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What's the best way to start programming?

Started by soop, 02/15/2012, 12:01 PM

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soop

*edit* hang on, just to be clear, I mean coding for the PCE.

I have a rather bad habit of big ideas and very little results, but I've had an idea for a decent shooter in my head for a while.  I think it's too complicated for a beginner*, but I think I might be interested in doing a little coding.

Does anybody have a few links to resources, maybe some stuff that was useful when you first started?

I don't think I'm gonna be able to cope with assembler, but something a bit higher level might be alright

*beginner to PCE, I've coded most of my life in various languages, so it's not like I'm a total newb - but I haven't actually coded a complete game.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Arkhan Asylum

Step 1 would be to get HuC installed, and try compiling some of the open source stuff on Zeograd.com

Step 2 would be to familiarize yourself with the innerworkings of HuC by reading the docs that come with it.

Past that, basic game design concepts, and good programming practices will be your BFF.

Any game design book would help (2D game programming for teens, for me!) and any decent C reference.

Just check out other peoples stuff to get a handle on whats going on.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

soop

Perfect, cheers Arkhan, I'll get on it
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

spenoza

Well, on that note, how hard is it to get into HuC if you have very little programming experience in general? I did a little Pascal WAY back in high school and I did some Java in college. That's it. My thought is that trying to learn HuC would be so painful it wouldn't be worth the effort.

Arkhan Asylum

Quote from: guest on 02/15/2012, 02:07 PMWell, on that note, how hard is it to get into HuC if you have very little programming experience in general? I did a little Pascal WAY back in high school and I did some Java in college. That's it. My thought is that trying to learn HuC would be so painful it wouldn't be worth the effort.
HuC is Small C.

It's like bootleg C.  It's not hard to learn. It's easy.

The catch is as you delve farther and get more advanced, you start to realize that it's a piece of shit.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

So why isn't there more effort being put into making it less shit? This is how people are going to get into the scene, and assembly can be quite difficult and daunting, especially for folks who aren't starting young.

Which is to say, a GOOD HuC implementation is probably the best way to get new people into the scene.

Arkhan Asylum

Quote from: guest on 02/15/2012, 05:47 PMSo why isn't there more effort being put into making it less shit? This is how people are going to get into the scene, and assembly can be quite difficult and daunting, especially for folks who aren't starting young.
You do know there's a what-needs-fixed thread about HuC? lol

also, the amount of time it would take to fix HuC would remove from the amount of time we could spend writing games.

The assembler isn't bad.  Just the C compiler.

QuoteWhich is to say, a GOOD HuC implementation is probably the best way to get new people into the scene.
The best way to get people involved is to provide other tools as well, like Squirrel, with instructions on how to use it.   New recruits aren't going to notice HuC sucking.   New releases and new happenings are how you draw attention and make people want to be a part of it.

a new tool doesn't do shit for anyone if there's nothing showing it off.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

Arkhan, I think the scene needs both. It needs existing homebrew to get people interesting and it needs accessible tools so that others can enter the field. This is a chicken and egg conundrum.

soop

Man...  I wish I'd learned C back in the day.  For some reason I just never liked it, which is crazy since I wanted to get into game programming (then, not now).  Instead I learned 68000 assembler, Blitz Basic, Pascal and crazy scripty stuff like PHP Perl and AWK.
But yeah, I looked at the HuC man pages and it's like everything I want to know ...  Isn't answered.

I think I'd need a tutorial rather than anything else.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Arkhan Asylum

Quote from: guest on 02/16/2012, 03:12 AMArkhan, I think the scene needs both. It needs existing homebrew to get people interesting and it needs accessible tools so that others can enter the field. This is a chicken and egg conundrum.
You're missing the point, lol.

The problems within HuC won't be noticed until you become advanced a bit and need more out of it.  HuC on the surface is very accessible and very useful.  Newcomers can use HuC just fine, and there are enough open-source'd little examples to show how things work and how to use it. 

New people won't notice or be affected by the problems it has.  The problems will come when people start wanting to fuck with raster fx, or do really obnoxious games.

At that point though, with a machine like the PCE, it's expected that you get cracking with assembly.  There's already a perfectly fine assembler.

