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Is there a Turbo/PCE price guide floating around out there?

Started by 16bit, 07/12/2011, 02:33 PM

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16bit

Does anyone know of a price guide for Turbografx/Duo/PC-Engine games? Because if not, I'd like to make one. I saw a price list via search but it looked a bit outdated. Would help to avoid overpaying or to find a set value of your collections. I have a pretty good idea of what games are worth, but I'll take any help I can get. If there is interest in something like this I will get started asap.

NecroPhile

As I've said a jillion and one times before, price guides are full of suck.  It's great that you want to start one, but I guarantee that it'll be inaccurate and out of date from day one.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

DragonmasterDan

Quote from: guest on 07/12/2011, 03:14 PMAs I've said a jillion and one times before, price guides are full of suck.  It's great that you want to start one, but I guarantee that it'll be inaccurate and out of date from day one.
I tried making one a few months ago, prices are fluxing so wildly right now on the open market that it makes it difficult to gauge them. I'm in favor of a price guide but keeping it accurate can be a challenge.
--DragonmasterDan

hizaygizirlz

I'm with NecroPhile on this one, but it cetainly wouldn't hurt anything.
Gypsies did it.

 Got no luv for the krackers only slugs for the krackers!

VestCunt

I know this thread is well intended, but I totally, utterly hate price guides.  If this thread was in Fighting Street I would drop some choice words.

1)  Noobs get ripped off because they're impatient, impulsive, click-happy idiots, not because they were left to fend without a price guide.
2)  Anyone who's been around six months already has a rough mental list.
3)  Most of you guys in favor of making a list base too much of it on ebay prices, which are currently insane and can be found out anyway by looking at BIN items and completed auctions.
4)  The list in turn legitimizes the prices asked by ebay parasites.
5)  The list also becomes the new rock-bottom price, creating fewer good deals here on the forums and other non-ebay markets.
6)  And yeah, it goes out of date real fast.

Topic Adjourned.

DragonmasterDan

#5
Quote from: guest on 07/12/2011, 05:18 PMI know this thread is well intended, but I totally, utterly hate price guides.  If this thread was in Fighting Street I would drop some choice words.

1)  Noobs get ripped off because they're impatient, impulsive, click-happy idiots, not because they were left to fend without a price guide.
2)  Anyone who's been around six months already has a rough mental list.
3)  Most of you guys in favor of making a list base too much of it on ebay prices, which are currently insane and can be found out anyway by looking at BIN items and completed auctions.
4)  The list in turn legitimizes the prices asked by ebay parasites.
5)  The list also becomes the new rock-bottom price, creating fewer good deals here on the forums and other non-ebay markets.
6)  And yeah, it goes out of date real fast.
The problem with the Turbo is that a large number of games are very uncommon, especially when we get into CDs. When I was doing NES collecting before finishing my set, outside of NTSC Stadium Events, almost every US NES cart was available on ebay for example, at any given time. Games like Magical Chase, Tonma, Super Air Zonk, Bonk 3 CD, show up so infrequently that trying to establish any sort of baseline price for them becomes far more difficult than with other systems and price guides.

I still do see a legitimate reason for one, but the problem is that any baseline price we establish for a game will be in dispute from people who paid less or more than said guide value.

Added in edit: I'd like to have something as a reference for people who really want game X to know what a fair price is if they wait around, but the difficult part is establishing that price (let alone condition, with outer box, without outer box, with manual, with plastic tray if it's a TTI hucard game). It's helpful to someone who's had a Turbo lying around for 20 years and really wants to own game X but doesn't want to get ripped off for it.
--DragonmasterDan

16bit

Good points as to why a price guide would suck. Duly noted.

What I might end up making in the future is a list generalizing certain games into one common market value, where game x is in the $20-$40 range or game z is in the $100-$250 bracket, etc.

But like you guys said most Turbo/PCE collectors already know what most games are worth, so it can end up being a waste of time.

DragonmasterDan

Quote from: 16bit on 07/12/2011, 06:13 PMGood points as to why a price guide would suck. Duly noted.

What I might end up making in the future is a list generalizing certain games into one common market value, where game x is in the $20-$40 range or game z is in the $100-$250 bracket, etc.

But like you guys said most Turbo/PCE collectors already know what most games are worth, so it can end up being a waste of time.
And as other people noted, then 20.00 becomes the rock bottom asking price for a game in say the 20-40 bracket regardless of what the market dictates.
--DragonmasterDan

NecroPhile

Quote from: DragonmasterDan on 07/12/2011, 06:19 PMAnd as other people noted, then 20.00 becomes the rock bottom asking price for a game in say the 20-40 bracket regardless of what the market dictates.
It's more like $40 becomes the starting price.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

16bit


nat

Man, these "let's make a price guide" threads are getting old. This is not aimed specifically at you, 16bit, just the concept in general.

A price guide, ESPECIALLY in the case of the Turbo, will only have a detrimental effect on the market. The market is in bad enough shape as it is right now, we don't need a "price guide" enabling these gougers.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

blueraven

Quote from: 16bit on 07/12/2011, 02:33 PMDoes anyone know of a price guide for Turbografx/Duo/PC-Engine games? Because if not, I'd like to make one.
No.

Don't waste your time. Or mine, lol.

Thank You.

16bit

Well I'm going to make one for my own personal use. If any other collector's want to use it as a reference...feel free to PM me and I'll send it to you when I'm done.

