10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
Main Menu

horizontal vs vertical shmups

Started by musicman130, 04/16/2016, 07:48 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

musicman130

I've noticed when playing shmups that I am 1000X better at vertical than horizontal.  Does anyone else have the same experience or are you all equal at them?

Killjoyy027

I would agree with on how much better I am with vertical as well, it's not to say I do not like horizontal but I am so much worse at them.

shubibiman

Horizontal shmups are generally harder because in most of them, there are walls or pieces of setting you can crash into.
Self proclamed Aldynes World Champion

esteban

Quote from: shubibiman on 04/16/2016, 08:21 PMHorizontal shmups are generally harder because in most of them, there are walls or pieces of setting you can crash into.
Yes. :)
IMGIMG IMG  |  IMG  |  IMG IMG

ClodBusted

#4
Shmups? Like, shrooms?


By the way, horizontal shooters for me. I just need to be able to crash into the environment to get my shootie fix. However, Salamander has some really relentless vertical stages including environmental hazards that you need to pass carefully with lightning fast speed, I wish other games would too.

wildfruit

I am rubbish at both. But more so horizontally.

blueraven

Better at vert, but working on my horizontal  :lol:

CrackTiger

Horizontal shooters have always felt natural to me and vertical games in general feel like a weird off shoot. I don't have trouble with either though and how challengine anything is, is just down to a game-by-game basis.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

wilykat

what about diagonal shmups?  Zaxxon is probably the best known diagonal shoot up game.  Simulated 3D environment means you have to look for hazards above, below, and both sides in addition to watching what's in front of your ship.

Another shmups is Star Strike for Intellivision, and Galaxy Force & Afterburner (arcade and Sega console).  It's also 3D like Zaxxon.

ClodBusted

I could never get into anything isometric or diagonal but the Sims. Sorry.

wildfruit

Isometric is my favourite outlook.

CrackTiger

I've never liked isometric games, even though there are exceptions. They're usually not executed well enough.

Not crazy about into the screen shumps either. Panzer Dragoons are cool though.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Dicer

Better at verts, prefer horizontals over all I think, but yeah moer landscape to crash into in hori's...

Also, I will play a horizontal in 16:9 and give ZERO fucks, come at me.

Verts if they have an "arcade" mode I will do that, sometimes.

Gredler

Suck at but enjoy both equilally.the aspect ratio of my TVs make horiztonal games look nicer than vertical ges, no Tate options here

Joe Redifer

I like horizontal shooters more because they tend to be more creative and have much more interesting graphics. Overhead shooters are usually very plain and one-note. There are exceptions like MUSHA and Galactic Attack. Games like Soldier Blade are pretty damn sparse but at least it's fun. Blazing Lazers gets boring very quickly for me. There's not much special about it. It could benefit from levels that are a half hour shorter than they are. Horizontal shooters are just more interesting and I think they are likely more difficult to make.

Dicer

Quote from: Joe Redifer on 04/17/2016, 04:50 PMI like horizontal shooters more because they tend to be more creative and have much more interesting graphics. Overhead shooters are usually very plain and one-note. There are exceptions like MUSHA and Galactic Attack. Games like Soldier Blade are pretty damn sparse but at least it's fun. Blazing Lazers gets boring very quickly for me. There's not much special about it. It could benefit from levels that are a half hour shorter than they are. Horizontal shooters are just more interesting and I think they are likely more difficult to make.
When are you guys gonna crowdfund a rubber feet hori shewty?

SignOfZeta

I'm not sure which is which, is R-Type horizontal? That's the one I like.

However, I think the last "all in" holy shit wowzers shooter of that style was probably Pulstar. There aren't a lot of them made after the PCE era so I do play a lot of the other type.

And yes, the horizontal ones are more obstical based, but I'm not sure how much that has to do with the format itself. Around the time horizontals died in the early/mid 90s, shooters went into hybernation in general, most of them not even getting home ports. Then by the time things got moving again in the DC era Cave had done a lot of work to change the scene to a more score/combo based way of doing things and they happen to prefer vertical stuff with zero obsticals. If the Nazca guys had had a hit with In the Hunt instead of Metal Slug things may have turned out differently.