To demonstrate this point further, look at the MSX homebrew scene.  They have yearly competitions and game releases, and there's usually at least one new person.

They're typically just using an assembler and Z80 assembly. 

We already have an easier to access platform than the MSX in that regard.  What the hell more do you really want?
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

Quote from: Psycho Arkhan on 02/16/2012, 08:38 AMWe already have an easier to access platform than the MSX in that regard.  What the hell more do you really want?
I want arrays that don't suck  : )   Arrays are DAMN useful. That's probably my biggest concern.

Arkhan Asylum

Quote from: guest on 02/16/2012, 02:39 PM
Quote from: Psycho Arkhan on 02/16/2012, 08:38 AMWe already have an easier to access platform than the MSX in that regard.  What the hell more do you really want?
I want arrays that don't suck  : )   Arrays are DAMN useful. That's probably my biggest concern.
you're asking for stuff to give newcomers a leg up.

Newcomers aren't going to notice that arrays suck until they get to assembly.  If they notice it immediately, they aren't new, and should just deal with it.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

spenoza

I don't know about arrays in games, but I used arrays as a beginner in Java all the time. They were crazy useful for all sorts of stuff. But I guess I should commit to doing some stuff with HuC before I bitch about it. Sometimes knowing too much is a barrier as much as a facilitator: ie knowing just enough to be dangerous (to oneself and others).

Arkhan Asylum

The arrays work in HuC.  They're just fucking slow.  On the surface, you won't notice problems.

huc is accessible for anyone.   It just requires ASM skills to get fast games.  but hey, welcome to 8 bit machines. 
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

And this fucking compiler, not allow you to make a program > to 192 ko ..

JoshTurboTrollX

Is there known issues with HuC crashing? Using XP, I've seen this happen while compiling and even when opening projects taken from zeroigar's domain.

I took the same files, and same HuC download and am trying it with Wine on Linux Mint and it hasn't crashed once yet.......  hmm
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

guyjin

Speaking of Assembly language, do you have any recommendations for books on 6502 assembly language?

Arkhan Asylum

I like Programming the 6502 by Rodney Zaks.   His books are great. 

Also, 6502 Assembly Language by Leventhal.

I have this other book about the CPUs as well but it costs more.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

incrediblehark

thanks for all of the info! I have been reading up and studying about doing some pce homebrew, wanting to learn 6502 assembly and HuC, but haven't mentioned it until now because I didn't want to be another one of those guys who starts a project and doesn't finish it. I'll definitely check those books out, thanks again!

TurboXray

Quote from: JoshTurboTrollX-16 on 02/17/2012, 07:00 AMIs there known issues with HuC crashing? Using XP, I've seen this happen while compiling and even when opening projects taken from zeroigar's domain.

I took the same files, and same HuC download and am trying it with Wine on Linux Mint and it hasn't crashed once yet.......  hmm
I had similar problems on XP and I solved it by just recompiling HuC and PCEAS.

Arkhan Asylum

Quote from: JoshTurboTrollX-16 on 02/17/2012, 07:00 AMIs there known issues with HuC crashing? Using XP, I've seen this happen while compiling and even when opening projects taken from zeroigar's domain.

I took the same files, and same HuC download and am trying it with Wine on Linux Mint and it hasn't crashed once yet.......  hmm
Are you using the 64bit Windows XP?

If you are, you have to make sure you have the right version of HuC.  Otherwise, all kinds of dumb shit occurs.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

nat

Quote from: incrediblehark on 02/18/2012, 06:38 PMthanks for all of the info! I have been reading up and studying about doing some pce homebrew, wanting to learn 6502 assembly and HuC, but haven't mentioned it until now because I didn't want to be another one of those guys who starts a project and doesn't finish it.
Now that you have, I'll preemptively go ahead and add your name to the list.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

spenoza

Maybe we should generate and sticky a post about which HuC download/release is needed on which platform, where to get that release, and where to go for documentation.