Arkhan Asylum

Heres my price guide:

"Is game worth X.XX$ to me?"

followed by Yes+paypal payment or no+rom
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TheClash603

Take actually sold BIN items from ebay, deduct 40%, and you have a decent starting point.

Dyna138

Since I've restarted collecting Turbo/PCE games about a year ago I've often referrenced www.racketboy.com and the rare and valuable article for the Turbografx/PCE. Its a good way to get a good "starting point" and then use your own judgement and some common sense. That article also references this forum so I'm guessing at some point there was a survey here to get a rough estimate of the value of those games.

16bit

Quote from: Dyna138 on 07/13/2011, 02:49 PMSince I've restarted collecting Turbo/PCE games about a year ago I've often referrenced www.racketboy.com and the rare and valuable article for the Turbografx/PCE. Its a good way to get a good "starting point" and then use your own judgement and some common sense. That article also references this forum so I'm guessing at some point there was a survey here to get a rough estimate of the value of those games.
That's a great site and thanks for sharing the link. Only problem I have is his copy of Coryoon is WAYYYY overpriced. I've seen better looking copies for less than half of that asking price...http://www.superclassicvideogames.com/zen%20cart%20software/zen%20cart/index.php?main_page=product_info&cPath=3_13&products_id=938&zenid=03nidjnogc8jb00fs79ghsa6s7

16bit

Quote from: 16bit on 07/13/2011, 05:44 PM
Quote from: Dyna138 on 07/13/2011, 02:49 PMSince I've restarted collecting Turbo/PCE games about a year ago I've often referrenced www.racketboy.com and the rare and valuable article for the Turbografx/PCE. Its a good way to get a good "starting point" and then use your own judgement and some common sense. That article also references this forum so I'm guessing at some point there was a survey here to get a rough estimate of the value of those games.
That's a great site and thanks for sharing the link. Only problem I have is his copy of Coryoon is WAYYYY overpriced. I've seen better looking copies for less than half of that asking price...http://www.superclassicvideogames.com/zen%20cart%20software/zen%20cart/index.php?main_page=product_info&cPath=3_13&products_id=938&zenid=03nidjnogc8jb00fs79ghsa6s7
After looking at the other titles a lot of games are way off the mark. If you are looking for a good deal on a nice selection of PCE games, I doubt you'll find it there...sadly.

VestCunt

Quote from: Dyna138 on 07/13/2011, 02:49 PMSince I've restarted collecting Turbo/PCE games about a year ago I've often referrenced www.racketboy.com and the rare and valuable article for the Turbografx/PCE. Its a good way to get a good "starting point" and then use your own judgement and some common sense. That article also references this forum so I'm guessing at some point there was a survey here to get a rough estimate of the value of those games.
Those racketboy prices are bunk.  We did a fair amount of bitching when that article came out and to my knowledge they never came around doing a survey, so definitely error on the side of common sense.

Within the last year or so, one or two complete copies of MC suddenly sold for around $2,000 on ebay for the first time.  Maybe it was a fluke, maybe it was a bidding war between just two or three rich fuckers...we don't know, but now the high-end price is officially $2,000.

Incomplete copies of Bonk 3 hucard regularly sell for $60-70 (loose) to $90 (w/manual).  Even on ebay.  Even recently.  Unfortunately, this ONE GUY hasn't noticed that, so the official starting price is now $150.  

MMIII has always been a little obscure, but never terribly rare.  It has occupied that $50-100 price range in between Exile 2 and DE2.  TZD stocked it until the early-mid part of the last decade.  I've never seen a copy approach the $200 mark, but according to racketboy, it's the norm.

If you ignore the prices, Racketboy provides decent primers for different systems and libraries, but the authors seem to be younger, rely on secondary internet sources, and get their facts wrong all the time.  The site has merit, but specialist grognards of particular systems seem to bitch about racketboy across the board.
Topic Adjourned.

roflmao

I don't understand why Might and Magic III can be picked up for $10 off gog.com yet garners such a high price for the TG-16.  Sure, some people want it to complete their collection, but it's BETTER ON THE PC AND WAY CHEAPER.  Who the hell cares you don't have 100% complete TG-16 collection because you're not retarded enough to pay stupid amounts of cash for an old game that's better elsewhere.  I will never go out of my way to pick up a game if I can get an equal or better version for another system - but I guess I'll also never be considered a "collector" either.  Fine by me.

CrackTiger

The problem with price guides, is that pro-price guide people refuse to accept decent, non-raping values that most people either do get the games for or would only pay for them. They seem to only be looking for gouging guides.

Sold prices don't tell the whole story of a game's value. Asking prices that don't sell are only the tip of the iceberg. Any game's true value is what the most people would pay for it and with a market like the TG-16, what most people would pay isn't advertised through potential sales.

If 90% of Turbo shoppers would pay as much as $5 for Keith Courage, but it usually goes unsold at higher asking prices, because it's rarely listed as low as $5, its value is actually <$5. This figure wouldn't be revealed in all the unsold listings, you'd only get a feel for it by talking to members of the community. If there are a few sellers regularly listing KC for $100+, the true value is still $5. If for whatever reason(s), every once in a while someone is foolish enough to buy KC for anywhere between $10 - $100 or more, the game's true value is still $5.

