10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough

Started by blueraven, 02/17/2012, 03:46 PM

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gbapalyer

only the final action stage left, then iam through that beast of a game. playtime is 32 hours now. 8)
Currently playing:   (Started  . Feb. 2013)

gbapalyer

finished. end fight was a little bit to easy. but overall a superb game.
Currently playing:   (Started  . Feb. 2013)

Nando

Quote from: gbapalyer on 09/10/2013, 02:50 AMonly the final action stage left, then iam through that beast of a game. playtime is 32 hours now. 8)
Damn, that's nice and robust!

SamIAm

I've finally gotten around to playing this. Currently I'm on chapter 8.

Here's the best Japanese walkthrough I've found on the internet. Since it's just a bunch of blog posts, it's not very well organized, so I'll link each chapter here. Even if you don't read Japanese, you can probably plug this into some translation software and get a good enough idea.

Prologue: http://jungfraujoch.blog33.fc2.com/blog-entry-495.html
Chapter 1: http://jungfraujoch.blog33.fc2.com/blog-entry-496.html
Chapter 2: http://jungfraujoch.blog33.fc2.com/blog-entry-497.html
Chapter 3: http://jungfraujoch.blog33.fc2.com/blog-entry-499.html
Chapter 4: http://jungfraujoch.blog33.fc2.com/blog-entry-501.html
Chapter 5: http://jungfraujoch.blog33.fc2.com/blog-entry-502.html
Chapter 6: http://jungfraujoch.blog33.fc2.com/blog-entry-503.html
Chapter 7: http://jungfraujoch.blog33.fc2.com/blog-entry-504.html
Chapter 8: http://jungfraujoch.blog33.fc2.com/blog-entry-505.html
Chapter 9: http://jungfraujoch.blog33.fc2.com/blog-entry-506.html
Chapter 10: http://jungfraujoch.blog33.fc2.com/blog-entry-507.html
Chapter 11: http://jungfraujoch.blog33.fc2.com/blog-entry-508.html

I just might translate this and make my own walkthrough later.

Comparing Xanadu 1 and 2, I think 2 does better in most areas. The graphics and music are better, the menu design is smarter, the event-progression is streamlined and filler-free, and the environments are more unique and memorable.

But 1 is certainly a much grander game - there's more chapters, more areas, more characters (party and NPC alike), more music, and a longer and taller story arc. Not to mention, I think Xanadu 1 may have the most interesting dialogue of any PCE RPG I've played yet. It's charming and funny, with a wide range of personalities and just the right amount of goofiness.

It'd be great if the progress we made in the Xanadu 2 translation could be applied to Xanadu 1. However, I am afraid of one thing: there may not be space for English text. Unlike Xanadu 2, which dynamically loads things off the CD as you play, each chapter of Xanadu 1 fits completely into the PCE's RAM, and the disc is never accessed until the boss areas. It's probably reasonable to expect that there's not a lot of room to spare in the RAM. This is made worse by the fact that there is tons of text in each chapter. As a rule, it's fair to expect English text to need twice as much space as Japanese text, though good compression can bring that down somewhat.

I asked Esperknight to take a look at it sometime. At least with the chapters laid out like they are and a debug code that allows instant access to any chapter, it should be relatively easy to locate and extract all the text.

esteban

Quote from: SamIAm on 11/22/2013, 05:13 PMI've finally gotten around to playing this. Currently I'm on chapter 8.

Here's the best Japanese walkthrough I've found on the internet. Since it's just a bunch of blog posts, it's not very well organized, so I'll link each chapter here. Even if you don't read Japanese, you can probably plug this into some translation software and get a good enough idea.

Prologue: http://jungfraujoch.blog33.fc2.com/blog-entry-495.html
Chapter 1: http://jungfraujoch.blog33.fc2.com/blog-entry-496.html
Chapter 2: http://jungfraujoch.blog33.fc2.com/blog-entry-497.html
Chapter 3: http://jungfraujoch.blog33.fc2.com/blog-entry-499.html
Chapter 4: http://jungfraujoch.blog33.fc2.com/blog-entry-501.html
Chapter 5: http://jungfraujoch.blog33.fc2.com/blog-entry-502.html
Chapter 6: http://jungfraujoch.blog33.fc2.com/blog-entry-503.html
Chapter 7: http://jungfraujoch.blog33.fc2.com/blog-entry-504.html
Chapter 8: http://jungfraujoch.blog33.fc2.com/blog-entry-505.html
Chapter 9: http://jungfraujoch.blog33.fc2.com/blog-entry-506.html
Chapter 10: http://jungfraujoch.blog33.fc2.com/blog-entry-507.html
Chapter 11: http://jungfraujoch.blog33.fc2.com/blog-entry-508.html

I just might translate this and make my own walkthrough later.

Comparing Xanadu 1 and 2, I think 2 does better in most areas. The graphics and music are better, the menu design is smarter, the event-progression is streamlined and filler-free, and the environments are more unique and memorable.

But 1 is certainly a much grander game - there's more chapters, more areas, more characters (party and NPC alike), more music, and a longer and taller story arc. Not to mention, I think Xanadu 1 may have the most interesting dialogue of any PCE RPG I've played yet. It's charming and funny, with a wide range of personalities and just the right amount of goofiness.