OldRover

Documentation is a bit scarce... though if I get the chance sometime soon, I'd like to keep going with obeybrew, which is attempting to document the whole mess.
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soop

Quote from: OldRover on 02/20/2012, 04:03 AMDocumentation is a bit scarce... though if I get the chance sometime soon, I'd like to keep going with obeybrew, which is attempting to document the whole mess.
I think the way I work best is when I go through tutorials until I know enough to blaze my own trail.  If anyone knows any good tutorials, feel free to link me :)
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

OldRover

#25
Good luck on that... I think the only one who even bothered attempting to write tutorials on using HuC was me, and that was ages ago... never finished them either. Tom started writing some tutorials on using the assembler, but he didn't get very far with that either.

EDIT: I dug up my old tutorial set and am converting it to mediawiki format for obeybrew. There were only 2 tutorials ever finished, but they're pretty solid.
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soop

Thanks!  Link me when they're done, and I'll check it out :)

The idea I have is for a verical shooter, which I'd imagine wouldn't be too hard.  The complicated stuff is the scoring system and some of the bosses.  In fact, just in case nothing ever happens, I'll expalin the idea.

It was originally intended to be on the 360 with a different weapon for each face button (and represented by that colour).  The PCE would have to have either 6 button support, or I to change and II to fire.

One of the bosses is 4 ships, each a different colour and each with a number.   The colour (as with most enemies in the game) shows it's weakness to a particular weapon, whereas the number tells you which order to attack.  If one of them gets hit out of order, the pattern resets, including any damage done to any of the 4 already deactivated.  This goes on for a few rounds, getting harder.

The scoring system has a score multiplier that gets reset when an enemy escapes, giving you a vested interest in straining to get every enemy.  I'd have to set it up to make sure that it's possible.  BUT, the highest score possible (and this would be a secret) would be if you managed to complete the game without shooting a single bullet (well, without destroying a single enemy).  This would also be possble, but phenominally difficult.

Got a few other ideas as well, generally for neat bosses.  I think in a shooter, innovative bosses can make or break a game.  I want it to be a thinking shooter, almost cryptic.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Arkhan Asylum

Quote from: guest on 02/20/2012, 04:01 AMMaybe we should generate and sticky a post about which HuC download/release is needed on which platform, where to get that release, and where to go for documentation.
It's kind of common-sense dude, lol.

You either get the Win32 one, or the DOS one. 



The docs for the PCE for the most part, suck.  if I knew Japanese better, I'd translate the entire develo book and retype that shit, but screw that jive!

Some of the other docs are unclear, and obviously (and admittedly) lazily written.  :-/

Obeybrew could use some tutorials.    The best stuff I saw to learn off of was by uhhh Fagemul, maybe? Or Jycet or something. He had some sprite demo in HuC that spewed a bunch of sprites all over the screen.  That's what I used to figure out and make Insanity happen.

http://zeograd.com/creation_download.php?lang=en&page=4  <<< This one.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

I've converted the two original tutorials I did for the hucdoc project, and just added a third. The tutorials cover both C coding as well as HuC specific stuff. So far, I'm covering the basics... variables and loops mainly on the C side, and basic sprite handling, colors, and text display stuff on the HuC side. And I do it with a lot of corny, stupid attempts at humor to make it less boring. :)
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soop

Quote from: OldRover on 02/20/2012, 09:30 AMAnd I do it with a lot of corny, stupid attempts at humor to make it less boring. :)
Love it.  I remember doing that with my notes at school.  Actually, I still comment code like that.
Quote from: esteban on 04/26/2018, 04:44 PMSHUTTLECOCK OR SHUFFLE OFF!

Arkhan Asylum

Most of the comments in my code are vulgar/politically incorrect
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

I usually use goofy variable names... "int ponyass, buttpower, xposofdoom;"
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Arkhan Asylum

oh, i keep the variable names pretty standard, but sometimes use things like "enemyBeDead" or "rives" instead of lives, and shit.

my comments though, lol.

/* stupid wrapping bullshit */

/* this makes it so the fuckin dickhead sprite stops being a retard and flying off screen */

my favorite comment recently has gotta be

/* this means the human has been gangraped by aliens and is a mutant bastard now. */
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

I've completed four tutorials as of now.

Tutorial 1 introduces the basic structure of a HuC program (introduces #include and main()) and shows how to use put_string(), some color bits, and loading a font.
Tutorial 2 introduces variables, put_number(), and basic C-style calculations.
Tutorial 3 introduces sprites, const arrays, nested for() loops, and random().
Tutorial 4 introduces joypad manipulation, basic background stuff, custom functions, basic logic, and pseudoinstructions.

