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China Warrior vs. Getting kicked in the crotch - which is better?

Started by FraGMarE, 12/10/2013, 07:20 AM

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China Warrior vs. Getting kicked in the crotch - which is better?

China Warrior
40 (65.6%)
Kick to the family jewels
21 (34.4%)

Total Members Voted: 61

FraGMarE

Here's an interesting one I haven't seen before.  This one should be close.  Would you rather play through China Warrior or get a firm, swift kick to the 'nads?

ToyMachine78

China warrior. Now if the game was Gunboat.... I would def choose a kick to the crotch lol

Sparky

Oh hell Ark just woke up from his sleep.. Incoming :P

Old chinnna war is not that bad, not great but good fun. I bet he could beat the shit out of any street fighter character.. With just his size difference alone. Bigger is better.

esteban

China Warrior is a fun game, but challenge does ramp up.

The weakest part of the game are the boss battles...if the boss battles had been implemented better (no spamming, for example), it would be a true gem all-around.
IMGIMG IMG  |  IMG  |  IMG IMG

rtyper

I thought 'The Kung Fu' (sorry I have to wash out my mouth after saying some of the cringeworthy TG-16 renames) was a pretty mediocre title at best, until I found out it was the 1st ever pcengine game released.
It is probably on par with Tekken1 on PS1 for showcasing the hardware, not the best gameplay ever but a showcase of the graphical capabilities. Both machines were pushed way beyond previous generations and what these games showed, respect.

Otherwise it would have been football to the groin!

ccovell

Just for the sublime music... the crotch!  No!  I mean, Chinawarrior!

NecroPhile

For what it is (a tech demo stretched into a game), I like China Warrior.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

JoshTurboTrollX

The voters that selected 'Kick to the family jewels' clearly have no balls.
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

420GOAT

I want to be more like 337.

The Wolf: If I'm curt with you it's because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please... with sugar on top. Clean the fucking car.

NecroPhile

Quote from: JoshTurboTrollX-16 on 12/10/2013, 10:23 AMThe voters that selected 'Kick to the family jewels' clearly have no balls.
Perhaps they have a ball busting fetish (zipper masks optional).
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Otaking

Quote from: guest on 12/10/2013, 09:22 AMFor what it is (a tech demo stretched into a game), I like China Warrior.
+1

I'd rather a kick in the nuts than play Deep Blue for sure.
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

Arkhan Asylum

3 PEOPLE WHO VOTED ARE ALL TERRORISTS.

IF YOU'RE NOT DOWN WITH THE OOLONG, YOU ARE CLEARLY DOWN WITH THE OODONG.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

CrackTiger

Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Psycho Punch

This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" at Neo-Geo.com
For a good time reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He too ran scripts to steal/clone this forum which blew up the error logs! I deleted THOUSANDS of errors cause of this nutcase!
how_to_spell_ys_sign_origin_ver.webp

YANDMAN


johnnykonami

Never been kicked in the crotch, but I have been nailed with a soccer ball at just the right angle... and I definitely think I would choose China Warrior.

I'm not a fan of these types of games usually - Kung Fu/Spartan X,Vigilante.. Games where you walk left/right and you punch or kick enemies that only take one hit and fly off the screen.  Strangely enough though, I do like Beat 'em up games like King of Dragons or Knights of the Round.  The difference seems minor when I type it out like that though...

YANDMAN

Or the difference could be classic arcade titles from the powerhouse that is capcom or jerky seemingly rushed side scroller ..........But all that said i do play it sometimes for a few minutes.

OldRover

OK that does it... I'm gonna make a China Warrior clone over the weekend for fun.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

A Black Falcon

China Warrior is a horrendously bad game, so I can't decide on this one... the game is one of seven games that came with my TG16 when I got it in '09, and it's by far the worst.

geise


geise

Quote from: OldRover on 12/19/2013, 12:45 PMOK that does it... I'm gonna make a China Warrior clone over the weekend for fun.
China Doll Warrior? :)

DO IT!!!!!

VestCunt

China Warrior is a good game. The only problem is idiot players expecting a Final Fight brawler don't play it long enough to discover a great rhythm game.
I'm a cunt, always was. Topic Adjourned.

TheClash603

Trick question.

China Warrior is a kick to the crotch.

Arkhan Asylum

Quote from: A Black Falcon on 12/19/2013, 02:05 PMChina Warrior is a horrendously bad game
Please press the X at the top of your browser. You're all done for today.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

A Black Falcon

Seriously, I own Energy.  That game's actually fun darnit, I don't care that most people hate it.  But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.

