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Apothecary

Started by _Paul, 02/22/2014, 06:33 AM

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Arkhan Asylum

Quote from: elmer on 01/04/2016, 10:56 AM
Quote from: Psycho Arkhan on 01/04/2016, 01:13 AMYeah, as soon as I finish Infernoing, Grelox is top life-goal.
Still no word from the "Saber Rider and the Star Sheriffs" guy then?

I would have thought that that would be your next priority after their successful KickStarter.


QuoteI have some basics of it in Unity.
Sorry to hear that you're moving over to the Dark Side and LEGO-block programming ... but it seems to be the primary choice these days for so many developers, and you'll like the easy availability of so much almost-free code and assets in the Unity Store.
The other multi-platform engines are crap, honestly.

I don't use any of the freeby asset crap either really.   It's mostly just been the built-ins.

I looked at some other people's scripts for control and physics.

They are dumbasses.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

johnnykonami

How do you feel about Unreal Engine?  I had so many problems with Unity crashing I gave up on it.  The crashes were ridiculous, too.  I'm talking about blank, new projects just idling for a couple of minutes in the background (again, doing nothing, no game objects yet, no scripts, nada) and having the whole app take a dump.  Could be my hardware setup in part, but I found a ton of people talking about it over at the forums.  After some unfruitful troubleshooting, downloading a 3 different versions at super slow speed (large files!) and having them all behave the same, I decided to try out Unreal Engine.  I have only messed around with it a little, but it doesn't crash indiscriminately.  I ended up spending more time doing a C++ tutorial so far, but I am feeling more confident about it overall in comparison to Unity once I'm done with that.

Gredler

Quote from: johnnykonami on 01/08/2016, 10:25 AMHow do you feel about Unreal Engine?  I had so many problems with Unity crashing I gave up on it.  The crashes were ridiculous, too.  I'm talking about blank, new projects just idling for a couple of minutes in the background (again, doing nothing, no game objects yet, no scripts, nada) and having the whole app take a dump.  Could be my hardware setup in part, but I found a ton of people talking about it over at the forums.  After some unfruitful troubleshooting, downloading a 3 different versions at super slow speed (large files!) and having them all behave the same, I decided to try out Unreal Engine.  I have only messed around with it a little, but it doesn't crash indiscriminately.  I ended up spending more time doing a C++ tutorial so far, but I am feeling more confident about it overall in comparison to Unity once I'm done with that.
Unreal's renderer blows the Unity options out of the water imo, but Unity's a lot more open, and cheaper. Which version of UDK were you using? I've used their engines from 2004 until the recent UE4 releases and have had few issues compared to most toolsets, typically it's very easy to get up and running in UE

Arkhan Asylum

Unreal Engine's interface blows, it requires DX11 (and fails silently if you don't).

Unity is a bit goony.   It's like Photoshop for games.

But, because it uses C#, it's easy to just belt out what you want and be done with it.

It also has better 2D support than Unreal at the moment.

If Unreal would not be lame about requiring DirectX11, I'd use it.

My dev machine is older, because I make games for 30 year old machines.  lol
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

johnnykonami

I want to make games for the Turbo too, but I think that might be a bit out of my skill level!  I didn't realize Unreal used DX11, my current video card isn't compatible.  That might put a damper in those plans until I can get that upgraded to something newer.  As for Unity, I wanted to use it and was totally prepared to learn some C#, but like I said, I couldn't stop it from crashing so what could I do?  I just moved onto the next viable alternative.  I have a game idea or two I'd love to start working on and get out of my head, but I just can't seem to get rolling.

spenoza

I thought the Unreal engine could use an OpenGL renderer. But it required DX11 to run the dev environment? Interesting...

elmer

Quote from: guest on 01/09/2016, 11:59 AMI thought the Unreal engine could use an OpenGL renderer. But it required DX11 to run the dev environment? Interesting...
Errr ... Unreal is designed for pro-developers who have some clue WTF they're doing.

Requiring a 6-year-old version of DirectX so that it can run on a 6-year old OS (Windows 7, which most people still use) isn't exactly a show-stopper requirement in my books.

Now, they've been trying to move closer to the "learner" end of the market ... but Unity really has that demographic sewn up.

You can use either one ... I do know folks who use Unity to do projects for people like Disney, so it's certainly possible to do "professional" "paying" work in it.

OTOH ... it was funny to see a small group of Unity developers clustered in the back of the room at the last Sony Developer conference that I attended, asking the stupidest questions and getting exasperated looks from the Unreal and proprietary-engine developers.