It'd be great if the progress we made in the Xanadu 2 translation could be applied to Xanadu 1. However, I am afraid of one thing: there may not be space for English text. Unlike Xanadu 2, which dynamically loads things off the CD as you play, each chapter of Xanadu 1 fits completely into the PCE's RAM, and the disc is never accessed until the boss areas. It's probably reasonable to expect that there's not a lot of room to spare in the RAM. This is made worse by the fact that there is tons of text in each chapter. As a rule, it's fair to expect English text to need twice as much space as Japanese text, though good compression can bring that down somewhat.

I asked Esperknight to take a look at it sometime. At least with the chapters laid out like they are and a debug code that allows instant access to any chapter, it should be relatively easy to locate and extract all the text.
Thank you for the update, comrade.  :pcgs:

The obstacles presented by Xanandu 1 are disheartening, of course.
IMGIMG IMG  |  IMG  |  IMG IMG

SamIAm

I just finished it.

Definitely a fun, personality-rich game. Thank god they made the middle floors of the final tower not as difficult as the first ten or so, because I was about at my limit. Speaking of the tower:

http://tea-break.sblo.jp/article/51018751.html
http://tea-break.sblo.jp/article/51359644.html
http://tea-break.sblo.jp/article/51728270.html

Behold, maps of every floor and tips on what you're supposed to do (in Japanese). I just wish I had found this stupid site a little earlier.

Anyway, as I was saying before, the best aspects of this game include its large scale, the quantity of different areas and different music, and the entertaining dialogue between so many different kinds of characters. This would definitely be fun to translate, that's for sure. And I better not leave out the beautiful side-scrolling stages. Did you know that you can play all of those in a row from the debug/premium menu?

Xanadu 1 is by far the most fetch-questy game I've ever played, but that was in no way a bad thing in and of itself. It's generally interesting to see how the plot evolves when it's happening this way, and the centralized structure is a nice break from the more typical plow-ahead structure of other RPGs. However, nonetheless, the fetch-quests are the source of my main criticisms of the game.

First of all, it practically requires a walkthrough. Even if you understand what the characters are saying, the thing that you're supposed to do next, the event you're supposed to trigger, is often very difficult to guess. It's nice that the characters change what they say frequently, so at least you get to read something different as you make repeated rounds talking to everyone, but I can't imagine playing this without any help whatsoever.

Second of all, a portion of the running around/event triggering feels unnecessary and distracting, like they only thought to add it because they were trying to pad the play-time. In the chapters that have it worst, it does real damage to the pacing and flow of the story. It's a shame, because it takes a good 20-30 hours to beat Xanadu 1, and cutting only about 2 hours worth of extra "fetching" would have been a substantial improvement.

Well, enough of that. I need to get busy appending things in my Xanadu 2 translation! I didn't know クレーネ was a woman. #-o

gbapalyer

i have found an english guide if somebody needs it. it is not very acurate but helps in some situations.
Currently playing:   (Started  . Feb. 2013)

esteban

Ï
Quote from: SamIAm on 11/23/2013, 08:51 PMI just finished it.

Definitely a fun, personality-rich game. Thank god they made the middle floors of the final tower not as difficult as the first ten or so, because I was about at my limit. Speaking of the tower:

http://tea-break.sblo.jp/article/51018751.html
http://tea-break.sblo.jp/article/51359644.html
http://tea-break.sblo.jp/article/51728270.html

Behold, maps of every floor and tips on what you're supposed to do (in Japanese). I just wish I had found this stupid site a little earlier.

Anyway, as I was saying before, the best aspects of this game include its large scale, the quantity of different areas and different music, and the entertaining dialogue between so many different kinds of characters. This would definitely be fun to translate, that's for sure. And I better not leave out the beautiful side-scrolling stages. Did you know that you can play all of those in a row from the debug/premium menu?

Xanadu 1 is by far the most fetch-questy game I've ever played, but that was in no way a bad thing in and of itself. It's generally interesting to see how the plot evolves when it's happening this way, and the centralized structure is a nice break from the more typical plow-ahead structure of other RPGs. However, nonetheless, the fetch-quests are the source of my main criticisms of the game.

First of all, it practically requires a walkthrough. Even if you understand what the characters are saying, the thing that you're supposed to do next, the event you're supposed to trigger, is often very difficult to guess. It's nice that the characters change what they say frequently, so at least you get to read something different as you make repeated rounds talking to everyone, but I can't imagine playing this without any help whatsoever.

Second of all, a portion of the running around/event triggering feels unnecessary and distracting, like they only thought to add it because they were trying to pad the play-time. In the chapters that have it worst, it does real damage to the pacing and flow of the story. It's a shame, because it takes a good 20-30 hours to beat Xanadu 1, and cutting only about 2 hours worth of extra "fetching" would have been a substantial improvement.

Well, enough of that. I need to get busy appending things in my Xanadu 2 translation! I didn't know クレーネ was a woman. #-o
Even with the extra padding in Xanadu 1 (which may add 2 hours of fetching, as you indicated), it sounds fascinating.