Arkhan Asylum

First China Warrior, and now Vigilante?

wat.


and, China Warrior is NOT in the same genre.   China Warrior is a rhythm/timing game.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

Quote from: A Black Falcon on 12/19/2013, 04:01 PMSeriously, I own Energy.  That game's actually fun darnit, I don't care that most people hate it.  But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
DISCLAIMER: Dude, I actually love reading your perspectives on games. Truly. You clearly explain your position, you provide evidence to support your claims, etc.

Sadly, however, you don't "get" China Warrior.

As I have said, the boss fights are broken/unsatisfying (not all of them, mind you, but many of them)...however, the ACTUAL GAME has solid mechanics and plays splendidly.

I have always championed China Warrior as a proto-rhythm game (I was the first to present this thesis) that shines when you "get in the zone" and, furthermore, that success does NOT require straight memorization. Like many games, there are KEY MOMENTS that must be memorized, yes—but these are brief moments. The game actually does a good job  (aural and visual cues) to alert you/remind you about the next wave of opponents. If you have decent twitch-reflexes, you can get through most segments of the game (by the seat of your pants, granted, since you won't know when to catch your breath), but this is a game you play over and over to get a little bit further.

So, when you hear the TWANG! of an arrow launching off a bow, you know a high-speed arrow is gonna be headed for you—even if you are in  brand new territory, there are a few ways to deal with an arrow, depending on the height of its trajectory. Twitch-reflexes can get you through this still-unfamiliar territory, as you slowly piece together a successful strategy (leap over arrow, then crouch and punch the wave of stones that follow).

You can build up A LOT of extra life early in the game—thereby allowing you to make mistakes, experiment with different strategies later in the unfamiliar territory. The fact that you can stockpile SO MUCH extra life makes China Warrior a rewarding/fun game instead of a ridiculously unfair game that requires Godlike Memorization. This buffer of life is a crucial aspect of the game—it allows me to sincerely defend it.

So, to repeat: the stages in China Warrior are awesome...the challenge and tension ramps up very nicely. I love the progression, the shifting time of day (dawn, day, sunset, evening) and steadily increasing intensity of the challenge all complement each other marvelously.

Unfortunately, the boss fights can be unsatisfying (turbo spam moves) or cheap. Figuring out a strategy for each boss encounter can be frustrating (especially the final boss!). That said, it's not a deal-breaker for me.

I can understand anyone's frustration with the game—until he or she pulls off a series of well-timed maneuvers swatting away wave-after-wave-after-wave of projectiles...then, THEN you realize how goddamn satisfying this game can be. HELL YES IT IS SATISFYING.

 :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

FraGMarE

A rhythm/timing game is Guitar Hero.  China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.

esteban

Quote from: fragmare on 12/19/2013, 06:44 PMA rhythm/timing game is Guitar Hero.  China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.
China Warrior, a proto-rhythm game that outshines the likes of Guitar Hero. Truly.

The title music alone crushes Fuitar Xero.

If GH had waves of killer moths, bouncie balls, oolong tea, etc. I might feel differently.
IMGIMG IMG  |  IMG  |  IMG IMG

A Black Falcon

If it's really a rhythm game then that makes it even worse, because the whole music game genre is the single genre I hate most of every major gaming genre, and it's probably the genre I am worst at as well.

But it isn't, not really.  It's a terrible side-scrolling beat 'em up which requires precise timing at all times.  The game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.

Quote from: guest on 12/19/2013, 04:25 PMFirst China Warrior, and now Vigilante?

wat.
I have Vigilante for the Master System.  I beat it in what was likely under half an hour and haven't touched it since.

Quoteand, China Warrior is NOT in the same genre.   China Warrior is a rhythm/timing game.
They're both in the side-scrolling beat 'em ups genre, yes.  Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross.  None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games.  Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.

esteban

Comrade Falcon, please re-read my post. I humbly disagree with your outright dismissal of China Warrior. Shed your preconceived notions (the hackneyed "tech demo" thesis, the insistence on forcing CW into a genre it only fits when offering a superficial analysis of the game's mechanics and goals).

Vigilante = Spartan X, sure. No quarrels there.

Open your mind to the greater glory of China Warrior. It ain't no Spartan X.

China Warrior truly allows you to have zen-like moments where you are in the zone, fingers poised as you scan the right-edge of the screen for the slightest cue of your imminent fate. Ears attuned to the slightest sound of destiny. Your destiny.

Comrade, don't falter. Don't give up. Persevere.