So we could get together and make a date-proof price guide that would reflect what most people would pay for each game, but judging by the comments of most pro-price guide posters who have visited the forum, they would dismiss it as fantasy. I'm guessing that most price guide searchers are more sellers than players or fans. Who are interested in potentially someday flipping the games they buy, even if the play them a bit at first. The arguments against anti-price guide logic seem to be from investment/seller/collecting-for-the-sake-of-collecting/etc perspectives, which all justify sellers guides, not buying guides.

If 90% of the people who actually buy Turbo games would only pay $1 - $100 for Magical Chase, then MC's dollar value is <$100. The rare $2000 sale prices don't average the value out, it doesn't work that way. If you believe that it does, then price guides are useless to you anyway. The rare super low prices sales actually do affect the game's value though. If you are a buyer. If you'd never pay more than $100 for a game that sells at times for $50 and at times for $2000, and almost everyone else would rather not buy it all than pay more than $100, then the $2000 sales are meaningless unless you are a gouger interested in manipulating the market.

Even if you are the kind of person who would average in the crazy high sales into the equation, along with low sales and what most Turbo buyers would actually pay... you're still ignoring what most game fans who are not regular Turbo buyers would pay, along with what the rest of the world would pay. If you're going to factor in what anyone would pay for MC and not just what almost all Turbo fans would pay, then its value to the average person is really about a penny.

Even with the occasional ridiculous selling prices of Magical Chase, all that it has done is made it so that Turbo fans rarely buy it. The reason almost all Turbo fans don't buy it anymore? Because it's not worth what most people are asking for it.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

VestCunt

Awesome post.
Quote from: CrackTiger on 07/14/2011, 03:52 PMSo we could get together and make a date-proof price guide that would reflect what most people would pay for each game, but judging by the comments of most pro-price guide posters who have visited the forum, they would dismiss it as fantasy.
Bingo.
Topic Adjourned.

SignOfZeta

It's true. Most of the time people interested in price guides are either sellers or people who get a thrill from reading something that says their collection is valuable. Price guides are not famous for keeping prices low, just the opposite.

Racketboy, Digital Press, those video game "grading" people...they all have guides because they are the ones who buy and sell the games at insane prices that only get more insane by the day. Beleive me when I say I mean no disrespect to those people, but fuck those fucking fuckers, and the horse fucking horse they fucking fuck. Pricks.
IMG

16bit

QuoteWithin the last year or so, one or two complete copies of MC suddenly sold for around $2,000 on ebay for the first time.  Maybe it was a fluke, maybe it was a bidding war between just two or three rich fuckers...we don't know, but now the high-end price is officially $2,000.
Holy jeebus...if only I would have known what the future may hold, as I sold my copy of MMIII a few years ago for $150. This is an instance where I wish I could wield a crystal ball...

And regarding the price guide, I see what a nuisance it can be/become. If I ever need a price on a game I'll just ask here. 'Nuff said!

VestCunt

Quote from: 16bit on 07/14/2011, 08:38 PM
QuoteWithin the last year or so, one or two complete copies of MC suddenly sold for around $2,000 on ebay for the first time.  Maybe it was a fluke, maybe it was a bidding war between just two or three rich fuckers...we don't know, but now the high-end price is officially $2,000.
Holy jeebus...if only I would have known what the future may hold, as I sold my copy of MMIII a few years ago for $150. This is an instance where I wish I could wield a crystal ball...
:)
MC = Magical Chase.  MMIII = Might and Magic 3, which I talk about two paragraphs down. 
If you got $150 for MMIII several years ago, I'd say you did quite well!
Topic Adjourned.

nat

It took me 21 years to more or less complete my Turbo collection because I set ceilings on certain games that I refused to go over just for the sake of getting a game into my collection.

This sort of patience is unfathomable to the people interested in price guides, however. They're more interested in what the last copy sold for, as that must be the game's true value.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

16bit

Quote from: guest on 07/14/2011, 09:32 PM
Quote from: 16bit on 07/14/2011, 08:38 PM
QuoteWithin the last year or so, one or two complete copies of MC suddenly sold for around $2,000 on ebay for the first time.  Maybe it was a fluke, maybe it was a bidding war between just two or three rich fuckers...we don't know, but now the high-end price is officially $2,000.
Holy jeebus...if only I would have known what the future may hold, as I sold my copy of MMIII a few years ago for $150. This is an instance where I wish I could wield a crystal ball...
:)
MC = Magical Chase.  MMIII = Might and Magic 3, which I talk about two paragraphs down. 
If you got $150 for MMIII several years ago, I'd say you did quite well!
Yeah my apologies...that was a major eyeball fail...>!

razzie.putin

I can't say what level of "suck" this contains, but here's a list that contains games for most consoles, including TurboGrafx

http://videogames.pricecharting.com/

Hope it helps

nat

That.... doesn't help anything at all, except to demonstrate first-hand exactly what we're trying to say about price guides.

Bomberman '93 $103? Chew Man Fu $52? World Sports Competition $60?

Give me a break.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

SignOfZeta

Something that maybe would be helpful is a Common, Uncommon, Rare, Very Rare indication like the Atari people use. Prices fluctuate too much, but there will always be 50 copies of Kieth Courage for every Night Creatures.
IMG

thrush

Although I'm not a collector per se I can totally understand wanting to gauge costs when starting something new.  Having said that, I think there are too many personal variables.  I regularly see items on here that make me think "That is soooo coool!" but then I have to ask myself, "Yeah, it's cool, but is it $XX worth of cool?"  Each person is going to answer that question differently.  Then, too, there is a large amount of reciprocity on a site like this, and a price guide just cannot reflect that.

