RIP to BT Garner of MindRec.com... BT passed away early 2023 from health problems. He was one of the top PCE homebrew developers and founder of the OG Turbo List, then PCECP.com. Condolences to family and friends.
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TG16 should have had 5 controller ports?

Started by HuMan, 10/10/2016, 02:20 PM

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CrackTiger

Johnny Turbo, like most people who worked in the industry bitd, now takes credit for anything positive and claims to have done no wrong himself.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

SignOfZeta

#51
To people who don't understand Street Fighter and/or were too young at the time.

SFII' for PCE was released in Japan in June of 1993. SFII' is the second of five versions of Street Fighter II released in arcades in the early 90s. Three were CPS1 based, two were CPS2 based. Every incremental version of SFII was hugely important to fans of the game. I can't stress this enough. The two version with the most enduring fandom are Turbo (3rd game) and Super Turbo (fifth game). SFII's most distinguishing features were that you could play as the bosses and you could PVP the same character.

At first SFII (first game) was SFC exclusive. After this Capcom decided to diversify. They went to all three systems...sorta.

Street Fighter II was a hit for a few years straight. Updates were more or less annual or even more frequent.  I don't have a full scheduled but I know that Street Fighter II' Champion Edition (full name) was released on PC Engine in June of 1993. Only a year and a half before the PlayStation and Saturn. The last days of the systems popularity.  It was more expensive than even a SFC game and it required at least one brand new controller to play. Basically it required two since Street Fighter one player is fucking pointless. If you didn't have a tap you'd need one of those too. Basically over $200 which was nearly enough to buy the PCB by then because Capcom had already released the next edition to arcades and that next edition, SFII'Turbo: Hyper Fighting was scheduled to be released ONE MONTH LATER on SFC.

That's right. While PCE was the only way to play SFII'Chapionship edition at home before 32 bit ports (if you mention Genesis, you are wrong, go away) but it's freshness date passed only one month later when a LESS EXPENSIVE version of Hyper, the NEW GAME, came home.

The reason why they didn't release it in the US is because it would not have sold. Americans are cheap. If they were crazy like me and actually have a Duo they probably still didn't want to blow $100 on an out of date game and TTI, who had banked everything on the merits of CDROM2 probably didn't want to have to explain why SFII, the most popular game in the world by then, could only be done on a HuCARD that cost way more than any other HuCARD. It didn't even sell well in Japan from what I can tell based on the game being hugely discounted very quickly.
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KnightWarrior

So the SFC version sold buttmore then the Mega Drive version in Japan too?

CrackTiger

Quote from: KnightWarrior on 10/19/2016, 10:18 PMSo the SFC version sold buttmore then the Mega Drive version in Japan too?
The Mega Drive was more of a niche console than PC Engine in Japan. The Saturn was Sega's most successful console there and it outsold the N64.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

SignOfZeta

Quote from: KnightWarrior on 10/19/2016, 10:18 PMSo the SFC version sold buttmore then the Mega Drive version in Japan too?
My dismissing Sega for this story had nothing to do with sales. Street Fighter II' Champion Edition was never released for Mega Drive. Capcom went to NEC and Sega systems at the same time with the same game, Street Fighter II' Turbo Hyper Fighting. To satisfy Nintendo they called it exactly that for the SFC but called it Special Champion Edition for the MD one. This made it sound like the older game yet it was the newest one, just like what Nintendo got.

I'm sure the sales of the MD ver of the game are incredibly low though. Not even %10 of the SFC sales, I'd assume, but I have no data. I'm sure it was at least 1000 yen cheaper than a SFC ver of Street Fighter and 3000 yen cheaper than the NEC one so from a financial perspective it's a good bet. :)

If you already had a SFC (probably) and didn't want to buy a new controller or two the SFC versions are the winners. Really they are all great though. Capcom didn't fuck around with Japanese ports. Didn't make a FC version even though it would have sold. Didn't seem to care about computer versions though...
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esteban

If folks are curious about PCE SFII' promotions/launch in Japan...

https://archives.tg-16.com/Gekkan_PC_Engine_1993_07.htm

If you find errors, please help me fix them. It's unfinished and I wrote it years ago...
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CrackTiger

QuoteStreet Fighter II was a hit for a few years straight. Updates were more or less annual or even more frequent.  I don't have a full scheduled but I know that Street Fighter II' Champion Edition (full name) was released on PC Engine in June of 1993. Only a year and a half before the PlayStation and Saturn. The last days of the systems popularity.  It was more expensive than even a SFC game and it required at least one brand new controller to play. Basically it required two since Street Fighter one player is fucking pointless. If you didn't have a tap you'd need one of those too. Basically over $200 which was nearly enough to buy the PCB by then because Capcom had already released the next edition to arcades and that next edition, SFII'Turbo: Hyper Fighting was scheduled to be released ONE MONTH LATER on SFC.
The only thing crazier would have been to release Street Fighter Alpha 2 for SNES, 3 years later, long after the Saturn and Playstation launched, after SFA2 had already been released for them and long after the last days of the SNES's popularity. Even more so if it was more expensive than any other SNES (or Saturn/Playstation) game. Nevermind that Street Fighter Zero 2 Alpha/SFA2 Gold HAD ALREADY BEEN RELEASED in arcades.



QuoteWhile PCE was the only way to play SFII'Chapionship edition at home before 32 bit ports (if you mention Genesis, you are wrong, go away) but it's freshness date passed only one month later when a LESS EXPENSIVE version of Hyper, the NEW GAME, came home.
QuoteMy dismissing Sega for this story had nothing to do with sales. Street Fighter II' Champion Edition was never released for Mega Drive.
Too many people keep perpetuating this myth. Street Fighter II Special Champion Edition for Genesis and Street Fighter II Turbo for SNES are both the same compilation sets, which contain both Champion Edition and Hyper Fighting, which are selectable on the title screen.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!