This is one of those titles that has the potential to reach out and grabs all folks (literacy permitting), even if they aren't particularly into the ARPG/RPG genre.

I had a grand time simply reading your detailed posts.  :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

Xak

this game looks so sexy. I can wait a decade to play it though
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

gbapalyer

i will try to post the english walkthrough i found and then everybody could play through it now. ;)
Currently playing:   (Started  . Feb. 2013)

blueraven

#60
Quote from: Nando on 08/07/2013, 12:24 PMWhy, OH WHY did I have to look at this thread...sigh. This is a MUST PLAY game...FUCK!  :mrgreen:
:lol:

Yes! Epic and MUST PLAY :mrgreen:

pixeljunkie

So awesome. Thanks!!! Definitely revisiting this one with this thread.

Nando

Quote from: blueraven on 12/02/2013, 12:09 AM
Quote from: Nando on 08/07/2013, 12:24 PMWhy, OH WHY did I have to look at this thread...sigh. This is a MUST PLAY game...FUCK!  :mrgreen:
:lol:


I got my copy from Necros Raffle!!!! Saved all the links and info from this thread and I am ready to start playing!!!!



Yes! Epic and MUST PLAY :mrgreen:

NightWolve

"The Legend of Xanadu" Promo by Falcom® (1993)
Dunno if this video got around much, but it's a demo/promo for Xanadu from 1993 (likely distributed on LD in that period) - it was re-released on DVD in 2003 on a special bonus disc that Falcom included with the Limited Edition box set of "Ys VI: The Ark of Napishtim."

blueraven

Bump, as per Nectarsis' request at the MGC.

Walkthrough WILL BE FINISHED, but I accidentally deleted my save with the turbo-switch on my Avenue Pad 6, so I've gotta re-grind the first two levels. Check back soon for an update!!

A Black Falcon

I'm looking forward to it!  I really want to play this game, but it's nearly impossible without a translation or guide thanks to the timing elements and such. :(

jtucci31

Woo, this is good news! I'm totally looking forward to this as well. I started this game briefly a little while ago but never got far. I'll be using your guide when the time comes :mrgreen:

EmperorIng

Guides for this game are hard to come by - one of the few I found essentially told you to blindly talk to everyone because he didn't want to "spoil" the game by giving away the answers...  :roll:

I bought it because the ecstatic Duomazov review, but the language barrier is so extremely high that it's hard to do much of anything. I'd like to eventually try out the "apparently" more non-native-friendly Kaze no Densetsu: Xanadu II. Though in a short time I've become very wary of peoples' definitions of "low language barrier."

NecroPhile

If all you have to do is talk to everyone, then that is a low language barrier.  The tough one's are the games that have obtuse puzzles or very specific tasks that must be completed before you can progress (like going to the dock on the lake at a certain time in Xanadu), where you're screwed if you can't read the instructions.  At least those can be passed with the help of a guide, though, unlike random order timed quizzes, where your only chance is blind luck.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

CrackTiger

There is a debug mode which lets you play only the action stages, either individually or all in a row.

My LoXII guide is as detailed as can be, but I'm not sure if I've posted online the last revision I was working on which has maps drawn out.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Dicer

To have these in English is a dream of mine...maybe someday.

blueraven

I think a lot of folks on this forum would like to see the game in English. And I think we may be able to make it happen.

I did the LOX Debug mode on a Tiny 12" Funai CRT at the MGC '14 this past year, we spent some good time on it Saturday, and after my Duo popped the sound circuit we switched it over to Nulltard's Sony PVM (dude srsly thanks) and played all of the action stages. At one point, I was giving a demo to the folks from some other gaming (NESticle 64) clan, and I remember accidentally screaming "FUCK" every time I accidentally went to a cutscene, and would have to fill the time with some story about how it was the BEST YEAR EVAR. Because it was. MGC fucking rocked, and they still loved the game, started freaking the fuck out, and their toasters had nothing to compare.

I think TSA knocked my systems around on the plane flight and that was the reason they both went down for the count. The sound circuit repair failed on one unit, and the power on the other. They also stole my margarita mix, took my Swiss Army Knife, and left me a note telling me that they ripped apart my duffel bag and "double-checked" the 2 PCE Duo's in my bag because they were "electronics". Bastards.

Anyway, Next year I'm going to bring a scanline projector and broadcast the game on a wall. And hopefully I will have some storyline cliffs notes.

over and out

le caw

JoshTurboTrollX

Quote from: blueraven on 08/27/2015, 05:49 AMI think a lot of folks on this forum would like to see the game in English. And I think we may be able to make it happen.

I did the LOX Debug mode on a Tiny 12" Funai CRT at the MGC '14 this past year, we spent some good time on it Saturday, and after my Duo popped the sound circuit we switched it over to Nulltard's Sony PVM (dude srsly thanks) and played all of the action stages. At one point, I was giving a demo to the folks from some other gaming (NESticle 64) clan, and I remember accidentally screaming "FUCK" every time I accidentally went to a cutscene, and would have to fill the time with some story about how it was the BEST YEAR EVAR. Because it was. MGC fucking rocked, and they still loved the game, started freaking the fuck out, and their toasters had nothing to compare.