Quote from: guest on 07/14/2011, 03:52 PMIf 90% of Turbo shoppers would pay as much as $5 for Keith Courage, but it usually goes unsold at higher asking prices, because it's rarely listed as low as $5, its value is actually <$5.
I really like the way you put this and I think the logic is inarguable.

Quote from: guest on 07/13/2011, 01:07 AMHeres my price guide:
"Is game worth X.XX$ to me?"
followed by Yes+paypal payment or no+rom
Excellent system!  ^___^

Sparky

Quote from: VestCunt on 07/12/2011, 05:18 PMI know this thread is well intended, but I totally, utterly hate price guides.  If this thread was in Fighting Street I would drop some choice words.

1)  Noobs get ripped off because they're impatient, impulsive, click-happy idiots, not because they were left to fend without a price guide.
2)  Anyone who's been around six months already has a rough mental list.
3)  Most of you guys in favor of making a list base too much of it on ebay prices, which are currently insane and can be found out anyway by looking at BIN items and completed auctions.
4)  The list in turn legitimizes the prices asked by ebay parasites.
5)  The list also becomes the new rock-bottom price, creating fewer good deals here on the forums and other non-ebay markets.
6)  And yeah, it goes out of date real fast.
With good post like this one above, nats & Black Tigers it makes a lot of sense... i thought a guide would help the new guys so they dont get ripped off or help keep things in perspective but i can see now how a guide could make more of a problem.... well said guys & a group hug :)

Senshi

I think it would be useful as long as it had the type of comparative data that 16 bit is talking about. For example a price range that it has sold for (not listed for) including this and sites such as ebay, and was updated regularly. Maybe the two side by side? It would be next to impossible though to  keep a running tally here as people delete things and deals go down without a thread that links them. I think that would be my main issue, the accuracy and completeness of the pricing data.

Also, I don't get how the list legitmizes ebay "parasites"? I would say it discredits them.
PSN: Dynastic_Hero
Steam: Dynastic_Hero

VestCunt

Quote from: Senshi on 07/15/2011, 03:34 PMAlso, I don't get how the list legitmizes ebay "parasites"? I would say it discredits them.
Have you read any of the last two pages?

No one who is aware of a community-endorsed price list is ever going to sell below the quoted value.  They're going to point to the list and say, "the manual with my copy is really nice and the hucard is mint so it should be worth AT LEAST $XX."

All it takes is one bidding war between a couple of numbskulls who just got their tax returns and *bang* a game hits a new high water mark.  Meanwhile, some collector/"retro enthusiast"/price speculator/parasite notices the auction and thinks, "geewiz, I didn't know people were willing to pay $300 for Beyond Shadowgate!"  He then lists one of his four copies for $350 BIN.  Next, a price-list sympathizer at PCEFX sees both the completed auction and the new BIN price and thinks, "well, it looks like our list is out of date.  The "$100-200" quote for Beyond Shadowgate may have been accurate two years ago, but I'd better update it to $200-300 because the game is obviously worth more now" and the cycle continues.
Topic Adjourned.

CrackTiger

Quote from: Senshi on 07/15/2011, 03:34 PMI think it would be useful as long as it had the type of comparative data that 16 bit is talking about. For example a price range that it has sold for (not listed for) including this and sites such as ebay, and was updated regularly. Maybe the two side by side? It would be next to impossible though to  keep a running tally here as people delete things and deals go down without a thread that links them. I think that would be my main issue, the accuracy and completeness of the pricing data.

Also, I don't get how the list legitmizes ebay "parasites"? I would say it discredits them.
With genuine collectible hobbies, things like sportscards, where most people are buying the items strictly for collecting, there have been professionally produced price guides for decades. Especially since the internet became popular and more people who have no clue what they're doing than those who do, began attempting to flip things they believe are "collector's items", they've misinterpreted every aspect of price guides.

The first problem, is that ignorant people take everything they read in guides as absolutes, since they're looking towards guides in the first place since they aren't very knowledgeable about what they're trying to make a profit on. But these are the kind of people who also don't understand what they're reading in the first place and they ALWAYS favor what benefits them the most. So condition grading scales are abused to the point that items from one end of the spectrum are described as being from the opposite. Just as bad, too many people pick up phrases along the way which are actual terms, like "very good" or "excellent" and use them randomly mixed it with other collectible terms to sound like they know what they are talking about. The most abuse terms are mint, near-mint and now with video games "new" or "like new".

Action figures and other packaged toys are priced in guides similar to video games, with prices for loose/complete and MIB/sealed values. But most people who are in it just to make a profit and rely on guides for everything will have a loose incomplete and damaged item, which they may or may not even be sure is the actual item they are looking at in a guide... and they will take the high end price for a MIB piece and try to sell it for as much as or more.

I was unfortunate enough to work at a collectible store for years and the worst influence on all the overpriced, mislabeled, horded and damaged items was collector/price guides. Because they cater to people who aren't familiar enough with the subject or hobby they cover. But what has happened to the video game market in recent years, so much more so the Turbo market, is worse than anything I ever saw with collectibles as collectibles, fads or otherwise.


