The Light Gray "TurboGrafx System."

Started by OceanBlueKirby, 02/10/2008, 03:21 PM

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awack

HalloweenCostume.jpg TurboGrafx-16.jpg
Only one of these looks good in Halloween colors, I wonder which one :-k :D

shubibiman

Quote from: guest on 02/11/2008, 10:06 PMEDIT AGAIN: The games are cropped to a wider perspective. The rest of the screen is black, and some of the off-screen bg/foreground building pieces can be seen in Aeroblasters(I'll need pics to explain properly). The image appears to look less distorted than this TV makes other retro/240p consoles look.
Yeah, that's why at the time I;d never buy pal systems, even though I'm french, as I always found games running on PAL systems too slow for me. The problem is that at the time, all TVs in France wouldn't accept NTSC systems and I had to buy a TV so that I could play wirth my PC Engine.
When I bought a PAL TGX a couple of years ago, I was stunned when I first ran Turrican as it was as slow as a tired snail.
Self proclamed Aldynes World Champion

guyjin

Yeah, Ive seen videos of UKians playing Wonderboy 3: dragon's trap on the SMS, and the game seeming to be in slo-mo.

Seldane

Quote from: OldRover on 02/11/2008, 09:04 PMThat extra 50mA may be required for the signal conversion circuitry.
No such thing. The only difference is a crystal on the board which is rated at a different clock speed, so that the video output will be 50Hz instead of 60 (that's all it takes for PAL output - no need for "signal conversion"). In other words, this is the exact same hardware, with the exception of that single crystal.

Also, slowdown is a misleading term when talking about PAL-50 output... Because while games generally run somewhat slower (constantly, not just occasionally, which slowdown means), the frame rates are actually higher. It's a little hard to explain, but think about ACTUAL slowdown in games... like, when a game starts running at maybe 30% speed because there's too much stuff going on at the screen... well, in PAL mode, these slowdowns rarely occur.

It's pretty fun to play a game console with a 50/60 Hz switch... whenever there's slowdown in a game, I just flip it to 50Hz and it all runs faster right away.

 I don't know what causes it, but I think that Bonknuts briefly explained this somewhere once.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

OceanBlueKirby

Quote from: Joe Redifer on 02/12/2008, 01:32 AM
Quote from: Game and Watch KirbyHm. After all, I have not heard much about the advertising for it in 1991. This may also be related to the same ordeal that you had included stickers with yours. Since that is the year Bonk's Revenge was released, are you positive it was Bonk's Adventure, or was it the sequel instead?
Here is a picture of my TG-16 box:

tgbonk.jpg

I never owned Bonk's Revenge until I purchased the Super System Card which came with it on the Gate of Thunder CD.  The stickers came with the CD unit I believe.

PS - Black Tiger, I think your HDTV accepts a PAL signal.  Just a guess on my part.
You know what, though, I have heard being mentioned in the promotional tape titled "Power Up!" that SuperPCEngineGrafx has that purchasing a TurboGrafx-16 at the time would get the buyer "a free Bonk!" with the purchase. I was pretty sure that it was Bonk's Revenge that would be with since it was shown with that promotion.

Quote from: ceti alpha on 02/15/2008, 07:13 PMI think I actually prefer the Halloween theme.  8)
Quote from: turbo D on 02/15/2008, 08:05 PMHalloween theme ftw!!1!!  8)
It wouldn't strongly be considered a "Halloween" theme, since red and yellow are not really Halloween colors. It's more in the general "evil" color scheme, since all the colors representing on it fit this more properly. Of course, the TurboGrafx-16 itself isn't considered evil, but it may have been misunderstood as it by a few because of this.

Quote from: Seldane on 02/16/2008, 02:32 PM
Quote from: OldRover on 02/11/2008, 09:04 PMThat extra 50mA may be required for the signal conversion circuitry.
No such thing. The only difference is a crystal on the board which is rated at a different clock speed, so that the video output will be 50Hz instead of 60 (that's all it takes for PAL output - no need for "signal conversion"). In other words, this is the exact same hardware, with the exception of that single crystal.