I think TSA knocked my systems around on the plane flight and that was the reason they both went down for the count. The sound circuit repair failed on one unit, and the power on the other. They also stole my margarita mix, took my Swiss Army Knife, and left me a note telling me that they ripped apart my duffel bag and "double-checked" the 2 PCE Duo's in my bag because they were "electronics". Bastards.

Anyway, Next year I'm going to bring a scanline projector and broadcast the game on a wall. And hopefully I will have some storyline cliffs notes.

over and out

le caw
I was there.  It was beautiful. Xanadu is one of the best games evar!!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

IMGIMG IMG  |  IMG  |  IMG IMG

blueraven

Quote from: JoshTurboTrollX-16 on 09/08/2015, 05:08 PMI was there.  It was beautiful. Xanadu is one of the best games evar!!
:D It was a good time, Jash!

Quote from: esteban on 09/08/2015, 05:54 PMLe Caw.
LE CAW
:D

-- Disclaimer.
So, I've got the rig set up today on the Briefcase. It looks tight but saves like shit. I accidentally deleted all of the saves at the MGC this past year on teh Duo with the Turbo button on the AVE6 I used to set up the system. I have to use the "DEBUG CHEAT" on teh briefcase to get back to the place where I was at for the walkthrough. I know people sometimes freak the fuck out over this and lose their shit, but this isn't a high score thing. The screenshots that you will see may display a generic gold or experience count as a result of this. I(ex. 1000000g, LVL 16) as opposed to some more complex number. I can't save. I apologize if this does not count as a 1cc. Resuming shortly.

jtucci31

Hey that's awesome news regardless! I thought I was going to have to use the all Japanese walkthrough that SamIAm posted on the last page.

I'm currently about midway through area 2. I've had some weird saving issues though. I formatted my TG CD and had nothing on it. Didn't have any saving problems until I got to stage 2. I went through the cave and got back to town, but when I went to fire it up again my save was from much earlier. I checked my saves on the system and there were two extra ones. Really weird. Happened to me twice. I have to play through that cave a 3rd time now, but at least I know it real well now.

esteban

Quote from: guest on 09/16/2015, 12:51 AMHey that's awesome news regardless! I thought I was going to have to use the all Japanese walkthrough that SamIAm posted on the last page.

I'm currently about midway through area 2. I've had some weird saving issues though. I formatted my TG CD and had nothing on it. Didn't have any saving problems until I got to stage 2. I went through the cave and got back to town, but when I went to fire it up again my save was from much earlier. I checked my saves on the system and there were two extra ones. Really weird. Happened to me twice. I have to play through that cave a 3rd time now, but at least I know it real well now.
I don't want you to lose your data and be screwed, but I wonder what would have happened if you erased the older save files and only kept the most recent one?
IMGIMG IMG  |  IMG  |  IMG IMG

jtucci31

Quote from: esteban on 09/17/2015, 06:13 PM
Quote from: guest on 09/16/2015, 12:51 AMHey that's awesome news regardless! I thought I was going to have to use the all Japanese walkthrough that SamIAm posted on the last page.

I'm currently about midway through area 2. I've had some weird saving issues though. I formatted my TG CD and had nothing on it. Didn't have any saving problems until I got to stage 2. I went through the cave and got back to town, but when I went to fire it up again my save was from much earlier. I checked my saves on the system and there were two extra ones. Really weird. Happened to me twice. I have to play through that cave a 3rd time now, but at least I know it real well now.
I don't want you to lose your data and be screwed, but I wonder what would have happened if you erased the older save files and only kept the most recent one?
Well I was able to figure out which one was mine through trial and error and through use of a Tennokoe card. Pretty strange. I accidentally started a new game instead of continuing my old one, so I thought that may have added something else in the mix (even though I didn't save).

gbapalyer

fear not fellas, help is on the way. here are pics of the only full guide i found online a few months ago. i hope everything is readable.^^

https://imgur.com/a/MhbRf
Currently playing:   (Started  . Feb. 2013)

Sadler

Necro's link to the mindrec faq looks busted. Here's the first bit of the guide gbaplayer found.

Quotelast modified 8/22/95         Version 4
---------------------------------------------
This FAQ is intended to help players who can't read the japanese text in the game. It is not designed to be a translation or a walkthrough. Not every part of the game is covered, just those which are the most difficult beacuse of the language barrier. I don't want to put in solutions to all the puzzles and spoil the whole game.
Contributions/questions/comments are more than welcome, just e-mail me at shir@wam.umd.edu. All contributors are credited at the end of this FAQ.

Contents:
I. beginning non-obvious stuff.
II. Important points in each of the game's areas.
III. Miscellany.
IV. Contributors and credits.

conventions used:
"-" delineates an explanation
"="      "    "       an item in a list of items.
"--"      "    "       an explanation of a discrepency. If anyone knows the answer, please email me!

I.-----------------------------------------------
1. Stuff explained in the instruction book that isn't obvious.

Title Screen
-At the title screen, you are presented with three options.
=the first begins the game with the opening cinema.
=the second begins the game without the opening cinema.
=begin the saved game?

--The last option only seems to work in certain circumstances, other times is just does the same function as #2?

