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Super Mario Bros. on PCE

Started by SignOfZeta, 09/19/2007, 10:22 PM

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SignOfZeta

What is the origin of this port? Is it just a pirate release, or something more? I know its old, and not a recent fan hack or anything. Was it actually put onto a standard pirate HuCard, or something more homemade looking?

A friend of mine was asking the other day, and I seem to remember vague explanations from the Turbo List back in the day, but I can't remember any details.
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nat

I've asked about this before but never gotten a definitive answer.

I've never actually seen a physical cart for this, only ROMs here and there.
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Odonadon

I've only seen it in the 'NES Collection' ROM.  Guessing from that it's a pirate release.

OD

Keranu

Quote from: Odonadon on 09/19/2007, 11:07 PMI've only seen it in the 'NES Collection' ROM.  Guessing from that it's a pirate release.

OD
Same here.

I should also note that it looks and sounds (and plays too if I recall) like crap.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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CrackTiger

The gameplay seems faithful, the problem is that its in fast forward. :arrow:
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Turbo D

I'm pretty sure it is a pirate. It was made by Image in Sweden or something like that; it says in the rom.
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Keranu

Quote from: guest on 09/19/2007, 11:31 PMThe gameplay seems faithful, the problem is that its in fast forward. :arrow:
Yes!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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OldRover

If I remember correctly, it's simply a hacked NES ROM. According to some hackophiles, it is very possible to hack certain NES games and have them run on the PCE because of the similar CPU.
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Keranu

Quote from: Nödtveidt on 09/20/2007, 12:57 AMIf I remember correctly, it's simply a hacked NES ROM. According to some hackophiles, it is very possible to hack certain NES games and have them run on the PCE because of the similar CPU.
Like with what Bonknuts is doing? ;)
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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OldRover

Quote from: Keranu on 09/20/2007, 12:59 AMLike with what Bonknuts is doing? ;)
Yessir. Then again, that's proof positive that some NES games can be hacked up to run on PCE hardware. :D
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nat

Quote from: Nödtveidt on 09/20/2007, 01:02 AM
Quote from: Keranu on 09/20/2007, 12:59 AMLike with what Bonknuts is doing? ;)
Yessir. Then again, that's proof positive that some NES games can be hacked up to run on PCE hardware. :D
... at 8x the speed they should be running.
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Keranu

Quote from: nat on 09/20/2007, 01:06 AM
Quote from: Nödtveidt on 09/20/2007, 01:02 AM
Quote from: Keranu on 09/20/2007, 12:59 AMLike with what Bonknuts is doing? ;)
Yessir. Then again, that's proof positive that some NES games can be hacked up to run on PCE hardware. :D
... at 8x the speed they should be running.
Nope, Mal's DW port for PCE that he's working on seems to run at the same speed as the original!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

ccovell

#12
I think it's pretty obvious that since Image were Finnish, they used the PAL ROM of Super Mario Bros. for their PCE conversion.  Hence the speed difference.

Kitsunexus

How did they work around the memory mappers!?  :shock:
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ccovell

Simple memory mappers are very easy to convert.  The games on their 5/6-in-1 ROMs are even easier, since they didn't have any mapper!

Kitsunexus

Quote from: ccovell on 09/20/2007, 02:35 AMSimple memory mappers are very easy to convert.  The games on their 5/6-in-1 ROMs are even easier, since they didn't have any mapper!
No memory mappers for 5/6 roms? What did they do, get the Playchoice dumps or something? I thought that memory mappers deal with bank switching and stuff, doesn't a compilation cart use bank switching?
Forgive me, my brain is on par with the Bubble System.
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SignOfZeta

The NES doesn't need MMCs for every game, just any game that looks post-1984. SMB doesn't need one, so porting is easy. Simple bank switching like you use for a multi-cart (probably not needed for these tiny games) doesn't require a special chip per say. 2600 games use bank switching with no special chips.
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Kitsunexus

Cool,thanks for the info. :)

So basically as long as it's not Crystalis or Megaman looking, it could go on the NES. ^_^
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NecroPhile

Quote from: Kitsunexus on 09/20/2007, 12:30 PMCool,thanks for the info. :)

So basically as long as it's not Crystalis or Megaman looking, it could go on the NES. ^_^
Well, since they started there, I suppose so.  You must be drunk and meant to type PCE instead of NES, eh?
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Kitsunexus

Quote from: guest on 09/20/2007, 12:58 PM
Quote from: Kitsunexus on 09/20/2007, 12:30 PMCool,thanks for the info. :)

So basically as long as it's not Crystalis or Megaman looking, it could go on the NES. ^_^
Well, since they started there, I suppose so.  You must be drunk and meant to type PCE instead of NES, eh?
LOL, nah, try just woke up instead of drunk and you'd be closer. But yeah, I mean PCE. :p
Forgive me, my brain is on par with the Bubble System.
THE CHEMICAL BROTHERS RULE!

TurboXray

#20
Why couldn't those be hacked for the PCE?  PCE rom size is up to 8megabits (20Mbit if you have the right "string" in the right place  :wink: )

ccovell

Remember that we program with the hardware in mind, not emulators.   [-X      :D

nat

Quote from: ccovell on 09/21/2007, 12:26 AMRemember that we program with the hardware in mind, not emulators.   [-X      :D
As any good programmer should.
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TurboXray

Quote from: ccovell on 09/21/2007, 12:26 AMRemember that we program with the hardware in mind, not emulators.   [-X      :D
The "string" in the hucard is so the emulators know what kind of rom it is :wink: I haven't test if Tototek looks for "street fighter" at address 0x1a558 (0x1a758 w/ header) or not.