Also, slowdown is a misleading term when talking about PAL-50 output... Because while games generally run somewhat slower (constantly, not just occasionally, which slowdown means), the frame rates are actually higher. It's a little hard to explain, but think about ACTUAL slowdown in games... like, when a game starts running at maybe 30% speed because there's too much stuff going on at the screen... well, in PAL mode, these slowdowns rarely occur.

It's pretty fun to play a game console with a 50/60 Hz switch... whenever there's slowdown in a game, I just flip it to 50Hz and it all runs faster right away.

 I don't know what causes it, but I think that Bonknuts briefly explained this somewhere once.
This information seems to be "incorrect", in a sense. More proper evidence is needed.
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx .com

NecroPhile

Quote from: Game and Watch Kirby on 02/16/2008, 03:31 PMIt wouldn't strongly be considered a "Halloween" theme, since red and yellow are not really Halloween colors. It's more in the general "evil" color scheme, since all the colors representing on it fit this more properly. Of course, the TurboGrafx-16 itself isn't considered evil, but it may have been misunderstood as it by a few because of this.
It's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.

Quote from: Seldane on 02/16/2008, 02:32 PMThis information seems to be "incorrect", in a sense. More proper evidence is needed.
I await your rebuttal and proof.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

SignOfZeta

#56
QuoteWhat a strange design :P. First, I've discovered that the TurboChips need to be shoved into the system from the front as opposed to pushing the catridges on the top like most other consoles at the time, then I find it has only one controller port. I suppose that's why the TurboTap has 5 connectors on in, and not just for convenience reasons.
Well if you are just looking at the TG-16 it seems weird, but these design decisions makes sense when you see the original white PC Engine. There isn't any room for another controller port, and the HuCard being horizontal makes the whole package much smaller.

Personally, I've never heard a credible explanation for why the TG-16 is more than twice the size of a PC Engine. I assume its because they were thinking that Americans like really fucking huge things (Mercury Grand Marquis, for example), so they wouldn't like a nice tidy white PC Engine that is only the size of a few CD cases stacked up. However, they easily could have built a 5 player tap into the TG-16 if they wanted to, but instead all they did was use a larger DIN connector for the single controller port.
IMG

OldRover

Quote from: Seldane on 02/16/2008, 02:32 PMNo such thing.
Could have chosen a better way to say it...makes ya sound rude. :P Anyways, I've never looked in one so I wouldn't know...only going by what others have said, and what makes sense. So then, if there's no video conversion circuitry...someone please explain the difference in 50mA. That's a considerable power difference.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

OceanBlueKirby

#58
Quote from: guest on 02/16/2008, 04:07 PMIt's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.
Supposedly, in certain lightings, the "Turbo" part of the logo can appear to be orange. From the many image sources I've seen before, this has been red.

Quote from: Game and Watch KirbyThis information seems to be "incorrect", in a sense. More proper evidence is needed.
Quote from: guest on 02/16/2008, 04:07 PMI await your rebuttal and proof.
What I meant by this is that the information that FM-77 presented doesn't look to be complete, as there were some holes left in the information, and doesn't seem to be properly sourced, regardless if it's really true or not. If Bonknuts did briefly explained this as implied, it is in doubt that it would be enough to provide that much in extent. For this conception reason, I try to say and source my knowledge the best I can.
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx .com

Turbo D

Quote from: Game and Watch Kirby on 02/16/2008, 08:02 PM
Quote from: guest on 02/16/2008, 04:07 PMIt's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.
Supposedly, in certain lightings, the "Turbo" part of the logo can appear to be orange. From the many image sources I've seen before, this has been red.
Are you daft? Its not red, its orange.
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
IMG IMG
IMG

Joe Redifer

Quote from: SeldaneThe only difference is a crystal on the board which is rated at a different clock speed, so that the video output will be 50Hz instead of 60 (that's all it takes for PAL output - no need for "signal conversion").
WRONG!  PAL color is completely different than NTSC color.  It's not just the speed difference.  If you only slowed it down to 50Hz, you'd have NTSC 50 which is not PAL.  Just like PAL 60 is not NTSC.

