PC Engine Homebrew News: The duo that brought you FX-Unit Yuki returns! A demo for "Nyanja!" is available, an action platformer akin to games like Bubble Bobble & Snow Bros in gameplay style.
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Messages - Shadowdancer

#1
Quote from: "lord_cack"...

Well said; I agree.

On topic, the first thing I thought when I saw the PS3 was "That thing looks like a Duo."

Right down to a shortage of controller ports, lol.

Anyway, system design matters little to me.
Show me the games!
...and the price tag.
#2
OK, here's a few more screens:
http://pg.photos.yahoo.com/ph/shinotogipervert/album?.dir=/4946&.src=ph


Before, I hadn't really had any time to sit down with the PCE and SNES versions but now that I have I can comment a little more on the gameplay.

...just a little.

I've already mentioned the difference in Kim's dive kick speed.

Now I've also tested a simple combo with Terry on the three versions and couldn't get this one to work on the snes version:
Jump in HP or HK > close HP (2 hits) > LP Burn Knuckle

Btw, landing this combo will stun any opponent (unless they were stunned when you started, it will not re-stun) that all hits connect with(Jubei is too small to get hit by the last BK).

On the SNES version I could not get the close HP to combo after the jump-in.

It may still be possible but if so the timing is way off.

Works fine with the greatest of ease on Neo and PCE versions so the pce version is most likely much closer to the arcade version in terms of gameplay, which is the most important aspect of a fighting game.

edit:
I got some jpn ffs match vids so later I'm gonna do some more gameplay tests with some of the combos done in the vids.

more to come...
#3
I'm using the magic engine emu since I don't have an arcade card.  
I get ~5-6sec load time after selecting characters b/f it goes to the [player] VS [Player] screen.
-that's the only place it's really noticable, but it's really noticable.
--hopefully b/f too long I'll have access to an arcade card so I can try it out in a Duo.
---never really experienced the duo being faster than emu though.

I haven't spent much time with the port as I've only had the PCE version of FFS for few hours as of writing that.

I'd never spent much time w/ the snes port either till last night, I was pretty appauled by it "back in the day" when I first played it but that's b/f I came to terms w/ the fact that all neo geo ports are subpar.

And this is the beauty of posting about this stuff on an nec gaming forum, other people with experience with the material can point out mistakes.
-Though in this case, I don't think I gave any false info, but I did indeed leave a few things out.

You're right about the opening, I dunno how I managed to leave that out.
And the snes version is missing some frames of animation here and there, I have a really hard time catching things like that.
-Like the GGXX is supposed to have a lot of skippy animation, but I can't really tell.
--I do however notice the skippy animation in some games such as the psx port of samsho3.

Also I mentioned a difference in resolution but cropping is a better way to describe it; the SNES version definitely has a squashed look to it.

I already said that "soundwise the snes version gets blown away by the other 2."
I didn't really see the need to go into any more detail than that.
I mean, it's just not comparable at all.

I'll post some better screens of the snes version, as well as some more from the other ones.

I did the snes screens first and ended up having to convert them to jpg b/c yahoo wouldn't take the bmp appearantly and I think that's what caused the problem.

And if you save the pics to your hd and view them outside of yahoo for the ARC and PCE pics at least, you can make them much bigger w/o losing much quality.

And even on the snes pics squashed image should be noticable, but again I'll put up better snes pics that won't go through double conversion.
The black bars at the top and bottom are should be easily noticable too.

Anyway, thanks for pointing those things out.
I love discussing stuff like this.
The internet is wonderful.
-more to come
#4
I got FFS and swiftly took some screenshot comparisons of it first:

http://pg.photos.yahoo.com/ph/shinotogipervert/album?.dir=48fd&.src=ph&store=&prodid=&.done=http%

I have the ARC and PCE screens next to each other but the SNES screens are last cause yahoo wouldn't accept .bmp so i had to change them to jpgs.



Graphically the Arcade/Neo Geo version stomps everything else.

After that I think it's pretty much a toss up between the PCE and SNES versions.