Yes/No Responses
-Sometimes you will be prompted for a yes/no answer. A small box with two choices and a orange highlight will appear. The left option (two characters) is Yes ("hai"), the right one (three characters) is No ("iie"). Sometimes you will be asked questions by people.

--I have heard that you may have to do more or less to advance depending on what response you give to people. I would say that it's renerally a good rule to say Yes to everyone.

Character Development System
-The method that is used to make your character is different than the standard 'level up' method of most RPGs:
=You can raise your MAX HP by losing HP and then recovering it. The amount that you gain MAX HP is a function of how much HP is recovered.
--anyone know what the exact relationship is?
=You can raise your ATTACK power by attacking enemies that take more than one hit to destroy. Attacking weak enemies will not help.
=You can raise your DEFENSE power by getting hit by enemies. Defense power will increase until it is greater than the enemy's attack power, at which point the enemy will run away from you.

Death
-When you die, you will turn into a ghost. To return to life, talk to the priest at the chapel (starting point for every area).
To recover HP, you will be able to sleep in one of the beds in the chapel.

Sub-Screen
-There are a number of options which can be toggled on and off:
=AUTO button
--don't know what this does. Maybe auto-save game???
=SPD button
-when ON, increases the speed of your character.
=Mess button
-when ON, messages will scroll by w/o any noise.
=ATT button
-when ON, your NPCs will attack enemies.
=BGM button
-toggles background music on/off
=FONT button
-when ON, allows you to see under text windows.
=GRP button
-when ON, you can see the percentage of your equipment strength displayed graphically on the main screen.
=ALM button
--unknown?

Items
-Items are explained on page 30 of the manual. The function of all of them is not readilty apparent so here's an explanation:
=Capsules (100 GEM)
-will recover some HP. You can have up to 99.
--item seems to recover approx. 1000 HP???
=Elixir (500000 GEM)
-for much of the game, you can't buy this. SAVE THEM. They will recover ALL your HP.
=Hourglass (100 GEM)
-allows you to change the time of day. When equipped, it dramatically slows the passage of time.
=Wing (1000 GEM)
-warps you back to the chapel.
=Mushroom (500000 GEM)
-increases your MAX HP permanently. Temporarily increase in MAX HP if equipped.
=Gold Rin, Necklace, Silver Ring
-These will increase your arms, armor, or shield power independent of the MAXIMUM if equipped, or will increase the equipments' power percentage if used as an item. It's better to equip them.

Maximums
-the maximum possible HP is 999999.
-there is no known maximum for GEMs. After 999999, the display will turn yellow and the counter will appear to reset, but all GEMs will be accounted for.
-There are 14 Mushrooms to be found in treasure chests throughout.
-There are 7 Elixirs " ".
-There are 12 gold rings and 12 necklaces " ".
-There are 14 silver rings " ".
-Of these items, only the Mushroom and Elixir can ever be purchased, and those two can only be bought in area 12.

II.------------------------------------------------------
2. Notes On Various Areas Of The Game

-The game is played in 12 distinct areas. Each begins with a overhead sequence and ends with a side-scroll sequence. Since the top-view parts can be extremely difficult, notes are provided for each section.

=Area 1
-Xanadu can be rather frustrating at times, this first section is particularly annoying since there's lots of talking to do and many significant events before progress can be made.
-There is a map of this area included in the instruction booklet.
-The rest of this section is by marcoux@star.enet.dec.com:
-The whole objective is to get key that opens a sealed door in the cave in the north. This will place you in the side-scrolling form of play. To get the key you will need to rescue villagers trapped/held hostage in the cave. To get these villagers into the caves in the first place requires a fair amount of interaction/dialog by your character with various towns/people.
-A significant point is to get a character (blob) to join you. He should be in the very northern part of the area. When you into him, you'll notice something is diff. Sound is diff, result of hitting him is diff...what I did, eventually, is disarm myself. You can remove all items on the subscreen. When I touched him again there was a dialog box session and he joined me. Then you can go back and re-arm yourself.
-Another milestone is a meeting on the dock at the southern most village. A group/ship departs...If I remember correctly when that last event ocurred the game leveled up...enemy characters changed (became toucher)...the cave in the north originally had no monsters, now it will be loaded.

=Area 2
-The map to this section is also in the instructions. IMHO, Area 2 is the easiest in the game to complete.
-The only way you can get to the other side of the map is via boat.
-There's a hidden room in one of the deserted/ruined houses. Meeting someone at the forest clearing in the north opens up a new path underground. This leads to an area you previously could not reach during earlier cave exploration.
-In the cave, pay attention to the grey squares on the ground. They have arrows on them which point to significant areas (this is not readily apparent).

