10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
Main Menu

Doom type game on PCFX

Started by saturndual32, 12/15/2008, 10:55 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

saturndual32

I was wondering how good the PCFX hardware would be at handling a game like Doom. After all, Doom doesnt use polygons for its graphics, whats the technique it uses called, raytracing?.
I guess we could expect a port comparable to the one on Sega 32X, but with cd audio (i big plus if you have played the 32X version). I say this, because i read somewhere that the 32X port is only using one of its two SH2 processors, and the PCFX cpu is basically as fast as one 32X SH2, and the 32 bit cpus on 32X are slowed down by the 16 bit motorola from the Genesis. Also that version was supposedly rushed to the market. And PCFX has more ram, and better color. Of course i am just talking outta my ass, as i know nothing about coding and about how this 2 consoles compare to each other. But one can dream, righ. I bet the PCFX could deliver an awesome conversion of Doom!  :mrgreen:
Could someone here with PCFX hardware knowledge comment on this? It would be very interesting.

Arkhan Asylum

DOOM on PCFX would be pretty good I bet.  The hardware can handle FMVs and such and given the PS1-ish quality of the polygon game demos (star soldier), .... raytracing is probably no big deal.

Not a bad idea.id rather see an original Doom style game though, instead of DOOM.

A fantasy style one.    Bow and arrow, throwing axes, repeater xbow, magic spells....

man that would be neat.

It could be called Ye olde Doometh.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Oli_lar


OldRover

The technique is called raycasting, not raytracing. HUGE difference. And yes...it would be possible on the PC-FX. It can even be done on the PC Engine, though rather slowly.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

geepee16

it's an interesting thought and probably the furthest thing from whatthe FX was designed for. those Doom-type games had zero popularity in japan 15 years ago (as opposed to barely any today).  i also know nothing of coding but shouldn't a game like that be easy to make?

Arkhan Asylum

I would say examine the Ultima Underworld game. 

Something like that would be <3

mindless shooting, and neat RPG elements all in one

AND, it could be a Hydlide game, so a NEC console finally gets a Hydlide!

O_O
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Sensei

The PC-FX has got to be one of the few pieces of hardware out there that doesn't have a Doom port. 

There used to be a site called www.itplaysdoom.com

But it seems to not exist anymore.

Doom and Linux, these are needed on the PC-FX.

geepee16

the FX avoided the (esepcially western) mainstream almost completely.  the only game on it that the casual non-japanese gamer might have known at the time was return to zork which was in that en-vogue Myst-like adventure category.  you have to give nec/hudson credit, they may not have made the best software choices fo rthe FX but they stuck to their concept of what its library should be and were really ocnsisten about it.

Sensei

Quote from: geepee16 on 02/26/2009, 06:13 AMthe FX avoided the (esepcially western) mainstream almost completely.  the only game on it that the casual non-japanese gamer might have known at the time was return to zork which was in that en-vogue Myst-like adventure category.  you have to give nec/hudson credit, they may not have made the best software choices fo rthe FX but they stuck to their concept of what its library should be and were really ocnsisten about it.
I still fid their guidelines very odd.  I mean what was Power League FX?  A sports title.  Not anime (which many people say was the focus)  Yet it didn't get a bomberman game because that sort of game didn't fit the guidelines.  Its all really confusing.

lisalover1

If you want to play FPS's on an obscure console, get an Atari Jaguar.  :P

Arkhan Asylum

We want to play GOOD games on an obscure console

Doom on the jaguar is like V.R. on Atari 2600
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Shawnathan

QuoteIf you want to play FPS's on an obscure console, get an Atari Jaguar. 
Yeah, like that Alien Vs. Predator game, weird stuff.
Came to chew bubble gum and kick ass, but I don't know how to chew