@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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Legendary Axe vs. Legendary Axe II

Started by FraGMarE, 02/13/2012, 09:07 AM

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Which one of these do you think is a better platformer game?

Legendary Axe
Legendary Axe II
I like/dislike them both equally

CRV

Quote from: ccovell on 02/13/2012, 11:25 PMVictor was the publisher.  The developer for LA1 was Aicom.  The developer for LA2 was Atlus.  They were not programmed as sequels, more like shoehorned in by Victor.
They do share a programmer, though - Mamoru Shiratani ("Tsurumoku"), who now runs a company called Amble. I don't know who he was working for on these.

tggodfrey

Quote from: guest on 02/13/2012, 09:47 AMYour poll has begun!

hahhahafreihfeiufhehf

I like LA2 more but this is an unfair comparison.
Totally agree.
Games currently in play:
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TG16: Boxyboy

Shrapnoid

#52
Even though I prefer LA1, LA2 did have some nice points like most of you are saying, like the whole creepy, dark theme and good sound.
I also like like some of the bosses, a lot of the stages and the creepier enemies who will continue to pursue you even when they're half dead but, because prince whats-his-name takes time to realistically stoop before he jumps, that takes some getting used to even if you never played LA1 and that slight delay in timing his jumps just right can cause a lot of frustration when trying to reach higher ground while fighting-off enemies at the same time.

I agree with ParanoiaDragon about Gogan's jumps too. While they're over-all good, he jumps too quickly and at times seems more like he's skating instead of walking which can lead to a lot of falling if you don't briefly stop between landing and jumping again on small ledges and blocks.

Both games are great but, LA2, in spite of some of the improvements it had just seemed like a slight let-down in some spots.

kiketonto

Well, I can't vote because still don't have the second...but I love the first and still playing it.

kiketonto

Quote from: kiketonto on 02/21/2012, 02:20 PMWell, I can't vote because still don't have the second...but I love the first and still playing it.
Ok, now I can talk about, I bought the game (LA2) and yesterday arrives at home.
I think the 2 is more arcade than the first, they added time to complete levels.
The different weapons provides a little strategy to play, I mean it's different play it with the sword or the chain.
The enemy's design it's a lot better and different (not just color like in the 1st)
¿More easy? I just probed the game and arrive at the 3rd stage...besides in this stage that part with the bodyparts emerging from the walls is...AWESOME!
Just a question...what's up with the slugs? When they catch me...How can I kill them?

OldRover

Quote from: esteban on 02/18/2012, 06:37 AMnodtveidt likes to rag on the coldet (collision detection) ad nauseum, but I've never really had a problem with it (upon playing the game, you quickly realize what strategies work and you never look back. this does not detract from the game in the slightest).
This is a crock. I've mentioned it a few times, but it's not like I put it in my sig or something stupid like that. I mention it when it's called for. And yeah, it DOES detract from the game in the greatest way... it makes it completely un-fun. I've never had a problem with Turrican, yet everyone else likes to put it down constantly. Having to plan your attacks in LA1 based on the proximity of a powerup is BULLSHIT and everyone knows it, whether or not they want to admit it.

And since you're specifically making note of me saying it, hey look... I'm saying it again. :P
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TR0N

Rastan>LAII,since that's what the game is a clone of rastan not a sequel.Still i voted for LA i got a softspot for that game more then LAII.
IMG
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Vecanti

#57
Legendary Axe II is epic.  I remember thinking how amazing the level with the parallax scrolling sky that moves behind everything looked.  I never get past the robot level, but I also remember thinking how cool the transporter things you got stuck in looked.  That was what was so great about LAII there was so much variety.  I mean robots and flying atoms! Oh, and the Uvula level? :)

I love Legendary Axe I too it was the second game I ever owned first was Keith Courage of course.

esteban

#58
Quote from: OldRover on 03/02/2012, 07:04 PM
Quote from: esteban on 02/18/2012, 06:37 AMnodtveidt likes to rag on the coldet (collision detection) ad nauseum, but I've never really had a problem with it (upon playing the game, you quickly realize what strategies work and you never look back. this does not detract from the game in the slightest).
This is a crock. I've mentioned it a few times, but it's not like I put it in my sig or something stupid like that. I mention it when it's called for. And yeah, it DOES detract from the game in the greatest way... it makes it completely un-fun. I've never had a problem with Turrican, yet everyone else likes to put it down constantly. Having to plan your attacks in LA1 based on the proximity of a powerup is BULLSHIT and everyone knows it, whether or not they want to admit it.