Btw, "shmup" is stupid term. Quit it. It sounds like a bowel movement or a line of cologne marketed by the guys from Duck Dynasty. Fuck.

Not as stupid as playing the things stretched 4x in one direction and not at all in the other though, meaning that things traveling at a 45deg angle move faster left to right that they do up and down. I can see the interest in that, psychedelically speaking, or maybe as an extra challenging funhouse mode or something, but it's the video game equivalent to installing a nose bra on a sports car. All it does is identify the owner as someone who doesn't see what the point is in owning the thing they are so proud of in the first place.

You asked for it, what can I say...
IMG

esteban

You can sort by various criteria:

archives.tg-16.com/complete_list_of_tg16_pce_shooters.htm

BUT I JUST REALIZED THAT POWER GATE IS MISSING FROM THE LIST!!!!!!!!!

Power Gate.

Missing.

This entire time.
IMGIMG IMG  |  IMG  |  IMG IMG

Otaking

#18
Please use the current term which is "hori", saying horizontal is so dated.
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

CrackTiger

Quote from: Otaking on 04/17/2016, 06:05 PMPlease use the current term which "hori", saying horizontal is so dated.
Don't forget vertis, diagos and intos. Nu gamers like to count first person shooters as shumps as well (and Zeldas as the most legendary RPG series of all).
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

SignOfZeta

I don't have anywhere near as many problems with abbreviations. "Schmup" is some other thing though. A mush mouth's portmanteau of a vaudeville-esque description of "shooter".
IMG

EmperorIng

It doesn't sound nearly as dumb as "shewtie" though.   [-(

Quote from: shubibiman on 04/16/2016, 08:21 PMHorizontal shmups are generally harder because in most of them, there are walls or pieces of setting you can crash into.
I don't find this to really be the case. The walls/environment themselves aren't really an added difficulty factor unless you are an IREM game, or Gradius III. Heck, most PC Engine shooters are so easy/forgiving that their orientation doesn't even matter.

Later Verticals trounce most horizontals in the difficulty department, simply because there has been more verticals made and the genre was more heavily refined in that direction. DoDonPachi DaiOuJou is about as hard as any shooter ever made, along with the likes of Gunbird 2.

In regards to the OP's original point, verticals tend to be easier to make progress in, though (to say nothing of actually BEATING them), because it's easier for our eyes to read up-to-down (following where attacks are coming from), than right-to-left or left-to-right in horizontals. You have generally a better sense of your bearings when it comes to maneuvering enemy attacks, because you have a relatively limited amount of horizontal movement to make when reacting to attacks.

PukeSter

Quote from: CrackTiger on 04/17/2016, 06:10 PM
Quote from: Otaking on 04/17/2016, 06:05 PMPlease use the current term which "hori", saying horizontal is so dated.
Don't forget vertis, diagos and intos. Nu gamers like to count first person shooters as shumps as well (and Zeldas as the most legendary RPG series of all).
Just want to make a point...since BT hates on Nintendo fans a little too much sometimes. Let's talk about the actual modern perspective.

Zelda is not as renowned as it used to be. Many "hardcore" gamers play dark souls, and everyone else plays elder scrolls. Zelda U (nx) is also gonna have to live up to witcher 3. The wii u is a dead console. I've sold mine recently as there are no more games coming out! Hopefully the NX does well.

Hell, even my stoner football friend plays only two games. Madden, and dark souls. Could be an exception though.

I'm actually playing through bloodborne right now. It's my first souls game, but despite the challenge it's an incredible experience.

SamIAm

I think that the reason why relatively modern shooters tend to be vertical is that bullet movement from the top of the screen to the bottom feels easier to track. I don't know if it's because of a sense of gravity, or if it's because the bullets seem more like they're coming directly at you this way.

