10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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my little contrib to pce scene

Started by touko, 11/22/2008, 03:52 PM

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touko

hi all !!

I 'am a noob on this forum  :wink:
I ,want to present my game project for a french association (retrotaku), it's a remix of an old namco's game : GALAXIAN .

you can see a preview of this here : http://www.partage-facile.com/145494-galaxian-remix.pce.html

Controls are : RUN to start game, A fire, B lunch the aliens attack (attack not let randomised), RUN in game, start the boss level (just introduction).


I have a question for ccovell or anyone who knows, how to make a 4 mb rom ????

Ps: sorry for my poor english !!

CrackTiger

It's coming along nicely. I like the dual layer background of the boss fight. =D>


IMGIMG
IMGIMG
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

touko

#2
thanks, i 'am planing to make 25 levels, whith 5 differents backgrounds ( perhaps some more ),whith animations and effects !!

5 boss levels !!
I'am also planing to make extras effects like background in fire, 3D effects for backgound, if they're not too hard to implement .

They're some bugs, what i must remove in aliens attacks,like collisions detection are not perfect,boss gauge color shading is not good.

Thank you for trying my demo, and post some screenshots  :D ..

Arkhan Asylum

Very very nice!

I like it.

You wouldn't happen to be the person who put up those Aleatoire files on zeograd would you?
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

Quote from: guest on 11/22/2008, 08:04 PMVery very nice!

I like it.

You wouldn't happen to be the person who put up those Aleatoire files on zeograd would you?
No, my account on zeograd hasen't be activated (zeograd has forgot that he had a website ?? ), and galaxian is my first project on pce ..

blueraven

That's very cool, man. Galaxian was the first shooter I owned. It would be awesome to see on Hu-Card!

peperocket

Great job !!

Avec quel langage programmes tu, assembleur ou C?
Vive la Supergrafx !!!

touko

#7
Quote from: peperocket on 11/23/2008, 07:48 AMGreat job !!
thanks !!  :P

QuoteAvec quel langage programmes tu, assembleur ou C?
En c avec huc !!
Je voulais le mettre aussi sur necstasy, mais ca faisait tache avec le sonic de xav !!  :wink:

ccovell

It looks nice; haven't had time to try it out.

How do you make a 4mb ROM?  Could you explain your problem a little bit more?  If you can make a 2MB ROM, then you can make a 4mb ROM.  Or, do you mean put it on a real HuCard?

touko

#9
Quote from: ccovell on 11/23/2008, 10:39 AMIt looks nice; haven't had time to try it out.

How do you make a 4mb ROM?  Could you explain your problem a little bit more?  If you can make a 2MB ROM, then you can make a 4mb ROM.  Or, do you mean put it on a real HuCard?
Hi chris !!

My problem is to make a 4 mb rom in a flash card, to use whith the true hardware !!
actualy, the .pce is about 281 ko, superior to the 2 mb classic PCE/TG16 hucard.
If i flash this to my flashcard, the pce don't lunch the rom, but if i reduce the rom length to 2 mb, the pce lunch properly !!

I suppose that you know how made it,because your game "Tongueman's Logic " is a 4 mb rom, and my pce lunch it on my flashcard ..

I don't know if my english is clear enough ???  #-o

caa718

Looks great!  Great Job!  I played through it and would love to see this game finished.  Keep us updated!

 :dance:

CAA

NecroPhile

Connexion au serveur impossible  :cry:

I haven't been able to check it out myself, but the screen shots Black Tiger posted look pretty slick.  Best of luck to you; I anxiously await your finished game.  8)
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

ccovell

I don't know how to do it in HuC, but in MagicKit (ASM) if you define a bank at the end of your code like: BANK $3F, then it will pad the ROM to 4 megabits.  Perhaps there is a similar command for defining banks in HuC.

An alternative is to get a hex editor, and append the bytes yourself.

Arkhan Asylum

Quote from: ccovell on 11/24/2008, 10:48 AMI don't know how to do it in HuC, but in MagicKit (ASM) if you define a bank at the end of your code like: BANK $3F, then it will pad the ROM to 4 megabits.  Perhaps there is a similar command for defining banks in HuC.

An alternative is to get a hex editor, and append the bytes yourself.
You could just do the bank definition in HuC in an #ASM block!

:)
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#14
I repost the link http://www2.partage-facile.com/1084826-galaxian-remix.pce.html

Quote from: ccovell on 11/24/2008, 10:48 AMI don't know how to do it in HuC, but in MagicKit (ASM) if you define a bank at the end of your code like: BANK $3F, then it will pad the ROM to 4 megabits.  Perhaps there is a similar command for defining banks in HuC.