Persevere.
IMGIMG IMG  |  IMG  |  IMG IMG

OldRover

China Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Tatsujin

Quote from: A Black Falcon on 12/19/2013, 02:05 PMChina Warrior is a horrendously bad game, so I can't decide on this one... the game is one of seven games that came with my TG16 when I got it in '09, and it's by far the worst.
dude, it was one of the most impressive games ever to be released on any consoles back when it came out on Oct. 30th 1987.

it's not the games fault you jumped THAT late onto the train.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Tatsujin

Quote from: A Black Falcon on 12/19/2013, 04:01 PMSeriously, I own Energy.  That game's actually fun darnit, I don't care that most people hate it.  But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
you thinking "these games are all awful" doesn't equal to "they are all awful". so it's only you that is part of the problem. now go figure.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

FiftyQuid

Am I the only one lurking in this thread waiting for the next Arkhan post?
I'm busy playing pinball, but I still drop by to visit.

johnnykonami

Quote from: OldRover on 12/19/2013, 07:34 PMChina Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
I forgot about Gladiator, I guess that makes sense.  Have you ever played Castle of Dragon?  I haven't played it in a while but it also bears some similarities.  How about Splatterhouse?  Not a rhythm game like CW as others have described, but you are being pushed forward in several stages and all of the enemies are always in the same place.  You can still move to the right as well, but I think it meets 2/3 of your criteria.

OldRover

Castle Of Dragon utilizes platformer elements and has a more fluid action style. Splatterhouse has some forced scrolling areas but that is not the main gameplay style. Static enemy placement is a staple in game design and can be found in most games that utilize enemy systems.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

TR0N

IMG
PSN:MrNeoGeo
Wii U:Progearspec

Keith Courage

almost anything is better than getting kicked in the crotch so I'd have to go with China warrior.

YANDMAN

Quote from: A Black Falcon on 12/19/2013, 04:01 PMSeriously, I own Energy.  That game's actually fun darnit, I don't care that most people hate it.  But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.
Wooooooooah slow up pedro, Vigilante is a briliant game and so is Kung Fu both totally playable with great graphics for their respective systems, Fluid game play and generally well executed

Tatsujin

www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Arkhan Asylum

Quote from: fragmare on 12/19/2013, 06:44 PMA rhythm/timing game is Guitar Hero.  China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.
People who don't think China Warrior is rhythmic usually suck at it.  :evil: 

*cue "hell no I beat that games ass like a pro it just sucks" *

loloooololoololololol


Quote from: A Black Falcon on 12/19/2013, 06:59 PMIf it's really a rhythm game then that makes it even worse, because the whole music game genre is the single genre I hate most of every major gaming genre, and it's probably the genre I am worst at as well.
It's not music related.  It's punch-shit-properly-related.  Punching to the beat of the chingchong music is for expert players only.

QuoteBut it isn't, not really.  It's a terrible side-scrolling beat 'em up which requires precise timing at all times. 
"its not a timing/rhythm game.  You just need precise timing.  It sucks."

aahhdurrrrrrrrr

QuoteThe game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.
This, coming from someone who later says Ninja Warriors is the best, makes my brain hurt.

Did you know there is a giant fist attack?  There's oolong tea.  You beat the shit out of Jesse the Body Ventura and his black twin brother.

You end the game by beating some drunk hobo up in a cave.


QuoteI have Vigilante for the Master System.  I beat it in what was likely under half an hour and haven't touched it since.
Play it on PCE.  It'll change your life.


QuoteThey're both in the side-scrolling beat 'em ups genre, yes.  Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross.  None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games.  Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.
China Warrior is an auto scrolling game that doesn't allow you to turn around.  Did you notice how none of the games you mentioned (except Kung Fu) play like China Warrior?

What part of Bad Dudes or Cyber Cross launched a barrage of sticks/monks/rocks/fireballs at you that require PRECISE TIMING AND RHYTHM TO GET THROUGH EVEN THOUGH ITS NOT A RHYTHM GAME.

Kung Fu is all about timing and rhythm in the first place.  You don't just get into a kung fu match where you flail wildly.  If you do that, you usually get Bruce Lee'd in the face and drop to your knees faster than a hooker in desperate need of some more crank money.

Also, to say that China Warrior has not much in the gameplay department, but Ninja Warriors does, makes no sense.

There is more to China Warrior than there is to Ninja Warriors.  Ninja Warriors just has really cool music and graphics. 

and, anyone who thinks Kung Fu is a classic, but China Warrior sucks, is a scrotum licker.