=Area 3
-You will have to get through a number of events to get to the other side of the map, where the castle is. The map for this area is also in the instructions.
-A broken bridge is just above the town so one cannot cross. There is a character near the bridge with what appears to be a pot. All the town buildings are closed to you but people will answer their door and talk briefly before closing the door on you. This lower area also has 2 caves in the mountain region to the right. The cave furthest away has sealed door in its first room. The nearer cave eventually leads to a rock formation that gives you a crystal/shard. Upon returning to town with this, one of the villagers takes it from you and the character near the pot dialog changes. If you get another crystal/shard from the cave, that pot character takes it from you and you then enter the pot/cannon and are shot into the air across the stream into another town. Characters on the other side talk with you briefly in that town. Exploring the upper half area NE reveals a CASTLE with a prison/bakery/library/stable. Many dialog exchanges here. A long exchange with a character near the library that is interrupted by a guard a # of times. Talk to everyone again in all villages, go back to castle and talk with one of the cahracters behind a desk while 'unarmed'..he will give you what looks like a letter.
-give the letter to guys in the north most town with the things that look like hammers. They will go to the bridge and repair it.
-when you get to the bridge those same guys should be there.
Talk to the guard and the bridge is repaired.
-go back to the northern town and speak to the mayor. An event will occur.
-in the castle, one of the torch-holders can be lit. It's the left-most one in the main horizontal hallway. Lighting it will reveal a door to appear where there was only a wall at the top of the main vertical hallway.
-the next significant event happens in the south-most town in the area.
-visit the castle again, as you leave there will be a conversation between the members of your party.
-visit the mayor at the north-most town again and you should recieve an ENVELOPE.
-go back to the castle and talk to the old man behind the desk. He will open the route upstairs and introduce you to the king.
-most locked doors in the castle will be open. There will be butt-loads of treasure to collect.
-before leaving, speak to the other guy who is usually behind a desk in the main floor of the castle. He will give you a KEY.
-the key will let you go into the southern-most cave. Explore it and at the end will be the side-scroll scenario with the boss at the end.

=Area 4
-This area is an arctic type world. From the chapel where you begin, they loayout of the world is as follows:
  =a hermit's house to the NW of you
  =an inconspicuous trail leading to a clearing NNE of you
  =a town S of you
  =an enormous area of plateaus and valleys E of you. Most of this part of the area will be inaccessible until a few things are done...
-Explore/talk to everyone and eventually an event in the SW(main house) will trigger. Your party splits up. Explore/talk to everyone again...
-try searching the 'desk' in the NW-most house in town. You should get a silver thing that looks like a '>' symbol. Give it to the hermit guy (in the house north of town). He should be gone next time you visit. If you go east from his house, there is an inconspicous path you can follow between the plateaus and the mountains... follow it until you get to a small clearing. Something should happen here and you'll get another item that looks like a paisley? Give that to the hermit (he should be back) and for some reason the path that was blocked will now be clear.
-The rest of the area is easier and more logical to figure out, but there's a fair amount to do...
-notable events
  =getting code from hermit for the block/stone sequence to unlocked cave.
  =get book from bookcase at main house and give to character in cave. Where crystals are located.
  =take/position crystals on correct altars.
  =have the large rabbit?(at hermits hut) go with you to aid in opening pathway. This is where a large column is blocking your path.
  =have ptience with floor spikes :) just get that timing down '-)

=Area 5
-This area is an island-type world. Many islands and towns connected via bridges. From where you begin:
  =you're in a town surrounded by mountains
  =large bed of flowers far N of that town
  =large conglomorate of islands and stuff E and NE of that town.
-After upgrading weapons, I did some exploring to get familiar with the area. There are 3 towns, a home NE, locked up east, hut old woman (OW)/chicken North.
-at OW's house, bookcase to left always has some text, bookcase to right appears to give you a code?
-need to visit shrine in lake. You initially meet a char in the first village (ctr) and later meet him at pier NE of first town. You will have to go there 3 diff times.
-flower's only bloom from about 1am-->6am
This is the first area I needed to actually use the wing
-visibility of enemy char's come and go...I'm not sure why
-Main points...
-you party breaks up...
talk to everyone 1st town. Go E to 2nd town do the same. Go back to the 1st village. Talk to everyone again...there s/b 2 char's at ctr sq. Talk to them. This is when I explored area more thoroughly and leveled up. Re-visited all town's/houses. Then eventually...
-In 1st village ctr sq. will be 3rd char...talk to him. He leaves. He is the one you need to meet at pier outside 1st town at/after midnight. He returns you to the pier and leaves...go to 2nd town...old man's (OM) house with rabbit?
-eventually old man in 2nd village falls asleep. Talk all in town. Now go to hut with old woman. She explains flowers. Need to get at least 20. Go to area N of 1st village and get flowers.
-after 20 flowers return to old woman...they start working on something...return later (to get what looks like armor or a cloak?)
-3rd village nw house...get bottle and key. Used key at locked hut E, but nothing seems to have happened? go back to 2nd town...some party members back.
-go back to old woman, get what looks like armor or a cloak?, form up
-game levels up...monsters change.
-on way to former locked hut party members break up again...2 are guarding bridges the 3rd I can't find.
-lure one of the enemy char into former locked hut that is E. Take care not to kill this char. Try to exit hut...an event takes place.
-go to OM home...then to NE house, father is now gone...go back to OM home...he is now awake. Go back to NE house, new event...you're now off to the island.
-warped back to OM's home. talk to all...go to OW's house...new event lots of text...stairway appears...new item (pink stone)...figure out column switches.
-talk to diff old man on island near OW's house.
-talk to previously empty home in 3rd town...go back to OM's home, get new item (lt grn bottle)...this is where party members stay again (I think)...talk to NE house within2nd town...boy leaves...you need to go to pier...boy takes you to shrine again...
-explore all you can...figure out column switches (code) from cabinet helps, OW from mainland is here...after you've done all you can, warp back to the church...
-go to OM's home---reform with party members...talk to everyone...go back to pier NE when you're ready for the end of level...back to shrine
-go to all wall switches...eventually your party members will talk to each other. This talking is a necessary event, without that happening you cannot get the OW to help you... I'm not sure exactly what triggers it, but going between wall switches seems to be a catalyst, I did this part twice and both times this talking event took place at the right side wall switch, she is needed to active the switches so you can proceed...
-after you talk among yourselves, go to the OW...she will leave...the right side will be done first...go to the spot across from her, she will help you pass, when finished you must release the wall sw on your side...then go to where she is...she will leave to do the left side...go across from that...make sure you have all you need as this will shortly take you to the side-scroll section of this level.