And since you're specifically making note of me saying it, hey look... I'm saying it again. :P
haahhahahahhahaha! I love you, nod! IMG

But, seriously, you used to complain about LA1 every time it was mentioned back in the day (a few years ago). Well, I just don't want folks to think that the game is broken (and, in turn, as frustrating) as you paint it. I still can't believe that you (who actually took the time to appreciate the TG-16 port of Turrican!) are complaining about anything in Legendary Axe!

I love you, but Legendary Axe is sweetness. I thought folks would complain about some of the enemies that get tricky when two appear on screen (axe-throwing dudes, big club-swinging dudes, bears), but it's just a matter of basic strategy and timing.

Or, I thoughts folks would whine about being thrown back upon being hit by an opponent...this is tricky on small platforms where you can fall to your death.

Anyway, surely you love the sprites for the monkeys? Aren't they the cutest?

We must agree on something :pcgs:.
IMGIMG IMG  |  IMG  |  IMG IMG

OldRover

Quote from: esteban on 03/03/2012, 07:24 PMBut, seriously, you used to complain about LA1 every time it was mentioned back in the day (a few years ago). Well, I just don't want folks to think that the game is broken (and, in turn, as frustrating) as you paint it. I still can't believe that you (who actually took the time to appreciate the TG-16 port of Turrican!) are complaining about anything in Legendary Axe!
As a game designer myself, I cannot overlook glaring technical flaws, as I know how to avoid committing these mistakes myself. Technical flaws make otherwise good games quite bad. Legendary Axe, Impossamole, Shape Shifter... great potential ruined by technical flaws that could have been corrected but were not. Give me the source code and I'll fix 'em all. :) These are all games that I have conquered and know that I could have improved upon. And what's up with Turrican? Well, quite simply put, it's not that bad. Arkhan likes to whine about "robot man can't shoot up!" but hey, neither can Mega Man, and that game's beloved the world over. Turrican simply doesn't suffer from any game-breaking technical flaws... despite the fact that the level layouts are boring as shit, the enemies are completely stupid, there's no knock-back effect, and the ending sucks worse than Shadow Of The Beast's ending... there are still no game-breaking technical flaws that hold it back.

Quote from: esteban on 03/03/2012, 07:24 PMI love you, but Legendary Axe is sweetness. I thought folks would complain about some of the enemies that get tricky when two appear on screen (axe-throwing dudes, big club-swinging dudes, bears), but it's just a matter of basic strategy and timing.

Or, I thoughts folks would whine about being thrown back upon being hit by an opponent...this is tricky on small platforms where you can fall to your death.
All standard platforming fare... nothing to complain about with all that. The hit-back thing is just frustrating level design, but it's totally legit. My only other real gripe with LA is that the jumping is a bit wonky, but they can't all get it right. It's not a game-breaker. Of course, the collision issue rears its ugly head when fighting more than one enemy as well... cheap hits abound all because the hit algorithm isn't designed to register more than one hit at once, and the character's a pussy to begin with who can't take many hits. In reality, if you slash a sword through the air and cut through two trees with it, reality doesn't only register the first tree and ignore the second.

Quote from: esteban on 03/03/2012, 07:24 PMAnyway, surely you love the sprites for the monkeys? Aren't they the cutest?

We must agree on something :pcgs:.
I actually really dig the art style in LA. It's a little basic at times, but for the most part, it's nice. We've seen way worse on the PCE. Can't stand the NES-era music, but at least the visuals are up to snuff.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

esteban

Quote from: OldRover on 03/03/2012, 09:35 PM
Quote from: esteban on 03/03/2012, 07:24 PMBut, seriously, you used to complain about LA1 every time it was mentioned back in the day (a few years ago). Well, I just don't want folks to think that the game is broken (and, in turn, as frustrating) as you paint it. I still can't believe that you (who actually took the time to appreciate the TG-16 port of Turrican!) are complaining about anything in Legendary Axe!
As a game designer myself, I cannot overlook glaring technical flaws, as I know how to avoid committing these mistakes myself. Technical flaws make otherwise good games quite bad. Legendary Axe, Impossamole, Shape Shifter... great potential ruined by technical flaws that could have been corrected but were not. Give me the source code and I'll fix 'em all. :) These are all games that I have conquered and know that I could have improved upon. And what's up with Turrican? Well, quite simply put, it's not that bad. Arkhan likes to whine about "robot man can't shoot up!" but hey, neither can Mega Man, and that game's beloved the world over. Turrican simply doesn't suffer from any game-breaking technical flaws... despite the fact that the level layouts are boring as shit, the enemies are completely stupid, there's no knock-back effect, and the ending sucks worse than Shadow Of The Beast's ending... there are still no game-breaking technical flaws that hold it back.
(1) Agreement: Impossamole crosses the line, for me, and becomes less enjoyable due to its flaws. BUT, even if you fix the flaws, it remains an average game (at best). I beat this game many times because I was bored when I was a kid. I just wanted to see the giant last boss again.

