. <g8 g8 fg16^4 > g8 f8 d+4 c4 f4 c4 g8. g8. g8 g4 < gfd+d

C cccccccccccc<a+a+a+g+8g+g+g+g+g+g+g+g+g+g+g+g+g+g+a+8a+a+a+a+a+a+a+a+a+a+a+a+a+a+g8gggggggg8.>c8.<g8
C fffffffffffffff>f8fffffffffffffgfd+8d+<d+8d+>d+<d+>f8f<f8f>f<fg8.d8.f8<g4 r4

D c2 d4 d+8. < g+16^2 a+4 > c8. < f16^2 a+4 > c8. < a+8. f8 g8 a+ > d8. d+8. g8
D g+2 <g+4 >g+8. g16^4 < g8 b >d f d+ d
D g4 d+4 g+4 f4 c8. f8. > c8 < b4 r4

E c<cgd+>c<cgd+>c<cgd+>c<cg>c8<cgd+>c<cgd+>c<cgd+>c<cd+f8dfda+dfda+dfda+dfa+8dfda+fdfd8.d+8.g8
E g+cd+cg+cd+cg+cd+cg+cg+g8<b>d<b>g<b>d<b>g<b>d<b>g<b>dfd+cdg>c<gd+cfcfg+>c<g+fcd8.g8.>c8<g4 r4

F $l $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $s$k $k16$s$l
F $k16$sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $l r16 $l r16 $l
F $k $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $sr16 $k16$k16$sr16
F $k $sr16 $k16$k16$sr16 $k $sr16 $k16$k16$sr16 $l r16 $l r16 $l $l r8 {$a$a$a$b$b$d}4


A W12 PC15 o5 l16 @v4 MP1 q7
B W12 PL10PR12 o5 l16 @v4 MP1 q7
C W6 PL15PR15 o3 l16 @v10 MP0 q7
D W1 PL15PR13 o6 l16 v26 MP0 q8
E W0 PL13PR15 o6 l4 @v4 MPOF q6
F l8 q8

AB d+8 dc4^8^8. gfd+d d+8 dc @v7 d < @v4 a+> @v7 c @v4 c16^4
AB q8 gfd+d q7
AB d+8dc8^4 r16 d8 d+8 f8 d8.<a+8.g4. >gfd+d
AB d+8 dc4^8^8. gfd+dd+8dc8<a+8g8^4 o6r fg8

C g+g+>g+<g+g+g+>d+g+8g+8<g+8g+g+a+>cc<cc>c<ca+>d+8d+c<g>ccdd
C d+d+<d+>d+8<d+b+>d+ff<f>f8<f>afgggg<gg>dfg<gg>g<gg>c<c
C f8.f8 <f>c>fg8.g8dd<gg+g+8g+8<g+>d+g+a+<a+a+>a+<a+>a+<a+>EP10 c8 EPOF

D d+c<g+>d+c<g+>d+c<g+>d+c<g+>d<a+>fdd+c<g>d+c<g>d+c<g>d+c<g>gd+>c<g
D a+gd+a+g<a+>gd+fc<a>faf>c<aa+fdfd<a+>dfa+f>d<a+>fd<a+f
D l2 @v13 MPOF g+ a+ > c d4. @v4 l16 d+ EP10 f8

E c2.dd+2.ga+4^16g16a16a+16a8.f8.c8dfa+>d
E l16 d+<a+g+gg+a+>d+cd<a+fdfa+>d<a+>c<gfcfg>c<gfg>cfg>cfg

F $l $s$k $k16$sr16 $k $sr16 $l $sr16 $l $s$k $k16$s$k $k16$sr16 $l $sr16
F $l $s$l $k16$sr16 $l $sr16 $l $sr16
F $l $sr16 $k16$k16$sr16 $k16 $s $o16 $k16 $u$u$u {$a$b$c}8
F $l $sr16 $k16$k16$sr16$k $s$k $k16$sr16
F $w $k16$k16 $w $k16$k16 $s $s {$k$u$u}16 {$k$k$k}8 $v $s $l


; chorus second half
AB l16

A W12 PR13PR15 o5 l16 @v0 MP1 q7
B W12 PL15PR13 o5 l16 @v12 MP1 q7
C W6 PC15 o4 l16 @v10 MP0 q7
D W1 PL13PR15 o6 l16 v26 MP0 q7
E W2 PL15PR13 o6 l16 @v4 MPOF q6
F l16 q8

B r16.

A @v9 g f @v9 g8 g @v4 g a+8 @v9 a+8 v12 a+ @v4 a+ > c8 < f8
A @v9 f8 @v9 f8 f @v4 fd+8 d8 d8 c8 g8
A @v9 g8 @v9 g8 g @v4 g a+8 @v9 a+8 @v9 a+8 @v12 a+ @v4 a+ > EP10 c8
A  @v9 c8 v16 c8 v13 c8 v9 EPOF c r2

B d d @v4 d f8 @v9 f8 v12 f @v4 f g8 c8
B @v9 c8 @v9 c8 c @v4 c < a+8 > c8 d+8 f8 g+8
B @v9 g+8 @v9 g+8 g+ @v4 g+ > f8 @v9 f8 @v9 f8 @v12 c @v4 f > EP10 g8
B  @v9 g8 v16 g8 v13 g8 v9 EPOF g r2

C c < a+>c>c<c8c8<ca+>cd+c<a+c8c>c<a+>c<cc>c8ca+d+f<a+d+c8c>c<a+>c<fgc8>d+<d+>c<<a+>a+>c<cr
C >c<{fq4ga+}8>q8d+q6f<q2a+>q8c<q4fq2d+q7gq3cq2fd+<c
C q7c8