=Area 6
-Layout of world is as follows:
  =begin in a town.
  =cave far N of you
  =another cave NE of you
  =isolated town E of you
  =another hermit's house E of you
-Talk to everyone in the first town (FT). Upgrade armor/sword, shield will soon be found in a cave.
-go through mountain tunnel and explore cave (RC), ringed by mountains. party breaks up here, go back to FT.
-in town get letter, go NE and give letter to man, he clears path. Continue to isolated home (IH) after long mountain pass, talk to char here.
-go back to FT, get hanky???, then go back to IH.
-at IH give hanky???, then check bookcase, get 12 dynamite sticks, go back to FT talk to all.
-go to the south most cave (SC), use D on blocked pathways, this leads to twon (IT) in mountains you could see before but not reach, go to all doors, continue on another pass to a large isolated house (LIH), go to doors, then eventually back to FT. Talk all, new event, one of the priest? leaves, talk all.
-go to IT, talk all, go to LIH, new event, all gather around someones bedside, talk all, back to FT.
-talk to all at church, new event, other member breaks off, here is where I got the vial, I think, talk all in FT, boy leaves from ctr home.
-Get vapor/could drop in woods NW of first town.
-Back to FT, church - event, now have bottle.
-Back to LIH, event, talk all, go to IT, talk all.
-go to FT, event, member leaves, monsters overrun town, go to church, talk all.
-back to LIH, member rejoins, talk all.
-meet a # of char's at various places on this level:
  =NE of pathway to IH from shoreline
  =on crag of mountain pass to IH
  =In the SC
  =just NW outside SC
-an event occurs in RC, in the empty room, at 17:00
I tried to OCR it, but there were enough mistakes I just hand typed it. I'll finish it unless someone tells me it's already online somewhere. My wrist hurts enough from typing the first 6 areas, I don't want to waste effort if someone beat me to it! :D

jtucci31

#80
I'll work on typing the second half that you didn't finish sometime today. Well done! :)

EDIT: I'll finish typing this once I'm done playing the game myself. Don't want to spoil anything for me unless need be.

Quote=Area 7
-Layout of world is as follows:
=it's rather linear, there is a maze NE of town.
=a path leads out of the maze and passes a number of significant locations:
  =an empty house
  =a cave on the north side
=the path ends at an enclosed beach and lake.
-You will have to rescue a girl in the maze
-When you reach the palace, there is a KEY very cleverly hidden in one of the corners of the place...it is in the dead-end corner just after the right hand bridge in the center of the first floor of the palace.
-another clever hidden thing, there is a TREE (only one in this world) to the W of the maze, just after the first town.
-eventually enter cave north(NC) and talk all, back to town – talk all, back to NC, back to town, when leaving town...new member joins.
-go to P door...do all you can then go to NC, then town then NC again and get what looks like a wand.
-back to town...all NPCs have moved from SW home to SE home, event – marriage?
-back to NC return wand?, at P someone arrives and opens door, explore all you can...next door opening warps you to FM...talk all...try P door again, same warp to FM, talk at town, event at main house, go back to P, rescue another NPC, warp to cave, talk all here and back at town, then go to bookcase at HNFM...talk all, then back to P.
-explore palace area, lots here. Do what you can then eventually meet a character at FM, then back to HNFM
-get leaf from tree west of HNFM, back to HNFM and get item (bottle).
-Back to NC, revive character, then back to P and finish loose ends.
-at golden statues...various combinations of worn items are what turn the statues grey. After this the blue warp tiles are activated. I recommend having a bunch of healing capsules and hopefully you still have some bottles with the healing elixir left. Working your way through the tiles leads to the side-scroll stage...this is the toughest one yet.
-this is what you need to do to get the statues to go all grey:
   =touch statue 5 normally with all equipment unequipped
   =touch statue 1 ...
   =touch statue 2
   =touch statue 3
   =touch statue 6
   =touch statue 4
   (in this case, touch means 'talk')