All I know is, when I play a horizontal shooter, I feel like I'm controlling a ship in a totally different space, but when I'm playing a vertical shooter, I feel like I am the ship.

blueraven

Quote from: SignOfZeta on 04/17/2016, 07:55 PMI don't have anywhere near as many problems with abbreviations. "Schmup" is some other thing though. A mush mouth's portmanteau of a vaudeville-esque description of "shooter".
On the same logic, I suppose the term shewtie equally annoys you then?

Quote from: SamIAm on 04/18/2016, 12:08 AM...but when I'm playing a vertical shooter, I feel like I am the ship.
QFT

cr8zykuban0

i love both types of shmups but i would say i perfer veritcals especially with the long screens! Just has more of that pure arcade feel to me

CrackTiger

Quote from: PukeSter on 04/17/2016, 11:11 PM
Quote from: CrackTiger on 04/17/2016, 06:10 PM
Quote from: Otaking on 04/17/2016, 06:05 PMPlease use the current term which "hori", saying horizontal is so dated.
Don't forget vertis, diagos and intos. Nu gamers like to count first person shooters as shumps as well (and Zeldas as the most legendary RPG series of all).
Just want to make a point...since BT hates on Nintendo fans a little too much sometimes. Let's talk about the actual modern perspective.

Zelda is not as renowned as it used to be. Many "hardcore" gamers play dark souls, and everyone else plays elder scrolls. Zelda U (nx) is also gonna have to live up to witcher 3. The wii u is a dead console. I've sold mine recently as there are no more games coming out! Hopefully the NX does well.

Hell, even my stoner football friend plays only two games. Madden, and dark souls. Could be an exception though.

I'm actually playing through bloodborne right now. It's my first souls game, but despite the challenge it's an incredible experience.
I guess you've never heard the term "Zelda-good"? My post had nothing to do with Nintendo and you talked about a completely different type of gamer. I was talking about people who discuss games that are before their time and their skewed perspective of genres and need for ridiculous terminology.

You're talking about games which haven't even been released yet and people who only play a limited number of current games and nothing else.

It doesn't matter how good anyone thinks the Zelda games are, it's not an RPG series. Shining Force, Snatcher and Populous are not RPGs. Shining Force at least incorporates RPG elements, but just like Langrisser, they're war sims. Gradius, Twinbee, Space Harrier and Doom are not the same genre.

Maybe you take all of these lame terms for granted and don't realize what we're talking about?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

majors

Quote from: Joe Redifer on 04/17/2016, 04:50 PMBlazing Lazers gets boring very quickly for me. There's not much special about it. It could benefit from levels that are a half hour shorter than they are.
You gotta remember when it came out(I think the term is "context"). We wanted our 50 bucks to give us the most game play, even if it was slow, long levels. I've realized that in the late 90's, arcade dev's where going with the more-is-better line of thought, keep adding more levels to grind(and take players quarters). I give Cave credit to re-vitalizing the scene with the bullet hell, 5 level format. Short and sweet. Just look at 1944 Loop Master...15 levels of yawn, sure it looks good and sound amazing but the more-is-better game design was stale then.

Quote from: SignOfZeta on 04/17/2016, 05:10 PM... Then by the time things got moving again in the DC era Cave had done a lot of work to change the scene to a more score/combo based way of doing things and they happen to prefer vertical stuff with zero obsticals.
Do not forget ProGear, Akai Katana or Death Smiles. Tate is def more popular, but hori is still alive.