IMG


also, lol, scroll down!  Inferno for MSX appears.
https://www.google.com/search?q=kung+fu+pc+engine&client=firefox-a&hs=fkM&rls=org.mozilla:en-US:official&source=lnms&tbm=isch&sa=X&ei=Jku0Ura1COT8yAGdxYH4BQ&ved=0CAkQ_AUoAQ&biw=1366&bih=633

aw yeah.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

FraGMarE

hell no, i beat that game's ass like a pro.  it just sucks.  :P

Otaking

Quote from: fragmare on 12/20/2013, 10:01 AMit just sucks.  :P
but it has Bruce Lee and the sprites are huge   =P~
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

CrackTiger

The problem with people who don't get China Warrior is that they have the popularized mentality that all games must fit a particular pre-established genre or be a simple mash up of some. That's why trying to explain the game by comparing it to misc genres/games only pushes them away further.

Whether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Xak

China Warrior was one of the first games I played on the system. Obviously my friend wanted to show off the graphics to me. By then I had Sega and stuff so it wasnt too impressive , still fond memories of first seeing it. Along with Dragons Curse then Bloody Wolf (that later became mine), also Final Lap Twin arcade mode.

All this before OWNING the system itself. I got a good chunk of my games from the first batch though

Bonk
Military Madness
Air Zonk
Bloody Wolf
Legendary Axe

+more

not a bad start in the late 90s freshman for a kid that wanted one since middle school
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

NecroPhile

Quote from: CrackTiger on 12/20/2013, 12:22 PMWhether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Agreed.  These "worst game evah!" people make me wonder if they've ever played Turrican or Energy.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

Turrican is what happens when round eye tries to make Metroid and spills contra on it.

Energy is what happens when you port a game to a new platform without improving things that were acceptable on the original.

CHINA WARRIOR

IS WHAT HAPPENS

WHEN YOU MIX AWESOME AND MORE AWESOME.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

A Black Falcon

Quote from: guest on 12/20/2013, 01:35 PM
Quote from: guest on 12/20/2013, 12:22 PMWhether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Agreed.  These "worst game evah!" people make me wonder if they've ever played Turrican or Energy.
Turrican and Energy are better games than China Warrior, though.  They're flawed, sure, but not nearly as bad as China Warrior.  There's plenty to like in Turrican and Energy if you like those kinds of games -- that is, somewhat computer-esque titles.  Turrican 1 is the worst game in its series by far, and isn't that great of a game, but it's okay, and its sequels are incredible.  Energy's slow, but it's alright, and reminds me of late '80s or early '90s computer games, like the ones I was playing back then. :)

Quote from: guest on 12/20/2013, 08:52 AM
People who don't think China Warrior is rhythmic usually suck at it.   :evil: 

*cue "hell no I beat that games ass like a pro it just sucks" *

loloooololoololololol[/quote]
Being bad at a game might make you hate it, but no, being bad at a game and hating it are not quite the same thing.  I'm not that good at China Warrior, but that's not why it's a bad game.  The awful gameplay and extreme, unfun repetition are.

QuoteIt's not music related.  It's punch-shit-properly-related.   Punching to the beat of the chingchong music is for expert players only.

QuoteBut it isn't, not really.  It's a terrible side-scrolling beat 'em up which requires precise timing at all times. 
"its not a timing/rhythm game.  You just need precise timing.  It sucks."

aahhdurrrrrrrrr
It is a timing based game, but not rhythm based.  When I said "timing/rhythm, I meant like a music game, where you press the buttons in time to some music.  China Warrior isn't like that.  You do have to memorize everything, though.

QuoteThe game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.
This, coming from someone who later says Ninja Warriors is the best, makes my brain hurt.[/quote]
SNES Ninja Warriors [Again].  Not the original.

QuoteDid you know there is a giant fist attack?  There's oolong tea.  You beat the shit out of Jesse the Body Ventura and his black twin brother.

You end the game by beating some drunk hobo up in a cave.
And?

Quote
QuoteI have Vigilante for the Master System.  I beat it in what was likely under half an hour and haven't touched it since.
Play it on PCE.  It'll change your life.
That is very unlikely.

Quote
QuoteThey're both in the side-scrolling beat 'em ups genre, yes.  Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross.  None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games.  Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.
China Warrior is an auto scrolling game that doesn't allow you to turn around.   Did you notice how none of the games you mentioned (except Kung Fu) play like China Warrior?
Games don't need to all play exactly the same in order to be in the same genre, or subgenre.  For instance, In the Hunt isn't autoscrolling, but most people would probably call it a shmup anyway.  China Warrior is clearly in that same category as those other games where you walk right while hitting away obstacles as they approach you.

QuoteWhat part of Bad Dudes or Cyber Cross launched a barrage of sticks/monks/rocks/fireballs at you that require PRECISE TIMING AND RHYTHM TO GET THROUGH EVEN THOUGH ITS NOT A RHYTHM GAME.
I haven't played much of Bad Dudes, but Cyber-Cross... there are some parts where lots of enemies are coming at you and you need good reflexes, sure.  Plus it's got a good amount of enemy variety, multi-level levels, and multiple forms you can transform into too.  It's a simplistic, average game, but it's moderately amusing.