=Area 8
 -a very mountainous world. Weapons get pricey so make sure you have lots of spare gems
 -there are a number of 'slave farms' along with slaves, traders, and fields and houses for each.
 -you can get keys to get into the overseer's and slave's homes.
 -Pyrra;s hosue is at the far north. You will have to scale the wall. Try going up in a diagonal zig-zag motion to avoid falling rocks.
 -lots of ladders. Boarded up mine entrances, starting at church. There is a house east with an old man/girl NE(EOM), cemetary easy, blocked entrance just NE of church. House after scalable cliffs NW (HSC). Slaves/traders SW. 2 sets of slaves (SH1)(SH2) traders (T). AND A BLOCKED PATH (BP). Large building west (LBW) 2 small cabins attached just south of LBW. Items are expensive but with having and leveling up.
-lots of back and forth between areas, particularly 'traders'/'slaves' and the east old man with girl NNE (EOM)
-get key at scalable cliffs use at desk of bookcase in HSC, access HSC with ladders. Lots of back and forth...2nd time at EOM you should get what looks like a piece of cloth...pay the money to enter the slave/trader area...Eventually you can access each desk in the overseer rooms of those 'slave' homes. You could always enter that room but nothing much happened, eventually after trying all sorts of stuff with/without weapons, when tried to access the overseer room in the 'slave' house closest to the church. I was warped to the 'traders' house. Should the piece of cloth and 2 keys. The man at EOM forges them for you I believe.
-After that and having the keys mentioned above, I could access each desk (only once) in both 'slave' homes, when you do you don't get an item just text. I don't believe the keys were used yet, just that the particular event has taken place.
-After that you need to talk to the slaves in the homes...I did it getting caught and without getting caught, after they march back, wait till they enter and the overseer is out of sight, talk to all slaves...if morning arrives while you're still in there you will be warped back to the 'traders' house...you have just about enough time to get the information you want and get out...I did it both ways, not sure if that's necessary, also talked to them in the fields after...then go to the EOM, get item, then go to the W end to the man blocking path at bottom of ladder, give item and you can then pass by.
-explore west side...go to LBW, event, party breaks up. Talk all, this includes: slaves both at night and in fields. Go to EOM...get bottle. This bottle will put 2 traders to sleep...then go to HSC...get what item (looks like grapes) back to T, give item and while he is out of building go to his bed...get item, when he returns you get ring.
-give ring to 2-114 slave at west most slave house SH2. Back to LBW and reform party.
-Now go to mine south of LBW, open entrance, talk all. Visit store...text exchange, then go to EOM. Talk all...back to west mine. Then visit the left most grave in cemetary, new text. Back to EOM, talk girl, event, then talk all again.
-things have now changed...back to T need to pay bucks to enter again. Talk all...talk all slaves again, particularly SH2, continue West...explore all here eventually, back to EOM...event, he leaves. I explored and talked to everyone again while looking for him, he is now at back of cemetary...event...enter and explore. There are trapdoor floors and hidden passages.

=Area 9
-extremely linear and easy area here.
-not many people to talk to, just continue to talk with everyone again and again and you'll make steady progress.
-not much of significant difficulty, this area is primarily a action/fighting type stage.

=Area 10
 -Desert land
 -You'll need to interact with a number of characters, some only at night (roof top-left). The land is layed out like this...
 -a town plus 4 pyramids in a diamond shape with 4 stones in the middle of the diamond. A simple representation follows: (picture taken from another guide that SamIAm posted that I think is better)
IMG

-Once you get an amulet/chestplate? You should be able to move the statues in front of the pyramid entrances. At some point you will need to enter the pyramids. Ensure you talk to everyone, particularly it appears the kids/students on the 2nd floor, left most room (library?).
-Entrance to pyramids require all 8 statues face in the compass direction of the one you wish to enter. Ex...all 8 need to face right/east to enter the east/right pyramid. Once mini-bosses are defeated and you get the harp.
-talk to all in town. You need to free Argos and your party has to form into 5 members. Once the 4 adventurers leave you'll need to go find them. They will be located on a border square, roughly between the S/E pyramids. It's a wasteland square. Just outside of the diamod. Talk to them and wait until sunset...there should be a large shadow moving from east to west, an event will occur an take you to the new area.

Sadler

Quote from: guest on 10/15/2015, 02:03 PMI'll work on typing the second half that you didn't finish sometime today. Well done! :)

SNIP
Awesome, thanks man! My wrists owe you! :D

gbapalyer

Currently playing:   (Started  . Feb. 2013)

blueraven

I believe thats a transcription from BTGarner's walkthrough from the TurboList many years ago. Thank you, NecroPhile for pointing people to it.

blueraven


Digi.k

I am currently at this bit here using a japanese guide but it stops at area 7. So this is helping somewhat. This bit here needs to be slightly altered.  You need to obtain 3 bottles from EOM.  They can be obtained from EOM's drawer. But you can only carry one at a time.  The part where you pick up the grape item to give to the Trader also needs to have a bottle in your possession.

Quote from: guest on 10/15/2015, 02:03 PM=Area 8
-explore west side...go to LBW, event, party breaks up. Talk all, this includes: slaves both at night and in fields. Go to EOM...get bottle. This bottle will put 2 traders to sleep...then go to HSC...get what item (looks like grapes) back to T, give item and while he is out of building go to his bed...get item, when he returns you get ring.