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D&D: Order of the Griffon - Music Patch?

Started by Trenton_net, 05/02/2016, 11:53 AM

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Trenton_net

Hey Everyone,

Does anyone know if D&D: Order of the Griffon ever received a music patch to fix the annoying bug where any action causes the music to just stop and end? It sounds like a glaring issue, but maybe there was no way around it?

CrackTiger

It definitely has not, but it has generated many requests for one.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

NecroPhile

The music isn't all that exciting, but it'd still be a nice patch to have.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Trenton_net

It sounds like a very big oversight in my opinion because it happens so arbitrary. Ie. You could be in a fight and reviewing everything (music thumping to get you ready to battle), and then as soon as you perform an action it goes dead quiet and never comes back. At the very least, if you need a sound channel for a sound effect, play it, and then resume the music. But that's just my opinion.

I would be very interested in seeing if someone could produce a proper patch for this as well. While I will admit I am no  PCE/TG16 hacker, from the face of it it seems like a trivial mod to perform, given all the complicated stuff people have successfully done before. Again, in my humble opinion of course.

Joe Redifer

That seems like quite a glaring bug. I wonder if they played the game before they released it. "Oh well... it's just the Turbo. No one will ever play it."

CrackTiger

Some programmers have called it a bug and described what is happening under the hood.

I think that the soundtrack is perfect for the game and helps it feel unique in the sea of 16-bit RPGs.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

JoshTurboTrollX

Wonderful Soundtrack for OOtG and it's a serious shame that you have to play all battles in silence!

I do recall a few times in the past someone mentioning/requesting this.  Perhaps mentioning this in the Dev portal will lead to some answers?

https://www.pcengine-fx.com/forums/index.php?topic=20915.0
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

Arkhan Asylum

I see it as an oversight, of sorts.

The rest of the GoldBox games didn't have in game music really.  Sometimes you would get an occasional jingle, and that's it. 

So, really, you're not getting hosed as much as you think.  We all played through all of these games in complete silence, with DOS speaker SFX for the most part.

Later, you got title music, and then silence again:
so, it's authentic!
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Trenton_net

#8
Quote from: guest on 05/05/2016, 03:16 AMI see it as an oversight, of sorts. The rest of the GoldBox games didn't have in game music really.  Sometimes you would get an occasional jingle, and that's it.... so, it's authentic!
I somewhat agree with this, but I also think that perhaps the developers could have made more people happy by ether going all the way with this, or not at all. The reason being, if you don't include music, you can say it was a conscious decision to stay true to the source material. If you do include music, you can say your trying to improve the experience to be even better than the source material. But by implementing music in a half-baked way, people just come to the conclusion your a sloppy developer or mostly have experience making Shareware titles. :-D

No disrespect to the original development team of course, but that's how I think it genuinely comes across to most of the general public. IMHO anyways.

esteban

Quote from: Trenton_net on 05/05/2016, 12:29 PM
Quote from: guest on 05/05/2016, 03:16 AMI see it as an oversight, of sorts. The rest of the GoldBox games didn't have in game music really.  Sometimes you would get an occasional jingle, and that's it.... so, it's authentic!
I somewhat agree with this, but I also think that perhaps the developers could have made more people happy by ether going all the way with this, or not at all. The reason being, if you don't include music, you can say it was a conscious decision to stay true to the source material. If you do include music, you can say your trying to improve the experience to be even better than the source material. But by implementing music in a half-baked way, people just come to the conclusion your a sloppy developer or mostly have experience making Shareware titles. :-D

No disrespect to the original development team of course, but that's how I think it genuinely comes across to most of the general public. IMHO anyways.
It was an error. A bug.

There is no way this was intentional design.
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Keith Courage

it could be my imagination but I thought I read a post here once where someone said they made a patch to fix the music but that the sound effects no longer worked.

is this my imagination? I can't seem to find the post anymore.

esteban

Quote from: Keith Courage on 01/03/2018, 04:11 AMit could be my imagination but I thought I read a post here once where someone said they made a patch to fix the music but that the sound effects no longer worked.

is this my imagination? I can't seem to find the post anymore.
You are not crazy, I vaguely remember this, too.

:)
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ccovell


Keith Courage

Thank you.

I kept searching music, audio , music, audio.

never once thought to type in sound. lol