Quote from: SeldaneBecause while games generally run somewhat slower (constantly, not just occasionally, which slowdown means), the frame rates are actually higher. It's a little hard to explain
I bet it is, especially since games that usually run at 60fps could never be bested in framerate by those that run at 50fps.  Perhaps you mean there is less slowdown and when it happens it is less severe as a result.  That I will buy.

OceanBlueKirby

Quote from: turbo D on 02/16/2008, 08:12 PM
Quote from: Game and Watch Kirby on 02/16/2008, 08:02 PM
Quote from: guest on 02/16/2008, 04:07 PMIt's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.
Supposedly, in certain lightings, the "Turbo" part of the logo can appear to be orange. From the many image sources I've seen before, this has been red.
Are you daft? Its not red, its orange.
Again, that was based on my image sources. What I can say is that the "Turbo" part is a darker color than the "16" circle. It may just be considered, then, a red-orange :!:.
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx .com

Turbo D

Well, I happen to have the console sitting right in front of me. Its not red-orange, its just orange. Perhaps you should find new image sources  :P
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
IMG IMG
IMG

OceanBlueKirby

Quote from: turbo D on 02/16/2008, 10:21 PMWell, I happen to have the console sitting right in front of me. Its not red-orange, its just orange. Perhaps you should find new image sources  :P
Okay then, but I'm not going to say that what I've seen is inaccurate, either. Until I can get true hard-core evidence (such as seeing one in real life), I will let this stand by. This may be the type of thing that's related to how PlayStations can look like a darker gray in certain lighting conditions.
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx .com

NecroPhile

Quote from: Game and Watch Kirby on 02/16/2008, 10:37 PMOkay then, but I'm not going to say that what I've seen is inaccurate, either. Until I can get true hard-core evidence (such as seeing one in real life), I will let this stand by. This may be the type of thing that's related to how PlayStations can look like a darker gray in certain lighting conditions.
So the images that you've seen on the internet lead you to believe that it's red, and the fellow board members (who actually own the hardware in question) can't convince you that it's orange.  Fine, then I say that PS3s are titty pink.  I overheard a blind hobo muttering something to this effect, and since I don't have one sitting in front of me to disprove this theory, then it must be true.  :P

Just yanking your chain a bit.  Go back to Black Tiger's pic of the Euro and US controllers.  Under identical lighting conditions, it clearly shows the orange/yellow coloring of the US controller and the red/blue coloring of the Euro controller.
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

CrackTiger

#65
Quote from: turbo D on 02/16/2008, 08:12 PM
Quote from: Game and Watch Kirby on 02/16/2008, 08:02 PM
Quote from: NecroPhile on 02/16/2008, 04:07 PMIt's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.
Supposedly, in certain lightings, the "Turbo" part of the logo can appear to be orange. From the many image sources I've seen before, this has been red.
Are you daft? Its not red, its orange.
I don't think that Game and Watch Kirby has spent much time with a TG-16 in person and is judging from various online pics, many of which can be misleading.



Quote from: Joe Redifer on 02/16/2008, 08:20 PM
Quote from: SeldaneThe only difference is a crystal on the board which is rated at a different clock speed, so that the video output will be 50Hz instead of 60 (that's all it takes for PAL output - no need for "signal conversion").
WRONG!  PAL color is completely different than NTSC color.  It's not just the speed difference.  If you only slowed it down to 50Hz, you'd have NTSC 50 which is not PAL.  Just like PAL 60 is not NTSC.

Quote from: SeldaneBecause while games generally run somewhat slower (constantly, not just occasionally, which slowdown means), the frame rates are actually higher. It's a little hard to explain
I bet it is, especially since games that usually run at 60fps could never be bested in framerate by those that run at 50fps.  Perhaps you mean there is less slowdown and when it happens it is less severe as a result.  That I will buy.
I think Seldane is talking about playing games made/converted/localized/optimized for PAL consoles and then switching to 60Hz.


