2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
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No Contra, wah wah...

Started by spenoza, 03/23/2011, 02:15 PM

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spenoza

Konami released a number of shooters on the PCE and a fantastic Castlevania title. So why wasn't there a PCE Contra? Was the series simply not popular enough in Japan? I mean, in Gradius II it even has the little alien-dispensing pods! What would it have taken to get a Contra title?

Also, on a side note, I wonder sometimes about the quality of Konami's actual game code. Gradius II just has WAY too much slowdown.

esteban

#1
Konami felt that interest in Contra/Gryzor was waning and was looking for "the next big thing" (blockbuster) game for the Japanese and North American market.

PCE magazines in early 90's reported that American gamers were clamoring for a "next-generation Bayou Billy", which, apparently, Konami had begun developing as a SCD project (tentatively titled "Billy's Mad City") exclusive to Japan.

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That said, why do I waste your time with drivel like this?
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Senshi

I agree it would have been nice to see a Contra port on the PCE. Someone should port it over   =P~
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CrackTiger

#3
Quote from: guest on 03/23/2011, 02:15 PMKonami released a number of shooters on the PCE and a fantastic Castlevania title. So why wasn't there a PCE Contra? Was the series simply not popular enough in Japan? I mean, in Gradius II it even has the little alien-dispensing pods! What would it have taken to get a Contra title?

Also, on a side note, I wonder sometimes about the quality of Konami's actual game code. Gradius II just has WAY too much slowdown.
Have you played Konami's original Castlevania game? The Gradius series was designed to incorporate slowdown and from all acounts the PCE ports are simply being arcade faithful to recreate the gameplay. It's nothing like the customized SFC Gradius III.

It would been nice to have seen what Konami could've done with an original Gradius built from the ground up for the PC Engine. But I'm not crazy about the series and am glad we got Drac X over any other original games Konami put out for consoles at the time.

 An original Contra that built on the best qualities of the NES version would have also been nice, but I'm not so crazy about the 16-bit Contras thst they did make. Of course, the other 16-bit Castlevanias are nothing like Drac X, so it's not really an indication of how a game might have turned out.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

ddd1234

Having no contra for PCE is discriminatory. I mean Genesis and Snes had one.
OBEY TECH N9NE!

Senshi

Is that scanned from your personal collection Esteban?  :P
PSN: Dynastic_Hero
Steam: Dynastic_Hero

ParanoiaDragon

Someday, I'd like to help in the creation of remaking the first Contra from the NES version, but using gfx of the arcade version.  Keranu did a test of colors, taking the arcade Bill, & coloring him like the NES Bill with PCE colors.  Maybe someday, though, nobody has expressed it deep interest in the project.  And I myself am not sure if I'd be able to handle the music as properly as it should be.
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CrackTiger

Quote from: ddd1234 on 03/23/2011, 03:29 PMHaving no contra for PCE is discriminatory. I mean Genesis and Snes had one.
But the Genesis has no Gradius.  :wink: Konami was only biased towards Nintendo.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Tatsujin

Yeah a very nice port of contra and hammerin' harry (daiku no gensan) were my most wanted for the system.
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Tatsujin

Quote from: guest on 03/23/2011, 03:57 PMKonami was only biased towards Nintendo.
I wouldn't say that too loud. Konami brought us at least the unrivalled best akumajo dracula game in 16-bit times and one of the best game in history of video games.
That's a sheer undescribable treasure we got there for which we can laugh at nintendo and sega still for many upcoming decades.
www.pcedaisakusen.net - home of your individual PC Engine collection!!
PCE Games countdown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^
<Senshi> Tat's i'm going to contact the people of Hard Off and open a store stateside..

Keranu

Who needs Contra when you have SHOCK-MAN? ;)
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Arkhan Asylum

Who needs any of this when there was sposed to be a fucking Bayou Billy sequel.

fuck, I need it.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Joe Redifer

Contra might have been cool.  As for Gradius, aside from the music it has always been pretty shitty series.

spenoza

Quote from: CrackTiger on 03/23/2011, 03:14 PM
Quote from: guest on 03/23/2011, 02:15 PMAlso, on a side note, I wonder sometimes about the quality of Konami's actual game code. Gradius II just has WAY too much slowdown.
Have you played Konami's original Castlevania game? The Gradius series was designed to incorporate slowdown and from all acounts the PCE ports are simply being arcade faithful to recreate the gameplay. It's nothing like the customized SFC Gradius III.
Please elaborate. I was unaware of any such planned slowdown. At least on the PCE version it seems to occur when there are enough of certain types of sprites on the screen, and not always where slowdown would make the game easier. It might well have been a planned limit, but it seems to be an indiscriminate one.

OldRover

Quote from: ParanoiaDragon on 03/23/2011, 03:44 PMSomeday, I'd like to help in the creation of remaking the first Contra from the NES version, but using gfx of the arcade version.  Keranu did a test of colors, taking the arcade Bill, & coloring him like the NES Bill with PCE colors.  Maybe someday, though, nobody has expressed it deep interest in the project.  And I myself am not sure if I'd be able to handle the music as properly as it should be.
I'd be up for helping out with it. :)
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ParanoiaDragon

Really?  Ok, I wasn't aware you'd be up for something like that!  Awesome, though, I still lack confidence in myself being able to pull the music off, but, I guess only time will tell.  However, I do believe we have a different arcade game in mind to port, that should take precedence...wink wink, but, I guess that depends on what would be an easier game engine to build.
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