But as has been said time and time again, whenever a new price guide thread comes up, if you're new to Turbo/PCE gaming and are looking for games to play, just ask those of us who are more familiar with everything. We're happy to give you genuine info, not just a static figure, and tell you the best way to go about obtaining a game depending on whether price or time is a factor. Whenever someone pays a gouged price, what they are really buying is time. I sometimes pay a premium for a game I really want right away. But too many people don't understand that and believe that what they are paying is the true value of a game and too many people refuse to evAR lose money on their "investments".

If anyone is interested in actually playing the games and not looking for collectibles first and foremost, we're lucky enough to be able to preview any game through emulation and watch gameplay videos online. It shouldn't matter what any game is valued at by other people, you should learn about a game and if it interests you enough that you'd like to play an original copy, all you have to do is decide how much you'd actually pay to play it. The reason the video game market is out of control is because this concept has been completely forgotten by most people. It's not like the Turbo/PCE has a tiny library either. So if a game you're interested in can't be purchased in any format for what you're willing to pay, there are always many alternatives. Consider yourself lucky if you acquire so many Turbo/PCE games that you are running out of games that you want that you can afford.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Amadeusama

I also detest price guides on principal, especially since they always come with some motarded condition system, at which point it becomes utterly subjective and self-deluding.

Basically I believe in free market deciding over the price. If there is demand, it will fetch a high price, if there is none it won't.
Admittedly, sometimes that works against me. Shooters (even the bad ones) are usually overpriced, but therefore really nice obscure games can be had for little money again and again.

Having said that, I don't have "issues" over insane prices people demand on eBay. Most of the time they don't even suffice to make me chuckle. I've been on eBay for some 12 years now, if memory serves, and have witnessed the nature of the game (and its players there) change and change repeatedly.
The only people getting rich are the eBay owners. But they get rich at the expense of these rabid profiteers, so no biggie to me.

One of the main reasons I dared take the plunge to get back into the PCE was that I was very happy to see that (on European eBay at least) there are plenty of stores where you can get games for sane prices. No, these items don't show up in the regular listings or searches, but they are there.

That is/was not so with some other potential candidates for topics of a collection. 

What I would like to see instead of a price guide is a simple but statistically accurate and well-founded rarity list.
Daisakusen mentions rarity on some games, but oftentimes their categorizing is NOT AT ALL what I see on eBay. In the sense that I see games that are "rarer" by their declaration on eBay all the time for dirt cheap, and others they call common hardly ever show up.

I have also learned to leave the "sealed" people alone. If I could snip my fingers and work magic, I would give the sealed fellas a priceguide for their sealed stuff only, but moved them into a pocket universe with padded walls where they can't hurt themselves or others.
So I actually bought me a book on Mahjong ...

nat

"Rare" has become a meaningless term when it comes to eBay. People use "rare" to describe any game that was made more than 10 years ago. In 2011, "rare" basically means "no longer available for purchase at major video game retail outlets."

Games like "Keith Courage" and other similarly common games are almost always hyped as "rare," perhaps in hopes that someone who doesn't know better just might pay a little extra. Typical eBay auction listings:

"KEITH COURAGE TG-16 TURBO GRAFX RARE L@@K"

or

"MAGICAL CHASE MINT TG-16 DUO GRAFX RARE"

Anyone whose been around the TG-16 scene more than five minutes knows that Magical Chase is legitimately more rare than KC, although neither one are actually what I would consider "rare." Rare, to me, implies something that doesn't show up for sale but a handful of times per year. Even MC seems to show up multiple times a month.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

Senshi

Sooooo....essentially what most are saying is that we should simply have no reference at all because it might not be perfect? I should just come here an start a thread or PM people every time i have a question about prices? That's just ridiculous.

I have been reading the last two pages and it just seems like more of the same bitching about ebay sellers making money off of "stupid people". This stuff is in a secondary market now that its no longer in retail and by definition secondary markets can fluctuate wildly.

I figure this place would be the best to have a guide as to what to pay.
PSN: Dynastic_Hero
Steam: Dynastic_Hero

VestCunt

Quote from: Senshi on 07/18/2011, 03:40 PMSooooo....essentially what most are saying is that we should simply have no reference at all because it might not be perfect? I should just come here an start a thread or PM people every time i have a question about prices? That's just ridiculous.
No, you're using a straw man and jumping on the weakest part of the argument.  If that was the only reason, yes, it would be stupid not make a list.

Since you missed it, Black Tiger's main points are
1)  "[P]ro-price guide people refuse to accept decent, non-raping values that most people either do get the games for or would only pay for them."  They "dismiss reasonable prices as fantasy."
2)  Price guides don't reflect what most people are willing to pay for a game.
3)  People don't know how to read guides because they aren't familiar with the hobby and/or ignore the grading info and read the guide in the way that benefits them most.  

His first-person account of working in a collectibles shop is also very compelling.

My main points:
*  Most of the guys in favor of making a list base too much of it on ebay prices, which are currently insane...
*  The list in turn legitimizes the prices asked by ebay parasites.
*  The list also becomes the new rock-bottom price, creating fewer good deals here on the forums and other non-ebay markets.