Quote from: Game and Watch Kirby on 02/16/2008, 10:37 PM
Quote from: turbo D on 02/16/2008, 10:21 PMWell, I happen to have the console sitting right in front of me. Its not red-orange, its just orange. Perhaps you should find new image sources  :P
Okay then, but I'm not going to say that what I've seen is inaccurate, either. Until I can get true hard-core evidence (such as seeing one in real life), I will let this stand by. This may be the type of thing that's related to how PlayStations can look like a darker gray in certain lighting conditions.
The problem is that the TG-16's orange is fluorescent and shiny and doesn't always appear in photos as it looks in person.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Joe Redifer

Quote from: guestI think Seldane is talking about playing games made/converted/localized/optimized for PAL consoles and then switching to 60Hz.
Then the games would run too fast.

CrackTiger

Quote from: Joe Redifer on 02/16/2008, 11:52 PM
Quote from: CrackTigerI think Seldane is talking about playing games made/converted/localized/optimized for PAL consoles and then switching to 60Hz.
Then the games would run too fast.
Thats what I would also assume, but judging from his post, it sounds like he sits next to his console and flicks the Hz switch back and forth as he encounters slowdown in games.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

OceanBlueKirby

Quote from: guest on 02/16/2008, 11:10 PM
Quote from: turbo D on 02/16/2008, 08:12 PM
Quote from: Game and Watch Kirby on 02/16/2008, 08:02 PM
Quote from: guest on 02/16/2008, 04:07 PMIt's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.
Supposedly, in certain lightings, the "Turbo" part of the logo can appear to be orange. From the many image sources I've seen before, this has been red.
Are you daft? Its not red, its orange.
I don't think that Game and Watch Kirby has spent much time with a TG-16 in person and is judging from various online pics, many of which can be misleading.



Quote from: Joe Redifer on 02/16/2008, 08:20 PM
Quote from: SeldaneThe only difference is a crystal on the board which is rated at a different clock speed, so that the video output will be 50Hz instead of 60 (that's all it takes for PAL output - no need for "signal conversion").
WRONG!  PAL color is completely different than NTSC color.  It's not just the speed difference.  If you only slowed it down to 50Hz, you'd have NTSC 50 which is not PAL.  Just like PAL 60 is not NTSC.

Quote from: SeldaneBecause while games generally run somewhat slower (constantly, not just occasionally, which slowdown means), the frame rates are actually higher. It's a little hard to explain
I bet it is, especially since games that usually run at 60fps could never be bested in framerate by those that run at 50fps.  Perhaps you mean there is less slowdown and when it happens it is less severe as a result.  That I will buy.
I think Seldane is talking about playing games made/converted/localized/optimized for PAL consoles and then switching to 60Hz.


Quote from: Game and Watch Kirby on 02/16/2008, 10:37 PM
Quote from: turbo D on 02/16/2008, 10:21 PMWell, I happen to have the console sitting right in front of me. Its not red-orange, its just orange. Perhaps you should find new image sources  :P
Okay then, but I'm not going to say that what I've seen is inaccurate, either. Until I can get true hard-core evidence (such as seeing one in real life), I will let this stand by. This may be the type of thing that's related to how PlayStations can look like a darker gray in certain lighting conditions.
The problem is that the TG-16's orange is fluorescent and shiny and doesn't always appear in photos as it looks in person.
I did a few anglings with a couple of pictures of TurboGrafx-16s (I have an LCD monitor for my computer). When viewing the screen from down below, when the screen turns black and inversed for lighted liquid crystal display screens, the "Turbo" part of the logo looks to be more of a reddish color. When viewing it from above, it looks to be a light orange. The "16" circle part, however, was virtually the same. Now, I know that PlayStations can look a darker gray in certain lighting, specifically dim ones, since I have one, but if it is as fluorescent orange and can look different in photos as said, maybe it's possible that the same event can happen with that part of the logo. Even still, I consider it more of an "evil" color scheme since yellow doesn't strongly fit with Halloween (only black and orange are greatly this, and candy corn is yellow, orange, and white, also).
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx .com

