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Possible Dos game port project

Started by BigusSchmuck, 11/28/2011, 01:34 AM

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What early Dos games would you love to see ported over to the PCengine/Turbo Grafx?

Comandeer Keen
14 (26.9%)
Monkey Island
5 (9.6%)
Early Ultima games
11 (21.2%)
Civilization
4 (7.7%)
Old D&D games
6 (11.5%)
Other
9 (17.3%)
The Oregon Trail
3 (5.8%)

Total Members Voted: 52

Arkhan Asylum

because the things all address video chips/sound/etc differently, there's not that much gained from having same CPU stuff
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

Having source is better than not, IMO.

Arkhan Asylum

What source?  Lol, I hope you don't mean disassembling a game and using that to port it. That would be like giving someone all the ingredients to make chicken cordon blueruerueru without giving them the recipe.

un-commented disassembled code is a trainwreck.  Anyone who says otherwise is being an arrogant cockface
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

disassembled code is not source

Arkhan Asylum

how are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

BigusSchmuck

Quote from: guest on 01/18/2012, 12:35 PMhow are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.

Arkhan Asylum

Quote from: BigusSchmuck on 01/18/2012, 02:15 PM
Quote from: Psycho Arkhan on 01/18/2012, 12:35 PMhow are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.
Ultima I was originally in BASIC.  We could steal that and make Amitlu
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

BigusSchmuck

Quote from: guest on 01/18/2012, 02:23 PM
Quote from: BigusSchmuck on 01/18/2012, 02:15 PM
Quote from: guest on 01/18/2012, 12:35 PMhow are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.
Ultima I was originally in BASIC.  We could steal that and make Amitlu
Could be interesting, but we should give it a graphical upgrade for sure like your Ultima II port. ^^

Arkhan Asylum

Yeah. Who knows when I will actually get to that . lol
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

You've said you are long enough that you'd better!

Arkhan Asylum

yeah theres more important stuff to finish first.  :)
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Mishran

More important than Ultima??? *gasp* :shock:

nat

As was sort of mentioned earlier, while the Apple // and TurboGrafx share an extremely similar CPU, the graphical and audio hardware is not even close. The Turbo is lightyears beyond everything up through the Apple //c+ graphically. Even if you had the Apple // source code to a bunch of games, you'd probably have to rewrite most of the shit anyway. At the very least you'd have to create all new pixel art.

Quote from: BigusSchmuck on 01/18/2012, 02:15 PM
Quote from: guest on 01/18/2012, 12:35 PMhow are we going to get the source for an apple ][ game? lol

break into MECC and steal the oregon trail archives?
If it was made in basic, then its not a problem although I doubt it was.
The point of porting an Apple // game was the assumed similarity of the architecture, thus (theoretically) minimizing recoding requirements.

If the game in question was written in BASIC, then the former point is rendered moot since BASIC is BASIC and is platform (CPU) independent.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

Bernie

Reading this thread makes me feel very stupid...  lmao.  I just hope some games come out of it.  :)

Mishran

Quote from: Bernie on 01/25/2012, 08:59 AMReading this thread makes me feel very stupid...  lmao.  I just hope some games come out of it.  :)
Your not stupid, just technologically ignorant on a software level... like me. :)

Arkhan Asylum

Quote from: nat on 01/25/2012, 02:42 AMAs was sort of mentioned earlier, while the Apple // and TurboGrafx share an extremely similar CPU, the graphical and audio hardware is not even close. The Turbo is lightyears beyond everything up through the Apple //c+ graphically. Even if you had the Apple // source code to a bunch of games, you'd probably have to rewrite most of the shit anyway. At the very least you'd have to create all new pixel art.
not to mention the Apple II has bitmapped screen modes, so doing shit like Ultima is alot easier to manage on screen.

QuoteIf the game in question was written in BASIC, then the former point is rendered moot since BASIC is BASIC and is platform (CPU) independent.
Almost.  You'd have to update memory addresses and crap for the hardware you're currently on.. assuming you are doing obnoxious things...

which you most likely are, if you're writing a game.

then, you'd have to hope it still works right.  Which it won't, because BASIC is lame like that.  It would still be a nice start.  Assuming they put comments in...

otherwise figuring out wtf is going on would be harder than just starting over
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

I thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.