An alternative is to get a hex editor, and append the bytes yourself.
Thanks chris  :wink:

But the rom size should be superior to 4mb ,or it's the limit ???

ccovell

8 mbits is the normal limit, and then there's always the 20mb SFIICE' ROM which does a special kind of paging.

touko

#16
Quote from: ccovell on 11/24/2008, 09:35 PM8 mbits is the normal limit, and then there's always the 20mb SFIICE' ROM which does a special kind of paging.
Ok thanks !!

i believed that i have to continu my project to superCDROM 2 due to limitation of hucards ..

But 8 mb is good .
If i arrive to bypass the 2mb capacity  :-" ..

CrackTiger

CD releases are better for everyone since most people don't own flashcards.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ccovell

CD or not, you'll probably want a cruncher to compress map and tile data.  I've been busy, but I'll try to clean up and release a version of PuCrunch that I was working on which works in HuCards (as well as CDs).

peperocket

It could be great if you could release a public version of PuCrunch !  :dance:
Vive la Supergrafx !!!

touko

Quote from: ccovell on 11/25/2008, 09:44 PMCD or not, you'll probably want a cruncher to compress map and tile data.  I've been busy, but I'll try to clean up and release a version of PuCrunch that I was working on which works in HuCards (as well as CDs).
Cd was a possible way, but if i can make my game to a 4mb rom or more, i don't migrate ..

My code is make to use speed of HUcards to load sprites or backgrounds .

TurboXray

Quote from: toukoBut the rom size should be superior to 4mb ,or it's the limit ???
I bet you have a Tototek flash card. It doesn't like roms that are not standard sizes. If you know the ROM is going to be less than 4megs (or 8megs), then you can pad the rom by passing an ASM inline to the assembler through HuC. PM me for more details.

Alt-PyschoNintega

IMG

spenoza

So, does the technique used in SFII' resemble the mappers used by older NES games? Memory paging techniques were pretty common on the NES. I'm surprised more PCE games didn't use them.

ccovell

Since the CPUs in both the Turbo/PCE and NES are almost identical (same "family", same 64K addressing limitation), both have to use bankswitching to map ROM/RAM code into the appropriate memory address.  So as far as memory paging goes, every single PCE game uses that technique; there's no other choice.  It's just that the PCE CPU has specialized instructions and registers for memory mapping, while the NES had to add that functionality in the cartridge hardware.

SFII' is a bit different from other HuCards in that it has extra bankswitching hardware in the card to get past the 8Mbit limitation of the PCE bankswitching hardware.

spenoza

I suppose it was easier to simply transform any game that would be larger than 8 mbits into a CD game rather than pay production costs on custom HuCard circuitry. But I don't know what percentage of PC Engine owners had CD capabilities. I don't know if switching to CD limited market access significantly.

CrackTiger

Quote from: guest on 01/08/2009, 05:56 PMI suppose it was easier to simply transform any game that would be larger than 8 mbits into a CD game rather than pay production costs on custom HuCard circuitry. But I don't know what percentage of PC Engine owners had CD capabilities. I don't know if switching to CD limited market access significantly.
I don't think that the PC Engine would've been nearly as successful if it hadn't gone the CD route.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Arkhan Asylum

Cosmic Fantasy on HuCard?  noooo thanks :)

this PuCrunch sounds neat though.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

Quote from: touko on 11/26/2008, 12:12 PM
Quote from: ccovell on 11/25/2008, 09:44 PMCD or not, you'll probably want a cruncher to compress map and tile data.  I've been busy, but I'll try to clean up and release a version of PuCrunch that I was working on which works in HuCards (as well as CDs).
Cd was a possible way, but if i can make my game to a 4mb rom or more, i don't migrate ..

My code is make to use speed of HUcards to load sprites or backgrounds .
Curious. Do you have any experience with assembly? It's possible to create a system to access extended data with the SF2 mapper (far,far data vs far data) with HuC. Mednafen automatically treats any rom larger than 8 megs as a SF2 mapper game. Not sure how the other emu's handle the mapper.

Ninja Spirit

That looks good!

Is it possible to cram Rolling Thunder onto a card?

touko

#30
Hi all, i 'am posting a .pce, who's contain some various backgrounds .

It's a lighty presentation what i'am planing to use whit my game galaxian.
Someone are animated,others will be with sprites.