D EP10 f8 v20 f8 v17 f16 EPOF @v4 f EP10 g8 v22 g8 v18 g EPOF ga+ r d+8
D EP10 d+8 v20 d+8 v17 d+16 EPOF @v4 d+ c8<a+8>c8<a+>c d+8 cd+f8d+fg8fga+8gb+f8rrrrrrrrrrrrrrr

E r @v9 g f @v9 g8 g @v4 g a+8 @v9 a+8 v12 a+ @v4 a+ > c8 < f8
E @v9 f8 @v9 f8 f @v4 fd+8 d8 d8 c8 g8
E @v9 g8 @v9 g8 g @v4 g a+8 @v9 a+8 @v9 a+8 @v12 a+ @v4 a+ > EP10 c8
E  @v9 c8 v16 c8 v13 c8 v9 EPOF c r2


Arkhan Asylum

That is essentially why I stopped using HuSIC.  It gets too crazy. 

You really only need the note portions near the bottom.

The rest is setup/waveforms/envelopes.

Squirrel doesn't support envelopes quite yet, but will soon.

In its current format, you need only set up each channels parameters (song1inits.c).  Its commented enough to follow through.

Did you read the tutorial in the archive?   I think it covers it pretty good!

You basically need to just strip out the note information, and if you would like, add those specific waveforms he has into waveloader.c either by appending them to the list, or replacing some.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#28
Quote from: Psycho Arkhan on 01/25/2010, 04:04 PMThat is essentially why I stopped using HuSIC.  It gets too crazy. 

You really only need the note portions near the bottom.

The rest is setup/waveforms/envelopes.

Squirrel doesn't support envelopes quite yet, but will soon.

In its current format, you need only set up each channels parameters (song1inits.c).  Its commented enough to follow through.
Ok, thanks .

Quote from: Psycho Arkhan on 01/25/2010, 04:04 PMDid you read the tutorial in the archive?   I think it covers it pretty good!

You basically need to just strip out the note information, and if you would like, add those specific waveforms he has into waveloader.c either by appending them to the list, or replacing some.
Yes, your explanations are very good, ant it seems very easy to make music ..  :?

But, like i've said before ,i'am very, very, very bad in musics compositions ,and make a "do-re-mi-fa-sol" music, is not representative of you music library quality.

Also for complicate i have not an ear for music.

peperocket

Hello,

I've a error message about some 64 bits problems compatibility when executing MML2BIN. Do you have a solution for ?
My OS is Windows 7 64bits.

thank you !
Vive la Supergrafx !!!

Arkhan Asylum

Quote from: peperocket on 02/27/2010, 08:09 PMHello,

I've a error message about some 64 bits problems compatibility when executing MML2BIN. Do you have a solution for ?
My OS is Windows 7 64bits.

thank you !
what's the error message?  I ran it on my Win7 64bit machine and it went through alright!

Not to worry though. 

Check the new MML thread :)
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

_Paul

I've just had the perfect idea for your next game. It can be a complete Bonk clone, but to avoid copyright issues, you play as a giant chicken. You can call it PC Henjin.



Sometimes I impress myself you know.

Arkhan Asylum

lOL.


wow.


a serious thought actually.    It could be funny.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

RoyVegas

Quote from: Psycho Arkhan on 03/05/2010, 07:05 PMIt could be funny.
Surely it would.  Instead of the signature headbutt, it would peck out peoples eyes.  Instead of the flying spin in the air it could be propelled by shitting out eggs.
All is well. :)

Arkhan Asylum

Quote from: RoyVegas on 03/05/2010, 07:18 PM
Quote from: Psycho Arkhan on 03/05/2010, 07:05 PMIt could be funny.
Surely it would.  Instead of the signature headbutt, it would peck out peoples eyes.  Instead of the flying spin in the air it could be propelled by shitting out eggs.
yeah !  and princess za could be princess baa, and be a sheep.

and it could all take place on farms.   Imagine fighting giant pigs and cows.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

PC Henjin! :)

Quote from: Psycho Arkhan on 03/06/2010, 03:06 AMyeah !  and princess za could be princess baa, and be a sheep.
This. You had me at this.
IMGIMG IMG  |  IMG  |  IMG IMG

Arkhan Asylum

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

_Paul

Woo, that's really coming along now.

RoyVegas

Pac-man was super fun while play testing it.  Large scrolling screen with that cool little map at the top to ensure that you don't get surprised by any enemy as the screen is scrolling over.  This the first time I've seen it with the added graphics and I'm surely impressed.  I can't wait to pick up a copy of this!
All is well. :)

shubibiman

I've heard a new official Pac Man game incmuding a 4 player mode would be released on PSN, XBOX LA soon. I think they just saw what you were intending to do. You should sue Namco for that.
Self proclamed Aldynes World Champion

lord_cack

I can't wait to see those tiles in actual motion. I also want to see what the next set looks like in game.
A dark tide will rise and she will walk again. He is coming.....

Arkhan Asylum

Quote from: lord_cack on 07/01/2010, 04:00 PMI can't wait to see those tiles in actual motion. I also want to see what the next set looks like in game.
It should all come in good time.  I forgot this weekend is the 4th of July weekend so I leave to go outta town tomorrow.  Shit crept up outta nowhere!

Keep in mind too, this will be just one of the games on the 5-game disc.  It and defender will probably be the lengthiest two to work on.  The rest, not so much.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!