Pixel art and whatnot.

Started by Psycho Punch, 07/12/2014, 12:36 AM

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Psycho Punch

Rant: I just wanted to know how to draw pixel art. I'm trying to do an adventure game for the NES (and for the PCE later when I get the hangs of 6502) but fuck I can't draw for shit. I just wanted to do character portraits that are somewhat like Bionic Commando like:

IMG

But everytime I try to do a portrait I fail miserably. Any ideas to help a shitty programmer be able to do shitty art?
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Psycho Punch

Well I haven't managed to do even a basic shape so here's a duck with a grenade instead:

/8xS8FrE.png
This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" on Neo-Geo.com
For a good time, reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He also ran scripts to steal/clone this forum which blew up the error logs! I had to delete THOUSANDS of errors cause of this nutcase!
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HailingTheThings

IMG

ParanoiaDragon

#3
Instead of worrying about the shapes of sprites & tiles, you could maybe go uber-retro(bear with me) & do block type characters, but then have tons of parallax(relatively speaking) & colors.  I'm not sure how else to explain it.  It's like it's an Atari 2600 game, if it were on crack.  Proabably would be easier to do wavy effects & such as well.  That might be an interesting way to go.
IMG

_Paul


CrackTiger

Quote from: Psycho Punch on 07/12/2014, 12:36 AMRant: I just wanted to know how to draw pixel art. I'm trying to do an adventure game for the NES (and for the PCE later when I get the hangs of 6502) but fuck I can't draw for shit. I just wanted to do character portraits that are somewhat like Bionic Commando like:
IMG
But everytime I try to do a portrait I fail miserably. Any ideas to help a shitty programmer be able to do shitty art?
If you want to do portraits that have hand-drawn artwork, then you should start working on your drawing skills. Anyone can learn to draw well enough to do portraits like those. The actual pixel work is a minor detail in comparison.

You could do what the artist in Bionic Commando did for many of the portraits and just create a base model and then re-work it for different faces.

For developing pixel art skills in general, you should start examining examples that excel in different ways, figure out details that make them work and try reworking them in different ways. Try taking some shaded colorful 16-bit graphics and rework them into proper NES (not just NES-like) graphics.

With all of this, you'll get better and better just from going through the motions.
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Nando

Ask your self if you really want to do art. Otherwise it will become a chore and you won't enjoy the learning process.

esteban

#7
Quote from: Nando on 07/17/2014, 04:51 PMAsk your self if you really want to do art. Otherwise it will become a chore and you won't enjoy the learning process.
Truth.

I think you should worry less about having perfect art now and use "placeholders" (of your own design), to allow you to create your game, fine-tune it, etc.

A playable, nicely done game is INSPIRING and you will find a way to make it look prettier in the future. You have a better chance of recruiting talent if your project is "done" (sans aesthetic upgrade).

The toughest part, of course, will be drawing cute ducks.
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Gredler

Punch, I'd love to help with the project and learn more about creating art for the TG-16. PM me if you are interested!