SignOfZeta

Quote...someone please explain the difference in 50mA. That's a considerable power difference.
No, it really isn't. Not when you consider than a PCE needs ten times that just to function without problems.
IMG

Turbo D

Quote from: Game and Watch Kirby on 02/17/2008, 12:33 AM
Quote from: guest on 02/16/2008, 11:10 PM
Quote from: turbo D on 02/16/2008, 08:12 PM
Quote from: Game and Watch Kirby on 02/16/2008, 08:02 PM
Quote from: guest on 02/16/2008, 04:07 PMIt's orange and yellow, not red and yellow.  Candy corn, which is undoubtedly a Halloween candy, is also orange and yellow; therefor a orange and yellow motif on a black object (nobody can intelligently argue that black is unHalloweeny), can certainly be considered a Halloween theme.
Supposedly, in certain lightings, the "Turbo" part of the logo can appear to be orange. From the many image sources I've seen before, this has been red.
Are you daft? Its not red, its orange.
I don't think that Game and Watch Kirby has spent much time with a TG-16 in person and is judging from various online pics, many of which can be misleading.



Quote from: Joe Redifer on 02/16/2008, 08:20 PM
Quote from: SeldaneThe only difference is a crystal on the board which is rated at a different clock speed, so that the video output will be 50Hz instead of 60 (that's all it takes for PAL output - no need for "signal conversion").
WRONG!  PAL color is completely different than NTSC color.  It's not just the speed difference.  If you only slowed it down to 50Hz, you'd have NTSC 50 which is not PAL.  Just like PAL 60 is not NTSC.

Quote from: SeldaneBecause while games generally run somewhat slower (constantly, not just occasionally, which slowdown means), the frame rates are actually higher. It's a little hard to explain
I bet it is, especially since games that usually run at 60fps could never be bested in framerate by those that run at 50fps.  Perhaps you mean there is less slowdown and when it happens it is less severe as a result.  That I will buy.
I think Seldane is talking about playing games made/converted/localized/optimized for PAL consoles and then switching to 60Hz.


Quote from: Game and Watch Kirby on 02/16/2008, 10:37 PM
Quote from: turbo D on 02/16/2008, 10:21 PMWell, I happen to have the console sitting right in front of me. Its not red-orange, its just orange. Perhaps you should find new image sources  :P
Okay then, but I'm not going to say that what I've seen is inaccurate, either. Until I can get true hard-core evidence (such as seeing one in real life), I will let this stand by. This may be the type of thing that's related to how PlayStations can look like a darker gray in certain lighting conditions.
The problem is that the TG-16's orange is fluorescent and shiny and doesn't always appear in photos as it looks in person.
I did a few anglings with a couple of pictures of TurboGrafx-16s (I have an LCD monitor for my computer). When viewing the screen from down below, when the screen turns black and inversed for lighted liquid crystal display screens, the "Turbo" part of the logo looks to be more of a reddish color. When viewing it from above, it looks to be a light orange. The "16" circle part, however, was virtually the same. Now, I know that PlayStations can look a darker gray in certain lighting, specifically dim ones, since I have one, but if it is as fluorescent orange and can look different in photos as said, maybe it's possible that the same event can happen with that part of the logo. Even still, I consider it more of an "evil" color scheme since yellow doesn't strongly fit with Halloween (only black and orange are greatly this, and candy corn is yellow, orange, and white, also).
SouthParkBeatDeadHorse.jpg
Quote from: MissaFX on 01/06/2008, 12:10 PMMy idea of gaming is a couple of friends over, a couple of drinks, a couple of medical-handrolled-game-enhancing-cigs and a glowing box you all worship.
IMG IMG
IMG

Seldane

#71
Quote from: OldRover on 02/16/2008, 06:06 PM
Quote from: Seldane on 02/16/2008, 02:32 PMNo such thing.
Could have chosen a better way to say it...makes ya sound rude. :P Anyways, I've never looked in one so I wouldn't know...only going by what others have said, and what makes sense. So then, if there's no video conversion circuitry...someone please explain the difference in 50mA. That's a considerable power difference.
Sorry dood. I didn't know that it made me sound rude. I didn't intend to. :P