As for the original post, I prefer horizontal shooters. Ever since Super Cobra, I was a fan. Thunderforce 3 solidified my passion for the genre. I'm lucky to have fellow PCB friends that love then even more and drop bank on the newer(at the time) Cave boards so I could at least experience them, even if most of them are vertical. "Bug Bitch 2" is still my fave for that style.
TG/PCE Collection.
"Booze should be a choice, not a privilege" -KCDC (The FP)

CrackTiger

Quote from: blueraven on 04/18/2016, 01:17 AMOn the same logic, I suppose the term shewtie equally annoys you then?
I don't like it, but it's no where near the level of Shump. I don't know if I'm surprised that more random terms like platters, warms, dics, actors, firsoners, sporms, fmalls, etc aren't common, or if I just don't hear them because I don't post on forums like NeoGAF.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

TheClash603

Isn't shmup an abbreviation for shoot-em-up?  Because the other big genre during the period were Final Fight type games, formerly referred to as beat-em-ups?

I don't really dislike shmup, I am more disappointed by the lack of the term bemup.

NecroPhile

I don't really have a preference for either horizontal or vertical shewties (or whatever you'd call fixed screen games like Meteor Blaster DX or Space Invaders).  I've got favorites in both camps, but my skillz are meager no matter which way the screen scrolls.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

jtucci31

I find it hard to equate one specific type of shooter to it being more difficult than another, because there are certainly exceptions within each.

Though to answer the question, I think I like horizontal shooters slightly more, mainly because Gate of Thunder is such a great game. 

But Salamander is the best shooter because you get the best of both worlds :mrgreen:

esteban

IMGIMG IMG  |  IMG  |  IMG IMG

Otaking

Quote from: Otaking on 04/17/2016, 06:05 PMPlease use the current term which is "hori", saying horizontal is so dated.
I've just looked it up and actually the Schumps forum glossary says it's "Horzie".
http://shmups.system11.org/viewtopic.php?f=1&t=11882&p=1083937#p1083937

Quote from: Schumps GlossaryHorizontal Shmup: ( also Side-Scroller) "Horzie" for short. A shmup where the action progresses, via background scrolling, from left to right, and is generally seen from a "side view" by the player.
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.

esteban

Quote from: Otaking on 04/18/2016, 07:18 PM
Quote from: Otaking on 04/17/2016, 06:05 PMPlease use the current term which is "hori", saying horizontal is so dated.
I've just looked it up and actually the Schumps forum glossary says it's "Horzie".
http://shmups.system11.org/viewtopic.php?f=1&t=11882&p=1083937#p1083937

Quote from: Schumps GlossaryHorizontal Shmup: ( also Side-Scroller) "Horzie" for short. A shmup where the action progresses, via background scrolling, from left to right, and is generally seen from a "side view" by the player.
My cousin Beau wanted a pony for his birthday.

But my brother Madison thought I would be more fun to get a horzie.

"Steeplechase," he murmured, whilst choosing his next polo club.
IMGIMG IMG  |  IMG  |  IMG IMG

CrackTiger

Quote from: Otaking on 04/18/2016, 07:18 PM
Quote from: Otaking on 04/17/2016, 06:05 PMPlease use the current term which is "hori", saying horizontal is so dated.
I've just looked it up and actually the Schumps forum glossary says it's "Horzie".
http://shmups.system11.org/viewtopic.php?f=1&t=11882&p=1083937#p1083937

Quote from: Schumps GlossaryHorizontal Shmup: ( also Side-Scroller) "Horzie" for short. A shmup where the action progresses, via background scrolling, from left to right, and is generally seen from a "side view" by the player.
These are people who do not enjoy shooters and are just trying to taint the experience for others.

What is the hip term for vertical, "Vercies"?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

blueraven

Quote from: guest on 04/18/2016, 08:14 PMWhat is the hip term for vertical, "Vercies"?
I always say "Vert" shooters, but that's a carryover from my skateboarding days.

SignOfZeta

Quote from: TheClash603 on 04/18/2016, 10:24 AMIsn't shmup an abbreviation for shoot-em-up?  Because the other big genre during the period were Final Fight type games, formerly referred to as beat-em-ups?

I don't really dislike shmup, I am more disappointed by the lack of the term bemup.
I suppose the main difference would be that I've never heard anyone who wasn't a grandpa or British use the term "shoot-em-up" to describe a 2D scrolling shooter. Ever. "Beat-em-up" honestly became a good term to use after Street Fighter II, to distinguish one on one Vs games from ones where you and a friend team up to waste 367 dudes in 20 minutes.