Sign of Zeta:
"Most of the time people interested in price guides are either sellers or people who get a thrill from reading something that says their collection is valuable. Price guides are not famous for keeping prices low, just the opposite. "

Nat:
"A price guide, ESPECIALLY in the case of the Turbo, will only have a detrimental effect on the market. The market is in bad enough shape as it is right now, we don't need a "price guide" enabling these gougers."

Quote from: CrackTiger on 07/16/2011, 01:54 PMBut too many people...believe that what they are paying is the true value of a game and too many people refuse to evAR lose money on their "investments".
Quoted for truth.

Consider these examples of price-list ignorance/investment arrogance that were recently added to the Hall of Shame (emphasis added):
 
Quote from: enix2093 on 03/02/2011, 08:38 AMI looked around and those ebay prices [for Beyond Shadowgate] aren't far away from the ones on racketboy (the only place I could find with solid pricing), so considering that article is from last year I'd say there's amazingly non-insane.
http://www.racketboy.com/retro/turbografx-16/2010/07/the-rarest-most-valuable-pc-engine-turbografx-16-games.html

How about $255 shipped?
Quote from: enix2093 on 03/02/2011, 09:22 PMI left my references behind on pricing because it's fucking true, dickwad.  I only have two sources I found for pricing.  Show me somewhere else that it's listed with a price and I'd have considered adjusting.

Am I supposed to take your word when you offer me $100 for a game I clearly see listed and selling for $200+?...
Values on shit change.

If you guys must know, I bought this [Beyond Shadowgate] for $160 a couple years back, so I could only assume it went up in value as it got older and more obscure.
This is a perfect example: the guy paid a lot for a game because he was impatient, didn't realize that half of his $160 was "buying time" (as BT explains), loved to look up the game in price guides and masturbate over its imagined worth, assumed its value went up drastically in the 1-3 years since he bought it and the racketboy article was printed, refused to take a loss, and dismissed the price quotes of 6-7 forums members as fantasy.

People buy at any price because they don't want to wait + they refuse to "take a loss" = prices skyrocket.

And on the flip side, since I need to repeat everything for you, fewer good deals are found the more prices are codified and advertised.

Consider this sale by gamedoctorhk:  https://www.pcengine-fx.com/forums/index.php?topic=10093.new#new
I don't know anything about gamedoctorhk, but his prices on both the website and ebay are generally consistent with other BIN sellers.  However, some things slip under his radar.  His "recent items for July" box still shows some sold-out items:
XE-1 HE Pro joystick - $18
1941  - $69

These are two great deals amid a website of pretty inflated prices.  He comes around here occasionally to advertise and would no doubt notice if we had a price list.  I'm not saying that we should promote ignorance so that we can rip people off - he or anyone else can always ask what a fair price is and we'll answer - but appraising is part of being a seller.  We're a community of gamers first, collectors second, and sellers a distant third.  It's in our interest to be able to find a good deal once in a while and it's not our job to etch prices in stone and educate every lurking ebay seller and price gouger.

EDIT:  Senshi - in case we're still not clear - WE'RE AGAINST PRICELISTS BECAUSE PRICELISTS RUIN THE MARKET FOR GAMERS.
Topic Adjourned.

kattare

Maybe slightly off topic, but...

QuoteWE'RE AGAINST PRICELISTS BECAUSE PRICELISTS RUIN THE MARKET FOR GAMERS.
I don't really think the people claiming to be in it for the gaming would care much about pricing on original chips?

From the CD/SCD "gamer" perspective:
  - you get a duo-r for $150, roughly the cost of ONE of the harder to find SCD titles.
  - then a CDR is what?  $0.25/ea?

From the HuCard "gamer" perspective:
  - you get the 64MB programable huey, ~$99, or about the cost of 6 decent huey games?
  - load it up with the game(s) of the week.

That's assuming the "gamer" wants to play on original hardware.  There's also emulators out the wazzu that are even cheaper.

Either way, the "gamer" perspective doesn't require buying what has essentially become collectibles, kinda like original transformers or gijoes... So why does everyone keep talking about TG/PCE collecting like it's ruining anything for the gamers?  Does.  Not.  Compute.

What it is doing is making it harder for the die-hard fans that also happen to be collectors by nature of their fan-dom to afford to continue collecting... and that I think will balance out in a couple of years when this generation gets over the hill and "16-bit" is no longer the retro cool thing of the day.

That, or someone in china will commission a new run of clone hueys and noone will be able to tell the difference and the market will drop out anyway!  (ok, ok, wishful thinking ;-)

**edit
<< I don't really think the people claiming to be in it for the gaming would care much about pricing?
>> I don't really think the people claiming to be in it for the gaming would care much about pricing on original chips?
Webhost by day, (www.kattare.com) retro gamer by night.

BlueBMW

Very well put vestcunt!

Kattare, I agree that CDRs / Flashcarts are great for people who just want to play the games and not collect them. BUT, part of the nostalgia factor to many of us is playing that original cart.

Typical retro game play session experience (for me anyways)

"Hmm... I think I'll play some Turbo Grafx or PC Engine tonight"

Walk over to shelves of turbo / pce games

Peruse the various titles of games until one strikes my fancy!

Pull said game out of the shelf, admire (or laugh at) the cover art.

<optional> Thumb through the said game's manual for a few minutes

Slip the hucard (or CD) out of the case.