Quote from: Joe Redifer on 02/16/2008, 08:20 PMI bet it is, especially since games that usually run at 60fps could never be bested in framerate by those that run at 50fps.  Perhaps you mean there is less slowdown and when it happens it is less severe as a result.  That I will buy.
There's a major difference in 60Hz and 60FPS. 60Hz is how often the TV updates the frame, 60FPS is how many frames the hardware actually deliver. The TV will always update the frame at 50 or 60 times, depending on the video mode, but the hardware will NEVER deliver a solid 50 or 60 FPS. In PAL mode, the hardware is somehow capable of delivering more FPS, which is evident in PAL machines where frame rate drops are far fewer than on their NTSC counterparts.

PS: I did not mean games optimized for 50Hz. Those games are REALLY rare. The only ones I can think of are SMW and Donkey Kong Country 1-3 for SNES. Pretty much all other games run 17% slower in 50Hz mode. It's very fun to play those games in 60Hz mode, since that makes them run far faster than they are intended to. It's kinda like Sonic, except it's Mario/DK. :P SMW gets some graphical glitches when you do this, though.

I will try to record a video of me switching from 60 to 50 Hz on a certain boss battle in Light Crusader where there's a massive FPS drop in NTSC mode, but almost none in PAL mode.

And about the PAL/NTSC color thing... I really think it depends on the TV alone, not the console. A PAL TV will always display PAL video, regardless if the console is a NTSC variant or not, or if the video mode is 50 or 60 Hz.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

OldRover

Quote from: Seldane on 02/17/2008, 10:09 AMSorry dood. I didn't know that it made me sound rude. I didn't intend to. :P
No problem. A better way to say it would have been "There actually is no converter" or "Whoever told you it had a converter is a monkey snot". :D
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Joe Redifer

Quote from: Seldane60Hz is how often the TV updates the frame, 60FPS is how many frames the hardware actually deliver. The TV will always update the frame at 50 or 60 times, depending on the video mode, but the hardware will NEVER deliver a solid 50 or 60 FPS.
Wow.  Just wow.  Have you never seen a game scroll?  Most games scroll at 60fps.  That's right, it's in a different position 59.94 times per second (the TV actually runs at 59.94Hz).  Some games like Wonderboy 3 on the SMS, scroll at 30fps (rounded up from 29.97).  The Turbo/PCE version of the same game scrolls much smoother at 60fps. 

Can YOU tell the difference between 30fps and 60fps?  Try and see if you can tell me which of these identical clips is a solid 60fps and which is a solid 30fps.  It is from Super Monkey Ball which runs at 60fps and never, ever drops a frame

Quicktime format - 1.86 MB
WMV format - 2.16 MB

Note: If your computer is slow/ancient, you may have trouble playing back the file without it stuttering.  In this case the results would be inconclusive to you.

OldRover

As a game designer, I can ALWAYS tell the difference between 30fps and 60fps. It's almost a no-brainer. Frame-based timing is my specialty, despite my PC-developing colleagues constantly telling me "time-based movement is superior!".
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Seldane

Quote from: Joe Redifer on 02/17/2008, 07:18 PM
Quote from: Seldane60Hz is how often the TV updates the frame, 60FPS is how many frames the hardware actually deliver. The TV will always update the frame at 50 or 60 times, depending on the video mode, but the hardware will NEVER deliver a solid 50 or 60 FPS.
Wow.  Just wow.  Have you never seen a game scroll?  Most games scroll at 60fps.  That's right, it's in a different position 59.94 times per second (the TV actually runs at 59.94Hz).  Some games like Wonderboy 3 on the SMS, scroll at 30fps (rounded up from 29.97).  The Turbo/PCE version of the same game scrolls much smoother at 60fps. 