I'm going to work on this more over the next few days. It's high time we had some good HuC tutorials, so I'll do what I can.
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Arkhan Asylum

You should add in some explanation of the "how much data to load" for sprites.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

OldRover

Turbo Badass Rank: Janne (6 of 12 clears)
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OldRover

Tutorial 5 is up and has that important detail. :)
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Vecanti

Great tutorials.  This is just what I was looking for.  I even got Bonk sped up and jumping around.  Can't wait for the next one.

http://www.2shared.com/file/SNnZ26tT/bonktest.html

spenoza

Gonna have to look at these tutorials and play with HuC once I have some down time from applying for jobs.

spenoza

Quote from: Vecanti on 02/22/2012, 03:28 AMGreat tutorials.  This is just what I was looking for.  I even got Bonk sped up and jumping around.  Can't wait for the next one.

http://www.2shared.com/file/SNnZ26tT/bonktest.html
And since you've mentioned Bonk, now I suddenly have new gameplay ideas for a new Bonk game. Crap...

esteban

Quote from: OldRover on 02/20/2012, 09:30 AMI've converted the two original tutorials I did for the hucdoc project, and just added a third. The tutorials cover both C coding as well as HuC specific stuff. So far, I'm covering the basics... variables and loops mainly on the C side, and basic sprite handling, colors, and text display stuff on the HuC side. And I do it with a lot of corny, stupid attempts at humor to make it less boring. :)
This is why we love you :pcgs:.
IMGIMG IMG  |  IMG  |  IMG IMG

OldRover

Heh, glad they're decent tutorials so far. I'm going to try to get the next one up within a couple of days... there's a lot of material to cover so it will take some time.
Turbo Badass Rank: Janne (6 of 12 clears)
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Vecanti

I see the new one is up and pretty in depth.  Looks like I'll have to spend some time on it.

I was working on playing around.

Made a 3d rendered demo that is an animated background using NO sprites.

http://vecanti.net/demos/cube.pce

Don't think it is very useful but kind of fun to mess around with.  Could have been way more colors, but just threw it together real fast.  Maybe cool for a Demo Scene kind of effect.

Was trying an idea to do parallax with no sprites.
http://vecanti.net/demos/parallax.pce

Again, messy colors, but kind of funny.

Arkhan Asylum

That shits prty neet right thurrrr

:)

throw in some music with Squirrel!  Make a demo!

has to have boom tzzz boom tzzzz drums.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

incrediblehark

Quote from: nat on 02/20/2012, 01:40 AM
Quote from: incrediblehark on 02/18/2012, 06:38 PMthanks for all of the info! I have been reading up and studying about doing some pce homebrew, wanting to learn 6502 assembly and HuC, but haven't mentioned it until now because I didn't want to be another one of those guys who starts a project and doesn't finish it.
Now that you have, I'll preemptively go ahead and add your name to the list.
NOOOOO! Should've kept my mouth shut.

touko

#45
Excellent vecanti, TOR's tutorials are very good ...
But Rover must be careful to put spr_set(); in his tutos, else many people will forget to do, and in case of more than 1 sprite,  :lol:...

seieienbu

I figure this is as good of a place as any to ask my stupid-noob HuC questions.

First thing's first, I copy the code from obeybrew for a  "Hello world!"
Try to compile, I get the message "******   Could not open include file   ******"

Well, I put the full path in there to see what that'd do, now I get a message saying it can't open .include "startup.asm"

Yeah, how do I get everything to point to the right place for libraries/etc?
Current want list:  Bomberman 93

OldMan

Did you set the include paths, like it says in the instructions ???

seieienbu

#48
No I did not.  According to Zeograd's page I need to set PCE_INCLUDE with something like.

SET PCE_INCLUDE=c:\huc\include\pce

I'm unsure where/how to actually do this though...
Current want list:  Bomberman 93

Arkhan Asylum

Are you on PC?

You just right click my computer, click properties, go to advanced settings, edit the environment variables, and add it there as a variable...

http://www.windows7hacker.com/index.php/2010/05/how-to-addedit-environment-variables-in-windows-7/

Like this!
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!