Psycho Punch

unity bad unreal good

anything else I should add in my notes?
This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" on Neo-Geo.com
For a good time, reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He also ran scripts to steal/clone this forum which blew up the error logs! I had to delete THOUSANDS of errors cause of this nutcase!
how_to_spell_ys_sign_origin_ver.webp

elmer

Quoteunity bad unreal good

anything else I should add in my notes ?
Actually, for as much as I like to rag on it, it's more "Unity good, Unreal good".

Unity is a great tool, and I'd recommend it to anybody.

But it has the nasty habit of attracting folks who are barely-competent and making them feel like they know what they're doing ... when they really don't.

That's more to do with the majority of its "community" than with the tool itself.

And when you've spent all the time to learn how to actually get good results out of Unity without throwing-away most of your CPU power ... then, IMHO, all that you've actually learned to do, is how to use Unity. You've not really learned much about how to put together a game that's going to apply to any other engine/system.

Arkhan Asylum

Yeah, Unreal Engine would technically be a better, more exciting time, if it they had better backwards support.

Especially if they're trying to break into the 2D thing.   What the hell do you need DX11 for if you're doing a 2D game that looks like it's from 1986.

It's not exactly a deal breaker.   It's more of an annoyance.   The editor just fails silently.   

I don't feel like upgrading my video card/etc. right now just to use Unreal.    If I were doing a 3D game, I would do the upgrade.

Unity is fairly accessible.   For a 2D game, really, any of these things are OK if you're not a retard.

The problem with Unity, as Elmer as mentioned, is it attracts morons.   Lots of them. 

They don't know what they are talking about.   They're basically like those annoying, pretentious Silicon Valley devs you see dicking off with startups and whatever the "new hotness" is.


They fail at simple programming/design concepts, and focus more on making sure what they're doing is some kind of esoteric mess that makes them look/seem cool.

When really, they just built a dysfunctional rocketship to go across the street.


This is bad because Unity prides itself on the community thing.   There's not alot of damage control going on when morons upload terrible things and share them.    Hardly anything keeps this dip-shittery in check.

and then when you point out that something is bad, you get the clappers and the pansies that come out and are like

HUUUU YOURE MEAN.  THIS TRIGGERS ME.  STOP IT.  IM TELLING.



Fuck off with that.    Social Justice Tumblrtards do not belong in a development area.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Psycho Punch

Quote from: Psycho Arkhan on 01/10/2016, 11:28 PMTRIGGER
You're actually right Arkhan, the "community" is similar to XBLIG, 95% of crap and some "hidden gems", but in Unity's case it feels more like 99% built in asset prima donnas and 1% Kerbal Space Program.
This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" on Neo-Geo.com
For a good time, reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He also ran scripts to steal/clone this forum which blew up the error logs! I had to delete THOUSANDS of errors cause of this nutcase!
how_to_spell_ys_sign_origin_ver.webp

johnnykonami

I can't say much about the community there, but not knowing anything about them I'd give them the benefit of the doubt and assume they are just amateurs who love video games like myself and are trying to learn enough to make their own.  Whether or not it's to try to cash in on the indie craze or to produce something for yourself, I can't say for them.  For me it's the latter, and if it one day leads to making money, great!  But first and foremost I'd like to scratch the itch to just make something cool.  I have some actual bonafide education with 3D modeling and animation, but my coding skills are very basic (some shell scripting as a Unix admin, some javascript, a little bit of this and that to do small tasks) but I'd like to learn more C# or C++ and work on making a board-game like game I've been thinking about.  My hunch is that the Unity crashes might be related to my old video card or it's drivers, I'll have to try it out again when I can or after I do an upgrade.  I full accept my status as a wannabe/amateur/beginner but you gotta start somewhere, right?  That said, for the people trying to actually market their stuff on Steam (for example), I am seeing a lot of pretty uninspired stuff.  I am astonished to find choose your own adventure text games on there (for sale!).  XBLIG was a little bit the same, with cool titles like Protect me Knight (admittedly done by professionals) alongside "Try not to fart."  So many wreaked of school projects, which like I state above, learning how to make things with these tools is totally acceptable.  Charging money for some of the results is pretty laughable though.

Arkhan Asylum

The problem is it's that entitled-like Silicon Valley diptard fest full of people who think they're really clued in on how everything ever works because they managed to get a thing to accidentally work, and their first game was Perfect Dark Zero on XB360.

Dopes.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!