Quote from: CrackTiger on 04/06/2018, 04:30 PMIt also never received any hardware upgrades. The system cards were the cart that game segments were loaded into.I think you may have somewhat misinterpreted my post. I never referred specifically to the PC Engines CPU which of course remained the same throughout it's lifespan. The addition of a CD-Rom unit was a hardware update and as far as I understand it, the system cards provide the system with additional (hardware) memory. I kind of see your logic comparing system cards to larger cart sizes but it's not the capacity of the media that is increasing, it's the systems ability to run it.
Quote from: PukeSter on 04/06/2018, 05:35 PMDidn't R-type 3 perform way better than r-type 2?It did and I think you have to be careful judging a systems capabilities by any third party developers ability to write software for it at a given time. With practice and subsequent releases, a developer is likely to get more familiar with the platform and create additional tools to work with it... learning new tricks and allowing them to better optimise their code. Both Super R-Type and Super Ghouls and Ghosts are examples of relatively early attempts on the system by Irem and Capcom respectively. There's no escaping the fact that they're both pretty weak though.
My initial point was more about how the PC Engine arrived among a generation of 8 bit systems (NES, SMS) and held it's ground more or less throughout the entirety of their successors (SFC, MD). It was by far the most interesting system of the time when it came to unexpected hardware announcements in the import mags of the day.
But regardless of technical specs, a quality title endures the test of time because of it's overall design and gameplay and while Sapphire does some interesting things graphically, it's far less entertaining overall than a lot of other shooters on the system. Maybe people put it on a pedestal because it's arguably the most 'interesting' Arcade Card title in terms of showing that final system card's potential? But perhaps it's technical achievements get a little over emphasised by some to compensate for it actually being pretty boring.