As for "shewtee" or whatever. I don't care. It's just another infantile PCEFX term, I can handle it. Unlike "shmup" (honestly, I can't even type that word without swearing under my breath). "Shmup" is all over the Internet. Also, as unsuccessfully cute as fans of "shootie" (whatever) can be, none of them, and this is important, think that it's a real word, the standard term for something. They all know the fucking things are called shooters.

Has anyone ever counted all the times EGM, Diehard, etc used the term "shmup" during the genre's glory days? (Or let's say from EGM#1 to the last issue of Gamefan)? I'm betting it's zero, or extremely close to it. Maybe a Brittish staffer or someone using it in quotes.
IMG

esteban

#38
Shoo.
Durr.




Quote from: SignOfZeta on 04/18/2016, 09:42 PM
Quote from: TheClash603 on 04/18/2016, 10:24 AMIsn't shmup an abbreviation for shoot-em-up?  Because the other big genre during the period were Final Fight type games, formerly referred to as beat-em-ups?

I don't really dislike shmup, I am more disappointed by the lack of the term bemup.
I suppose the main difference would be that I've never heard anyone who wasn't a grandpa or British use the term "shoot-em-up" to describe a 2D scrolling shooter. Ever. "Beat-em-up" honestly became a good term to use after Street Fighter II, to distinguish one on one Vs games from ones where you and a friend team up to waste 367 dudes in 20 minutes.

As for "shewtee" or whatever. I don't care. It's just another infantile PCEFX term, I can handle it. Unlike "shmup" (honestly, I can't even type that word without swearing under my breath). "Shmup" is all over the Internet. Also, as unsuccessfully cute as fans of "shootie" (whatever) can be, none of them, and this is important, think that it's a real word, the standard term for something. They all know the fucking things are called shooters.

Has anyone ever counted all the times EGM, Diehard, etc used the term "shmup" during the genre's glory days? (Or let's say from EGM#1 to the last issue of Gamefan)? I'm betting it's zero, or extremely close to it. Maybe a Brittish staffer or someone using it in quotes.
I think that shmup was a British term, but that would be based on reading a FAQ over at shmups.co.uk.britannia.faulkland.com 10-15 years ago...

I actually don't mind shootie/shewtie/sheedy,ally as a shortening of "shooter"

And "shoot-em-up" has an appealing "Hollywood gangster film from 1930's" flair that I can't deny.

Of course, it probably best fits the Western (as a genre of film), but I have never been the biggest fan of Westerns.

SHOOTER.
STR.
SHT.
IMGIMG IMG  |  IMG  |  IMG IMG

imparanoic

shame that pc engine game don't have tate mode for vertical  shooters

has any one tried tate mode with their TV rotated?

blueraven

Quote from: SignOfZeta on 04/18/2016, 09:42 PMAs for "shewtee" or whatever. I don't care. It's just another infantile PCEFX term, I can handle it. Unlike "shmup"
heh, sounds good. Ironically, I completely agree. As far as it being "infantile", well it is techinically a hipster term. :lol: :lol:

Gotta give some props to Tatsujin, even if he has abandoned us for FB.

And +5 points to esteban for that last post :lol:

Arkhan Asylum

I get annoyed in horishewters that spend too much time making you dodge terrain.   Just let me blow shit up.

Fuck off with your walls and volcanos, Gradius.


Rabio Lepus and Paranoia are great though.

And Downloaddddddd.


Vertical always emphasizes blowing shits tits off.   I prefer this
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

SoulflySolid

I would say I'm pretty average at both. My biggest problem is usually the bullet color, if it blends in to the backgrounds it makes the game harder for me.

JoshTurboTrollX

Chooter is life.