Can YOU tell the difference between 30fps and 60fps?  Try and see if you can tell me which of these identical clips is a solid 60fps and which is a solid 30fps.  It is from Super Monkey Ball which runs at 60fps and never, ever drops a frame

Quicktime format - 1.86 MB
WMV format - 2.16 MB

Note: If your computer is slow/ancient, you may have trouble playing back the file without it stuttering.  In this case the results would be inconclusive to you.
Of course console games generally run at 30 or 60 FPS using v-sync, but that's not what I meant. I was talking about FPS drops, which occur in almost every game at times.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Joe Redifer

I don't recall seeing many games before the 3D generation with frame drops.  Yes, there definitely were some, but not a ton.  If something slows when it is, say, fading out, I wouldn't really count that.

Seldane

Quote from: Joe Redifer on 02/18/2008, 11:50 AMI don't recall seeing many games before the 3D generation with frame drops.  Yes, there definitely were some, but not a ton.  If something slows when it is, say, fading out, I wouldn't really count that.
Lots of NES and SNES games had them... Ducktales comes to mind.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

CrackTiger

Lots of games have slowdown, which can give the appearence of choppiness since you have enough time to see the increments that objects are really moving at. But I don't remember any 'retro' 2D games that appeared to drop/skip frames.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

TurboXray

 Old 2D system didn't "drop frames" because they used a totally different type of video system/setup. They are not rendering to a frame buffer in the same way PC and later games system did/do. You'd *really* have to go out of your way to make a frame drop system for an old 2D console, and even then it wouldn't eliminate slowdown in every case and wouldn't be the same as a PC/3D console equivalent.

 Games that ran in 30fps are not the same as a frame drop system.

Seldane

I don't know what it's called, but that kind of slowdown sure is common in old video games.
Quote from: Seldane on 04/21/2007, 07:28 PMDVDs are for suckers. Illegally pirated and stolen videos all the way. No menus. No "DO NOT PIRATE THIS!" screens. No fuss. Only perfection. I honestly only pirate movies because that "don't pirate this" screen annoys me. :wink:
IMG
Indeed, it's AV time. Check out: IMG! Sir, the door was open.

Joe Redifer

PAL systems tend to have more CPU headroom and therefore usually see less slowdown.

nat

I've never owned PAL-anything, but from what I've heard, it sounds like PAL is a colossal pile of crap. Who wants to play games in slow motion except little girls?
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

Joe Redifer

Don't forget the distorted aspect ratio!  Games made and/or optimized for PAL are pretty cool.  PAL 60 is nice because you get NTSC speed and PAL color + PAL resolution.

Fidde_se

Hate bringing up such an old thread, but it's on the right subject, there a few threads about Turbografx (EU), any how the conclusion is that it has a crystal giving the PAL timing (frequency) making the games 17% slower, meaning that the EXT connector is actually putting out the composite in NTSC50 (that's damn unusual, PAL60 is nearly common) only the DIN socket has the true PAL output, changing the crystal would mean that you could get the normal NTSC in 60hz just like all other TG16/PCEs out there.

If anyone ever wondered why there is black borders on PAL games, it's not because it's crappier, but it's the programmers that were lazy, difference between PAL and NTSC is Hz, Colour Table and Resolution, they simply just took NTSC games (480 Lines) and not changing the frequency but Colour Table, meaning the tv stabilized the picture in the middle of the screen giving the black borders up and down and PAL having 525 or even 625 Lines but only 576 contains picture (PAL LaserDiscs could have 625 Lines where NTSC has 425 Lines, NTSC DVDs have 480 Lines... meaning good PAL LaserDiscs were like HD... nearly).

Optimized PAL games run at full speed but has 20% higher resolution, NTSC outputs 30 (29.97) frames per second (60hz is just two same looking frames after each other, yes 60fps is 60 different pictures after each other but that's another thing) PAL has 25 frames per second.

This will also result in that movies have different length in PAL or NTSC countries, all the frames are laid out and fit into its frame per second and the audio has to be stretched to fit them, and no Hollywood does no make films in NTSC, frame rate might be the same (not any more though) but it does not share any colour table and resolution.

When in RGB colour table can be ignored.

To get back to what I started to say is that optimized PAL games running in 50/60hz modded machines that are being run in 60hz, then the games runs 17% faster then the normal NTSC 60Hz game were intended to run in...

