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Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port. |
QuoteBut yeah, isn't AI pretty amazing allowing for fast salvaging of abandoned Kickstarter projects like this ?? There has also been an explosion of PC Engine localization projects thanks to it as well! Exciting times!Yes, it was game changing for me.
QuoteOh, him... nah, we're all better off that never happened, it'd be another disaster! Arkhan Dildovich is a vicious, deranged cyber bully and from what I hear lately he's jumped on the psycho anti-AI crusade. I was told by a developer he was harassing someone for using AI, I know he harassed Aaron Nanto about it for his AI music, which got him blocked on X/Twitter... If he knows/learns you're using AI he'll crash out about it - he's one of those types/fanatics!Right, i'm not on twitter anymore but yes, i know he has... strong opinions about AI. I don't think he approves of this either but whatever, the failure is ultimately on Chris Straub (Ride off your moneeey) for not finding another programmer (or refunding the PCE backers).

Quote from: gameblabla on 10/05/2026, 10:08 PMFun fact : Aetherbyte / Arkhan were planned (or rather, Chris said he would use their services) for the PC engine version but obviously nothing was made. What you may not know are the circumstances :
no money was exchanged, no design document and Chris was certain the demo release and its graphics could have been done on PC engine Super CDROM2 without major concessions.
Arkhan said that was not possible, and that he was full of himself. (basically, i am paraphrasing)
After which no attempt was made to even make the PC Engine version a reality, in spite of Chris taking money from backers for said version.
(No refund was issued after the fallout of discussion, nor was another programmer found for the PC engine version)

Quote from: naju on 07/29/2026, 11:43 PMHi all, I've made an English patch for the PC Engine Super CD-ROM² game Spriggan Mark 2: Re-Terraform Project. It's a horizontal shooter with an extensive story told through cutscenes and in-game dialogue.
The patch adds subtitles to the voiced cutscenes and fully translates the in-game dialogue, menus, descriptions, and other text. It also adds a small QoL auto-save feature to allow continuing from the last finished level from the main menu.
I tested it fully on a PC Engine CoreGrafx with a Turbo EverDrive Pro.
https://github.com/gagnonpl/spriggan-mark2-en/
https://www.romhacking.net/translations/7662/
I do reverse engineering for a living but this is my first ever video game patch. Also I'm pretty new to this system but I just got my Coregrafx and I can't wait to play all the classics.
Anyway I hope you like it. Feedback/criticism welcome.
I'm also working on an English translation of the original Spriggan (Seirei Senshi Spriggan) for PC Engine CD.