BigusSchmuck

Quote from: guest on 02/08/2012, 01:37 AMI thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.
Problem is, I don't think its open sourced. Its definitely something worth looking at though.

spenoza

No, I'm pretty sure it isn't open sourced, but it would be pretty easy to knock off with different graphics. Heck, if you want to make it more interesting, you could play some of the rubber-suit monsters the various sentai show characters (ala Power Rangers) go up against. Normally it is just you against the city, but boss fights could occur against the various sentai team characters. See? Rampage with a twist!

Arkhan Asylum

Quote from: guest on 02/08/2012, 01:37 AMI thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.
my girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#170
Quote from: guest on 02/14/2012, 07:16 AMmy girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol
LOL, my daughter told me "dad,why your turbo pad is alway in charge ???, is not good for batteries" , arf damn ps3/360 gen's children  #-o...

Arkhan Asylum

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Keranu

Quote from: touko on 02/14/2012, 07:22 AM
Quote from: guest on 02/14/2012, 07:16 AMmy girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol
LOL, my daughter told me "dad,why your turbo pad is alway in charge ???, is not good for batteries" , arf damn ps3/360 gen's children  #-o...
Sweet Jesus, the world really is coming to an end.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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esteban

Quote from: guest on 02/14/2012, 07:16 AM
Quote from: guest on 02/08/2012, 01:37 AMI thought of another great game that came out on PCs. It also happens to have come out in the Arcade as well, and on Apple and C64 to boot! Rampage! The PCE could probably do an excellent Hu version of Rampage.
my girlfriend brought that game up over the weekend and said "how hard would that game be to put on the turbothing".  lol
At first (a few days ago, when I initially read this), I was like, "Bah, Rampage hasn't held up well."

BUT, then I got to thinking about how much fun my brothers and I had playing it in the arcade (I think it was a 3-player cab?) and even 2-player on NES was OK (not amazing, but OK).

I WANT 5-PLAYER RAMPAGE. YES, IT WILL FEATURE ORIGINAL CAST + PLAYABLE CHARACTERS (& environments) FROM TURBO UNIVERSE. OMG, I WANT THIS SO BADLY!!!
IMGIMG IMG  |  IMG  |  IMG IMG

ParanoiaDragon

We could include Larry the Rat from the Lynx version.
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BigusSchmuck

If I'm going to port Rampage, its going to include Daleks. Enough said.

spenoza

I don't think, as this is straight side-scrolling, that more than 3 characters would do well on the screen together, but that doesn't mean a couple players couldn't play elements of the environment, like a little helicopter or a tank or something. That would get it up to 5 players.

esteban

Quote from: guest on 02/17/2012, 10:46 PMI don't think, as this is straight side-scrolling, that more than 3 characters would do well on the screen together, but that doesn't mean a couple players couldn't play elements of the environment, like a little helicopter or a tank or something. That would get it up to 5 players.
5-players would result in shorter rounds (5 players destroy the buildings faster than 2 players). As a result, folks would have to adjust their strategy accordingly.

I'm not saying it would be without its flaws, but the cosmos needs 5-player Rampage. There's no point porting Rampage to TG-16/PCE if you didn't throw that option in (no matter how much it may break the original formula of the game).

I have spoken truth. :pcgs:




Quote from: ParanoiaDragon on 02/17/2012, 09:21 PMWe could include Larry the Rat from the Lynx version.
HELL YES. :pcgs:



Quote from: BigusSchmuck on 02/17/2012, 09:37 PMIf I'm going to port Rampage, its going to include Daleks. Enough said.
HELL YES. :pcgs:. And why not spice up the settings with time travel! Instead of simply destroying different cities, we could destroy different cities across the history of the universe.

I would love to see Larry the Rat take down the Coliseum! Or colonies on Mars! Or the OBELISK thing from 2001! Or Boston 2012! Or Berlin Wall!

I can't believe more folks do not share the passion.
IMGIMG IMG  |  IMG  |  IMG IMG

_Paul


Mishran


spenoza

Quote from: esteban on 02/18/2012, 08:45 AMHELL YES. :pcgs:. And why not spice up the settings with time travel! Instead of simply destroying different cities, we could destroy different cities across the history of the universe.