If any Turbografx EU owners out there would like to run in 60hz we could take a look at it.
GW/GB/GBP/GBL/GBC/GBA/GBASP/GBASP2/GBM/DS/DSL/DSiXL/3DS/PM/VB/FC/NES/SNES/N64/GC/Wii/PS/PSONE/PS2/PS2S/
SMS/SMS2/GG/NOM/MD/MD2/MD3/MD1CD/SS/DC/XB/XB360/NGP/NGPC/NGPC2/WS/WSC/CSW/PCEGT/PCE/PCECG1/PCECG2/
PCECD/TG16TE/NGAGE/GIZ/GP32/GP2XF1/GP2XF2/GP2XWIZ/GP2XCAN/DA320/ST520/ST1040/LNX/LNX2/JAG/PORT/CD32/A500/
C64/CDi/VMU/POCKSTN/PSP/PSPCFW/FDS/VSM

esteban

IMGIMG IMG  |  IMG  |  IMG IMG

Tatsujin

houly, what kind of a mess did I just read :pcgs:
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<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

CrackTiger

I think it's a waste to ruin a collectible item like a PAL TurboGrafx by messing with the hardware in an attempt to get it to function closer to the millions of common consoles already available. I don't think that even in Europe it's cheaper to buy a TurboGrafx + shipping than it is to buy a PC Engine or TurboGrafx-16 + shipping.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Xak

Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

Bloufo

Aah yes, the PAL TurboGrafx.
Adds an extra flavor to the TG16/PC Engine family of systems.   :P

/35i1x6q.jpg

YANDMAN

I have two of these system sealed in box and another that i did use until i got my beautiful black ntsc real Turbo Grafx 16, The systems were released in parts of germany and sweden and possibly spain, They never got a u.k release although i did know the guy who bought all of the stock, he also had a ton of brand new original black turbo pads and tap's of which i bought a good number for spare, The systems obviously run at 50hz but they have beautiful rgb output which is far superior to the ntsc well it is for pal tv's anyways, The 16 is missing from the console log but not from the console box which is interesting...............Its a turbo you gotta love it

Fidde_se

GW/GB/GBP/GBL/GBC/GBA/GBASP/GBASP2/GBM/DS/DSL/DSiXL/3DS/PM/VB/FC/NES/SNES/N64/GC/Wii/PS/PSONE/PS2/PS2S/
SMS/SMS2/GG/NOM/MD/MD2/MD3/MD1CD/SS/DC/XB/XB360/NGP/NGPC/NGPC2/WS/WSC/CSW/PCEGT/PCE/PCECG1/PCECG2/
PCECD/TG16TE/NGAGE/GIZ/GP32/GP2XF1/GP2XF2/GP2XWIZ/GP2XCAN/DA320/ST520/ST1040/LNX/LNX2/JAG/PORT/CD32/A500/
C64/CDi/VMU/POCKSTN/PSP/PSPCFW/FDS/VSM

Fidde_se

Maybe someday this will be accepted instead of the usual "it never saw a European release".
As that was never really true.

Turbografx PAL.jpg
https://www.retrosampling.se/Temp/Turbografx%20PAL.jpg
GW/GB/GBP/GBL/GBC/GBA/GBASP/GBASP2/GBM/DS/DSL/DSiXL/3DS/PM/VB/FC/NES/SNES/N64/GC/Wii/PS/PSONE/PS2/PS2S/
SMS/SMS2/GG/NOM/MD/MD2/MD3/MD1CD/SS/DC/XB/XB360/NGP/NGPC/NGPC2/WS/WSC/CSW/PCEGT/PCE/PCECG1/PCECG2/
PCECD/TG16TE/NGAGE/GIZ/GP32/GP2XF1/GP2XF2/GP2XWIZ/GP2XCAN/DA320/ST520/ST1040/LNX/LNX2/JAG/PORT/CD32/A500/
C64/CDi/VMU/POCKSTN/PSP/PSPCFW/FDS/VSM