(2) I have not spent much time with Shapeshifter, but I intend to one of these years IMG.

(3) LA1 soundtrack is a TOP PCE soundtrack. You're so crazy IMG.





Quote
Quote from: esteban on 03/03/2012, 07:24 PMI love you, but Legendary Axe is sweetness. I thought folks would complain about some of the enemies that get tricky when two appear on screen (axe-throwing dudes, big club-swinging dudes, bears), but it's just a matter of basic strategy and timing.

Or, I thoughts folks would whine about being thrown back upon being hit by an opponent...this is tricky on small platforms where you can fall to your death.
All standard platforming fare... nothing to complain about with all that. The hit-back thing is just frustrating level design, but it's totally legit. My only other real gripe with LA is that the jumping is a bit wonky, but they can't all get it right. It's not a game-breaker. Of course, the collision issue rears its ugly head when fighting more than one enemy as well... cheap hits abound all because the hit algorithm isn't designed to register more than one hit at once, and the character's a pussy to begin with who can't take many hits. In reality, if you slash a sword through the air and cut through two trees with it, reality doesn't only register the first tree and ignore the second.
IMG Jumping is not a problem in this game. I think the only reason some folks complain is because they narrowly define jumping mechanics. Jumping in LA1, for me, does not detract from my enjoyment in the least. I am actually pretty finicky about jumping (many games fail to "nail it" when it comes to jumping). I think the Shockman/Shububinman series is atrocious in this regard. MegaMan II/DuckTales (NES) are much better.



Quote
Quote from: esteban on 03/03/2012, 07:24 PMAnyway, surely you love the sprites for the monkeys? Aren't they the cutest?

We must agree on something :pcgs:.
I actually really dig the art style in LA. It's a little basic at times, but for the most part, it's nice. We've seen way worse on the PCE. Can't stand the NES-era music, but at least the visuals are up to snuff.
:pcds:
IMGIMG IMG  |  IMG  |  IMG IMG

OldRover

Quote from: esteban on 03/04/2012, 03:56 AM(1) Agreement: Impossamole crosses the line, for me, and becomes less enjoyable due to its flaws. BUT, even if you fix the flaws, it remains an average game (at best). I beat this game many times because I was bored when I was a kid. I just wanted to see the giant last boss again.
Yep, it would still be mediocre. But I guess not every game can be as cool as JB. :lol:

Quote from: esteban on 03/04/2012, 03:56 AM(2) I have not spent much time with Shapeshifter, but I intend to one of these years IMG.
I really tried to like Shape Shifter. I really did. But I simply can't overlook its flaws no matter how hard I try.

Quote from: esteban on 03/04/2012, 03:56 AM(3) LA1 soundtrack is a TOP PCE soundtrack. You're so crazy IMG.
I actually have to turn the sound off to tolerate the game. It's so grating and archaic. If someone does some enhanced versions for redbook, I'll remake LA1 and fix its flaws. :D lol

Quote from: esteban on 03/04/2012, 03:56 AMIMG Jumping is not a problem in this game. I think the only reason some folks complain is because they narrowly define jumping mechanics. Jumping in LA1, for me, does not detract from my enjoyment in the least. I am actually pretty finicky about jumping (many games fail to "nail it" when it comes to jumping). I think the Shockman/Shububinman series is atrocious in this regard. MegaMan II/DuckTales (NES) are much better.
It's only a minor gripe for me. I think that it's just a bit wonky... too much "forward" and not enough "up". In games that I create, the jump mechanics are designed to be the way *I* feel they should be made... plenty of height and lots of completely unrealistic in-air control. :) The jumping in LA1 isn't really a flaw though, and most certainly doesn't break the game... just a minor annoyance that takes a little getting used to.
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Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

esteban

Quote from: OldRover on 03/04/2012, 11:45 AMI actually have to turn the sound off to tolerate the game. It's so grating and archaic. If someone does some enhanced versions for redbook, I'll remake LA1 and fix its flaws. :D lol
Ha! OK, that's a deal IMG IMG
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