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Games that require "PCE Mode" on the SGX

Started by nat, 12/05/2010, 11:00 PM

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nat

For years I thought the PCE compatibility switch on the SuperGrafx served no purpose other than to disable SuperGrafx games from playing properly. Basically, a useless feature. The other day I discovered the first game that doesn't play right unless you have the switch set to PCE mode: Darius 2. I'd like to keep a list here of all the games that require this switch to be set and what the issues are if it is not. I'm curious how many games out there require it. It doesn't seem like there are many.

Darius 2 - Graphical artifacts in the lower right hand corner of the screen during most levels. Video cuts out completely during the boss fight with "LEADAIN." The only way to recover from this is to power cycle the system.

Tadaima Yusha Boshuuchuu - No video at all.
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nectarsis

Tadaima Yusha Boshuuchuu will load sound/music, but no visuals unless in the PCE mode.

Which boss is "LEADAIN"?
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nat

Quote from: nectarsis on 12/05/2010, 11:36 PMWhich boss is "LEADAIN"?
The sea urchin-looking thing during an underwater Earth stage.
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shubibiman

Wow! I didn't think there would be that issue with CD games too!
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NecroPhile

Just out of curiosity, does it matter which system card is used or does it act the same regardless?
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nat

Quote from: guest on 12/06/2010, 10:16 AMJust out of curiosity, does it matter which system card is used or does it act the same regardless?
That's a good question. I used the Arcade Card, which is the only system card I ever use playing CD games on the SuperGrafx. I have a System 3.0 card, however, I might give it a try some time and see if the results are the same. I imagine they would be, however: from what I read about the switch's functionality, it apparently just toggles mirroring of the system's VRAM on and off. Since the SGX has a second VDC, it has twice the VRAM of a Core or Duo. That said, the VRAM is part of the console's logic board and isn't affected by System Cards. The System Cards add DRAM for the CD-ROM to use, which is separate from VRAM and isn't affected by the switch.
Wayback - thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games