QuoteKung Fu is all about timing and rhythm in the first place.  You don't just get into a kung fu match where you flail wildly.  If you do that, you usually get Bruce Lee'd in the face and drop to your knees faster than a hooker in desperate need of some more crank money.

Also, to say that China Warrior has not much in the gameplay department, but Ninja Warriors does, makes no sense.
SNES Ninja Warriors!  Not arcade/PCE/Sega CD Ninja Warriors!  They are entirely different games -- the SNES game is a sequel, and while it sadly doesn't have any multiplayer, otherwise it's massively improved over the first game in every possible way.  It's got variety, better level designs (not just all one flat plane!), a deeper fighting system, etc.

QuoteThere is more to China Warrior than there is to Ninja Warriors.   Ninja Warriors just has really cool music and graphics.
How so?  Ninja Warriors, the original arcade game, has you walk right while attacking enemies as they come at you.  It's incredibly repetitive and simplistic, and gets boring fast.  China Warrior is probably harder, and it does have you ducking and jumping and stuff, but it doesn't have enemies coming from behind you, so that kind of evens out... or do you mean because of the boss fights?  Maybe so, Ninja Warriors' bossfights are kind of lame.  But anyway, I said SNES Ninja Warriors, not the first one which might actually be slightly simpler than China Warrior.

Quoteand, anyone who thinks Kung Fu is a classic, but China Warrior sucks, is a scrotum licker.
Kung-Fu is a "classic" in that it was one of the first popular games of its kind, but it's not very fun as a game.

Quote from: esteban on 12/19/2013, 07:09 PMComrade Falcon, please re-read my post. I humbly disagree with your outright dismissal of China Warrior. Shed your preconceived notions (the hackneyed "tech demo" thesis, the insistence on forcing CW into a genre it only fits when offering a superficial analysis of the game's mechanics and goals).

Vigilante = Spartan X, sure. No quarrels there.

Open your mind to the greater glory of China Warrior. It ain't no Spartan X.

China Warrior truly allows you to have zen-like moments where you are in the zone, fingers poised as you scan the right-edge of the screen for the slightest cue of your imminent fate. Ears attuned to the slightest sound of destiny. Your destiny.

Comrade, don't falter. Don't give up. Persevere.

Persevere.
Sorry, I just don't like it at all.  And with virtually no graphical, level design, or enemy variety, calling it a "tech demo" is fair, I think.  And it's clearly taking ideas from games like Kung-Fu, even if it's not exactly the same game, which, of course, it isn't.

Quote from: OldRover on 12/19/2013, 07:34 PMChina Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
Gladiator?  I don't know that game.

Quote from: johnnykonami on 12/19/2013, 10:32 PMI forgot about Gladiator, I guess that makes sense.  Have you ever played Castle of Dragon?  I haven't played it in a while but it also bears some similarities.  How about Splatterhouse?  Not a rhythm game like CW as others have described, but you are being pushed forward in several stages and all of the enemies are always in the same place.  You can still move to the right as well, but I think it meets 2/3 of your criteria.
Ugh, Splatterhouse, there's another timing-based memorization game I don't like very much.  Well, Splatterhouse 2 on the Genesis is, anyway; I haven't played the first one, but the second game looks like the same thing as the first as far as I can tell.  It looks like a beat 'em up, and technically it is, but it's one where you must memorize every single thing and reproduce it just about perfectly to complete the level.  Timing-based memorization instead of good gameplay?  Sorry, I'm not a fan.  Splatterhouse 2 isn't a bad game, but it isn't one I enjoy playing much.  I'm glad I got it for really cheap back in the mid '00s, because that game is valuable now...

Arkhan Asylum

Fun story.  Energy feels like a computer game because it is a computer game.

It's a port.   


And, given your comments on China Warrior, my guess is you never got past the first level.  You end up in a little pagoda thing, and outside some fortressy wall thing, and see a bunch of other enemy/projectile types.


The people who call it a tech demo think it's just some dude walking out in the fields of China, because they suck at the game.  The fighting in China Warrior isn't your straight up "just punch til you win" variety.   However, most nubs just turn on the auto-fire and wonder why infinite punching doesn't make them win.   These are the same people who play Bonk and spin across every level.


also, Kung Fu is a great game.


Your comments strike me as the type of opinion that doesn't like a game that's a bit brutal on the surface, but once you learn how the game works, it's easy.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!