Pop the lid on the Duo and slip the hucard in... power on... and boom!  Party like its the early 90s again!  :dance:
[Sun 23:29] <Tatsujin> we have hard off, book off, house off, sports off, baby off, clothes off, jerk off, piss off etc

nat

kattare, what about the fact that CD-Rs and flash carts are, you know, illegal if you don't already own a copy of the game?

This may not bother some people, but personally, I like to keep things totally legal and on-the-level. I don't have anything loaded on my flash cart that I don't already own. Indeed, I mainly use the flash cart for translations and the only CD-Rs I've ever burned have also been translations. Only games that I already own a copy of, however.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

SignOfZeta

Kattare, there is a middle ground. A place I like to call "sanity" where I do want originals but I don't care what the shit is worth and I don't want to blow two months pay on a game. I'm not any more interested in warez than I am in a $3000 copy of Kieth Courage. I can't believe you can't understand this because I'm pretty sure most people into retrogaming are in this place of sanity.

CDRs suck. They dont track well, they have no manuals, etc. Flash carts are even worse because they don't fucking work. If they do work, they might stop working when the next version of Windows comes out...or they might stop working just because they are shit. I've had my collection for 19 years. No flash card is going to last that long.
IMG

kattare

Blue, I very much agree that part of the nostalgia is the entire package.

Nat, I have mixed feelings about the legality... If I can't buy it in the store anymore, I don't feel morally obligated to pay $1800 to a collector for a game, vs downloading an image.  Either way it's not like the creator is out any cash.

Zeta, I see it, I'm mostly playing devil's advocate.  I both collect and game and way prefer to game on original gear.  ;-)
Webhost by day, (www.kattare.com) retro gamer by night.

nat

Quote from: kattare on 07/18/2011, 11:44 PMNat, I have mixed feelings about the legality... If I can't buy it in the store anymore, I don't feel morally obligated to pay $1800 to a collector for a game, vs downloading an image.  Either way it's not like the creator is out any cash.
I've never paid $1800 for a game. The most I've ever spent on a single game is $250, for a sealed copy of Dead of the Brain. To people like Zeta even $250 is unfathomable, but I can count on ONE HAND the total number of games I've bought in my entire life that were over $100. To be clear, in the case of vintage video games I'm not concerned the creators might be out some cash if I don't buy a legitimate copy. It's the principle of the thing. There is, however, something to be said for the "complete package" when buying a game. I like to have a real-life, paper manual I can hold and flip through, among other things.

Zeta touches on another good point, one that I wanted to mention in my earlier post but I ran out of time. There are two kinds of "collectors," really. Those who collect games they like to play, and those who collect games because of perceived value.

I've never purchased a game because I thought it was worth money. I never plan on selling any of them, so value never enters the equation for me. Sure, I do end up selling games here and there when I pick up duplicates or get something I really hate, but I'll often sell to the first person who makes an offer, and rarely do I even try to ascertain "current market value" before doing so.

The only people interested in price guides are the latter category I mentioned above. People in the first category figure out what a game is worth to them, and then wait until something shows up under that ceiling. It's taken me 21 years to get to where I am with my collection, but I've never overpaid for anything, and like I mentioned above only 5 or so games ever ran me more than $100.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

VestCunt

I think the case for why price guides are a detriment to sanity is pretty well laid out.

Quote from: kattare on 07/18/2011, 08:27 PM
QuoteWE'RE AGAINST PRICELISTS BECAUSE PRICELISTS RUIN THE MARKET FOR GAMERS.
I don't really think the people claiming to be in it for the gaming would care much about pricing on original chips?
There's a pretty wide margin between gamer and CD-r gamer.  A few sentences above the one you quoted I argued that most of us are gamers first and collectors second.  Originally emulation was the province of computer gamers, a different breed than me and my console friends and something I've never gotten into.

(Now I'm going off topic...)  I remember the kids in high school with four hundred NES games on their computer trying to tell me how awesome it was and thinking "ah...OK.  So you've beaten two of them (using save states) and only played thirty seconds of most of them and you have to sit here at this desk and use this funky controller?  That sucks."  Obviously, times have changed and computers have become a little more slick with USB controllers and HDMI outputs.  

Recently my disposable income has been at an all-time low and I broke down and bought a SNES controller-to-USB adapter so I can play a few ROMS in comfort.  Still, even with the computer wired to my CRT and stereo speakers, I don't really like it and I've spent all of 30 minutes using the stupid thing.
Topic Adjourned.

kattare

QuoteTo be clear, in the case of vintage video games I'm not concerned the creators might be out some cash if I don't buy a legitimate copy. It's the principle of the thing.
I used to feel that way too.  Then I read about how copyright used to be limited to like 30 years... (exact limit I'd have to look up)  and how Congress keeps extending it for the big companies everytime Mickey Mouse's Copyright is about to expire, just to keep Disney profits up.  The same Disney that makes $billions off stuff in the public domain, because back then, the Copyright expired... (winnie the pooh, snow white, cinderella, the list is pretty extensive...)  Copyright was never meant to make $$ for a corporation forever.  It was meant to allow an author (a person) to profit from their creations for a limited time.  Apply the same theory to these 20+ yr old games... and I honestly don't feel like I'm doing anything wrong, even in principal.  If I can't still get it new at close to MSRP or less from a retail outlet, then in my mind, the author has made his go of it and I'm in the clear.

QuoteThere is, however, something to be said for the "complete package" when buying a game. I like to have a real-life, paper manual I can hold and flip through, among other things.
Agreed, tho with a lot of my purchases, I find myself having to print up old manuals, because buying the games "complete" costs so damn much.