Choot Choot

Also, Salamander is the best of both worlds.  Verti Schumps and Hori Schumps all in one!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

KPat

Same as the rest of you fine folks, I find vertical shoot em ups a bit easier than the horizontal, despite the fact that I enjoy playing the horizontal ones much more.  Curious why everybody seems to be of the same opinion, wonder if it's tracking bullets as mentioned, or something about the gameplay or even weapon powerups in the vertical ones.  Certainly seems easier to fill a screen with shrapnel when scrolling from below!

StarDust4Ever

I think vertical orientation is my fav, though it depends on the game. I enjoy both simple retro arcade style single screen as well as scrollers with continuous barrages of enemies. I agree terrains get in the way of horizontal shooters. I already have to dodge bullets and enemies; don't make me dodge static land masses, buildings, navigate narrow caves or other obstacles. Games like Blazing Lazers, Super Star Soldier are awesome due to their symmetry, openness, and the fact vertical orientation really puts you in the cockpit. If vertical shooters had one disadvantage, it's that you can't rotate that sweet widescreen on it's side and play them upright with an extended playfield.

But I also have a soft spot for Cute-Em-Ups. Parodius I am a huge fan and own all three Super Famicom titles. Am I allowed to say that here? Air Zonk, Magical Chase are also great despite being all horizontal. It's really all about mechanics, pacing, enemy density, and making good use of screen space.

As for usage of the word SHMUP, I rather use it than shooter, because when someone says shooter, people immediately think fps dual stick type stuff. I loathe that crap. In the same way, beatemups (1 vs world) is a distintive genre from fighters (1 vs 1). Shootie just sounds dumb, and I've never heard that term before, but I don't keep up with twatter and facepalm. I bet a millenial coined it. Sounds like something a Justin Beiber or Miley Sirus would say...

Regardless, I'm quite fond of the way Shmup rolls off my tougue when pronounced phonetically. Not many English words combine the sh and m constanants, but it works!
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

MNKyDeth

Quote from: StarDust4Ever on 06/17/2016, 07:59 AMAs for usage of the word SHMUP, I rather use it than shooter, because when someone says shooter, people immediately think fps dual stick type stuff. I loathe that crap. In the same way, beatemups (1 vs world) is a distintive genre from fighters (1 vs 1). Shootie just sounds dumb, and I've never heard that term before, but I don't keep up with twatter and facepalm. I bet a millenial coined it. Sounds like something a Justin Beiber or Miley Sirus would say...
I don't like the word shmup but if I am being honest I have used it before. I definately prefer calling horizontal and vertical shooters.... "shooters".

When I hear the word shooters I think side scrolling first but am open to vertical when I see it. When I hear FPS, I think of keyboard, mouse. But I also feel any FPS style game on a console is an abomination unless you go all the way back to Doom, where this type of game actually played ok on the N64 and back. Get any more modern with the controller in an FPS and everything goes to shit, imo. At that point I need a keyboard and mouse and nothing else will do.

Btw, I love both vertical and horizontal but I am not real fond of bullet hell style shooters.

esteban

Note: I don't mind physical obstacles in my shewties. I like the extra element.

Note: Some vertical chutees corral you (think Life Force NES and Armed Formation F) into choosing paths and avoiding walls/obstacles during segments of the stages.

Note: It is interesting that horizontal shootees were much more likely to have deadly physical environments. I think it shows how powerful established norms can be. Publishers felt more comfortable with successful formulas...sure, there was some experimentation...but the vertical/horizontal sub-genres were narrowly defined for vast array of arcade/8-bit/16-bit games.

Regardless, I love the early era of schüdeez, no matter how predictable and hackneyed they may be.
IMGIMG IMG  |  IMG  |  IMG IMG

VenomMacbeth

They're all STG.

No, not Strike Gunner.

Shootingu Geimu.
Quote from: Gogan on 08/01/2013, 09:54 AMPlay Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

wildfruit

Quote from: VenomMacbeth on 06/19/2016, 10:51 AMThey're all STG.

No, not Strike Gunner.

Shootingu Geimu.
バンバン❗️