I would love to see Larry the Rat take down the Coliseum! Or colonies on Mars! Or the OBELISK thing from 2001! Or Boston 2012! Or Berlin Wall!

I can't believe more folks do not share the passion.
Oh hell. You went and did it. You opened the can. THERE ARE WORMS EVERYWHERE!!!

Also, awesome. I love this idea.

esteban

#181
Quote from: Mishran on 02/18/2012, 10:24 AM
Quote from: guest on 02/18/2012, 09:59 AM/rampckid.png
DO IT! =D>
I CONCUR!



Quote from: guest on 02/18/2012, 05:16 PM
Quote from: esteban on 02/18/2012, 08:45 AMHELL YES. :pcgs:. And why not spice up the settings with time travel! Instead of simply destroying different cities, we could destroy different cities across the history of the universe.

I would love to see Larry the Rat take down the Coliseum! Or colonies on Mars! Or the OBELISK thing from 2001! Or Boston 2012! Or Berlin Wall!

I can't believe more folks do not share the passion.
Oh hell. You went and did it. You opened the can. THERE ARE WORMS EVERYWHERE!!!

Also, awesome. I love this idea.
:pcds: :pcgs: :pcds:
IMGIMG IMG  |  IMG  |  IMG IMG

Arkhan Asylum

You know, Commander Keen as a whole would be really easy compared to the other games, to do a 1:1 port of it.

16 color EGA palette, no parallax, ...

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

ParanoiaDragon

16 colors & NO paralax.....that simply WON'T do!  [-X
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Arkhan Asylum

Quote from: ParanoiaDragon on 02/29/2012, 12:41 AM16 colors & NO paralax.....that simply WON'T do!  [-X
Fuck parallax.  Keen don't need it.

The maps wouldn't really work with parallax anyway
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

ParanoiaDragon

I was partially kidding.  Actually though, I was watching a speedrun of it, as I've never played it, & you're probably right.  It'd look nice with some extra chunky style updated tiles though!
IMG

Arkhan Asylum

youre an extra chunky updated tile.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

BigusSchmuck

I better get cracking on Keen then. ^^ and then do Ultima ][ as per Arkhan.

Arkhan Asylum

Oh ,yeah, if Bigus has fun with the DOS shit, I offered to pass the Ultima II ball onto him (helping when needed, :) )
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

ParanoiaDragon

Quote from: guest on 02/29/2012, 08:26 AMyoure an extra chunky updated tile.
Awesome, someone finally noticed!!
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esteban

Larry the Rat takes Commander Keen and crushes him with his mighty paw.
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Keith Courage

#191
I know this is an old thread but I'd like to see Street Rod 2 ported as a TGCD game. I'd be willing to re-make/record all the music for the game if someone would be willing to work on the programming.


I have no idea how difficult it is to port a DOS game to the PCE so maybe this is a pretty tall order. Also there is an Amiga port as well so maybe it would be easier to port that one over.

BigusSchmuck

Quote from: Keith Courage on 10/07/2012, 08:06 PMI know this is an old thread but I'd like to see Street Rod 2 ported as a TGCD game. I'd be willing to re-make/record all the music for the game if someone would be willing to work on the programming.


I have no idea how difficult it is to port a DOS game to the PCE so maybe this is a pretty tall order.
Its not all that difficult considering we saw Loom and a few others ported over. I'll probably be doing some more messing about with this stuff this winter time as my work is starting to slow down...

Keranu

I would LOVE to play a consolized Street Rod! We could do a sweet 9-bit recoloring job on it to make it look like a real console game.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Bardoly

I voted for Commander Keen, although I believe that it already won the popular vote.   8)

Keith Courage

#195
Commander Keen has a pretty cool soundtrack as well. If that ever happens I'd be happy to modernize the music for that as well with real guitar.

hoobs88

#196
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Marll

Old topic, and not sure how viable, but Might and Magic 4 and 5...though I suppose it may loose something since there's probably no way you could combine both games into World of Xeen...or could you? With some changes maybe it would fit on 1 CD?
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Arkhan Asylum

It wouldn't fit on 1 CD.  It's too large.


Graphically/everything elseally, it could be done.  Isles of Terra isn't really any different.  Almost exactly the same really.

Legacy of the Ancients would rule.


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This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!