QuoteZeta touches on another good point, one that I wanted to mention in my earlier post but I ran out of time. There are two kinds of "collectors," really. Those who collect games they like to play, and those who collect games because of perceived value.
maybe.  I'd argue that the ones "collecting" because of perceived value are not really collectors, more like investors, or resellers.  If you have no intent to keep it, it's not really collecting.

My definition of a collector (looking in the mirror here, somewhat) is someone that looks at a list, with lots of empty checkboxes, and wants to "finish the list" and check off all the boxes, to "complete the collection".  My wife tells me I have a disorder here... heh, and she's probably right.  I like to have one of each game for my favorite systems, even if it means buying some games that suck and I'll probably never play more than 10 mins.  I always start with my favorites, then I move into buying ones others recommend, and by then the "collection" seems so within reach that I find myself picking up all the rest of the crap just to finish it out. 

QuoteI've never purchased a game because I thought it was worth money. I never plan on selling any of them, so value never enters the equation for me. Sure, I do end up selling games here and there when I pick up duplicates or get something I really hate, but I'll often sell to the first person who makes an offer, and rarely do I even try to ascertain "current market value" before doing so.
I definitely have.  Trading and flipping games and systems here and there is how I fund the purchases of the ones I want.  I don't have a huge disposable income, much like many folks here, but I do have enough sense to know that if I can get a good deal on something I don't particularly want, then sell it, and then use the funds to buy something I do really want, I'm not doing anything wrong.  I think the wrong comes in when you mislead someone into giving you the good deal in the first place.  I've made several offers on the large lots in the buy/sell threads, but every time I've been up front that I would be keeping only a couple of the items, and reselling the rest.

side note: $1800, $250, $100... it's all relative.  Some ppl make $1mil/yr and $1800 is pocket change.  Some ppl make $10k/yr and $100 is a stretch.  Everyone's "omg that's a lot of cash" scale is different.

* So it kind of pisses me off when some folks judge others based on how different their "omg that's a lot of cash" scale is from their own.

** It also kind of pisses me off that noone takes inflation into account when pricing this stuff, and instead passes judgement on people who do.  Does no one realize that 3-4 years ago there was ~850 billion in circulation and now there's ~1.8 trillion?  The (private company) Federal Reserve essentially printed money to bail out wall street.  All else being equal, something "worth" $85 in 2008 is now worth -at least- $180, just because our money is worth half as much.  If you apply that to the pricing of a lot of our turbo gear, in real world terms, the actual value has dropped significantly.  (so stop complaining already!  or, I suppose, complain to your employer that your pay hasn't kept up with inflation, if you really feel the need to complain?)

haha, whew, got that out!  I feel so much better.  ;-)

Back on the price list topic... I think it's a bad idea.  Just because it'd be impossible to keep up to date, not because I don't think it'd be a good service to gamers trying to get a feel for how much they should pay for XX game they loved when they were 13 yrs old, never should have sold, and now want to buy again.
Webhost by day, (www.kattare.com) retro gamer by night.

kattare

Quote from: guest on 07/19/2011, 01:29 AMRecently my disposable income has been at an all-time low and I broke down and bought a SNES controller-to-USB adapter so I can play a few ROMS in comfort.  Still, even with the computer wired to my CRT and stereo speakers, I don't really like it and I've spent all of 30 minutes using the stupid thing.
Doh, I hear ya man.  The emu's never get the audio right.  And the flicker is missing.  And the slowdown. 

I know it sounds like I'm being sarcastic, but I'm not.  It doesn't feel right at all.
Webhost by day, (www.kattare.com) retro gamer by night.

Dyna138

Quote from: kattare on 07/19/2011, 04:22 AM
Quote from: guest on 07/19/2011, 01:29 AMRecently my disposable income has been at an all-time low and I broke down and bought a SNES controller-to-USB adapter so I can play a few ROMS in comfort.  Still, even with the computer wired to my CRT and stereo speakers, I don't really like it and I've spent all of 30 minutes using the stupid thing.
Doh, I hear ya man.  The emu's never get the audio right.  And the flicker is missing.  And the slowdown. 

I know it sounds like I'm being sarcastic, but I'm not.  It doesn't feel right at all.
I feel the same way, I've never been a big fan of using emulators or ROMs. I rather have the original game on the original system and have the satisfaction that I own it. I do use emulators to demo PCE games for a few minutes though. I've added quite a few to my "must buy" list like that.

thrush

Quote from: kattare on 07/18/2011, 08:27 PMEither way, the "gamer" perspective doesn't require buying what has essentially become collectibles, kinda like original transformers or gijoes... So why does everyone keep talking about TG/PCE collecting like it's ruining anything for the gamers?  Does.  Not.  Compute.
Well, I was strictly an emulation gamer as a result of low funds for many years and I can say that it really isn't the same experience, and it's not just a nostalgia thing either (although I'm sure that's part of it).  For some games it's fine, but for many there are a lot of subtle compromises made when you play something on a system it was not designed for, from control issues to display issues to social issues like how you interact with other players.

For what it's worth, I grew up playing both PC & console games and liking both equally, and I think it goes both ways, too: I wouldn't want to play King's Quest 4 on an SNES any more than I would want to play Sonic 2 on an iPad.