The graphics on the pce version are a little grittier and there's a black box surrounding the names/lifebars of characters in the PCE version (it's kinda hard to notice in the screenshot i took in DK's stage, so i'll probably put up a better pic later).
-I'll also go ahead and add right now that the black boxes in some form are also present in AOF and SFII' for the PCE.  

Still, some of the details seem more vivid in the pce version and inversely some seem more vivid on the snes.

-For instance, in the back-background of duck king's stage, behind the screen to both sides you can see green lights flashing in both the ARC and SNES version but it's pitch black back there in the PCE version.
However, in Mai's stage on the PCE & ARC versions there's a man on a fish(?) that wizzes by that's mysteriously absent from the snes version.

There is also a difference in resolutions.

The sounds of the PCE version are really good.  

Seems like they remixed some of though, I don't like the way Duck King's music starts in the non-neo geo versions.  

Either way, soundwise the snes version gets blown away by the other 2.

Gameplay-wise, there's some issues in both of the ports.

*Now I'm not familiar w/ high level tatics, move priorities, or frame data in any fighting game prior to SFA3 w/ the exception of SSF2T and hyper fighting to some extent, so I can't get too in depth here.  

I can however say that there's some very noticeable speed differences.  I can't quite put my finger on some of them, but the SNES version seemed a little faster than the PCE version overall, but not in every aspect.  

One move I was able to notice speed differences on in particular was Kim's dive kick (d+K while in the air).  

It's definitely faster in the PCE version than every other version.  Snes seemed slowest but it's comparable to the arcade speed.

I should also add that the pce version had noticable load times after picking a character.
Not annoyingly so, just noticably.
Not nearly as bad as the NGCD load times for anything, yuck.

Again, the Neo Geo/Arcade version wins in every aspect by no small margin.

Between the SNES version and the PCE version I really can't declare a clear winner, but since the PCE version stomps the snes version in the sound department and neither one is arcade perfect gameplay-wise, I'll give the PCE version the edge.

I'll post up on SF2' a bit later and AOF....at some point.
Might try out and tack on my opinion of the Sega CD version too but I've heard from far too many reliable sources that it blows chunks in comparison to every other version.

Did I mention AOF sucks?
I really not sure it's worth my time...
#5
I'm going to post another topic for my FG conversion comparisons since continued discussion here would be totally off-topic.

Staying on topic, here is my small list of pce originals.
Well, technically they aren't really mine, I just work at a local game exchange and have unlimited access to them.
The system isn't for sale fortunately though all the games are and we hope to have little tournaments for retro games later.
Anyway, I digress...

Hu-card:
Bonk's Adventure
Bonk's Revenge
Bonk 3
Devil Crush
Splatterhouse
Keith Courage
Legendary Axe 2
Ninja Spirit
SF2'
few others I can't think of...

CD:
Y's Book I & 2
Fire Pro Wrestling
Dracula-X (though probably not for long sadly)
#6
I have played the ACD port of art of fighting and I will concur that it is the best port outside of the neo version though still a ways off.

AOF sucks anyway IMO.

If anybody's interested, I've been thinking about posting a few screens and notable differences on yahoo or something btwn the the Arcade/NeoGeo, PCE and SNES versions of SF2 CE, AOF, and whenever I get it FFS.
#7
Thanks for the info on those conversions.

Though now I've heard conflicting reports on the ACD FFS.

Another person told me that it was the worst port next to the sega cd version.

I really must try that game for myself, I really want to see just how close to the arcade original the arcade card was able to bring this game.
#8
I'd known of their reputation for a long time, so buying something from them was never really even something I considered.

It was a really nice website though.
#9
aw, I'll kinda miss them.

I'll really miss them actually.

Their website had all kinds of rare items pictured.

Oh well.
#10
Quote from: "dj898"I like Hori fighthing stick for PC Engine...
I will try to get the picture...

Does that thing have 6 buttons?

I'm very interested in seeing what it looks like.  I can't find a good resource for pce accessory pics or info even.
#11
Quote from: "PCEngineHell"Street Fighter 2
Fatal fury Special
World Heroes 2

Could you comment on how good the conversions of these games are?

Particularly Fatal Fury Special in comparison to the Neo Geo/Arcade version; I'm really interesting in picking that one up.

Any help appreciated.